Version 4.6.1 (Since Solder) - Recommended
Advanced Sticks is a mod that adds new sticks to modify the default weapons and tools! Every Stick has other values that adds to the normal tool.
The mod also adds a description book, items, blocks, a new crop, bows and other things :)
(currently over 230 new Items, Tools and Weapons!!)
The mod also adds a description book, items, blocks, a new crop, bows and other things :)
(currently over 230 new Items, Tools and Weapons!!)
This is a stand alone Add-on for the mod "Advanced Sticks" that adds new mod based sticks/tools/weapons/blocks to the game!
Standalone mod providing the HUD features previously included in AppleCore. This is a mostly client-side mod, but it needs to be on the server in order to display accurate saturation/exhaustion values on the client.
Note: AppleSkin provides information about some mechanics that are invisible by default (it does not add or change any mechanics).
Note: AppleSkin provides information about some mechanics that are invisible by default (it does not add or change any mechanics).
Custom resource files for AOH.
Custom configurations for AOH.
Website: https://files.minecraftforge.net/
The Minecraft Forge version of this modpack.
With this system, your saves will not be overwritten anymore, but instead kept after an update.
A complete selection of the best Shaders for AOH.
This system will prevent the game to crash on the first start up (and it should also prevent from other crashes from this mod).
You are playing with other Mods like Buildcraft and don't want to have your Overworld ruined by all these Quarry holes? Or you only want a new World to test stuff in?
Then this mod is for you.
This Mod adds a complete new Dimension, specially for Mining, but you can do whatever you want to do in it. Just craft some Stone Bricks together with a Pickaxe and you get a special kind of Bricks. They are a little harder to break than normal Stone Bricks and they open you up the ability to visit a new world, the Mining World. Just build a five blocks high and four blocks wide wall with a three by two hole in the middle(same shape as a Nether Portal). Then you need a new Tool to actually create the Portal. Craft a few Stone Bricks, a Flint and Steel and a Stick together to get the Portal Igniter (Portal Multitool). Then right-click the Portal Frames with it and watch, what happens.
And what do you think will happen, when you step into the Portal? - Well... nothing. First yo have to look at the Portal very closely. Well it's for mining, and what is your biggest enemy when mining and hunting fore some diamonds?! Yes. It is lava. This is why you have to sneak in it to train yourself to not fall in lava, when you're mining.
Very soon you will find yourself in the Mining World. It's a little bit different than the Overworld, has caves and it's nearly completely flat.
To go out of the Mining world, you have to do these same procedure as to go in: Stand in the Portal and sneak. And enjoy.
Then this mod is for you.
This Mod adds a complete new Dimension, specially for Mining, but you can do whatever you want to do in it. Just craft some Stone Bricks together with a Pickaxe and you get a special kind of Bricks. They are a little harder to break than normal Stone Bricks and they open you up the ability to visit a new world, the Mining World. Just build a five blocks high and four blocks wide wall with a three by two hole in the middle(same shape as a Nether Portal). Then you need a new Tool to actually create the Portal. Craft a few Stone Bricks, a Flint and Steel and a Stick together to get the Portal Igniter (Portal Multitool). Then right-click the Portal Frames with it and watch, what happens.
And what do you think will happen, when you step into the Portal? - Well... nothing. First yo have to look at the Portal very closely. Well it's for mining, and what is your biggest enemy when mining and hunting fore some diamonds?! Yes. It is lava. This is why you have to sneak in it to train yourself to not fall in lava, when you're mining.
Very soon you will find yourself in the Mining World. It's a little bit different than the Overworld, has caves and it's nearly completely flat.
To go out of the Mining world, you have to do these same procedure as to go in: Stand in the Portal and sneak. And enjoy.
This is a mod required by most of my other mods, so you should install it, if you want to run any other of my mods. This is a library and it mostly contains functions that I use in my other mods. This mod on itself doesn't do that much.
All it does right now is:
- It adds the "/sleep" command (That will tell you who's not sleeping.)
- It adds the "/sleep inform" command (That will inform everyone who's not sleeping of that you want to sleep.)
- It adds the "/sleep kick" command (For operators it's then possible to kick everyone who's not sleeping.)
- It adds a command-based Mail-System: "/mail send " and "/mail read"
All it does right now is:
- It adds the "/sleep" command (That will tell you who's not sleeping.)
- It adds the "/sleep inform" command (That will inform everyone who's not sleeping of that you want to sleep.)
- It adds the "/sleep kick" command (For operators it's then possible to kick everyone who's not sleeping.)
- It adds a command-based Mail-System: "/mail send " and "/mail read"
This is a very simple mod. It saves and backs up your world, so just in case some other mod corrups your world or a Supercharged Creeper explodes the key infrastructure of your base, you have a backup to restore your world from.
B.A.S.E (BASE) is a library used by mods created by both the Team Acronym Coders, and Brass Goggled Coders. For those looking for the Material Creation abilities that were once in B.A.S.E, please see ContentTweaker, as that now has all the ZenScript handling that BASE had.
This is a rewrite of MigthyPorks Backpack Mod. Unfortunately he no longer supports this mod. But he put all his code to the net so others can resurrect it.
This is nearly a 100% rewrite of the old mod because the old code was extremely dirty and this is a version for Forge.
How to use them:
Simple hold a backpack in your hand an right click to open it.
You can put any backpack in your personal backpack slot. Per default press sneak and B to open the GUI.
A backpack equipped in your personal slot can be opened by pressing the 'B' key. You can change the key in your controls.
If you want to rename a backpack sneak and right click. You can enter a new name then.
This is nearly a 100% rewrite of the old mod because the old code was extremely dirty and this is a version for Forge.
How to use them:
Simple hold a backpack in your hand an right click to open it.
You can put any backpack in your personal backpack slot. Per default press sneak and B to open the GUI.
A backpack equipped in your personal slot can be opened by pressing the 'B' key. You can change the key in your controls.
If you want to rename a backpack sneak and right click. You can enter a new name then.
Baubles is a small addon mod and api that is intended to be used by other mods to add additional inventory slots to a character.
It adds 7 new slots: an amulet, belt, head, body, charm and two rings slots. The baubles inventory is accessed by pressing the 'b' hotkey. It is probably a good idea to remap your normal inventory hotkey to the baubles inventory if you are going to be accessing it a lot.
This mod adds very little content itself - it is intended to be an addon for other mods and the only reason I included an item at all was to serve as an example for other developers. The Miners Ring has no crafting recipe and is only attainable in creative mode.
It adds 7 new slots: an amulet, belt, head, body, charm and two rings slots. The baubles inventory is accessed by pressing the 'b' hotkey. It is probably a good idea to remap your normal inventory hotkey to the baubles inventory if you are going to be accessing it a lot.
This mod adds very little content itself - it is intended to be an addon for other mods and the only reason I included an item at all was to serve as an example for other developers. The Miners Ring has no crafting recipe and is only attainable in creative mode.
This is a collection of generic code used by my other mods.
Bed Patch is a small server mod that fixes the long standing vanilla bug that sometimes causes a player to get stuck in bed after teleporting or changing dimensions. When this happens you have no choice but to exit the game to get your character out of bed. This bug appears to have existed since at least 1.10.2.
Other mods like Bed Bugs have attempted to work around this issue by giving the player way to kick themselves back to the main menu. This saves time because Minecraft doesn't need to be restarted, but it doesn't fix the actual bug.
Bed Patch fixes the actual issue that causes the problem, preventing the player from getting stuck in the bed at all.
Other mods like Bed Bugs have attempted to work around this issue by giving the player way to kick themselves back to the main menu. This saves time because Minecraft doesn't need to be restarted, but it doesn't fix the actual bug.
Bed Patch fixes the actual issue that causes the problem, preventing the player from getting stuck in the bed at all.
BetterFps is a Minecraft mod that add a few performance improvements, trying to be compatible with other mods.
Website: https://www.bibliocraftmod.com/
Welcome! BiblioCraft, a useful and aesthetically pleasing Minecraft modification began at the beginning of 2013 as a response to an accumulation of many different types of books on a heavily modded server. Between the addition of enchanted books and written books in vanilla and the many mods such as Mystcraft, Thaumcraft, MineChem, ComputerCraft, Redpower and so on that add many useful types of books and plans and so forth, I started to really want a better way to store books.So I began work on BiblioCraft. Biblio comes from the Greek word meaning “book”. The bookcase is meant to be visually pleasing as well and display added books on the shelf so one can look at the bookcase and see right away how many books are there. After that I decided, why stop there?, I realized there are many other types of items that would fare well with unique, dedicated storage blocks.
That realization sparked the addition of another 6 types of blocks. The armor stand to hold sets of armor including armor from mods, racks and cases for tools and weapons, a shelf to display potions, a general shelf that can display anything and finally a wooden label that would fit nicely on the front of a chest and display up to 3 items that chest contained. The goal was also to make the player feel more involved in the game as if collecting the different items to display becomes a goal in itself.
Some of the new blocks interact with the player is slightly different ways than normal. The wooden display case for example can be toggled open and closed. The play must shift click the case with an empty hand to open and close the case. Only after the case is open can the player place any items inside. The wooden label also has a similar characteristic in that the player must shift-click with an empty hand to access the inventory. This is to make the use of the label on chests convenient so the player won’t accidently open the label GUI when trying to access the chest.
Compatibility with mods is also a concern for all blocks involved in this mod. To ease that I added several config options to easily add compatibility to many items. There is an option to add keywords for the bookcase so it may accept new types of books or even remove books that are currently accepted. There is also an option to enable/disable the addition of blank books. This is disabled by default and the reason behind this is it means that when a player sees books on a bookshelf, they know they are all useful books and not just blank books. The tool rack and weapon case also feature a similar config option so that the player may add any items they wish to these blocks.
Also I would like to mention that since these are mostly wooden blocks, I made it possible to craft the blocks using the 4 different vanilla woods. Each wood will give the block a different look matching that wood type. The textures are mostly all based on vanilla textures in attempt to keep the vanilla feel of the game with BiblioCraft.
As time goes on I keep expanding, adding fun things that I either feel the game needs or I just want. I plan to continue adding fun new blocks and items as well as keep expanding upon various wood supports with the addition of my BiblioWoods addons. Language support is another ongoing process in which I started a github to accept and let the community help review and add to. Find a link on the main navigation bar to GitHub to see the progress that has been made. Each release will include the most recent versions of language files on the github. Watch the front page for updates to stay informed on where BiblioCraft is at.
If anyone has any questions, concerns, or bugs please post on Minecraft forum and I will do my best to address them.I plan to keep developing this mod and adding more blocks in the future as well as do my best to keep up with vanilla releases.
Finally just a shout out to my friends who have become my personal beta testing team for helping me discover bugs and add input on features. Thank Ekacfeeb12, murphyobrian, and Draegenoth!
Biomes O' Plenty is an expansive biome mod for Minecraft that adds a slew of new, unique biomes! To go along with the new biomes, it adds new plants, flowers, trees, building blocks, mobs, ores, and much more!
Have you ever picked up a magic mod for Minecraft, and thought that it was too tame? Was there not enough danger involved when creating your next high-tech gadget? Bored with all of those peaceful animals just staring at you without a care in the world? Well then, I am glad you came here!
Blood Magic is an arcane art that is practiced by mages who attempt to gather a vast amount of power through utilizing a forbidden material: blood. Even though it does grant a huge amount of power, every single action that is performed with this volatile magic can prove deadly. You have been warned.
Blood Magic is an arcane art that is practiced by mages who attempt to gather a vast amount of power through utilizing a forbidden material: blood. Even though it does grant a huge amount of power, every single action that is performed with this volatile magic can prove deadly. You have been warned.
Website: https://botaniamod.net/
Botania is a tech mod themed around natural magic. The main concept is to create magical flowers and devices utilizing the power of the earth, in the form of Mana.
Botania is fully playable by itself (and is designed to be played like that), but it functions well with other mods too.
The mod focuses on automation without grinding. By which systems have to be thought out and not just created by following blueprints on NEI or a wiki.
Botania follows some design rules...
No pipes, wires or equivalent, they are boring and overdone;
Abstain from using GUIs in favour of in-world interaction;
Refrain from showing numbers to the player to minimize the incentive to minmax;
Provide pleasing visuals utilizing only two different particle effects;
Utilize or provide renewable resources where possible.
With a few goals in mind...
Break the norm of mods being means to an end, by being engaging in play, not only reward;
Deliver fun and balanced gameplay, without the use of grinding;
Incentivize sandbox gameplay and the creation of fun contraptions;
Provide an immersive experience overall.
Botania is fully playable by itself (and is designed to be played like that), but it functions well with other mods too.
The mod focuses on automation without grinding. By which systems have to be thought out and not just created by following blueprints on NEI or a wiki.
Botania follows some design rules...
No pipes, wires or equivalent, they are boring and overdone;
Abstain from using GUIs in favour of in-world interaction;
Refrain from showing numbers to the player to minimize the incentive to minmax;
Provide pleasing visuals utilizing only two different particle effects;
Utilize or provide renewable resources where possible.
With a few goals in mind...
Break the norm of mods being means to an end, by being engaging in play, not only reward;
Deliver fun and balanced gameplay, without the use of grinding;
Incentivize sandbox gameplay and the creation of fun contraptions;
Provide an immersive experience overall.
Brandon's Core is a library mod used by most of my mods. It is no longer a core mod as the name would suggest but it does still contain a lot of the core code used by my mods including but not limited to base classes for various tiles, blocks and items, A powerful modular gui system and a lot of other miscellaneous utilities.
This is an updated required dependency mod for any of bskprs' mods to work. It contains the core shared classes used by all bspkrs' mods. If you don't install it along with any of the other bspkrs' mods, Minecraft will crash. You have been warned.
Ever wonder why you can carry a stack of 64 empty chests in your pocket, but you can’t move a filled one with your bare hands? Well, wonder no more!
Carry On is a simple mod that improves game interaction by allowing players to pick up, carry, and place single block Tile Entities (such as Chests, Furnaces, Droppers, Spawners, and your favorite machines from other Tech Mods) using only their empty hands. No items (or pickaxes) required. States, meta data, inventory and NBT data are retained. It also allows you to carry around smaller mobs!
Carry On is a simple mod that improves game interaction by allowing players to pick up, carry, and place single block Tile Entities (such as Chests, Furnaces, Droppers, Spawners, and your favorite machines from other Tech Mods) using only their empty hands. No items (or pickaxes) required. States, meta data, inventory and NBT data are retained. It also allows you to carry around smaller mobs!
Chameleon is a shared code library for Minecraft 1.8 and later. Although it does not currently provide rendering hooks to restore the 1.7 render pipeline, it does provide a more comprehensive RenderBlocks replacement that is also suited for TESR rendering.
Good news everyone, I've found the secrets to fixing your Minecraft experience. I've bundled them in this mod.
Everything can be enabled or disabled in the configuration file or ingame mod options screen. There's a lot of things disabled by default, so make sure to enable the features you want for the bestest experience possible.
Everything can be enabled or disabled in the configuration file or ingame mod options screen. There's a lot of things disabled by default, so make sure to enable the features you want for the bestest experience possible.
Clumps groups XP orbs together into a single entity to reduce lag when there are many in a small area. Ontop of this, it also makes the player immediately collect the orbs once they touch the player, so you are not stuck with a bunch of orbs in your face.
Base common code for all chickenbones mods.
Contains libraries for 3D math and transformations, model rendering, packets, config, colours, asm and a few other things.
Contains Core Functionality for all Team CoFH mods. Also does some really cool stuff on its own!
Fixes some Forge oversights and increases stability of some events.
Allows for flexible and powerful control of world generation; used as the primary ore gen mod in many major modpacks.
Fixes some Forge oversights and increases stability of some events.
Allows for flexible and powerful control of world generation; used as the primary ore gen mod in many major modpacks.
Ever get tired of filling up your inventory with different potions? Well now you don't have to!
This mod lets you craft potions with different effects together to make a single potion with multiple effects. It also works for splash potions, lingering potions and tipped arrows.
This mod lets you craft potions with different effects together to make a single potion with multiple effects. It also works for splash potions, lingering potions and tipped arrows.
This mod adds a cooking book to Minecraft that will only show recipes that you can currently make with the things you carry in your inventory. It also adds an optional upgraded version of the book that can craft the foods right away by simply clicking on the recipes.
There's also five new blocks that together form a Multiblock Kitchen Structure. It consists of the main component, the Cooking Table, which is the book in block-form and uses the other Multiblock Kitchen parts, the Cooking Oven, which can smelt food items only and provides smelting ability to the Cooking Table, the sink which provides water for recipes, the tool rack which can be used to store tools for recipes and the fridge, where you can store all your ingredients.
It was made with Pam's Harvestcraft (and all the other mods that add lots of new food) in mind, as it can get quite overwhelming if you're just starting out in your journey of becoming a kitchen master.
There's also five new blocks that together form a Multiblock Kitchen Structure. It consists of the main component, the Cooking Table, which is the book in block-form and uses the other Multiblock Kitchen parts, the Cooking Oven, which can smelt food items only and provides smelting ability to the Cooking Table, the sink which provides water for recipes, the tool rack which can be used to store tools for recipes and the fridge, where you can store all your ingredients.
It was made with Pam's Harvestcraft (and all the other mods that add lots of new food) in mind, as it can get quite overwhelming if you're just starting out in your journey of becoming a kitchen master.
Website: https://coros.us/mods/
Main util mod all my mods depend on.
The API support models and animations from CraftStudio in Minecraft !
CraftStudio is a software to create 3D models and animate them and it's free ! Go download it !
The API provide a complete support of models, and you can also add animations to Minecraft created with CraftStudio !
CraftStudio is a software to create 3D models and animate them and it's free ! Go download it !
The API provide a complete support of models, and you can also add animations to Minecraft created with CraftStudio !
This small client side mod allows you to change the boring old dirt background of your minecraft menu to something nicer.
This mod allows you to modify the main menu using a json file, you can modify the content / position of pretty much everything the vanilla menu contains. In addition you can also add new stuff to your menu like a slideshow, web links or completely new sub menus.
Adds vanilla items with special abilities to the dungeon chests, like enchantments, custom names, attributes and more cool features!
> Adds no new items and blocks! That means if you delete the mod later, you have still all custom items!
> ~25 new custom dungeon loot! And more will come soon!
> Items spawns in dungeons, mineshafts, tempels, nether, end, ...
> Adds no new items and blocks! That means if you delete the mod later, you have still all custom items!
> ~25 new custom dungeon loot! And more will come soon!
> Items spawns in dungeons, mineshafts, tempels, nether, end, ...
The Decocraft Mod adds a bunch of new props to the game to give your world a bit more life. You can now craft anything from furniture and silverware to lamps and beer kegs. This mod will definitely give you a lot more variety when decorating your builds.
This is a mod that adds a lot of high tier items such as tools and armor as well as some high tier energy storage and a lot of other random features such as:
Teleportation
Mob farming (spawning+killing)
Player detection
Time and weather control
Powerful tools and armor
High tier energy storage (RF)
And much more with new features being added in each update.
Teleportation
Mob farming (spawning+killing)
Player detection
Time and weather control
Powerful tools and armor
High tier energy storage (RF)
And much more with new features being added in each update.
Dynamic Surroundings alters the player’s visual and audible experience in Minecraft, and does not alter game mechanics. The player has a high degree of control over their experience, and modpack authors can customize biome and block effects based on their need.
This contains shared code for Forge mods and is used by Elec332 and others.
Greetings, wizards! Are you looking for a magic mod for Minecraft, but don't want the hassle that comes with many of the magic mods out there? Do you want to freeze skeletons solid, engulf zombies in slime, and pull creepers into an interdimensional vortex? Do you just want a cool hat to wear?
Then allow me to present to you... Electroblob's Wizardry
Wizardry isn't like most magic mods. It has very few crafting recipes and no complex constructions - instead, you progress by exploring and fighting. Find spell books, wands, and scrolls! Visit fellow wizards and buy rare magical items! Master the arcane and collect every single spell!
...actually, that last one might take you a while - there are currently 140 spells in wizardry and counting, and each of them is totally unique! If that's not enough spells for you, the way the mod is written allows for more spells to easily be added via add-on mods, or as I like to call them, spell packs. See below for a list of currently available spell packs. If you know how to program a Forge mod, you can even add your own!
As well as finding new spells, there is a world of upgrades, wands, armour and special items to explore - but I'll let you discover that for yourself...
To get started, you'll need to find a magic crystal (hint: you can mine them, but there is a quicker way to find one). Craft this with a book and you'll get your very own wizard's handbook, which will tell you everything you need to know.
Then allow me to present to you... Electroblob's Wizardry
Wizardry isn't like most magic mods. It has very few crafting recipes and no complex constructions - instead, you progress by exploring and fighting. Find spell books, wands, and scrolls! Visit fellow wizards and buy rare magical items! Master the arcane and collect every single spell!
...actually, that last one might take you a while - there are currently 140 spells in wizardry and counting, and each of them is totally unique! If that's not enough spells for you, the way the mod is written allows for more spells to easily be added via add-on mods, or as I like to call them, spell packs. See below for a list of currently available spell packs. If you know how to program a Forge mod, you can even add your own!
As well as finding new spells, there is a world of upgrades, wands, armour and special items to explore - but I'll let you discover that for yourself...
To get started, you'll need to find a magic crystal (hint: you can mine them, but there is a quicker way to find one). Craft this with a book and you'll get your very own wizard's handbook, which will tell you everything you need to know.
Ender IO is a full-sized tech-mod. I could compile a complete list of features and hit you with a 2 mile long wall of text, or you could jump to YouTube and watch one of the "About 274,000" videos there. Just be aware that things change over time and Minecraft versions.
These chests link together based on matching color patterns. All chests with the same color buttons share an inventory. Ender bags can be color coded to access chests as well giving you a portable solution to the question "How do I access the stuff at my base when I am not there?"
EnderStorage is a mod that offers a means to store your items in The END, causing them to be everywhere and nowhere at the same time. All EnderStorage makes use of the magic of colors to link storage with its little piece of The END. Any EnderStorage with the same color code share inventory (even across dimensions). Currently there are two types of storage, EnderChest and EnderPouch.
EnderChests are a stationary type of EnderStorage. You can use dye on the wool pads on top of the chest to alter its color code. As an alternative, you can craft an EnderChest with three dyes to change the color code as well. EnderChests work as any other chest for the purposes of blocks that manipulate chests contents. This makes EnderChests an ideal way to transport items over vast distances in an instant.
EnderPouches are a mobile type of EnderStorage. You can use an EnderPouch on any EnderChest to change the pouch color code to match that of the chest. EnderPouches access the same inventory as their EnderChest counterparts, allowing easy access to your base resources right from your inventory.
EnderStorage is a mod that offers a means to store your items in The END, causing them to be everywhere and nowhere at the same time. All EnderStorage makes use of the magic of colors to link storage with its little piece of The END. Any EnderStorage with the same color code share inventory (even across dimensions). Currently there are two types of storage, EnderChest and EnderPouch.
EnderChests are a stationary type of EnderStorage. You can use dye on the wool pads on top of the chest to alter its color code. As an alternative, you can craft an EnderChest with three dyes to change the color code as well. EnderChests work as any other chest for the purposes of blocks that manipulate chests contents. This makes EnderChests an ideal way to transport items over vast distances in an instant.
EnderPouches are a mobile type of EnderStorage. You can use an EnderPouch on any EnderChest to change the pouch color code to match that of the chest. EnderPouches access the same inventory as their EnderChest counterparts, allowing easy access to your base resources right from your inventory.
This library is used by EnderIO, EnderZoo, and many others.
Extra Utilities 2 is a mod created by RWTema. It is a mod that adds a number of random blocks and items, such as generators, utilities, decorative blocks and the like. It is the continuation of the Extra Utilities mod.
This mod adds a Seed Market to Minecraft, similar to the Market from Pam's Harvestcraft, but with a search bar and a scrolling grid. It is compatible with all of Pam's Seeds and Saplings and can be configured further to add new trades. There are plans for more things in this mod - think Cooking for Blockheads, but related to Farming.
A mod that generates a selection of simple colored blocks, transparent blocks, and glowing blocks (all configurable) for use in building and creative projects. Highly configurable with settings to adjust number of hues, values, and saturation, as well as min/max ranges.
FoamFix is a mod designed to optimize post-1.7.10 modded Minecraft using simple, targeted optimizations. Observations show that Java heap usage (measured using VisualVM on the main menu) can drop by as much as 50%!
Website: https://forestryforminecraft.info/
Forestry deals with farming, renewable energy production as well as the breeding of trees, bees and butterflies in Minecraft.
Features:
Advanced powered apiary with tons of upgrades
Genetic manipulation of bees, trees and butterflies
Forced mutation
Construction of new organisms from genetic templates
Advanced powered apiary with tons of upgrades
Genetic manipulation of bees, trees and butterflies
Forced mutation
Construction of new organisms from genetic templates
Grimoire of Gaia is a Minecraft mod that adds a ton of new mobs and items and attempts to make the game of Minecraft a bit more difficult or balanced for game sessions that are heavily modded with mods that tend to make vanilla Minecraft easier.
Allows modders to easily create in-game documentation.
HWYLA (Pronounced "Hwhy-la", similar to "Coo-Hwhip")
A fork of WAILA by ProfMobius.
A fork of WAILA by ProfMobius.
Website: https://minecraft.curseforge.com/projects/ichunutil?gameCategorySlug=mc-mods&projectID=229060
This mod is a shared library required by a couple of my mods. Made for Minecraft 1.5 or later.
Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.
Overall, it's about realism-inspired technology:
Instead of glowing red tubes, it offers actual, hanging powerlines.
Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore.
Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.
IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.
It uses the RedstoneFlux API, known from RF Tools, BuildCraft, EnderIO and many other mods, but can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.
Overall, it's about realism-inspired technology:
Instead of glowing red tubes, it offers actual, hanging powerlines.
Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore.
Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.
IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.
It uses the RedstoneFlux API, known from RF Tools, BuildCraft, EnderIO and many other mods, but can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.
Now, Minecraft has three Elements.
Mine, mine and craft.
1. Mine = it's YOUR world
2. Mine = mine resources
3. Craft = craft things
This is it. IC², the future of IC.
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC.
However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now.
Wiring is easier, batteries aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote.
Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands.
Or grab the rusty ol' Composite Vest, and start hunting Creepers with the new, all-mighty NanoSaber.
Mine, mine and craft.
1. Mine = it's YOUR world
2. Mine = mine resources
3. Craft = craft things
This is it. IC², the future of IC.
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC.
However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now.
Wiring is easier, batteries aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote.
Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands.
Or grab the rusty ol' Composite Vest, and start hunting Creepers with the new, all-mighty NanoSaber.
Inventory Pets are living animated creatures that exist in your inventory and give you amazing special effects, drops, buffs, utilities, defenses, and weapons in exchange for care and feeding. Plus, some pets, such as the Purplicious Cow, are especially handsome. There are now a total of 52 awesome, unique pets with mind-bending skills and fancy tricks.
This mod adds JEI recipes that show breeding and products from Forestry bees, trees and butterflies.
JEI Integrations is an addon for Just Enough Items (JEI) that was originally called NEI Integration and was maintained by Tonius. However, since his absence the mod has yet to have been updated to support later versions of Minecraft. So, here it is. The mod adds helpful, highly-configurable tooltips, additional JEI recipe handlers for mods that yet to have native support and a few other helpful tools.
This mod adds an Uncrafting Table which allows you to convert unwanted items back into the resources they're crafted from, in exchange for XP.
Currently supported:
Presser
Shipping Bin
Market
Apiary
Water Trap
Ground Trap
Grinder
Water Filter
Presser
Shipping Bin
Market
Apiary
Water Trap
Ground Trap
Grinder
Water Filter
JEI is an item and recipe viewing mod for Minecraft, built from the ground up for stability and performance.
Keeping Inventory is a utility mod made for modpack makers that want the player to progress without the worry of inventory loss on death, and creepers destroying builds. It will automatically disable mobGriefing, and enable keepInventory every time you start a world.
The goal of ForgeCraft is to provide players a close to the real thing Blacksmithing mod as well as world experiences to use the tools and items in. The mod adds forging of iron ore into ingots via different historically accurate methods. Forging of tools via anvil and hammer. Movement of hot items through tools.
This mod allows you to break only one half of a double slab. The half that is broken depends on which half you're looking at.
Website: http://www.liteloader.com/
LiteLoader is a lightweight mod bootstrap designed to provide very basic loader functionality for mods which don't need to modify game mechanics. It is designed to run alongside Minecraft Forge and Forge Mod Loader (FML) and LiteLoader mods will virtually never conflict with Forge mods.
The mod is a compilation of things that all my other mods use. It's (almost) useless in it's own.
Magic Bees is an addon for Forestry that adds integration with several magic-themed mods!
Magic Bees adds 111 new bee species that become available depending on which supported mods you have in your pack, and those that interact with a mod you don't have won't appear in your world. It also adds a handful of exciting new items for your Forestry builds, including the Magic Apiary which lets you get the most from your bees with the greatest of ease!
Magic Bees adds 111 new bee species that become available depending on which supported mods you have in your pack, and those that interact with a mod you don't have won't appear in your world. It also adds a handful of exciting new items for your Forestry builds, including the Magic Apiary which lets you get the most from your bees with the greatest of ease!
MalisisCore is framework designed to help develop mods.
This mod adds new animations for doors, trap doors and fence gates.
It adds new several doors like glass doors, jail doors, laboratory doors, factory doors and garage doors that all have different and original animations.
You can also entirely build your doors with a machine that lets you chose the way it looks and the way it moves.
It adds new several doors like glass doors, jail doors, laboratory doors, factory doors and garage doors that all have different and original animations.
You can also entirely build your doors with a machine that lets you chose the way it looks and the way it moves.
This contains shared code for Forge mods and is used by the Slime Knights. Descriptive book code and common inventories are found here.
This little neat mod provides common code McHorseYT use across my mods. Such as GUI code, math expression parser, network base, etc.
Say goodbye to those annoying and ugly squidward-nosed villagers! Minecraft Comes Alive (MCA) completely replaces villagers with humans, and adds interactions, marriage, and babies!
Mo' Villages is a WorldGen improvement mod that makes villages generate in more biomes and with more biome variants.
Website: https://minecraft.curseforge.com/projects/mob-amputation?gameCategorySlug=mc-mods&projectID=229105
Inspired by the Mob Dismemberment mod.
Works on:
Zombie Pigmen (with blood!)
Zombies (with blood!)
Skeletons
Works on:
Zombie Pigmen (with blood!)
Zombies (with blood!)
Skeletons
Don’t you think that mobs like zombies and skeletons, being what they are, should be easily dismembered and gibbed?
Think no more! With this mod some mobs gib whenever they die!
Works on:
Zombie Pigmen (with blood!)
Zombies (with blood!)
Skeletons
Creepers
Think no more! With this mod some mobs gib whenever they die!
Works on:
Zombie Pigmen (with blood!)
Zombies (with blood!)
Skeletons
Creepers
Mob Grinding Utils is a mod designed to encourage players to create new ways for farming mobs for drops and experience. Contained in the mod is a fully modular system for players to explore and use to get the most out of their mob farms. Below is a list of blocks, items, and the various features.
Morpheus is a server-only mod that adds sleep voting to a forge based server. When a player sleeps, all other players in the same dimension are notified so it is easier to coordinate. Also, you can configure a ratio of players that are required to make it morning (default 50%) messages can be customised in the config and alerts can be turned off if needed.
This mod adds Beds with a range of customization.
There are 16 colors and 16 logos. You can match any color with any logo or have no logo.
That's 272 combos!
There are 16 colors and 16 logos. You can match any color with any logo or have no logo.
That's 272 combos!
This mod adds Multiple types of storage;
Type /FruzstratedsGuide in-game for recipes and info.
Type /FruzstratedsGuide in-game for recipes and info.
Natura is a mod that aims to spice up the world with interesting worldgen. With a few small additions, hunger no longer has to be about hunting animals early game. The mod is mostly intuitive; everything should be sensible or explained in-game.
Natura is a worldgen companion to Tinkers' Construct. The mod works well with ExtraBiomesXL and Biomes O' Plenty, but neither are necessary for the best experience.
Natura is a worldgen companion to Tinkers' Construct. The mod works well with ExtraBiomesXL and Biomes O' Plenty, but neither are necessary for the best experience.
Nature's Compass is a utility item that allows you to search for a biome's location anywhere in the world and view information about it.
Ever played on a multiplayer server, built near other players and when returning from the Nether, surprisingly found yourself in another player's base? It's because of the 8:1 block ratio between the Nether and the Overworld. It's really weird though that you enter a portal in the overworld, and then when going back through where you came. come out of a different portal in the overworld. This mod fixes that issue.
It keeps track of what portals a player went through in order to ensure correct destinations when the player is going back through the same portals. This is honestly kind of hard to explain in text, even though it's a super simple concept.
It keeps track of what portals a player went through in order to ensure correct destinations when the player is going back through the same portals. This is honestly kind of hard to explain in text, even though it's a super simple concept.
Stop mob spawning on trees! Creepers will no more fall on your head!
Especially useful if you have some mods which can generate big trees, such as Realistic Terrain Generation, Thaumcraft, ExtraBiomesXL, etc.
Especially useful if you have some mods which can generate big trees, such as Realistic Terrain Generation, Thaumcraft, ExtraBiomesXL, etc.
Recipe Viewer, Inventory Manager, Item Spawner, Cheats and more
NotEnoughIDs is a coremod that extends hardcoded ID limit for blocks.
Simple port of the elevator from OpenBlocks to 1.8+
Crafting is the same.
In Creative its located on the Elevator Mod Tab.
It can have blocks between them, you can also have multiple on the same X and Z.
Crafting is the same.
In Creative its located on the Elevator Mod Tab.
It can have blocks between them, you can also have multiple on the same X and Z.
The Ore Core is a forge mod that combines a lots of other mods and ideas from me to a compact and powerful core.
This Mod adds back the ability to smelt your bread (and more) in the Furnace, just like in the old times of Pam's Harvestcraft.
It adds all the furnace recipes back which were removed in a recent update of Pam's Harvestcraft.
It adds all the furnace recipes back which were removed in a recent update of Pam's Harvestcraft.
HarvestCraft is a mod created by the user MatrexsVigil (aka Pam) on the Minecraft forums. The mod was first posted on the 26th of June, 2011, and has since grown to add over 275 new foods and recipes to your Minecraft game. It adds crops that can be harvested and replanted, crops that can be picked off the plant over and over again, and fruits that grow from trees. You can then craft cookery items and use them, harvest crops, and cook an amazing amount of food that you would never find in vanilla Minecraft!
This mod adds platforms with a range of customization.
You can make decks, bridges, mine shafts, or even wooden coaster supports.
You can make decks, bridges, mine shafts, or even wooden coaster supports.
Player API is an API which provides access to
the client class "EntityPlayerSP" and
the server class "EntityPlayerMP"
while minimizing conflicts between mods.
the client class "EntityPlayerSP" and
the server class "EntityPlayerMP"
while minimizing conflicts between mods.
Website: https://minecraft.curseforge.com/projects/radixcore?gameCategorySlug=mc-mods&projectID=77286
RadixCore is not a replacement for MinecraftForge, FML, LiteLoader, or any other API with mod loading capabilities.
It is a library of many different functions that will assist modders, both beginner and advanced, as they create and maintain their mods. It does not load mods. Instead, several core functionalities that need to be implemented in most mods are automatically handled by the API. RadixCore also offers additional powerful features that are enabled with only a few lines of code.
The API is constructed from the core of Minecraft Comes Alive. We found ourselves reusing a substantial portion of MCA's code in our other mods, and we realized how useful it could be to others.
It is a library of many different functions that will assist modders, both beginner and advanced, as they create and maintain their mods. It does not load mods. Instead, several core functionalities that need to be implemented in most mods are automatically handled by the API. RadixCore also offers additional powerful features that are enabled with only a few lines of code.
The API is constructed from the core of Minecraft Comes Alive. We found ourselves reusing a substantial portion of MCA's code in our other mods, and we realized how useful it could be to others.
Railcraft started off as a simple minecart mod, but it has since become much more than that.
It features a fully fleshed out tech tree, with great effort gone into providing a balanced gameplay.
Railcraft was also one of the pioneer mods when it comes to Multi-Block structures. It features a whole slew of these structures, including the mighty Steam Boiler and the stunningly massive Iron Tanks.
It features a fully fleshed out tech tree, with great effort gone into providing a balanced gameplay.
Railcraft was also one of the pioneer mods when it comes to Multi-Block structures. It features a whole slew of these structures, including the mighty Steam Boiler and the stunningly massive Iron Tanks.
Capabilities:
Fixes the Problem of having to restart your Client when your Session is invalid
Shows whether your Session is valid
Change Accounts while Minecraft is running
Change Username for playing offline (has to be enabled in config)
Hidden Button in the MainMenu (17325) for CustomMainMenu to be wrapped (1.7.2 +)
Fixes the Problem of having to restart your Client when your Session is invalid
Shows whether your Session is valid
Change Accounts while Minecraft is running
Change Username for playing offline (has to be enabled in config)
Hidden Button in the MainMenu (17325) for CustomMainMenu to be wrapped (1.7.2 +)
Website: https://teamcofh.com/
Redstone Arsenal adds tools and weaponry which harness the power of Redstone Flux, the energy system added by CoFH and Thermal Expansion.
Reliquary is a collection of magical items and blocks that may be challenging to get, but make player's life easier in many different areas.
This mod is meant to be used together with my other mods Custom Main Menu and Custom Backgrounds but it can be used with any other mod that can take resource locations for config options.
It allows users to add their own resources to minecraft. While this would be possible using resource packs these resource packs would be visible in the resource pack window (Which the resources added by this mod aren't) and you can also just add resources to a simple folder which is easier then repackaging the resource pack every time.
It allows users to add their own resources to minecraft. While this would be possible using resource packs these resource packs would be visible in the resource pack window (Which the resources added by this mod aren't) and you can also just add resources to a simple folder which is easier then repackaging the resource pack every time.
This mod adds new blocks with very cool and magical features!
> currently 30 blocks with specialeffects!
> items with custom effects!
> achievements / advancements
> structures
> JEI support
> chest generation
> update-checker
> lots of config options
> mod compatible
The blocks has a 3D Model, Effects if you step on it (Player & Creatures) and cool particle effects
> currently 30 blocks with specialeffects!
> items with custom effects!
> achievements / advancements
> structures
> JEI support
> chest generation
> update-checker
> lots of config options
> mod compatible
The blocks has a 3D Model, Effects if you step on it (Player & Creatures) and cool particle effects
The mod allows you to display a hologram, loaded from a schematic file, for easier rebuilding. You can also save your creations to schematic files and share them.
This is the core classes all my mods use. It must be installed or my mods will crash.
This is a little client-side mod that makes sound more interesting. Right now it adds reverb to caves and mutes sounds when you're underwater and when the sound source is behind a wall.
This Mod brings you what should have always been in Minecraft in the first place. Stairs. And Slabs. And Walls. And all the different Cobble and Brick variants for the currently available stone types. So what you get is a whopping amount of over 300 new building blocks.
Steve's Carts Reborn allows for the player to customize and design minecarts that can be used for automation. The screenshot below shows an example cart that is being used as a crop farm.
Put your most frequently used items within convenient reach. Storage Drawers borrows ideas from Jabba and Bibliocraft, resulting in a highly functional, compact, and aesthetic storage solution that is meant to complement rather than replace those mods.
Tiny mod that tries to eliminate those kind of situations when "I wanted to hit the mob, not the grass". Now you can hit mobs behind the grass!
This works on every block that have no collision box (i.e. you can walk through it) not only vanilla but also modded ones, e.g. grass, flowers, saplings and even cobweb.
This works on every block that have no collision box (i.e. you can walk through it) not only vanilla but also modded ones, e.g. grass, flowers, saplings and even cobweb.
Website: https://ichun.me/mods/sync/
This mod provides clones, or as we like to call it, “shells”. These shells are basically a new individual, with their own inventory, experience level, and even gamemode.
However, what they lack, is a mind to control them. That’s where the player comes in. Each shell is biometrically tied to the player who’s sample is used to create it, and will allow the player to “sync” their mind to the other shell, essentially creating multiple player instances.
Place a shell constructor down and right click it to provide a sample (warning, this hurts!). The shell constructor cannot work without power, so put a treadmill down next to it and lure a Pig or a Wolf to the center of the treadmill to generate Piggawatts. A lead will help out out with this (you will get it back). The shell constructor will begin building a shell.
Once the shell is constructed, you need to place down a shell storage unit and supply redstone power to it. The indicator will switch to green and you can walk into the storage unit to activate it. You will see a radial menu pop up with the list of available shells and their positions. Select the shell in the constructor (labelled with the “Done” indicator) and watch as you are synced into the new shell.
Shell syncing works cross dimensional too! Get to the nether and back through a shell! However, you cannot enter or leave shells in The End due to…. technical difficulties.
By default, shells provide an “extra life” to the player. When the shell you are using dies, you will immediately resync to the nearest shell available. You can mark a preference shell by right clicking a storage unit with a bed, labelling it as a home storage unit. You can also name storage units with a name tag. This “extra life” feature works in Hardcore mode, so if you have an active backup shell you will not be forced to abandon a hardcore world, but instead resync to another shell.
However, what they lack, is a mind to control them. That’s where the player comes in. Each shell is biometrically tied to the player who’s sample is used to create it, and will allow the player to “sync” their mind to the other shell, essentially creating multiple player instances.
Place a shell constructor down and right click it to provide a sample (warning, this hurts!). The shell constructor cannot work without power, so put a treadmill down next to it and lure a Pig or a Wolf to the center of the treadmill to generate Piggawatts. A lead will help out out with this (you will get it back). The shell constructor will begin building a shell.
Once the shell is constructed, you need to place down a shell storage unit and supply redstone power to it. The indicator will switch to green and you can walk into the storage unit to activate it. You will see a radial menu pop up with the list of available shells and their positions. Select the shell in the constructor (labelled with the “Done” indicator) and watch as you are synced into the new shell.
Shell syncing works cross dimensional too! Get to the nether and back through a shell! However, you cannot enter or leave shells in The End due to…. technical difficulties.
By default, shells provide an “extra life” to the player. When the shell you are using dies, you will immediately resync to the nearest shell available. You can mark a preference shell by right clicking a storage unit with a bed, labelling it as a home storage unit. You can also name storage units with a name tag. This “extra life” feature works in Hardcore mode, so if you have an active backup shell you will not be forced to abandon a hardcore world, but instead resync to another shell.
This mod adds loads of things including;
Fruit, Trees, Pergolas, Flowers, Pots, Clouds, Tools, and More.
Fruit, Trees, Pergolas, Flowers, Pots, Clouds, Tools, and More.
"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee
Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
A JEI and Thaumcraft addon that displays thaumcraft recipes in JEI.
The Aether: Legacy project has recently been adopted by the Gilded Games team under a new name.
A Hostile Paradise!
Gilded Games presents the original Aether mod! Up to date for modern Minecraft versions and fully compatible with multiplayer!
The Aether is a dimension high in the sky comprised of floating islands! Ascend through a Glowstone portal and begin a new survival adventure packed with new ores, mythical creatures and perilous Dungeons!
All you need to do is build a Glowstone frame and add water to light the mystical portal, step in and you'll be transported immediately to the luscious hostile paradise known as the Aether!
Gilded Games has ensured to keep The Aether as close to the original mod from 2011 as possible, while continuing to work on the sequel, Aether II.
A Hostile Paradise!
Gilded Games presents the original Aether mod! Up to date for modern Minecraft versions and fully compatible with multiplayer!
The Aether is a dimension high in the sky comprised of floating islands! Ascend through a Glowstone portal and begin a new survival adventure packed with new ores, mythical creatures and perilous Dungeons!
All you need to do is build a Glowstone frame and add water to light the mystical portal, step in and you'll be transported immediately to the luscious hostile paradise known as the Aether!
Gilded Games has ensured to keep The Aether as close to the original mod from 2011 as possible, while continuing to work on the sequel, Aether II.
Website: https://teamcofh.com/
Thermal gets Dynamic! Adds ducts - blocks for transporting Items, Fluids, Redstone Flux, and even Players!
The purpose of this mod is to provide a fairly straightforward way of moving things around while maintaining a Minecrafty feel. As with most things in the Thermal series, tiered progression means that you can start using ducts early on and scale up as you progress through the game.
The purpose of this mod is to provide a fairly straightforward way of moving things around while maintaining a Minecrafty feel. As with most things in the Thermal series, tiered progression means that you can start using ducts early on and scale up as you progress through the game.
Website: https://teamcofh.com/
Expanding Minecraft Thermally! A server-friendly and content-rich blend of magic and technology!
Now in its sixth year of existence, Thermal Expansion started out back in 1.2.5 as something that played well alongside BuildCraft, but it has grown to become so much more!
It features a tech tree involving multiple machines, balanced and flexible recipes, and is now one of the foundation mods in modded Minecraft gameplay. Many of the gameplay ideas and mechanics set forth by Thermal Expansion have become staples in the modded Minecraft community, including both the Fluid and Energy (RF) systems, now both included as part of Minecraft Forge.
Now in its sixth year of existence, Thermal Expansion started out back in 1.2.5 as something that played well alongside BuildCraft, but it has grown to become so much more!
It features a tech tree involving multiple machines, balanced and flexible recipes, and is now one of the foundation mods in modded Minecraft gameplay. Many of the gameplay ideas and mechanics set forth by Thermal Expansion have become staples in the modded Minecraft community, including both the Fluid and Energy (RF) systems, now both included as part of Minecraft Forge.
Website: https://teamcofh.com/
The Foundation of a Thermally enhanced world!
This mod is required for the Thermal Series and provides modpack makers a way to add resources to their worlds. Obviously, it plays best alongside as many other Thermal mods as possible. ;)
This mod is required for the Thermal Series and provides modpack makers a way to add resources to their worlds. Obviously, it plays best alongside as many other Thermal mods as possible. ;)
Tinker's Aether is an addon for Tinker's Construct which adds support for materials from Aether Legacy.
Materials
Current tool materials include:
Skyroot
Holystone
Zanite
Gravitite
Golden Amber (as of 1.0.3)
Valkyrie Metal (as of 1.1.0)
Swet (as of 1.1.0)
Candy Cane (as of 1.1.2)
Cold Aercloud (as of 1.1.2)
Blue Aercloud (as of 1.1.2)
Golden Aercloud (as of 1.1.2)
Icestone (as of 1.2.0)
Each of these that have corresponding tools in Aether Legacy have traits somewhat equivalent to the abilities already existent in those.
Current fletching materials include:
Skyroot Leaf (as of 1.2.0)
Golden Oak Leaf (as of 1.2.0)
Crystal Leaf (as of 1.2.0)
Holiday Leaf (as of 1.2.0)
Golden Feather (as of 1.2.0)
Materials can be individually disabled in the config as of Version 1.0.2.
Dart Shooter
Currently the mod only adds one new tool, the Dart Shooter. The Dart Shooter acts much like its counterpart from Aether Legacy, and can shoot all of its darts.
Darts
In addition, you can make custom darts much the same you would make other ammunition items in Tinker's Construct, and these can also be fired from Tinker's Dart Shooters.
Both Darts and Dart shooters can be disabled entirely in the config as of Version 1.0.2.
Notes
Valkyrie Metal ingots, nuggets and blocks are added by the mod, used to create Valkyrie tools and weapons in the smeltery. You can also craft Aether Legacy's regular Valkyrie tools and armour with them.
They can be obtained through the smeltery (smelting down undamaged Valkyrie armour gives the appropriate amount of ingots), putting Victory Medals into an Enchanter (each medal gives one nugget), or found in Silver Dungeon chests (regular chests can rarely have nuggets and/or ingots, the reward chest often has nuggets and/or ingots and can very rarely have a block).
Materials
Current tool materials include:
Skyroot
Holystone
Zanite
Gravitite
Golden Amber (as of 1.0.3)
Valkyrie Metal (as of 1.1.0)
Swet (as of 1.1.0)
Candy Cane (as of 1.1.2)
Cold Aercloud (as of 1.1.2)
Blue Aercloud (as of 1.1.2)
Golden Aercloud (as of 1.1.2)
Icestone (as of 1.2.0)
Each of these that have corresponding tools in Aether Legacy have traits somewhat equivalent to the abilities already existent in those.
Current fletching materials include:
Skyroot Leaf (as of 1.2.0)
Golden Oak Leaf (as of 1.2.0)
Crystal Leaf (as of 1.2.0)
Holiday Leaf (as of 1.2.0)
Golden Feather (as of 1.2.0)
Materials can be individually disabled in the config as of Version 1.0.2.
Dart Shooter
Currently the mod only adds one new tool, the Dart Shooter. The Dart Shooter acts much like its counterpart from Aether Legacy, and can shoot all of its darts.
Darts
In addition, you can make custom darts much the same you would make other ammunition items in Tinker's Construct, and these can also be fired from Tinker's Dart Shooters.
Both Darts and Dart shooters can be disabled entirely in the config as of Version 1.0.2.
Notes
Valkyrie Metal ingots, nuggets and blocks are added by the mod, used to create Valkyrie tools and weapons in the smeltery. You can also craft Aether Legacy's regular Valkyrie tools and armour with them.
They can be obtained through the smeltery (smelting down undamaged Valkyrie armour gives the appropriate amount of ingots), putting Victory Medals into an Enchanter (each medal gives one nugget), or found in Silver Dungeon chests (regular chests can rarely have nuggets and/or ingots, the reward chest often has nuggets and/or ingots and can very rarely have a block).
Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Many different materials can be used to make your tools.
With this mod can you upgrade your tools and weapons with modifiers!
Adds a special torch which prevents mob spawning in a configurable radius.
This is a magic mod about Totem Poles, nature and the power of music.
The main focus lies on Totem Poles. They can give passive boons to players nearby, but more importantly, they are the central piece of Ceremonies: Dancing around a Totem Pole and playing various musical instruments to invoke strong effects and manipulate the world.
The main focus lies on Totem Poles. They can give passive boons to players nearby, but more importantly, they are the central piece of Ceremonies: Dancing around a Totem Pole and playing various musical instruments to invoke strong effects and manipulate the world.
Features:
- Can break any properly coded log out of the box (see .minecraft/config/TreeCapitator.cfg for details)
- Sneak while chopping to break logs normally (configurable)
- Configurable list of tool IDs to determine what an "axe" is
- optional item damage based on number of logs broken (defaults to enabled)
- optional increasing item damage per block broken (off by default)
- Smart tree-detection (configurable)
- option to destroy leaves (enabled by default)
- option to shear leaves (with a shear-type item in hotbar)
- option to shear vines (with a shear-type item in hotbar)
- disable drops in creative
- disable tool requirement
- mod version checking (never miss a new feature)
Some notes on how it works:
Tree Detection
- Trees are determined by looking at the number of leaf blocks that neighbor the top block of a vertical column of logs.
- If the top block has 3 or more neighboring leaf blocks the code considers that column of logs to be a tree.
- If the top block does not have 3 neighboring leaf blocks the code will default to normal block breaking.
Item Damage
- Axes and Shears that have the Unbreaking enchantment will work the way they are supposed to.
- Damage is applied to the item as each block is broken in the chain.
- The allowMoreBlocksThanDamage setting should be self-explanitory, but basically it means that if it is set to false and your item breaks in the middle of chopping down a tree, the remaining blocks will not be broken.
- The code will not search for other axes in your hotbar to apply damage to if your current axe breaks.
- If you have multiple "shear-type" items in your hotbar, the code will always apply damage to the left-most item.
Destroying Leaves/Vines
- Shearing vines doesn't get every vine It seems to favor vines hanging on the Western face of the tree.
- The destroyLeaves setting MUST be set to true in order for shearLeaves or shearVines to work.
- The shearLeaves and shearVines settings can be enabled independently of each other.
- Yes, sometimes a few leaf blocks are left behind after chopping a tree, but they will decay normally.
- Can break any properly coded log out of the box (see .minecraft/config/TreeCapitator.cfg for details)
- Sneak while chopping to break logs normally (configurable)
- Configurable list of tool IDs to determine what an "axe" is
- optional item damage based on number of logs broken (defaults to enabled)
- optional increasing item damage per block broken (off by default)
- Smart tree-detection (configurable)
- option to destroy leaves (enabled by default)
- option to shear leaves (with a shear-type item in hotbar)
- option to shear vines (with a shear-type item in hotbar)
- disable drops in creative
- disable tool requirement
- mod version checking (never miss a new feature)
Some notes on how it works:
Tree Detection
- Trees are determined by looking at the number of leaf blocks that neighbor the top block of a vertical column of logs.
- If the top block has 3 or more neighboring leaf blocks the code considers that column of logs to be a tree.
- If the top block does not have 3 neighboring leaf blocks the code will default to normal block breaking.
Item Damage
- Axes and Shears that have the Unbreaking enchantment will work the way they are supposed to.
- Damage is applied to the item as each block is broken in the chain.
- The allowMoreBlocksThanDamage setting should be self-explanitory, but basically it means that if it is set to false and your item breaks in the middle of chopping down a tree, the remaining blocks will not be broken.
- The code will not search for other axes in your hotbar to apply damage to if your current axe breaks.
- If you have multiple "shear-type" items in your hotbar, the code will always apply damage to the left-most item.
Destroying Leaves/Vines
- Shearing vines doesn't get every vine It seems to favor vines hanging on the Western face of the tree.
- The destroyLeaves setting MUST be set to true in order for shearLeaves or shearVines to work.
- The shearLeaves and shearVines settings can be enabled independently of each other.
- Yes, sometimes a few leaf blocks are left behind after chopping a tree, but they will decay normally.
When we play modded Minecraft, several mods based on their progression add Copper, Tin, Silver, Lead... But since a lot of mods add these common resources, we start to have a lot of equivalent items.
This "issue" could be solved manually through CraftTweaker, but since there are a lot of machines and resources, it can quickly become boring, and CraftTweaker doesn't give the you the ability to modify everything.
Would it not be easier do this automatically? This is what UniDict does, it standardizes the output of all recipes (that it has Integration with), not just for crafting table recipes, but for a lot of machines throughout several mods.
This "issue" could be solved manually through CraftTweaker, but since there are a lot of machines and resources, it can quickly become boring, and CraftTweaker doesn't give the you the ability to modify everything.
Would it not be easier do this automatically? This is what UniDict does, it standardizes the output of all recipes (that it has Integration with), not just for crafting table recipes, but for a lot of machines throughout several mods.
ViesCraft - Airships is an easy to use mod that brings something new to Minecraft, the ability to create highly customizable airships! All airships can be upgraded, consume fuel to fly, and have an expansion module system which can enhance any airship to fit your needs! Fly your faction's colors, enhance your airship, change your airship's appearance, and just explore your world in style. Sky's the limit!
With this mod you can access the armor and off-hand slots from several inventories.
That means you can enchant, repair, craft or equip your armor without having to open and close the inventory multiple times.
That means you can enchant, repair, craft or equip your armor without having to open and close the inventory multiple times.
VoxelMap is a minimap and worldmap mod that makes a great effort to be accurate to the colors you see in the world (and your resource pack). Display your surroundings, or view the entire (explored) world.
It has useful functionality like per-dimension waypoints, mob icons, teleport to waypoint (if the player has permission), and nether mapping. Optional chunk grid and biome overlay (with biome labels in full screen mode)
Full internationalization support, with many languages included.
It has useful functionality like per-dimension waypoints, mob icons, teleport to waypoint (if the player has permission), and nether mapping. Optional chunk grid and biome overlay (with biome labels in full screen mode)
Full internationalization support, with many languages included.
This little system will prevent your waypoints to be cleared up during the next updates from now.
A client-side add-on for Waila or Hwyla that adds information about the harvestability of what you are looking at.
By default, it shows whether or not you can currently harvest the block, the required harvest level of the block, and the tool type that is effective against the block. Plus, there are many configuration options in the Waila modules configuration screen to tweak it to show exactly what you want it to.
By default, it shows whether or not you can currently harvest the block, the required harvest level of the block, and the tool type that is effective against the block. Plus, there are many configuration options in the Waila modules configuration screen to tweak it to show exactly what you want it to.
Shared code library used by (not)all WanionCane mods!
This mod adds a new water distillery for distill water.
Waystones is a mod that adds waystone blocks that the player can return to once they've been activated, either through a Return Scroll, a Warp Stone or if enabled, a button in the inventory screen.
Website: https://coros.us/mods/
Adds a localized weather system that replaces minecrafts global weather, wind, and lots of ambient enhancements. The weather system includes tornadoes, hurricanes, sandstorms, water spouts, windstorms, thunderstorms, various stages of rainfall. Particles are thrown around in the wind. Leaf particles fall from trees.
Worley's Caves is a complete overhaul of the vanilla cave system that features massive, continuous cave systems. The idea behind this mod was to create an underground cave network that feels completely fresh. With so many great mods that provide totally new ways to explore the overworld, biome options, and even new dimensions, it felt like the tired cave system never really got the attention it deserved.
These caves change the way you explore the underground. No more digging for hundreds of blocks with nothing to see, no more of the same basic cave tunnel you've seen thousands of times. The huge branching rooms of Worley's Caves means there's always more to explore. The unexpected cave layout will keep you on your toes as mobs can creep up from any direction. The long tunnels opening into vast caverns make for the perfect caves to take an elytra cave diving.
These caves change the way you explore the underground. No more digging for hundreds of blocks with nothing to see, no more of the same basic cave tunnel you've seen thousands of times. The huge branching rooms of Worley's Caves means there's always more to explore. The unexpected cave layout will keep you on your toes as mobs can creep up from any direction. The long tunnels opening into vast caverns make for the perfect caves to take an elytra cave diving.
Website: https://www.curseforge.com/minecraft/mc-mods/wtfs-expedition-cavebiomes-ores-trees-and-tweaks
WTFs Expedition is a port/recode of several of my previous mods, combined with some new features. It is a single mod made up of a collection of modules, however the different modules can be enabled or disabled, to fine tune how you use it. While the different parts can be used independently, working together they are designed to encourage and enhance an exploration based survival playstyle.
World Generation: This mod adds a LOT of stuff that occurs during chunk generation. Further optimisation is one of my long term goals. However, I recommend that users with slower computers pre-generate their worlds.
World Generation: This mod adds a LOT of stuff that occurs during chunk generation. Further optimisation is one of my long term goals. However, I recommend that users with slower computers pre-generate their worlds.