Install History of Middle-Earth

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (History of Middle-Earth) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select History of Middle-Earth from the list on the left. The launcher will handle everything else!

History of Middle-Earth Version 9.45

created by SuperSam_792 on Minecraft 1.7.10

Changelogs

Version 9.45

Posted

- Fixed territory bug
- Added scanner shield & new donator shield

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Version 9.44

Posted

update

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Version 9.42

Posted

- effect fix

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Version 9.41

Posted

bug fixes

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Version 9.40

Posted

- map bug fix

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Version 9.39

Posted

- kebab bugg
- capture point bugg
- faction spawn teleport bugg
- hide in territorys, without altars
- taurewaith stuff made with bronze (remove that)
- fix that the jungle people are part of taurewaith for this season
- fix that the anduin bears biome is enterable again... part of BALCHOTH now!
- fix freezing in esgaroth lake that kills the fish
- fix tilefurnace bug (that you cannot open the NEI there)
- debuff blowgunners
- link shields to new system (through gitlab)
- add UUIDS on gitlab
- Remove biome color events/that it is possibile (less lagg)
- remove events that are not needed
- Skills: Sneak to remove block. otherwise its canceled
- Morgul brew has night vision again
- Added cacao to the taurethrim brew
- Added Gulduril crystals to northern orc brew

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Version 9.38

Posted

update

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Version 9.37

Posted

update

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Version 9.36

Posted

update

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Version 9.35

Posted

update

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Version 9.34

Posted

update

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Version 9.33

Posted

update

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Version 9.32

Posted

update

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Version 9.31

Posted

firework remove

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Version 9.30

Posted

bugg fix

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Version 9.29

Posted

update

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Version 9.28

Posted

update

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Version 9.27

Posted

update

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Version 9.26

Posted

fix bugg

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Version 9.25

Posted

fix

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Version 9.24

Posted

23? does not exist?

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Version 9.22

Posted

update

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Version 9.21

Posted

update

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Version 9.20

Posted

update

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Version 9.19

Posted

update

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Version 9.18

Posted

update

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Version 9.17

Posted

update

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Version 9.16

Posted

update

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Version 9.15

Posted

update

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Version 9.13

Posted

fix crash

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Version 9.12

Posted

update

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Version 9.11

Posted

mod update

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Version 9.95

Posted

wrong numbersadlive

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Version 9.9

Posted

update

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Version 9.7

Posted

disabled unsmeltery in NEI

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Version 9.6

Posted

fixes

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Version 9.5

Posted

fix

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Version 9.4

Posted

rebel

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Version 9.3

Posted

update

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Version 9.2

Posted

fixes

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Version 9.1

Posted

crash fix

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Version 9.0

Posted

- Added NEI system
- https://docs.google.com/document/d/1Zx31rS4k0QnR4NxURokuXqRNicEBtfCf/edit?usp=sharing&ouid=117933043315681247996&rtpof=true&sd=true

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Version 8.11.2

Posted

iup fix

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Version 8.11.1

Posted

ip update

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Version 8.11

Posted

update

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Version 8.10

Posted

mistake fixes

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Version 8.9

Posted

small fix

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Version 8.8

Posted

big update to the siege system:
- fixed the longstanding bugs where you could still take damage after being death & rejoining the battle
- respawn on your deathpoint
- we can now make sure that people dont leave the battle, and rejoin it. Once we start the battle... people can no longer join it.
- we can now RESTART the battle and teleport everyone to the starting points. this way everyone doesnt need to leave and join.

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Version 2.12

Posted

BIG MEMORY FIXES

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Version 2.11

Posted

update

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Version 2.10

Posted

update

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Version 2.9

Posted

bugg fixes

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Version 2.8

Posted

Fixes

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Version 2.7

Posted

big update

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Version 2.6

Posted

update

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Version 2.4

Posted

- speech for eregion
- speech for anduin men
- added Desert Scorpion, Jungle Scorpion, Mirkwood Spider, Mordor
Spider, Mordor Warg, Gundabad Warg, ANgmar Warg and Uruk Warg special
variants that can be breeded.
- Added spider & scorpion armor
- added hunt command
- changed night vision for dwarves to haste

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Version 2.3

Posted

- factionkits are now 10k each
- random road in nurn is removed
- vertical slabs of Cargon and Luigon are renamed
- granite not spawning in red mountains is now fixed
- website link is now right
- changed gondor invasions on harad to COMMON
- angmar is now invisible in the Ettenmoors
- mûmakill damage is stronger now as a rhino
- mûmakill now has more damage & is faster
- dwarven rams now have less health & speed
- added entbane & fixed hobbit bane
- posion bottles now stack in 16 items per stacks
- water bottles now stack in 16 items per stack
- increased GUlf of harad, half trolls and near harad armor with from
0.5f protection to 0.6f protection
- Woodman, Rhudaur and Linaewen smiths no longer spawn on a horse
- added sphere of influence for wicked dwarves in Erebor, Dimrill dale
and Waest Gate
- added Cobblestone & Stone boulders
- added blood that you can place

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Version 2.2

Posted

disabled combatlog

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Version 2.1

Posted

fixed modpack

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Version 2.0

Posted

- horns/ivory are now craftable and give enough bonemeal
- harad is now hidden in pertorogwaith and harnennor
- rohan is now hidden in rohan woodlands
- killing anduin-men now gives the right achievement
- harad now allowes civilian murders
- more invasions in harad
- increased rohan & taurewaith durability
- added obsidian to the mining skill
- nurn structures now spawn with nurn table
- rhudel is hidden on their island
- Balchoth, Goblin, laketown, logathrim, nuriag, wainriders crafting
tables bottom are now custom textures
- Khazad-Dûm block cannot be reconverted to ingots
- stonefoot smith now spawns in the stonefoot cart
- add stained clay, andesite, diorite, granite,blockbreaker ability
- taurethrim cocoa brewable
- lantern crafting recipe with nuggets instead of ingots
- added woodmen, blue dwarves, dale, wood elves, angmar, western orcs,
wicked dwarfs, rhudel brew
- Added ANtidote, archery, Klutz, Levitate, Recoil, Slowfall, Solid
Core, Stepup and vulnerable potions/effects
- combatlog system

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Version 1.9

Posted

modpack mistake

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Version 1.8

Posted

Changelog
- Balchoth texture pixel remove
- Rhudel is now hidden on the rhudel island
- fixed lang mistakes
- iron bars recipe fix
- fixed trimmed bricks from factions (wrong recipes)
- all added bows now have custom stats
- you can now smith moriquendi items in the wood elven smith
- added nurn trader to nurn structures
- added khazad-dûm steel block
- added invasions from the orocarni in the mountains of the wind, blacklock forest and last desert
- sphere of influence for wicked dwarves is bigger now
- wicked dwarf warrior helmet, gold, silver and mithril trimmed
- Added eregion forge
- added ability to smelt mithril in all submod forges (except moriquendi)
- trimmed iron hills armor
- khazad-warrior helmet is now crafted with khazad steel
- all horns can be converted to bonemeal
- slabifier now has a freemode option
- pumpkin texture doesnt have the scary thing
- changed near harad to Harad Empire
-

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Version 1.7

Posted

update

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Version 1.6

Posted

changes

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Version 1.5

Posted

Fix spawning

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Version 1.4

Posted

last test for server

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Version 1.2

Posted

server fix

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Version 1.1

Posted

fix modpack

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Version 1.0

Posted

- modpack

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Latest Update

History of Middle-Earth was updated to version 9.45