DG's Nightmare Craft updated to version 1.44
In this patch we make some changes to the Evil Eye Totems in the Skeleton King area, minor changes to the missions there and some overall fixes and improvements.
Survival Patch Notes:
Skeleton King Area improvements:
- Evil Eye Totem new attack - Psychic attack - if the player goes too far away from the totem, the totem will apply constant damage over time that cannot be avoided unless the player comes closer to the totem again.
- Totem during the Skeleton King boss fight should not get stuck in the ground anymore
- Add barrier to the Skeleton King Dungeon so player cannot enter if they don’t defeat the Strange Goat boss
- All Skulls can take damage only from fireballs
General improvements:
- Guns don’t shoot anymore if you’re holding them when you return to the game from the menu
- Miner’s Frenzy has the Fortune behavior again
- Remove the custom rails recipes
- Mobs killed by guards don’t drop XP
- Magic Fertilizer - Now cares about being watered or not. If the Magic Fertilized farmland is not watered, then the growth rate of the crop is reduced to 10%. The same moisture rules apply to the Magic Fertilized farmland as normal farmland.
- Seeds are added in some containers in the ruins as a backup for the player that lose them from the chest in the house
- Mission Tracker - Improvement in correct mission detection for backward compatibility
- Damage enchantment can only be applied to sword and NMC battle axes. All other tools will disenchant themselves
- Guns and anything gun related cannot be enchanted anymore
- Kennedy does not sell Supremacy Cakes anymore
- Kennedy has a new category for all the Magnetosphere cakes called “Magneto”
Deathmatch Patch Notes:
Improvements:
- Survival Mission Tracker is no longer visible in Deathmatch
Survival Patch Notes:
Skeleton King Area improvements:
- Evil Eye Totem new attack - Psychic attack - if the player goes too far away from the totem, the totem will apply constant damage over time that cannot be avoided unless the player comes closer to the totem again.
- Totem during the Skeleton King boss fight should not get stuck in the ground anymore
- Add barrier to the Skeleton King Dungeon so player cannot enter if they don’t defeat the Strange Goat boss
- All Skulls can take damage only from fireballs
General improvements:
- Guns don’t shoot anymore if you’re holding them when you return to the game from the menu
- Miner’s Frenzy has the Fortune behavior again
- Remove the custom rails recipes
- Mobs killed by guards don’t drop XP
- Magic Fertilizer - Now cares about being watered or not. If the Magic Fertilized farmland is not watered, then the growth rate of the crop is reduced to 10%. The same moisture rules apply to the Magic Fertilized farmland as normal farmland.
- Seeds are added in some containers in the ruins as a backup for the player that lose them from the chest in the house
- Mission Tracker - Improvement in correct mission detection for backward compatibility
- Damage enchantment can only be applied to sword and NMC battle axes. All other tools will disenchant themselves
- Guns and anything gun related cannot be enchanted anymore
- Kennedy does not sell Supremacy Cakes anymore
- Kennedy has a new category for all the Magnetosphere cakes called “Magneto”
Deathmatch Patch Notes:
Improvements:
- Survival Mission Tracker is no longer visible in Deathmatch
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