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The modpack is spectacular, but does not add other mod without thinking, why is already getting heavy, not to mention that update 1.3.1 is left very full modpack, do not think it really necessary to add more mods, so I n this down . Believe it or not, you play your modpack nootbook on a 1.10 GHz processor in this update 1.3.1!
I am eagerly awaiting the update 1.3.1! Draconic evolution is OP. I want to play with the guys at hamachi.
Well your eager wait shall ensue no longer! Dungeon Delvers was just updated to 1.3.1!
hey dude i love your modpack im just waiting on a server, keep up the good work!
The official server is up and running! Knock yourself out.
The end crashed my game. I jumped in with a couple of enchantments and my game crashes every time I try to load the world. I love the pack otherwise.
Okay! I'm going to work to fix that. Probably a glitch with enchantment ids.
Ench ID conflicts wouldn't do that specifically at the End dimension. This smells of mod incompatibility, honestly. Apologies for the negativity, the criticism is well meant. I actually came in here to politely notify you guys, as someone who's come across these issues in my own testing, that you're going to have problems with your current modset. Off the top of my head... Ars Magica 2 is known to not play well with a plethora of mods. I've come across an instability with Rougelike Dungeon's wither catacombs crash corrupting the world when they load in. It's not an always issue, but frequent enough to be of a concern in a modpack with other mods jockeying after all parts of the base code. Like I was telling the Dwellers of the Darkness guys--they have a modpack quite similar in theme to yours--Growthcraft's ferment barrel has been unuseable since the Java 8+ForgeJava8compliant update that had mod writers running around like headless chickens because it broke their everything. I do like the pack, and I wish you guys they best! Please, please do hard testing on every item, even spawn eggs, and functionality before releasing a stable version, as opposed to a development version. In both singleplayer and server state. Many bugs show themselves only in a server environment, while singleplayer looks to be working perfectly. Most people don't realize that until it's way too late and you have the kidbrats yelling at you and reporting your modpack into deactivation instead of letting you know. ...All of this happened to me, which is why I wanted to let you guys know. If you need help feel free to contact me!
Lady Stormdancer, it was a problem with Chocolate Craft and it was fixed. Thanks for your imput though. I looked at your modpack and it seems really cool! Thanks.
my friend and I have been playing Minecraft for years. so we come over to look for mods to play together .. we play them rate them and continue onward. this one however could be the one we stick with .. Well done to you and your work!
btw, you should add mystcraft to your mod pack
Good idea! I will be including that in Dungeon Delvers 1.3.