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server download isn't working
NOTE TO ANYONE WHO STILL PLAYS OR WANTS TO PLAY THIS MODPACK:
AFTER INSTALLATION OF MODPACK, IMMEDIATELY GO TO THE MODPACKS INSTALLATION FOLDER, MODS FOLDER, AND DELETE "ThaumicExploration.jar".
Then, launch the modpack and enjoy. Trust me, if you don't do this, you will DIE REPEATEDLY due to some bug that causes anything you eat to cause "Taint Withdrawal".
YOU'RE WELCOME! :P
Anyone still play this? Which mod gives taint withdrawal iv'e tried eating many different things but continue to get taint withdrawal for so-so time.
Hoping this modpack isn't abandoned as your reddit still seems updated, a few of the mods have updated in the past five months. Hoping you may update the pack to include some of those updates as well. (Evilcraft and Abyssalcraft, are the first two that come to mind.)
Newest world crashes on Worldgen, something about being unable to get chromaticraft blocks? Also, when using the previous version, 2.4.1, Abyss is causing a crash.
These issues were addressed on github ages ago, sorry for the late reply!
Hi, The problem with worldgen crash still persists :/
Could you help me with it?
Ou sry, it happens only when starter chest allowed
When is the Update for 12/20 coming out (what time like 3 am or pm) and will it require me to start over?
The update is out now, you dont have to restart although I would recommend it since you will be missing crucial worldgen for chromaticraft. You could make mystcraft worlds for this worldgen however. We will also be launching an official server for EIH 12/23 at 6PM EST if you're looking for multiplayer. reddit.com/r/breakinblocks
I had a couple people ask why we have Applied energistics and Enderio if this is a Magic Pack. The reasoning is quality of life. Enderio io facading allows us to use pipes and cable where they are rarely needed and still maintain the uncompromised magic feel of the pack by hiding it all. Nearly all of Enderio's Tech has been disabled in the pack as well, the alloys, various crystals etc all have new recipes which require magic to create them. Same with applied energistics, everything from charging crystals, to growing crystals to powering the system are all done through magic!
New mod updates as of today
AOBD 2.6.3 -> 2.7.1
AE2 stable-9 -> stable-10
Aura Cascade 486 -> 504
Automagy 0.25 -> 0.26
BetterStorage .123 -> .126
Botania 193 -> 198
Chisel2 2.3.10.37 -> 2.4.1
Chromaticraft V6F -> V7A
CoFHCore
CoFHLib
DragonAPI V6F -> V7A
ExU 1.2.6 -> 1.2.8
Forbidden Magic 0.562 -> 0.57
GeoStrata V6F -> V7A
Hardcore Ender 1.8.1 -> 1.8.2
Improving Minecraft 1.6 -> 1.7
InvTweaks dev-152 -> dev-176
Jabba 1.2.1 -> 1.2.1a
JourneyMap 5.0.1 -> 5.1.0
MagicBees 2.3.1 -> 2.3.2
MalisisCore
MalisisDoors 1.8.2 -> 1.9.1
ProjectRed pre4.88 -> pre5.89
StorageDrawers 1.5.9 -> 1.5.10
ThaumicEnergistics 0.8.10.5 -> 0.8.10.7
ThaumicExploration 1.1-41 -> 1.1-52
ThaumicTinkerer 506 -> 507
TinkersMechworks 0.2.8 -> 0.2.14
Additionally, Magical crops has now gone modular, so the three mods
Core
Decorative and
Armoury have been added
Currently have a ton of work to do for the new update, you can follow along the progress here:
https://docs.google.com/spreadsheets/d/1YCj15SdOJq9d9u0CHGeYDWFI2h8e62KdrvimX_mdpsw/edit#gid=1390443024