Changelogs
Version 2.2 FINAL
Posted
Removed:
-VersionChecker - no longer needed
-Update Checker - no longer needed
-Origin - core mod for weeping angels
-weeping angels - no longer works, causes crash on launch
-interface plus - performance issues
Added:
LibSandstone
Updated:
-Iron Backpacks
-Chest Transporter
-Carpenter's Blocks
-Air Breather Core
-Zelda Sword Skills
-Survival Tweaks
-Weapon Case Loot
-Storage Drawers
-Stellar Sky
-Stellar API
-Veinminer
-Disenchanter Mod
-Twilight Forest
-RTG
-Radix Core
-Photopics
-MCA
-Lootbags
-Gravestone
-Fastcraft
-Journeymap
-ichunutil
-CoFHLib
-CoFHCore
-Chameleon Creepers
-Binary Mod
-Bibliocraft
-ArchetectureCraft
Version 2.153.00
Posted
Updated mods:
-Abyssal Craft
-Binary Mod
-CoFH Core
-CoFH Lib
-Disenchanter Mod
-Iron Backpacks
-Levels
-RTG
-Storage Drawers
-Tinkers Defense
-Utility Worlds
-VeinMiner
New mods:
-Coloured Torches
-Dragon Realm
Version 2.152.18
Posted
Removed Mods:
-sword art online user interface- after playing a bit, realized it didn't show a proper hunger bar or armor bar
-armor hud- new mods add this same functionality
Added mods -
-Neat
-Battletext
-ClosedCaptions
-InterfacePlus
Fixed possible issue with the new binary dimension having the same biome id as the blind oasis.
Version 1.152.15
Posted
Added mods:
-Binary Dimensions
-Disenchanting Table
-Sword Art Online User Interface
Updated Mod:
-Loot Bags
Removed Mod:
-Neat (replaced with SAOUI features)
Adjusted various configurations to straighten up user interfaces some.
Version 2.153.10
Posted
Removed DragonScales Ex mod and dependency, BRForgersCore.
They conflict with survival wings making them not work at all.
Version 2.153.9
Posted
Updated Mods:
-Lootbags
-NEI
-Photoptics
-Roguelike Dungeons
-RTG
-Stellar API
Added Mods:
-Stellar Sky
-BetterRain (was not unpacked properly, is now)
Version 2.153
Posted
Fixed issue with missing BRForgersCore mod.
Updated mods:
-Abyssalcraft
-Artifice
-Bibliocraft
-Blocklings
-Camo Lights
-Chisel
-CoFHLib
-Cooler
-Fastcraft
-Gravestone
-HoloInventory
-Immibis Microblocks
-Journeymap
-Hexxit Gear (now known as kloud gear)
-MCA
-Morebows
-RadixCore
-Roguelike Dungeons
-RTG
-Stackie
-Stellar API
-Totem Defender
-Veinminer
Added Mods:
-ArchitectureCraft
-Armor overlay
-ChameleonCreepers
-ExtraCraft
-Lootbags
-Photoptics
-StorageDrawers
Version 2.152.10
Posted
Added mods:
-Ye olde tanks
-tinkers defense
-stellar sky
-prismarine
-neat
-levels
-immibis macroblocks
-headcrumbs
-expanded string
-dragon scales ex
Damage indicators has been removed and replaced with Neat.
Version 2.152.0
Posted
Removed Joypad mod. Can't get it to work anymore, hangs on startup.
Updated to newest version of forge (1614)
Updated mods:
-weapon case loot
-ruins mod
-totem defender
-tinkers mechworks
-stacks on stacks
-specialmobs
-roguelike dungeons
-optifine
-archimedes ships upgraded to archimedes ships plus
-journeymap
-iron backpacks
-immibis core
-gravestone
-god weapons
-extra biomes
-creative core
-cofh core
-biomes o plenty
-better rain
-bed craft beyond
-aroma backup
-armor chroma
-aether
-abyssal craft
-zelda sword skills
-mine and blade battlegear 2
Updated config for floating ruins to reflect changes in weapon case loot
Version 2.151.28
Posted
Somehow the CoFH lib jar file got extracted to the mods folder. Which was throwing up a big red flag in minecraft when it would try to launch. Should work now.
Discuss this update (0)Version 2.151.27
Posted
Added mod:
-Quickcraft
Removed mod:
-Advanced light sabers.
They're a fun idea but don't fit the pack at all. And they don't break. And they aren't enchantable. Meh
Version 2.151.25
Posted
Added mod:
-Jumppad++
Updated mod:
-Iron Backpacks
Config changes:
-Added weapon cases to loot tables. They were supposed to spawn in automatically but I haven't been seeing them. So I just added them to anything with configurable loot. Can't get them to work with battletowers though for some reason.
-Also turned off the Aether start menu. Would've done this from the start if I would've noticed it was an option.
Version 2.151.20
Posted
More pistons re-added, using Jiriayah version now.
Gollum core removed as it is not needed with the Jiriayah version.
Version 2.151.18
Posted
More pistons has been removed. It was causing certain recipes that require the vanilla piston to be uncraftable because it wasn't recognizing that the piston was, well, a piston. I may try a different version of the mod later, but for now it's staying out.
Discuss this update (0)Version 2.151.15
Posted
Updated mods:
-Quiverbow
-CoFH Lib
Replaced Mods:
-Deconstruction table has been replaced by Uncrafting Grinder and Recycle Items Plus.
Recycle items plus allows for direct uncrafting of vanilla armor so long as it's undamaged. And adds smelting of vanilla tools for ore recovery at a loss. Uncrafting grinder lets you grind items down to their base components. Doesn't work on everything and doesn't work on damaged items.
Version 2.151.08
Posted
A previous update to CoFH core broke the custom ore generation because the config file layout was changed. Fixed!
Retroactive generation is also enabled so you won't have to roll a new world to see the changes!
Version 2.151.07
Posted
Xeno's Reliquary re-added to the pack. Seems the problem was with it's libsandstone dependency. Removing it and letting it auto download a new one seems to fix the issue.
Discuss this update (0)Version 2.151.05
Posted
Swapped out optifine HD U C1 for HD C1. Re-added fastcraft and better fps. Rendering bug seems to be gone now. Reliquary still not in pack.
Discuss this update (0)Version 2.151.01
Posted
Removed Xeno's Reliquary. It was causing a crash on startup. I swear I had it working before uploading the update. Something broke *_*.
Discuss this update (1)Version 2.151.0
Posted
Updated to forge 1558! Things run much smoother now!
Updated mods:
-Reliquary
-More Chisels
-Swapped Chisel 2 for a different fork of Chisel.
-Mists of RioV II has been replaced with Mists of RioV. The updated merge of RioV I and II. This has been available for awhile now but I didn't like how it made soldier dudes spawn everywhere in the overworld. The guys were even spawning in my house for pete's sake. That problem seems to be fixed with this newest update. And this bumps the dimension count up to NINETEEN.
Removed mods:
-ShaderCore -THIS little cheeky monkey is what was keeping me from updating to the newest version of forge.
-Fastcraft
-Better FPS
With either fastcraft or better fps installed alongside optifine with the new version of forge there's rendering errors. So it looks like they're both out for now. Not to worry though, the pack still runs much better than it did before.
Version 2.150.16
Posted
Rolled back to previous version of forge: 1448. 1456 had an issue with applying resourcepacks. I'm having issues getting anything newer than 1456 to work at all.
Discuss this update (0)Version 2.150.15
Posted
!!!!! EMPTY ALL BACKPACKS BEFORE UPDATING !!!!!
Backpacks mod has been replaced by Iron Backpacks!
Updated to Forge 1456
Added Mods:
-Armor Chroma
-BedCraft Beyond
-Fastcraft
-Iron Backpacks
-Stacks on Stacks
-Survival Tweaks
-Totem Defender
-Weapon Case Loot
Updated mods:
-Survival wings
-Aether
-AsieLib
-Gollum Core
-Gravestone
-Infernal Mobs
-More Pistons
-Ruins
-SpecialMobs
-Veinminer
Removed mod:
-Backpacks mod has been replaced by Iron Backpacks. Config files tweaked accordingly
Version 2.150.03
Posted
Re-added betterfps. The rendering problem seems to be realistic pain effects. Not better fps. And has been removed.
Discuss this update (0)Version 2.150.02
Posted
Removed Betterfps mod. After further testing it seems no matter what setting it's on the weird rendering glitch happens.
Discuss this update (0)Version 2.150.00
Posted
MAJOR UPDATE. New World pretty much required.
Removed mods:
-Ropes Plus - not really needed anymore with the crossbow mod in.
-Aroma Dimension world - replaced with utility worlds
Updated mods:
-Better Storage
-Bibliocraft
-ChocolateQuest
-Cooler
-ExtraBiomesXL
-Gravestone
-MCA
-Meteors
Added mods:
-Abyssal Craft
-Advanced Lightsabers
-The Aether
-Aroma Backup
-Atum
-Colourful Portals
-Dragon Mounts
-Extra Achievements
-Geochests
-God Weapons
-Gravity Gun
-Magtools
-Minecessity
-Model Citizens
-MrCrayfish Furniture Mod
-Pandoras Box
-Planetoid
-Primitive Mobs
-Project Bench
-Realistic Pain
-Ridiculous World
-Realistic Terrain Gen
-Tinkers Mechworks
-Utility Worlds
-Where are you
-Version Checker
Tweaked spawn settings for ruins and floating ruins.
Fixed Raybele tower! It has never worked properly, spawners never worked, now they do.
Added a new dungeon that's a top down survival challenge.
Version 2.93.10
Posted
Added mods:
-MCA
-Item Physic
-Sound Filters
-Quickhotbar
-Pig Manure
-Better FPS
-Animals plus
-Crossbow mod (one of my personal favs from the original Hexical Future)
Updated mods:
-Chisel 2
-Bibliocraft
-Tinkers Construct
-NEI Addons
-Mantle
-Gravestone
-Battlegear 2
-Holoinventory
Removed Mods:
-Millenaire- Didn't really seem to fit with the pack, causes problems on servers, village generation has too much possibility to interfere with other structures. Replaced with MCA.
Config changes:
-Tweaked ruins generation settings
-Increased distances between battletowers and Chocolatequest dungeons.
Version 2.93.01
Posted
Fixed having multiple copies of the same mod in the mods folder. Whoops.
Discuss this update (0)Version 2.93.00
Posted
Updated to newest recommended forge version.
Updated to newest version of optifine ultra hd
Updated the following mods:
-Mine and blade battlegear
-Zelda Sword Skills
-Aroma1997Core
-AsieLib
-Bibliocraft
-Carpenters Blocks
-CodeChickenCore
-CoFH Core
-Dynamic Lights
-Elemental Creepers
-Gollum Core
-Gravestone
-HoloInventory
-Immibis Core
-Immibis Microblocks
-Infernal Mobs
-Journeymap
-Kwastibust Monsters
-Mantle
-Mob Amputation
-More Chisels
-More Pistons
-Multi-mine
-NEI Addons
-NEI
-Origin
-RopePlus
-Ruins mod
-Special Mobs
-Tinkers Construct
-Twilight Forest
-Veinminer
-WeepingAngels
Version 2.92.30
Posted
Config changes:
-Dungeons from chocolate quest no longer spawn like crazy (or at all, cause, yea, they shouldn't) in The End. That one snuck in on me with the 1.0 update.
-Players now start with a basic skill orb
-Lowered spawn rate of blaze's from kwastibustmonsters in The End
Updated mods:
-Tinkers Construct
-NEI
-Gravestone
-Code Chicken Core
-Better Storage
-AsieLib
-Artifice
Version 2.92.23
Posted
Changed config options for artifice mod to avoid recipe conflict with simple refinement mod. Turned on alternate steel recipe and turned off ability to smelt steel from iron
Discuss this update (0)Version 2.92.22
Posted
Updated following mods:
-Quiverbow
-VeinMiner
-Tinkers Construct
-Stackie
-Extrabiomsxl
-Bibliocraft
-Mine and Blade Battlegear
Updated to newer version of forge.
Version 2.92.15
Posted
Config Changes:
-Disabled enforced progression through the twilight forest
-Disabled uncrafting function of uncrafting table from twilight forest, simply because it requires xp and I've added another mod for this.
Added mods:
-Wildycraft: A whole new dimension to explore! And you thought Mists of RioV was hard.....
-Stackie: less lag from items on the ground being limited to 64 per stack
-Simple Refinement: better gear!
-Reinforced mod: more better gear!
-New dawn: another realistic world type generator
-More Chisels: enough said
-More pistons: these pistons do some serious pushing!
-Joypad mod: cause why not? Some people like controllers ya know
-Elemental Creepers: As if they weren't bad enough......
-Camo lights: sprinkle some glowstone dust on that thing and make it glow!
-Aroma1997s Dimensional World: A new peaceful dimension in a world full of chaos
-Roxas Tall Doors: tired of 2x1doors? Comes with optional extra door textures!
-Roxas xp gem: need a place to store all that xp?
-Deconstruction mod: don't need that furnace? take it apart!
-Chickenshed: feathers!
Version 2.92.01
Posted
Changed config for dimension doors to *hopefully* fix a biome ID conflict that causes a crash on startup. I already did this twice during my testing and it didn't stick so I hope it sticks this time.
Lowered the spawn chances of hidden treasure rooms from zelda sword skills. It's relatively easy to walk up on large structures that spawn in from other mods and get a good deal of loot from hidden rooms that were wiped out by the structure that spawned in. Trying to mitigate that a bit.
I've also decided to remove lycanites mobs entirely. I like the extra creatures however I was already to the point where most the hostile ones were turned off cause they made the game much harder than I wanted. In the end however I've decided to remove it because I have no control over weapons and food items from the mod spawning in dungeons and they spawn very frequently making the game much easier than I want. Between special mobs and project zulu and infernal mobs there's still a great variety and challenge.
Version 2.92.00
Posted
MAJOR UPDATE: If something breaks let me know.
Updated to newer forge version.
Updated to newest optifine version.
Removed certain schematics for dungeons in chocolatequest mod that didn't fit well.
Added new schematics for dungeons to chocolatequest from HingedPrism's page on the wiki
Removed ender book mod.
Added DIMENSION DOORS and HEXXIT GEAR
Updated the following super long list of mods:
-better furnaces
-dynamic lights
-bspkrscore
-spacecore
-zeldaswordskills
-artifice
-asielib
-alternate terrain generation
-bibliocraft
-biomes o plenty
-carpenters blocks
-chest transporter
-chisel 2
-code chicken core
-cofh core
-cofh lib
-holo inventory
-ichunutil
-immibis core
-immibis microblocks
-inventory tweaks
-legend gear
-level up!
-meteors
-neiaddons
-nei
-project zulu
-quiverbow
-roguelike dungeons
-realistic world generation
-secret rooms mod
-special mobs
-tinkers construct
-twilight forest
-veinminer
-waila
Version 2.91.30
Posted
Updated the following mods:
-Chocolate Quest is updated to version 1.0!!!!!!!
-Blockings
-Chococraft
-SecretRooms
-Veinminer
-Waila
-WeepingAngels
Version 2.91.22
Posted
Updated to newest version of forge (10.13.2.1291)
Updated mods:
-Secret Rooms
-Twilight Forest
-Better Storage
-QuiverBow
-AsieLib
Config Changes:
-Couple tweaks with optifine settings.
Version 2.91.13a
Posted
Rolled back blocklings. New version causes client crash
Discuss this update (1)Version 2.91.12
Posted
Replaced Better world generations mod with realistic world generation mod.
Discuss this update (0)Version 2.91.10
Posted
Updated mods:
-Newest optifine HDB5
-secret rooms
-weeping angels
Added mods:
-Gravestone
Config changes:
-Disabled gravestones dropping from project zulu
-Disabled Ents spawning when cutting trees
Version 2.91.05c
Posted
Removed minecraft loader, source fo the memory leak
Re-added updated versions of infernal mobs and damage indicators.
Version 2.91.50b
Posted
Rolled back damage indicators to try and identify a memory leak
Discuss this update (0)Version 2.91.05a
Posted
Rolled back infernal mobs to try and fix a memory leak
Discuss this update (0)Version 2.91.05
Posted
Updated mods:
-Infernal Mobs
-Damage Indicators
Added mods:
-Minecraft Loader
Config changes:
-Fixed broken loot entries in chocolate quest dungeon loot.
Version 2.91.01
Posted
Removed liteloader and presence footsteps. Lite loader was only present for the footsteps mod, which was causing the client to crash when walking on certain modded blocks.
Discuss this update (0)Version 2.91.00
Posted
Added the following mods:
-Stone Armor
-Blocklings
-Better World Generation
-Coal to Charcoal
-Coolers
-Glowstone Wire
-Gregs Lightning
-HoloInventory
-LevelUp!
-liteloader
-MobAmputation
-ShadersMod
-Presence Footsteps
-Better Rain
-KwastiBustMonsters
Config Changes:
-Adjust loot spawn rates for select items in battletowers
-tiny tweaks in zelda sword skills settings
Version 2.90.64
Posted
Updated the following mods:
-Quiverbow
-Project Zulu
Config changes:
-Fixed keybind for millenaire info
-Turned off mob events in lycanites
Version 2.90.60
Posted
Updated the following mods:
-Secret Rooms
-Mists of RioV II
-NEI
-Waila
-Weeping Angels
-ruins
Config changes:
-Fixed broken loot in battletowers and re-enabled tower fall after golem death.
Additions:
- New Mario dungeon
- New ruins added (ironman, creeper, enderman, steve!)
Version 2.90.52
Posted
-Adjusted the positioning of the Mists of RioV II interface.
Discuss this update (0)Version 2.90.50
Posted
Updated the following mods:
-Mists Of RioV II
-QuiverBow
Changed the following configs:
-Hidden rooms from ZeldaSwordSkills spawn less often now
-FloatingRuins are harder to break into, tweaked a couple loot items
-Battletowers loot tweaked and towers don't explode after killing the golem (again.... the random crash is still present).
-Ruins resource files cleaned up and spawning tweaked (i just cant seem to get it where i like it). Some things that were added as schematics to chocolatequest in the last update have been converted to ruins.
-All schematics added in the last update have been tweaked and now have mobs, bosses, and loots. Raybele tower has been moved from the nether to the overworld.
Version 2.90.35
Posted
-Updated More bows
-Added new schematics for chocolate quest
-adjust spawn rates for chocolate quest and ruins mod
-lowered spawn rate of the cathedral from project zulu
-re-enabled battletowers exploding on killing the golem
Version 2.90.30
Posted
Updated the following mods:
-legendgear
-lycanites mobs
-more bows
-tinkers construct
Added the following mods:
-AsieLib (dependency for statues)
-Statues mod
-Lava Monsters: re-added since the lavamobs from lycanites have been disabled
-Special Mobs: giving it another try. old version caused issues. still seems to be less mobs spawning at night than usual
-WildCaves 3: seems to be working now with the new version of optifine and fastcraft
Removed:
-The Mists of RioV 1: The mobs from the mod spawning in the overworld were making the pack much more difficult than intended.
Other new stuff:
-Neglected to mention adding all the user-made dungeons from the chocolate quest wiki in the last update. Added 1 more.
-Added a TON of new ruins to the ruins spawning system
Configuration changes:
-overhauled lycanites mobs
-lowered chances of random castles spawning from chocolatequest
-increased the distance between millenaire villages
-made all the random animals (rhinos, giraffes, ostriches etc) from project zulu non-hostile again.
-turned off resources being spawned by artifice mod that aren't used for anything in the pack because it doesn't include the mods that work alongside artifice (niter, sulfur, oil lakes)
-lowered the amount of battletowers, they have some damn good loot and having them so close was making it too easy to get geared out quick
-adjusted an id conflict with new version of legendgear so it doesn't crash the game when loading a world.
Version 2.90.20
Posted
Updated the following mods:
-zeldaswordskills
-artifice
-bibliocraft
-biomesoplenty
-carpenters blocks
-chest transporter
-chisel
-chococraft
-cjbapi
-cjbmoreinfo
-enchanting plus
-ichunutil
-meteors
-ruins mod
-mists of riov II
-quiverbow
Swapped out to newest version of Optifine (HD B4)
Removed Quantum Craft Mod. It just didn't fit the overall theme of the pack.
Fastcraft mod still can't be included in the pack, but it's worth noting the newest version is 1.12
Version 2.90.10
Posted
Updated the following mods:
-secret rooms
-better storage
-Mists of RioV
-Mists of RioV II
-Waila
-Not Enough Items
-Journeymap
-Ruins mod
-Tinkers Construct
-Code Chicken Core