MobHunt is a gamemode where you have two teams:
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Hunters - The hunters job is to track down all the people hiding as mobs, in a standard game they get: max regeneration (so mobs don't hurt them, a diamond sword, a bow (usually with infinity and fire) and in some extreme games the hunters could be given a shot timed invisibility potion. To stop the hunters from changing into every mob they kill (or to stop cheeating) use /morph whitelist [player] to allow them to use the morphing skill and /morph unwhitelist to remove the skill.
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Hiders - There job is to transform into a mob and hide around the map for as long as possible or until time runs out (depending on the map) they have to kill every mob before the start of the game. The hiders CANNOT hide as: a flying mob, a hostile mob or a mob so small it cannot be seen. The hiders can however be mobs that can fit into 1 block spaces which allows them to fit through tiny gaps that the hunters could not fit through which could be placed around the map. However there should be a way for the hunters to look inside of the tunnels and maybe to have the tunnels 1 block of the gorund so that the hunters can see inside the tunnel but can't go through.
-When you first download the modpack there will be some example mobhunt maps for you to play and if you want you can make your own and submit them to me at shadowgaming5099@gmail.com and the best maps will be added into the modpack!
.
Hunters - The hunters job is to track down all the people hiding as mobs, in a standard game they get: max regeneration (so mobs don't hurt them, a diamond sword, a bow (usually with infinity and fire) and in some extreme games the hunters could be given a shot timed invisibility potion. To stop the hunters from changing into every mob they kill (or to stop cheeating) use /morph whitelist [player] to allow them to use the morphing skill and /morph unwhitelist to remove the skill.
.
Hiders - There job is to transform into a mob and hide around the map for as long as possible or until time runs out (depending on the map) they have to kill every mob before the start of the game. The hiders CANNOT hide as: a flying mob, a hostile mob or a mob so small it cannot be seen. The hiders can however be mobs that can fit into 1 block spaces which allows them to fit through tiny gaps that the hunters could not fit through which could be placed around the map. However there should be a way for the hunters to look inside of the tunnels and maybe to have the tunnels 1 block of the gorund so that the hunters can see inside the tunnel but can't go through.
-When you first download the modpack there will be some example mobhunt maps for you to play and if you want you can make your own and submit them to me at shadowgaming5099@gmail.com and the best maps will be added into the modpack!