Changelogs
Version 1.5.6
Posted
This update has Atum, a new biome, boss tweaks, and bug fixes.
Discuss this update (0)Version 1.5.4
Posted
Balancing changes to parasite invasions, now only 1 block-breaking parasite will spawn so if you kill it then it becomes much more manageable.
In quest logs, monsters will now show whether they require a Silver Sword or not and are highlighted. This should help distinguish steel and silver sword monsters and reward players even further for studying their enemies before hunting them
Players would sometimes crash upon joining a server, so that annoyance should be fixed now lol. Additionally a few other performance mods have been updated to their latest versions
-No more boss bars during parasite invasions
-Fixed a critical crash from Loottweaker that was being caused due to some weird version inconsistency
Sorry for taking so long to update the technic pack, there have been major improvements since version 1.5.1 with massive multiplayer feedback.
Version 1.5.1
Posted
Monster update adding Zonko's Monsters!
I did not test this update so if anything goes wrong please let me know
in the discord
Version 1.4.7
Posted
Structures Evaluation Update
-Evaluated the spawnrates of all 262 Pillar structures, decreased all structure spawnrates by 10%, and then rebalanced all structure spawnrates to fit their rarities
-Updated Foamfix's new optimization feature with server networking
*Fixes*
-Fixed Swordfish spawning in larger rivers
-Fixed some grammar issues in the Witcher Swords quest rewards for It Follows, Dread Nation, Highwayman, and Kingslayer