You must be logged in to comment. Click here to register a new account or log in.
running 7.0.1 there may be a problem with Sylveon. evolved 3 max happiness eevee's in both flower forest and sunflower planes all had fairy moves. 2 umbreons and one espeon.
not sure if something has changed
Known issue, and being looked into! Should hopefully have a fix for the next version.
Hi, i wonder did anyone else found that bug in his Pixelmon 7.0.1
in my single player Pixelmon 7.0.1 the master ball chest torches didnt stick to walls...
i mean when i find master ball chest the torches are lying on ground like after droping them.
is there any solution to solve that ?
I haven't noticed that before, but it might be worth putting up a ticket for on: https://www.pixelmonmod.com/tracker.php?p=2
Hey there! After mod have been recently updated, I can't find where to spawn some pokemons such as Lunala and Zeraora, can I get some help here?..
Zeraora is a Savanna Plateau M spawn at Dusk only. It's quite painful, might need a bit of tweaking in future versions. I believe Lunala comes from Cosmog, though I'm not familiar with the process -- the Discord should be able to help more, there.
Currently running 6.3.4 on my little family server. I would like to update to the latest version and would like to know if it is "stable" or still buggy?
7.0.1 should be a lot better than 7.0.0, although it's still a bit of a work in progress. It's not quite as stable as 6.3.4 was, but should work alright as long as you wipe any old Pixelmon configs. (and external JSONs, if you had those enabled)
Hi ! As I'm trying to configure a single player map in which I'd like pokemons to spawn only with spawners in areas I want, I'm having troubles preventing NPC trainers to spawn. Indeed, as I managed to remove all pokemon natural spawning, these have been replaced by large amounts of npc trainers spawning naturally. The thing is I can't find how to disable their natural spawning !
Could someone help me fixing it ? I'm on the Version 1.12.2-7.0.1 Forge 2768.
Thanks !
How did you remove natural spawns? If it's through the external spawning JSONs, simply set the rarities for trainers and other NPCs to 0 in their files. You may also be able to get away with "/spawning off" (don't think this affects blocks), though you'll need to put that on a command block or something to trigger it every time the server starts. Keep in mind that blocks are a bit limited right now, in that they do not support forms (no Alolans!) and cannot be set up to do very specific spawns in very specific areas.
Hi XPAND and thanks for your answer !
I did it in the configuration of the mod (option Spawning) because I had troubles for the map to keep the /spawning off (I disabled all generations of pokemon to spawn, and it replaced by trainers).
I'm going to check again with the command block system combined with a search about the JSONs files.
Can you make it so that you can play any version of this mod? This will allow less complications for certain servers such as Aternos, who is stuck on 7.0.0 while Reforged is on 7.0.1 and has no way of playing a previous version
I'm unsure about your main question, but it might be a good idea to ask Aternos to update their copy. 7.0.0 is quite buggy, and really should not be used anymore now that 7.0.1 is out.
hello I saw that there was an update from version 7.0.0 to 7.0.1 and downloaded it but I would like to know why the game is crashing alone whenever I am on the pc or preparing the ground for breeding.
I downloaded this morning.
Can you join the Discord (link to the right) and upload your crash report to #log-upload? If you don't know how, ask in #general-support -- people should be able to help there. This will allow us to see what's going wrong, here.
Hi can someone help me with this issue i have , its about my pokemon Oshawott not evolving at the correct level which is lvl 17 , i have tried leveleling upp a bit to lvl 23 thanks for any help!
Known issue, should be fixed in the upcoming 7.0.1! For now, try a Rare Candy or use an Exp Share/All (haven't tested this one myself, but got a few reports of that working).
it worked ! thank u so much!
are there any servers running 7.0.0 because i cant find any
Check #servers in the Discord, there's a bunch!
Not sure if anyone else has had this issue but the game crashed whenever I try to catch a pokemon.
Do you know how to get to your crash reports? Join the Discord and drag and drop the newest one into #log-upload. If you need help finding them, ask in #general-support. We can have a look at what happened there.
it wont let me download this pack
*When battling a boss, if it faints more than 3-4 of your pokemon you get stuck in a loop where you have to force-quit your game.
*When breeding a psychic type (maybe other types as well), the pokemon cannot progress past the tier 1 level of "X likes Y a tiny bit more every day."
I believe both issues are known and are being looked into. The second one I'm not 100% sure on, so that may be good to add to the tracker from my comment below. Thanks!
Just an announcement for anybody who's here for bugs: Please check the tracker ( https://www.pixelmonmod.com/tracker.php?p=2 ) first, and put up a ticket there if your issue is not listed. We're trying to keep this all in one central location so we can run through them efficiently. Thanks!
Not sure if this has been reported yet but there seems to be an issue with the Happiness gain. I can see that the pokemon are in fact losing Happiness per faint/loss but not gaining Happiness after wins/level ups and walking outside the pokeball. I'm not sure if its just a visual UI bug or it simply not registering and applying the gains at all
Thanks for the reports. These issues are known, and are being looked into for 7.0.1. Stay tuned!
There is a glitch with Lickilicky when you use his move Rollout you're stuck in an infinite loop of using that move, you can't choose a different move, use items or switch pokemon. This can also happen when fighting a Lickilicky when this happens you're completely stuck and have to restart your game.
Can you put this up on https://www.pixelmonmod.com/tracker.php?p=2 ? We're currently collecting reports and pushing them off to the devs where necessary. Thanks!
Aside from a few bugs like the mismatched levels and the pixelmons not evolving without rare candies, I found myself blocked in a different dimension.
After entering through a strange wormhole I found in a beach, the game tyransported me into this trange place where gravity is lower and the atmosphere is green, however the game lags a lot and crashes constantly and I don't know how to return back home from there to continue playing normally
That would be ultra space, and the only way out is to find another one of those portals you used to get in. Fortunately, you can make one with solgaleo or lunala
As for the crashing and lag, I recommend opttifine to help with that.,
Can you join the Discord (link to the right) and post your crash reports? The people in #general-support should be able to help you out. We're currently collecting info, this seems to be happening for some people.
I was exploring around ultra space when i stumbled upon a biome labeled "Ultra Deep Sea"
I know from the games that this is where Nihilego is, but what I dont know is how the spawning system for ultra beasts works. Are they like legendaries or do they just spawn randomly?
UPDATE: i did some more exploring, found various ultra biomes. Until i stumbled uponan ultra jungle and , like 6 Pheromosas spawn all together. no mesage or warning. So my new question is how the spawning of the ultra beasts works in this regard. Or is it just bugged?
They spawn normally, though at a very low rarity. There's currently a few known issues though -- obsidian isn't a valid spawn block, and Pheromosa has a broken spawn file that makes it spawn a lot and in a lot of biomes. Also, some UBs currently spawn in the overworld. All being fixed for the upcoming 7.0.1!
legendary/boss spawns have the same spawn rate no matter what we change the tick to (0 or 30000) could you clarify if higher tick means more spawns ? unsure
Lower numbers equal faster spawns -- you're lowering the delay in ticks (20 ticks = 1 second) between attempts.
There seems to be a bug with 7.0.0 where Pokemon don't register correctly in the Pokedex and when you press U it says 0/807 Pokemon (and $0 money)
Known issue, should also be fixed in the upcoming 7.0.1!
In my server we have just updated to 7.0.0 and all of the pokemon are unable to evolve regardless of what level just wanting to know if there is a quick fix
Known issue, should be fixed in the upcoming 7.0.1!