Hexical Future 2.0 updated to version 2.90.30
Updated the following mods:
-legendgear
-lycanites mobs
-more bows
-tinkers construct
Added the following mods:
-AsieLib (dependency for statues)
-Statues mod
-Lava Monsters: re-added since the lavamobs from lycanites have been disabled
-Special Mobs: giving it another try. old version caused issues. still seems to be less mobs spawning at night than usual
-WildCaves 3: seems to be working now with the new version of optifine and fastcraft
Removed:
-The Mists of RioV 1: The mobs from the mod spawning in the overworld were making the pack much more difficult than intended.
Other new stuff:
-Neglected to mention adding all the user-made dungeons from the chocolate quest wiki in the last update. Added 1 more.
-Added a TON of new ruins to the ruins spawning system
Configuration changes:
-overhauled lycanites mobs
-lowered chances of random castles spawning from chocolatequest
-increased the distance between millenaire villages
-made all the random animals (rhinos, giraffes, ostriches etc) from project zulu non-hostile again.
-turned off resources being spawned by artifice mod that aren't used for anything in the pack because it doesn't include the mods that work alongside artifice (niter, sulfur, oil lakes)
-lowered the amount of battletowers, they have some damn good loot and having them so close was making it too easy to get geared out quick
-adjusted an id conflict with new version of legendgear so it doesn't crash the game when loading a world.
-legendgear
-lycanites mobs
-more bows
-tinkers construct
Added the following mods:
-AsieLib (dependency for statues)
-Statues mod
-Lava Monsters: re-added since the lavamobs from lycanites have been disabled
-Special Mobs: giving it another try. old version caused issues. still seems to be less mobs spawning at night than usual
-WildCaves 3: seems to be working now with the new version of optifine and fastcraft
Removed:
-The Mists of RioV 1: The mobs from the mod spawning in the overworld were making the pack much more difficult than intended.
Other new stuff:
-Neglected to mention adding all the user-made dungeons from the chocolate quest wiki in the last update. Added 1 more.
-Added a TON of new ruins to the ruins spawning system
Configuration changes:
-overhauled lycanites mobs
-lowered chances of random castles spawning from chocolatequest
-increased the distance between millenaire villages
-made all the random animals (rhinos, giraffes, ostriches etc) from project zulu non-hostile again.
-turned off resources being spawned by artifice mod that aren't used for anything in the pack because it doesn't include the mods that work alongside artifice (niter, sulfur, oil lakes)
-lowered the amount of battletowers, they have some damn good loot and having them so close was making it too easy to get geared out quick
-adjusted an id conflict with new version of legendgear so it doesn't crash the game when loading a world.
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