Changelogs
Version 2.5.1
Posted
Reika's mods updated to v15a
Biome id conflict fixes for Chromaticraft/Bop
new bop config tweaks, Chromaticraft config tweaks
added Hunger Overhaul with slightly easier settings.
Lots of mods updated, partial list:
HEE
Abyssalcraft
Gadomancy
Mystcraft
Chromaticraft
DragonApi
MagicBees
Forestry
Botania
Pam's harvestcraft
COFH core/lib
FTBU
FTBLib
Decocraft was removed to reduce pack size
Enderio
EnderCore
Fastcraft
ExtraTic
Infernalmobs
NetherOres
Resourceloader
Custom Main menu
Watering can no longer requires Extreme Crafting!
Version 2.4c
Posted
Every mod in the pack has been updated to the latest version
pack now runs on forge 1558
We are now including FTBUtils for land claiming and admin tools
The return of chromaticraft!
foresty 4.0 updates, lots of new stuff here
binnies removed (for now until he updates)
HQM upgraded to 4.4.4, required all new reward bags
new recipes including Extreme crafting
harder difficulty settings
remove geostrata
New mods:
Chromaticraft
deadly world as well, silverfish turned waaay down.
gadomancy
Agricraft
specialAI
Fragile Torches
Loginsheild
FTBUTils
Avaritia (ExtremeCrafting)
Added looking Glass util for live render of your mystcraft portals!
Runic Dungeons mod added
What are We looking at Mod
Our own custom BBTweaks mod has been added to the pack. This adds the option for an ingame currency system for use with the tradebooths. the /bb command will grant breakbit daily which can optionally be configured to be used as fuel for chunkloading.
In addition BBtweaks disabled the Drill of the dead in favor of a new Ritual of Culling. Ritual of Culling works similar to Drill of the dead but it "culls the weak". It will not kill enemies that are buffed with potion effects such as those spawned on cursed earth, UNLESS you empower the ritual with magicales.
It also adds the new ritual Nature's Leech which will consume trees, grass, flowers in a radius around the altar to create blood. It's slower than the drill but much less costly to get up and running helping to transition from early to mid game bloodmagic.
Orechid and blood magic meteros have been buffed with new oregen and radius increases respectively.
New oregen changes to allow for more rewarding manual mining.
Further balance tweaks within recipes and all dungeon loot completely revamped to be more rewarding, no more pieces of bread and string in your end strongholds!
Big trees world generation has been tweaked to be less dense and to allow for generation of BOP trees
As always more to come, please report any issues on our github tracker https://github.com/breakinblocks/everything-is-hostile/issues
this pack now includes Fastcraft, a mod made by player, this mod is designed to improve many aspects of game-play. Some mod developers may not accept errors with this mod installed, please test them again with out Fastcraft in you instance. More information can be found here - http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820
Version 2.0.84-pre
Posted
Update to Botania, Auracascade, Reika's mods.
Additions of ATG and Streams mods for a better overall terrain experience
New thaumcraft mod: Evil Magic!
Massive config reworks, oregen moved to COFH with lots of custom oregen
Remaining updates can be found on the github
Version 2.0.7-pre
Posted
Major updates, bug fixes, recipe tweaks. New mods added:
Inpure core for NEi pruning, Dimensional pockets, Better rain and Aqua tweaks for an overall better minecraft experience.
Version 1.04
Posted
Added:
Cosmetic Armor
Sanguimancy
Random Things
Many config and balance tweaks, full list on github