Dangerous Depths updated to version 1.3.0
Version 1.3.0 ChangeLog
-Updated Forge to version #1291
-Updated bspkrsCore to newer version
-Updated Enviromine to newer version (a couple times...)
-Updated Tinker's Construct to newer version
-Updated Thermal Expansion to newer version
-Updated Thermal Foundation to newer version
-Updated COFHcore to newer version
-Updated Redstone Arsenal to newer version
-Updated MineFactory Reloaded to newer version
-Updated ModTweaker to newer version
-Readded BuildCraft (I finally caved)
-Readded BuildCraftCompact
-Added Random Things mod
-Added Chisel mod
-Added Back Tools mod (visual)
-Added Mob Dismemberment mod (visual)
-Added Hats mod (visual/per request)
-Added TiC Tooltips mod (tooltip addon for TConstruct)
-Added Thermal Smeltery mod
-Added Moarsigns mod
-Added Artifice mod
-Removed ArchimedesShips mod (consistantly crashes)
-Removed AOBD mod (served no purpose)
-Removed Flat Signs mod (redundancy)
-Removed Steve's Factory Manager (redundancy)
-Removed Balkon's Weapons mod (redundancy and recipe overlaps)
-Corrected a few physics issues
-Disabled Quarries (not debatable)
-Reduced clayspawn rate
-Disabled several things for the Random Things mod
-Disabled a few items/blocks for Extra Utilities and Open Blocks (don't remember what exactly)
-Slightly increased Zombie spawn rate
-Rebuilt recipes for enabled BuildCraft machines
-Rebuilt recipes for all BuildCraft transport pipes
-Disabled a few items/blocks for MineFactory Reloaded due to redundancy (another couple machines, pipes, and energy cables)
-Disabled all engines and generators except for those from Thermal Expansion and Buildcraft's redstone engine (needed for extraction pipes)
-Made several adjustments to rebalance map generation
-Made adjustments to Dynamic Lighting
-Created custom Ore Disctionaries to correct questbook detection issues
-Converted all TConstruct jerky into craftable recipes and rebalanced their hunger values
-Added custom hunger values to all Galacticraft dehydrated foods and re-enabled their crafting recipes
-Disabled TConstruct from generating villager and building due to crash
-Adjusted DirectionalHUD to prevent overlap
-Set temperature levels for all new armors added by Thermal Foundation
-Disabled recipes for Thermal Foundation silver armor set due to texture errors
-Updated Forge to version #1291
-Updated bspkrsCore to newer version
-Updated Enviromine to newer version (a couple times...)
-Updated Tinker's Construct to newer version
-Updated Thermal Expansion to newer version
-Updated Thermal Foundation to newer version
-Updated COFHcore to newer version
-Updated Redstone Arsenal to newer version
-Updated MineFactory Reloaded to newer version
-Updated ModTweaker to newer version
-Readded BuildCraft (I finally caved)
-Readded BuildCraftCompact
-Added Random Things mod
-Added Chisel mod
-Added Back Tools mod (visual)
-Added Mob Dismemberment mod (visual)
-Added Hats mod (visual/per request)
-Added TiC Tooltips mod (tooltip addon for TConstruct)
-Added Thermal Smeltery mod
-Added Moarsigns mod
-Added Artifice mod
-Removed ArchimedesShips mod (consistantly crashes)
-Removed AOBD mod (served no purpose)
-Removed Flat Signs mod (redundancy)
-Removed Steve's Factory Manager (redundancy)
-Removed Balkon's Weapons mod (redundancy and recipe overlaps)
-Corrected a few physics issues
-Disabled Quarries (not debatable)
-Reduced clayspawn rate
-Disabled several things for the Random Things mod
-Disabled a few items/blocks for Extra Utilities and Open Blocks (don't remember what exactly)
-Slightly increased Zombie spawn rate
-Rebuilt recipes for enabled BuildCraft machines
-Rebuilt recipes for all BuildCraft transport pipes
-Disabled a few items/blocks for MineFactory Reloaded due to redundancy (another couple machines, pipes, and energy cables)
-Disabled all engines and generators except for those from Thermal Expansion and Buildcraft's redstone engine (needed for extraction pipes)
-Made several adjustments to rebalance map generation
-Made adjustments to Dynamic Lighting
-Created custom Ore Disctionaries to correct questbook detection issues
-Converted all TConstruct jerky into craftable recipes and rebalanced their hunger values
-Added custom hunger values to all Galacticraft dehydrated foods and re-enabled their crafting recipes
-Disabled TConstruct from generating villager and building due to crash
-Adjusted DirectionalHUD to prevent overlap
-Set temperature levels for all new armors added by Thermal Foundation
-Disabled recipes for Thermal Foundation silver armor set due to texture errors
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