Changelogs
Version 1.12
Posted
THE APRIL PATCH
removed pale hound
removed cave dweller
removed skyfall
added lets do bakery
added lets do vinery
added lets do farm and charm
added lets do brewery
added lets do camping
added lets do herbalbrews
added unusual fish
added dawn era
added rotten creatures
added create: estrogen
added immersive snow
added Mexican's delights
added simply swords
added simply tools
added simply more
added colorful hearts
added mrpufferfish's skills
added stronger skill trees
added mrpufferfish's attributes
added monster difficulty scaling
added outstanding ores
added croptopia
added configurable deaths
added creeper no break blocks
added combat noveau
added passive shield
added separated leaves
added spartan weaponry
added spartan shields
added mob lassos
added majruszs' enchantments
added enchants of time
Updated collective library
SUMMARY: This patch focuses on scaling monster and world difficulty while also giving players the ability to do the same. Unique, powerful weapons, combat improvements, new enchantments, and skill trees allow players to take their strength to a new level. This patch also adds quality of life improvements such as mob lassos, excavating and hammering tools, and configurable deaths. New enemies include prehistoric dinosaurs and a wide array of zombies. There are also cosmetic and fun mods such as create:estrogen and an ungodly amount of food addons. Overall, the patch should allow everybody to fuck off and stop asking me for updates for a while due to the amount of scalable content.
Version 1.11
Posted
Added Notes
Added Music Player
Added Destroy
Added Cold Sweat
Version 1.10
Posted
added butchery
removed just enough guns
added administrative tools
added illager invasion
added ribbits
added diangonal fences
added mcw's fences
Version 1.9
Posted
nerfed spore, obliterated spore hives in creative mode to reduce the risk of lag/crashes/server strain, removed gravestone mod for causing a fatal error when players were trying to join. added the corpse mod in its place.
Discuss this update (0)Version 1.8
Posted
Increased the damage, armor, and health modifier for all spore mobs by 4x
Drastically reduced the time needed for spore mobs to infect the world
Spore mobs can now spawn during daylight
Added mutant mobs, doubled the spawnrate of mutant zombies and skeletons - reduced the spawnrate of mutant creepers
Increased the night cycle to match the day cycle
Added simpleships, lightmans currency, fish of thieves, and dark waters.
Version 1.5
Posted
added spark for diagnostic tests, entity rendering and performance mods to reduce server overload
Discuss this update (0)Version 1.1
Posted
-Removed Optifine
-Added Immersive Weathering
-Added Oculus
-Added Starlight
-Added Entity Culling
-Added Embeddium
-Added Tactical Cosmetic Armors