Hexical Future 2.0 updated to version 2.92.01
Changed config for dimension doors to *hopefully* fix a biome ID conflict that causes a crash on startup. I already did this twice during my testing and it didn't stick so I hope it sticks this time.
Lowered the spawn chances of hidden treasure rooms from zelda sword skills. It's relatively easy to walk up on large structures that spawn in from other mods and get a good deal of loot from hidden rooms that were wiped out by the structure that spawned in. Trying to mitigate that a bit.
I've also decided to remove lycanites mobs entirely. I like the extra creatures however I was already to the point where most the hostile ones were turned off cause they made the game much harder than I wanted. In the end however I've decided to remove it because I have no control over weapons and food items from the mod spawning in dungeons and they spawn very frequently making the game much easier than I want. Between special mobs and project zulu and infernal mobs there's still a great variety and challenge.
Lowered the spawn chances of hidden treasure rooms from zelda sword skills. It's relatively easy to walk up on large structures that spawn in from other mods and get a good deal of loot from hidden rooms that were wiped out by the structure that spawned in. Trying to mitigate that a bit.
I've also decided to remove lycanites mobs entirely. I like the extra creatures however I was already to the point where most the hostile ones were turned off cause they made the game much harder than I wanted. In the end however I've decided to remove it because I have no control over weapons and food items from the mod spawning in dungeons and they spawn very frequently making the game much easier than I want. Between special mobs and project zulu and infernal mobs there's still a great variety and challenge.
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