Pinède updated to version 2.0
It's been a while, hasn't it?
Here it finally is, Pinède 2.0, at long last. This is about the point where we (Brianna and I) call the pack final. We hit 40 mods in total (as of 2.0), they all play pretty nicely with one another, and we made the modpack we wanted to make: a lean, Tekkit Lite-styled pack of magic, plants, and fantasy, one that we would enjoy ourselves. Barring any further bugfixes and updates, everything's in its right place, generally. The final changelog (for now) is down below.
- [NEW] Optifine (it finally plays nice in the pack, thankfully)
- [NEW] Potion Shards
- [FIXED] More EMC values for Forestry and Botania items. Pretty much the entire pack has EMC values at this point. We've already added support for Forestry backpacks and ProjectE to the new Potion Shards ore.
So if you've been playing along or if you discover this in the future, thanks for taking a look, and we hope you enjoy it. We certainly did.
mariteaux
Here it finally is, Pinède 2.0, at long last. This is about the point where we (Brianna and I) call the pack final. We hit 40 mods in total (as of 2.0), they all play pretty nicely with one another, and we made the modpack we wanted to make: a lean, Tekkit Lite-styled pack of magic, plants, and fantasy, one that we would enjoy ourselves. Barring any further bugfixes and updates, everything's in its right place, generally. The final changelog (for now) is down below.
- [NEW] Optifine (it finally plays nice in the pack, thankfully)
- [NEW] Potion Shards
- [FIXED] More EMC values for Forestry and Botania items. Pretty much the entire pack has EMC values at this point. We've already added support for Forestry backpacks and ProjectE to the new Potion Shards ore.
So if you've been playing along or if you discover this in the future, thanks for taking a look, and we hope you enjoy it. We certainly did.
mariteaux
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