Changelogs
Version 2
Posted
Some MODs have been updated and Evecraft MODPACK stability has been increased. Some additional quests added and some Boss drops changed. I have a lot more quest givers and quest lines available which I may release if the modpack get more attention. Same with the Evecraft Server.
Optifine has been disabled as a lot of people have mentioned that their laptop / computer cannot play with the enhanced graphics. If you wish to enable then please go to your mods folder and look for the Optifine MOD. You will see that if you rename it it will enable.
Enjoy!
Version 1.7
Posted
Mods updated
Configs changed and corrected
Quests and location tweeks and updates
Some QOL and crashes fixed
Version 1.6
Posted
All mods have been updated
Forge has been updated
Map has been updated
So much has been updated
Old worlds should be compatible
Version 1.5
Posted
Fixed:
*Pink swords - All base swords and some itmes should no longer be pink. Sorry Becky :)
*Some recipes on multiplayer/LAN games not showing now fixed
*Some quests adjusted that did not work with certain mods
*More graphics tweeks to improve performance (lower end machines are still recommended to change 'shaders' to 'Internal' especially in dungeons)
Updated:
*Massive music overhaul and update. Biome music should now repeat less often than it did. Did I just hear Zelda?
*Texture packs updated
*OMG! Loot bags are dropping from mobs!
Version 1.4
Posted
Updated some mods including [PamsHarvestcraft/Lootbags/OptfineEngine]
Fixed some recipe conflicts
Fixed Chickens walking around with no heads
Fixed some Doomlike Dungeons not giving loot
Some broken quests now fixed
Optimised graphics and GPU loads
Version 1.3
Posted
Fixed some questing issues
BattleTowers now spawn MegaLoot as intended
Recommend starting a new world with "Quark Realistic"