Changelogs
Version 2.2
Posted
Removed mods :
-Astral Sorcery
-Applied Energistics 2
might comeback.
-Waila
Without realizing it I ended up putting an old version of Waila in modpack, which resulted in literally nothing (it didn't work), I replaced it with Hwyla and ended up doing the same thing, but i fixed it by downloading and putting the correct version (1.12.2), lol.
Added mods:
-Just Enough Resources
-Hammer Core
-Expanded Equivalence
-Hwyla (is now working correctly.)
Version 2.1
Posted
ok... some minor mods added to help in the early game and others to compensate for the removal of some.
-Subterranean Waters removed.
although it is configurable, I found it quite boring to find giant oceans underground very often, might come back.
-Tinkers construct added
compensate for the removal of EnderIO, which sincerely matches better the modpack theme
-Oreberries added
more rewards for exploring caves (which is the focus of modpack xd)
-Mantle added
for obvious reasons
-Journey map added
to help with resource gathering early in the game
-What Are We Looking At (Wawla) added
to help in situations like ''wtf is this''/"what do i do with it?"
never forget your torches.
Version 2.0
Posted
So... i messed up when I compressed modpack to .rar instead of .zip, also fixed an error that caused the game not to start because I put the wrong version of Not Enough Items and also decided to leave modpack on version 2.0 instead of 1.1 because the mods I added in the last update are quite game changing. Oops.
Mods listed below added to complement and enhance the unique experience that modpack offers in early / mid / late game.
-Not Enough Items
-Astral sorcery
-Cavern II
-OreLib
-SilentLib
-EnderCore
-Bookshelf
-Scaling Health
-Worley Caves
-Enchanting Plus
-Tough As Nails
-NetherEx
-Applied Energistics 2
-Ender IO
-Inventory Pets
-Extra Utilities 2
-Ice and Fire
-Llibrary
-Dynamic Surroundings
-Brand new modpack icon! Behold the torch power!