Fallout-Craft: Arkansas updated to version 1.19
-removed restrictions on the following: guns, vehicles, ores, tools
-small and big guns are now combined
-guns and energy weapons now have a chance of rewarding you with free ammo. chance is determined by your skill level
-mining now always yields ore
-ore drop rates for mining were buffed
-fixed players not being able to pick up EXP after dying
-changed the way radiation works. it now accumulates and gradually does more damage/has worse effects. too much radiation is fatal. the only way to get rid of radiation is rad-away, which removes a certain amount (400), and the doctor ability
-the doctor ability is now tied to the doctors bag which can be crafted or bought
-the repair ability is now tied to the repair kit, which can be bought or crafted
-added a temp fix for multiplayer games not displaying character sheet values
-added ability: source materials. chance to get X amount of cobble or logs, where X is related to your building skill
-fixed ore not generating
-made NPC mobs despawn and not spawn as often
-30% fewer mobs spawn per player, but ghouls now do more damage
-wasteland biome mobs are now much tougher
-just want to say thanks to the players who've stuck with me and consistently reported bugs, especially deadbattleboy and gpc!
-small and big guns are now combined
-guns and energy weapons now have a chance of rewarding you with free ammo. chance is determined by your skill level
-mining now always yields ore
-ore drop rates for mining were buffed
-fixed players not being able to pick up EXP after dying
-changed the way radiation works. it now accumulates and gradually does more damage/has worse effects. too much radiation is fatal. the only way to get rid of radiation is rad-away, which removes a certain amount (400), and the doctor ability
-the doctor ability is now tied to the doctors bag which can be crafted or bought
-the repair ability is now tied to the repair kit, which can be bought or crafted
-added a temp fix for multiplayer games not displaying character sheet values
-added ability: source materials. chance to get X amount of cobble or logs, where X is related to your building skill
-fixed ore not generating
-made NPC mobs despawn and not spawn as often
-30% fewer mobs spawn per player, but ghouls now do more damage
-wasteland biome mobs are now much tougher
-just want to say thanks to the players who've stuck with me and consistently reported bugs, especially deadbattleboy and gpc!
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