Fallout-Craft: Arkansas updated to version 2.01
-take a moment to to give your thoughts and prayers to those brave souls that made this bugfix update possible: BurningDead, Laur Laur, KnightNight, and AlexG
-fixed spawning issues
-mobs now spawn in both ruins and randomly near the player
-mobs spawn in three types: vanilla mobs, lycanites mobs, and custom NPC mobs. custom NPC mobs include raiders and robots and other more interesting mobs. sadly, they don't spawn correctly and aren't as reliable as vanilla and lycanites mobs
-crafting recipes are fixed for armor, fuels, and machinery
-fixed all broken NPC's in NHC
-fixed some errors with the character sheet
-grenades actually do damage now
-all mods are now up to date except for optifine
-reduced city generation lag somewhat. it will never be good.. it's a giant city
-made several cities much smaller and improved the road layout of other ones
-tweaked building generation a lot. fewer buildings overall but more variety
-you will always get at least some ore dust from mining
-guards and the message board in NHC will now give you directions to various vendors in the city
-you can actually recruit dogmeat now
-fixed issues with melee weapons losing skill/stat bonuses when they lose durability
-i'm including graphics settings in the pack from here on out. it may mess with your settings on updates but it's for the sake of new players
-selling guns will no longer automatically sell the gun in your first weapon slot
-several broken quests are now fixed
-two errors exist rn: occasionally the screen goes blood red. if this happens pull out something that emits light: torches, light blocks, etc. the other error is missing NPC's in NHC. logging out and back in will usually fix this.
-probably over 100 other fixes that i didn't deem worthy of individually documenting
-fixed spawning issues
-mobs now spawn in both ruins and randomly near the player
-mobs spawn in three types: vanilla mobs, lycanites mobs, and custom NPC mobs. custom NPC mobs include raiders and robots and other more interesting mobs. sadly, they don't spawn correctly and aren't as reliable as vanilla and lycanites mobs
-crafting recipes are fixed for armor, fuels, and machinery
-fixed all broken NPC's in NHC
-fixed some errors with the character sheet
-grenades actually do damage now
-all mods are now up to date except for optifine
-reduced city generation lag somewhat. it will never be good.. it's a giant city
-made several cities much smaller and improved the road layout of other ones
-tweaked building generation a lot. fewer buildings overall but more variety
-you will always get at least some ore dust from mining
-guards and the message board in NHC will now give you directions to various vendors in the city
-you can actually recruit dogmeat now
-fixed issues with melee weapons losing skill/stat bonuses when they lose durability
-i'm including graphics settings in the pack from here on out. it may mess with your settings on updates but it's for the sake of new players
-selling guns will no longer automatically sell the gun in your first weapon slot
-several broken quests are now fixed
-two errors exist rn: occasionally the screen goes blood red. if this happens pull out something that emits light: torches, light blocks, etc. the other error is missing NPC's in NHC. logging out and back in will usually fix this.
-probably over 100 other fixes that i didn't deem worthy of individually documenting
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