Edgorovs Realm - Reborn updated to version 1.070
*** VERSION 1.070 BETA (Pre-Release)***
===========
ADDITIONS
===========
- No mod additions or removals, expect player specific skins to be added shortly concurrent to other server releases
==========
CHANGES
==========
- FoamFix 1.8 Skin support adjusted to fix Naruto Mod Sharingan
- Ancient Warfare Changes
-- Structure spawn chance adjusted to 45% chance
-- Spawn chunk protection doubled
-- Distance between towns increased
-- NPC Heath Cap Changes
--- Bandit unit and leader health doubled
- Better Burning Fixes
-- Skeletons on fire have a chance to light you on fire (50%)
- Title Page and Modpack Message now reflect latest version (1.070 Beta Pre-Release)
==============
Server Changes
==============
*** Server Incremental Changes will be listed on the website after release ***
- Players will be randomly assigned clans (Naruto) based on the responses given to their advisors or opening npcs
--- NOTE This does NOT guarantee a Kekkei Genkai such as Sharingan or Ketsuryūgan. Players will however have the option to attain these later on, and even change their clan
- CustomNPC factions are prebuilt to ally with players via their advisor
- NPC factions only appear in quest log after an interaction (Right-click) with a representative of that faction, be it any class
- MF2 (Mine Fantasy 2) mechanics are NO LONGER implemented in primary or secondary questing lines. The mod is being used solely for armor and weapons, equipped by NPCS.
--- Ignotumite armor is too OP for player use, especially with the stamina system disabled
- Crimson cult members (faction based) will no longer attack players or factions if that player (or faction leader ai) has done one of the following:
1. Become a cultist themself
2. Unlocked every Naruto Release type AND Mangekyō Sharingan
3. A player defeats the Chairman of the Eldritch council
- Questing books have been temporarily removed
- Sampler and OPIS are now being used to monitor lag and such
- Dynmap
-- In the process of working on a custom icon set
===========
ADDITIONS
===========
- No mod additions or removals, expect player specific skins to be added shortly concurrent to other server releases
==========
CHANGES
==========
- FoamFix 1.8 Skin support adjusted to fix Naruto Mod Sharingan
- Ancient Warfare Changes
-- Structure spawn chance adjusted to 45% chance
-- Spawn chunk protection doubled
-- Distance between towns increased
-- NPC Heath Cap Changes
--- Bandit unit and leader health doubled
- Better Burning Fixes
-- Skeletons on fire have a chance to light you on fire (50%)
- Title Page and Modpack Message now reflect latest version (1.070 Beta Pre-Release)
==============
Server Changes
==============
*** Server Incremental Changes will be listed on the website after release ***
- Players will be randomly assigned clans (Naruto) based on the responses given to their advisors or opening npcs
--- NOTE This does NOT guarantee a Kekkei Genkai such as Sharingan or Ketsuryūgan. Players will however have the option to attain these later on, and even change their clan
- CustomNPC factions are prebuilt to ally with players via their advisor
- NPC factions only appear in quest log after an interaction (Right-click) with a representative of that faction, be it any class
- MF2 (Mine Fantasy 2) mechanics are NO LONGER implemented in primary or secondary questing lines. The mod is being used solely for armor and weapons, equipped by NPCS.
--- Ignotumite armor is too OP for player use, especially with the stamina system disabled
- Crimson cult members (faction based) will no longer attack players or factions if that player (or faction leader ai) has done one of the following:
1. Become a cultist themself
2. Unlocked every Naruto Release type AND Mangekyō Sharingan
3. A player defeats the Chairman of the Eldritch council
- Questing books have been temporarily removed
- Sampler and OPIS are now being used to monitor lag and such
- Dynmap
-- In the process of working on a custom icon set
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