Changelogs
Version 1.2.1
Posted
Fixed -
Sugar cane recipe (hopefully)
This is a technic only update because this happened to already be fixed on the curseforge variant
Version 1.2.0
Posted
Last update unless I decide to remove dynamic lights or there's a bug.
Changed -
Main menu overhaul (again)
Fixed -
Sugar cane recipe not working correctly
Version 1.1.1
Posted
Added -
Trash slot
Increased 16 stack size items to a max stack of 64
Recipe for cows
Recipe for sheep
Recipe for goats
Recipe for bees
Recipe for sugar cane
Recipe for apple
Recipe for carrot
Recipe for Enchanted Golden Apple
Alternate recipe for Netherite Ingots
Alternate recipe for Powered Rail
Alternate (mostly easier) recipe for Rail (A lot of these are just to make progression a bit easier, the rails are to make it worth the material cost ("Create" train tracks have more uses so i wanted to make the niche minecart somwhat worth it)
Something Secret :)
Fixed -
Error message that pertains to the backpack recipe
Known bug -
Dynamic lights not affecting chests
Particles from the physics mod not changing their light level when near a dynamic light i.e. if light lvl 0 when broken, stays light lvl 0 (unless interacted with, then particle will update to "Dynamic lights" light level)
Upcoming? -
May remove dynamic lights, trying to figure out whether it is necessary/needed
Version 1.0.3
Posted
Changed -
Tripled torch burnout time
Altered biome temps to be more/less forgiving depending on the biome
Upcoming? -
May add a dynamic lights mod to increase visibility in caves and such
Version 1.0.2
Posted
Added -
New Desert Temple
New Jungle Temple
Recipe For Leather
Recipe For Fur
Changed -
The Way The Compass Operates (Always Facing North)
Version 1.0
Posted
Original Release, hopefully no bugs big enough to speak of.
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