Cave in updated to version 2.1
ok... some minor mods added to help in the early game and others to compensate for the removal of some.
-Subterranean Waters removed.
although it is configurable, I found it quite boring to find giant oceans underground very often, might come back.
-Tinkers construct added
compensate for the removal of EnderIO, which sincerely matches better the modpack theme
-Oreberries added
more rewards for exploring caves (which is the focus of modpack xd)
-Mantle added
for obvious reasons
-Journey map added
to help with resource gathering early in the game
-What Are We Looking At (Wawla) added
to help in situations like ''wtf is this''/"what do i do with it?"
never forget your torches.
-Subterranean Waters removed.
although it is configurable, I found it quite boring to find giant oceans underground very often, might come back.
-Tinkers construct added
compensate for the removal of EnderIO, which sincerely matches better the modpack theme
-Oreberries added
more rewards for exploring caves (which is the focus of modpack xd)
-Mantle added
for obvious reasons
-Journey map added
to help with resource gathering early in the game
-What Are We Looking At (Wawla) added
to help in situations like ''wtf is this''/"what do i do with it?"
never forget your torches.
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