Install GT5 lite

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (GT5 lite) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select GT5 lite from the list on the left. The launcher will handle everything else!

GT5 lite Version 1.0.31

created by XxellDaru on Minecraft 1.7.10

Changelogs

Version 1.0.31

Posted

* added Storage Drawers
* added custom WAILA version without Modpack name
* added better questing
* removed various stuff from mining backpacks
* reballanced Bio Fuels
* further AE recipes ballance
* simplified large turbine and heat exchanger
* added tooltips

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Version 1.0.30

Posted

* Fixed TecTech config

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Version 1.0.29

Posted

* added TecTech
* added GardenStuff
* updated Carpenters Blocks to current version
* fixed Diesel and Gas generator efficenty to 85/75/66 from 85/80/75 (same as steam)
* reconfigured a lot of ore byproducts
* added minecart gt like recipes
* added graphit from carbon mesh
* added fuel value for pahoehoe lava in semi fluid gen
* no coolant from water
* better concrete crafting
* integrated moss stone from GardeStuff
* added moss stone to stone by furnace
* integrated gardenstuff wax
* added lead from glue and string in assambler
* added and fixed various tooltips for fuel
* laptron crystals are created via different efficent recipes in the circuit assembler only
* removed energy crystals (use GT HV batteries)
* unified various ingots/nuggets/dusts

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Version 1.0.28

Posted

* more flexible byproducts for may ores
* gt way of crafting the laptron crystal
* removed the energy crystal
* ballanced uran centrifure and graphene production again (reduced costs overall)
* added gravel sifting byproduct, added nether gravel sifting
* removed clutter from NEI
* removed various unused oredict variants (IC2/Railcraft/Forestry)
* steamlined some ingot<->nuget conversions
* added some netherlious item processing (blackstone, crying obsidian, basalt)

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Version 1.0.27

Posted

* harder fuel rod recipe to consume more resource (or energy) in the reactor
* better tiered reactor components
* more radon from plutonium
* centriuging reactor products needs mre energy
* more flexible and hard concrete creation
* nerved the buring of all easy to get hydrocarbons
* moved liquid hydrocarbons to the semifluid generator
* removed more magic fuels
* added method to create syntetic graphit
* fixed circuit tooltips
* added many tooltips for generators and complicated components
* added missing seed to seed ore list
* readded railcraft steam ofen
* added tooltips for all liquid fuels how much eu one litre creates
* added tooltips for water and steam version and how to convert them
* fixed many ic2 recipes
* readded ic2 heat generators and usage
* better reactor recipes

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Version 1.0.26

Posted

* Removed ferilizer production from fermented biomass distillation
* Updated ballanced fermented biomass distillation overall
* Updated biomass distillation to produce more byproducts but no fertilizer
* Streamlined Seedoil to 800EU per processes, make normal seeds simply useless via cold press, added a hightech, high yield, low energy method to get seedoil using seed paste and an solution distillation
* removed further biomesoplenty clutter
* added a tier description for all circuits to better relect the techtree, make the search for the next tech step easier
* better "item is not consumed" method for moss production (using *0 in the ingridiants)
* reduced sulfuric acid production in the production of Platinum Group Sludge to 1000l instead of 8000l to prevent energy production this way

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Version 1.0.25

Posted

* added open blocks (only beartrap, guide, ladder, target, jadedladder, vac hopper, path), adjusted recipes
* fixed ae2 recipes to be in their propper ev/iv tier
* fixed borosilicat glass ingot <-> nugget

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Version 1.0.24

Posted

R24

* heavy sulfuric fuel: 0 -> 40EU/l
* heavy fuel: 0 -> 112 EU/l
* naphtha: 128EU/l -> 98 EU/l
* cetane-boosted diesel:
* biogas: 24 EU/l -> 20 EU/l
* woodgas: 24 EU/l -> 8 EU/l
* nerved bio diesel: 500ml ethanol/methanol + 1000ml seedoil/fishoil -> 1000ml biodiesel + 144 ml glycerol
* added pirate brew -> ethanol (80% ethanol)
* added rum brewing 2048 EU/25ml
* mead 4096 EU/25ml -> 2048 EU/25ml
* vodka 4096 EU/25ml -> 2048 EU/25ml
* scotch 4096 EU/25ml -> 2048 EU/25ml
* removed various nugget <-> ingot conversions
* reduced urantite centrifuge costs
* 2 instead of 1 small uranium 238 from centrifuging produced plutonium
* added explation pics

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Version 1.0.23

Posted

* removed simple fluid tanks
* added pressure pipes (only router and tank, not the pressure pipes itsel), adjusted recieps
* nerved bones to ballance skelleton spawners, adjusted bone electrolizing
* added missing lens recieps from non perfect gems
* removed tofu as meat and fish replacement
* ballanced fertilizer usage by forestry farms (last 400 instead of 2000)
* reduced juice from appels (100 instead of 200)
* pams harvestcraft gardens drop seed instead of fruits (since seed crafting is disabled)
* added pulverinzing of netherlicious blackstone and granite

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Version 1.0.22

Posted

* removed enderium, signalium, lumium form gt for later integrations
* Pams crops and tree fruits are harvested like vanilla crops and drop seeds like vanilla crops (mainly for a smooth forestry farm integration
* cleaned up harvest craft config
* better fertilizer multiplication (ic2 -> forestry fertilizer)
* added sifter reciepe to process plantballs which gives additional mulch at the cost of energy
* added sifter recipe for grass blocks which yields plant balls
* fixed various recipes to work with a damanged forestry soldering iron
* bog earth from mud and mulch, more to come
* removed super fuel crafting
* removed boosted diesel directly from light fuel and from bio diesel

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Version 1.0.21

Posted

* added a multi-staged sifter/pulverizer chain to process dirt using bop materials, removed the old centrifuge way
* added moss stone recipes
* added moss use in biofuel production
* added a moss production chain
* introduce varios bop vanilla biome replacements, no additional biomes though, also NO recreation of the world is nessessary to get various resources
* added wax block crafting
* added various usages of wax and honey
* added firebrick variants
* added tooltips for forestry farms, peat and bog earth
* readded ic2 transformer to power electical engines
* added tooltips for ic2 transformer and electrial engines
* readded forestry basic circuit boards, added tooltips how to use them
* removed various forestry machines
* removed unused railcraft/forestry gears and ingots
* added basic clay from clayblock crafting

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Version 1.0.20

Posted

* Forestry 4.2.3.51 -> 4.2.16.64
* Added BiomesOPlenty without active biomes for blocks and plants only
* Added integrated cicuites for segment displays and integrated circuits (recipe unification pending)
* Fixed AE2 cable isulation crafting
* Fixed Pentladite to respect some ore processing changes and replace the ebf recipe to produce nickel directly
* cheese is crafted from wax casing and heavy cream instead of milk
* added missing gray flower to composting
* added biomass from honey in the pyrolyse oven and mixer using the std *1.5 boost from forestry
* added short mead and mead creation from honey using the brewery/fermenter
* added ethanol from short mead and mead
* added moss production from mossy stone and water
* added mossy stone production from moss, stone and water, biomass as a byproduct
* added biomes o plenty mushrooms to mushroom ore dict, added them as forestry bee flower targets
* project red circutes plates need the cutting machine now
* removed biomes o plenty gem and magic and gear components

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Version 1.0.19

Posted

* removed hydro and steam cracking from the chemical reactor, use the oil cracker for this
* added fuel mixing from fluids in addition cell version
* removed more unsued ic2 stuff
* removed railcraft obsidian dust

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Version 1.0.18

Posted

* reballanced plutonium centifuging

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Version r17

Posted

* reworked fission fuel system to use flurid, a more realistic centrifuge system and produce many byproducts

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Version r16

Posted

* Reduced burnrate for methan, biogas, ballanced biogas production
* Added Aquaculture for fishes and productions, integrated fishes into GT and Pams Harvestcraft, removed overpowered fishing drops (using AutooredictConverter)
* Updated Pistronics2 (0.5.8 -> 0.6.4)
* Fixed GT crafting of Forestry Tubes (removed Assembler crafting since it is not possible to mark integrated cricuits as reuse in the recipes, hence we use normal crafting now)
* Added NEITweaker to remove Facades and ForgeMicroblocks from NEI

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Version r15

Posted

* reballanced fuels to ensure a longer lasting game (reduced value for all easy access fuels, increased the value of the nuclear reacor this way)
* removed more magic fuels
* removed direct creafting of several mv items
* replaced mapwrite with voxel map (not that buggy)

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Version r14

Posted

* Removed overpowered/unused AE2 tunnels
* Moved AE2 to EV/IV age
* Removed AE2 in world-fluix/purification/singularity
* Added placeable gunpowder
* Added Netherlicious and integrated it into AE2 crafting tree (more to come) - you have to regenerate the nether for this :(
* Removed Pyrotheum
* Swaped Netherquarz byproducts, moved Certus Quartz to the expensive one
* Removed any GT magic absorber
* Enderpearl from Gloomstone
* Added manure from pigs to the bio-processing chain
* Removed several crazy diamond crafting ways
* Reduced several fuels to make the energy generation process harder
* Paper cant be use as cover plate
* cheaper implosion compressor
* energy and crafting intensive lens production from lower quality gems to remove the grinding factor of farming gems
* re-enabled the standard advanced circuit
* disabled diamond generation in the nether
* disabled mob spawning in the end (enderman are not needed for progression and can be found in the nether now)
* integrated simple fluid tanks into the MV tier
* removed further unused railcraft machines and items
* better GT way rail/track crafting
* removed outdated scripts for fusion reactor crafting

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Version r13

Posted

* Move Certus quarz to the second byproduct of Netherquatz (from the first)
* removed creation Osmium from Platin

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Version r12

Posted

* using crushed ores in blastfurnace instead of ores
* using rubber for resistors

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Version r11

Posted

* Fix duplicated mod problem

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Version r10

Posted

* Updated Bibliocraft to v1.11.7
* Reduced Gas-Turbine and Diesel-Generator efficientcy from 95%/90%/85% to 85%/80%/75% for LV/MV/HV tier
* Only IC2 Biomass, remove Forestry and GT Biomass (where possible)
* Only GT Ethanol, removed Forestry Bioethanol
* Removed AE2 processors and replaced them by GT processors in all recipes
* Removed Forestry Standard, Advanced and Refined Circuite-Boards since they are useless
* GT way of crafting the Forestry Intricate Circuit Board, Sondering Iron and different tubes
* More plants are compostable the biomass-way
* All flowers are compostable
* More ethanol sources (beer, vodaka, ..)
* Usage of GT Glass Fibre for AE Cables
* Remove AE2 Charger, Inscriber, Grinder, Crank - use the GT way

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Version r9

Posted

* added AppleCore and SpiceOfLife for better hunger system
* removed slime form spawning mob and introduced a replacement recipe for slime
* added GT item type documentation from the GT changelog
* removed quarz tools they dont make much sence to be useable as tools and quarz is moved to the lategame anyway (spawns in the nether only)
* enabled 2/3 for mixed ores in the gt config
* better chemical processing and formular for garnititie (nickedoxid, olivine, flint) instead of nickeloxid
* nerved ash multiplyer to 0.5 from 1.0
* enabled stone centrifuging at a rate of 0.3
* removed ic2 casing (except the reinforced iron one for cicuits)
* removed several unused ic2 machines from gt machine crafting
* removed further ic2 machines from normal crafting
* removed spawner and similar meta items from nei
* cleaned up forestry and ae2 config form unused integrations
* removed railcraft boiler
* removed salt gather using water (from harvestcraft) use the gt ore way
* cleaned up the harvest craft minetweaker script
* removed ic2 miningpipe recipe, use the gt one
* removed ic2 lowtech batteries (laptron+ still there)
* gt way painter tool crafting
* futher smelting fixes
* added tooltip to the gt pump that you have to insert mining pipes

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Version r8

Posted

* removed vanilla diamond tool, use GT ones
* updated further IC2 recipes
* wrought iron macerates into dust
* removed ic2 crafting of obsidian
* added GT recipes for the railcraft bore heads
* added centrifuge recipes to get oil from oilsand
* added further composting
* removed ic2 cable, use the gt ones
* removed ae2 certus tool
* added certus quatz and quazite to the netherquarz ore processing
* removed diamond dust crafting from block
* smaller recipe adjustments

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Version r7

Posted

* Unified railcraft tracks
* Added simplefluidtanks
* Smaller recipe adjustments

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Version r6

Posted

* Moved to gregtech-5.09.31 and Pam's+HarvestCraft+1.7.10k
* More Unifications (bricks, clay)
* easier Macerator
* Removed GT gem-tools
* GT-way backpacks (bee, lap and miner only)
* More smelting optimization
* More processable Ores
* Added readme for GT material-type flags

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Version r5

Posted

Updated to 5.09.33.52
* Added Coral-Reef-Mod for Corals
* Added Pams-Weee-Flowers for more Wines and Flowers

* Unified most relevant metals to GT only (removed the Forestry, Railcraft, IC2 variants)
* Updated the early metal production by introducing Nugget -> Tinydust -> Dust -> Ingot almost anywhere
* Unified more Harvestcraft stuff, added all meat to GT meatdust
* Made all Plants compostable
* Modified the way to get Mycelium from Mushrooms only and using GT

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Version r4

Posted

More unifications for pan's Harvestcraft, using GT Centrifuge to get juices, using Mixer to get smoothies, removed doublicated tools and ingredients and used the GT or Forestry variant.

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Version r3

Posted

* Changed daytime scale to *4 instead of *3
* Mobs don't spawn in the Overworld (Mod: PeacefulSurface /w custom settings)
* Added additional recipes for Railcraft

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Version r2

Posted

Fixed modtweaker imports.

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Version r1

Posted

migrated form Luxus3 pack

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Latest Update

GT5 lite was updated to version 1.0.31