Changelogs
Version 1.2.0a
Posted
Hello there! Another big update after last... not so big update for player base... This one is actually nice!
What's changed?:
* Moved internal files to make file size a bit smaller.
* Crystalized diamond now actually has correct data!
* OREDIIIIICTS!!!
* Disabled some mobs that bugs out mob farms.
* Added new optionals menu: Optional mods... creative name.
* Removed extras from NEI
* Fixed RailCraft recipes not showing up.
* Fix old recipes without an oredict.
* Removed old junk from development.
* Disabled sacred trees... Better late than never.
* Changed optifine to a version without shader but gives more performance.
* Added NovaCraft: A mod that adds warden, lots of cool structures and a new ore generation!
* Fixed the energy issues with Industrial Craft 2. Made recipes a lot easier and less grindy. Sorry about that.
* Added wireless industry, a mod that can transport items fluids and energy wirelessly, and charge blocks+inventories!
* Added missing recipes.
* Mods updated.
Version 1.1.0c
Posted
Overhauled how mods are downloaded, now mods will download when joining the game instead of installing the game, but you will still need to update from site. Sorry.
Removed useless config files
Added optional optifine or developer optimized options.
Finished overhaul of ores, now they should drop raw versions normally AND should stop the inventory clogging issues :3
Added missing oredicts.
Everything is a bit more stable after some default option tweaking.
Fixed tab menu on servers.
Updated mods.
Added mods:
Decocraft: Should give you more options to decorate your house!
Matmos: More atmospheric feeling with sounds.
Chococraft: Adding new small friends for you to ride around and be your friend!
Uncharted: Showing a pop up when you enter a new biome!
Shipwrecks: Adding shipwrecks! Duh?
## Please create a new profile when installing and dont forget to back up your worlds!
Version 1.0.4
Posted
## Whats Changed:
* New recipe changes... Making the game much more future proof and harder to exploit
* New custom items included for this update... including a REAALLLLYY original idea: Netherite Dust!
* ~~Now incompatible with optifine and fastcraft for more performance. Sorry about that guys, our main goal is to make this mod easiest to just install and play for most computers.~~ Might be compatible, needs more testing.
* Replaced main ore mod from IC2 to tinkers, sorry for lost inventory space :(
* Fixed turkish users crashing when they dont use a VPN to join!
* Overhaul to ore generation overall, I hope nothing broke :s
* Optimizations in exchange of optifine compatibility! Please dont add fastcraft since it makes pack frames drop.
* Fixes in mixins, increases loading speed.
## Added new mods:
* What are we looking at: for more info at waila mod!
* Ender storage: adding ender chests/tanks working with hoppers and pipes
* Better farmland: stops tramping fields, adds higher tier farmlands
* Readded graves mod since other one might get buggy time to time!
* Villagesmantlefix: Added for texture packs that implement 1.13+ villager textures!
* Cosmetic Armor: Now you dont have to walk around with that bad looking good stat armor!
* Not Enough Resources: Now you can see which depth ores spawn and what mobs drop!
* Server Tab Info: You can view ping, tps, and world ms at tab list! Also I guess it adds player heads, not sure tho, didnt try in server side yet.
* Bugtorch: A mod that fixes bugs that has 1 torch related fix...
**Thanks for reading and as always, please back up your world before updating and please notify me if you find any bugs**