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can you make it so morph mod lets you morph into pixelmon?
Don't Really know where to report bugs, But I think this is the right place.
I Just updated my server to 7.0.0 & found a few bugs rather quickly.
(not really a bug but there is no safeplace "pluggin" avalibe yet.)
Major Bugs = Mimikyus ability Disguise does not work ; After KO:ing a pokemon with Brave Bird & dieing to the recoil I frooze (waiting dot's moved tho) I could chooce which pokemon to send out but then got stuck, opponent could send out their next pokémon but not me.
(Don't know if it's relevant but I had previously used Brave bird as a Z-Move) ; Major Major (I_think??) If I change biomes trough world edit, the pokemon that spawn does not change / recalculate to the new biome... Don't know how the new spawning system works (since the patchnotes didn't mention how the new system works) But this is a major Problem For People like me that Would like to change biome / what pokemon that can naturally spawn in an Area. Plz fix / Edit this!!! A automatic recalculation upon changeing biome or the ability to reload spawndata for an area is vital in creating a custom pixelmon server. Would like to know how the new spawn system works in depth & why this major bug occur. It's interesting & horrifying.
Minor Bugs = (have been told) That Minor only is avalibe in pink ; Can't seems to summon / Don't know how to pokespawn Alolan forms (tried alot...) & I don't know how to summon boss pokemon either but That may just be me not knowing the old command though (if there are one). Found a invisible natu(knew which after starting battle) hoping up & down creating creppy shadows & effects. Ocationaly my staff report suddenly not being able to see battle animations in battle '(but i can see them).
most of the time /checkspawns don't work & just display "(in blue text) Possible spawns:" & It seems like the trouble is biome based (both normal & edited biomes have this happen to them) ; since new trainers/ Npc where added it somehow change old ones to the wrong skin... ; & I think it's a bug that you can escape from (npc)trainer battles. (If I'm not redirected my next bug report (when i find more) will be posted here again. Happy to Help the Pixelmon developer team with knowledge.
Oh wow, that's quite the wall. Thanks for the reports, though! I'll go through all of these, and will put the ones that aren't up yet up on the tracker.
Does the WorldEdit spawn issue resolve itself after a server restart? That feature was broken on WE's end until very recently, and always required some trickery back when it last worked. The Better Spawner should able to handle that.
To /pokespawn Alolan forms, provide "form:1" as an argument. For bosses, use "boss:#" where # is the boss' rarity level of sorts. I think 3 is the highest? The Natu issue is known, and is being looked into. The /checkspawn issue should be at least partially fixed -- some land materials were added in the upcoming 7.0.1 to address a few cases. A few NPC issues have been fixed, but a specific list might be nice to compare. I'm not entirely sure what you mean by running from trainers, but forfeiting is a feature.
For the KO issue, I thiink there's a ticket up for that on: https://www.pixelmonmod.com/tracker.php?p=2 (our external bug tracker) -- can you add any details you have to that one? We'd need a specific situation to reproduce the "staff not being able to see animations" issue. I'll check into Minior and the Disguise ability. Thanks again!
I cant access my pc what should i do
^ Fixed through Discord, we're looking into the underlying issue.
Go into the config and lower your maximum box count. Apparently having the number set too high makes them break.
We're experiencing major bugs on the server or the pixelmon modpack? Either the pokemons spawns at a random level and when we engage into a fight with them they're another level than what it said before the fight and another problem is the pokemons ain't evolving at t he correct level or even any further level, only if we use the item called "rare candy" it evolves correctly?
Known issues, we should have a 7.0.1 out soon that should fix them. (and many other small issues)
I have a doubt, it is not a request. To make a city of the franchise, Ex: Castelia City load like any village in Sigle mode randomly is something complicated?
You could probably save it as a schematic with WorldEdit, and then load it through that as well. If you want it to automatically generate in the world that's definitely not going to be easy, though! The Discord (link to the right) might be able to provide more advice, there -- not too sure if it's even possible without editing the mod itself.
I have been wondering how to add my own skins to the NPCs in the game. I want to add them to Trainers and some normal scripted characters but I'm not sure how to do that. I'm do this because I want to make my own custom map. If you could help that would be awesome!
We do not offer support for any other mods, sorry.
Well, I wasn't looking for support on a different mod. I meant like the NPC Editor included in the Pixelmon mod itself. I just wanted to include my own skins in it.
This was mostly in reply to your earlier (now removed?) post, which mentioned another mod that we do not support here. We only support Reforged. If you are looking for support on Reforged, I'd recommend joining the Discord -- it's a better place for more advanced questions like these. (not too familiar with NPC stuff myself)
Okay cool, I'll definitely join the Discord. And lol, didn't realize the other reply was removed. Also, my game keeps closing at random intervals and I don't know why. I check consistently to see if it runs out of memory, but that's fine. It doesn't it lag or freeze, just closes immediately and opens to the launcher.
Try going to MODPACKS > Modpack Options > Open > "mods" folder, and moving the Optifine file somewhere else. Start the game after. Optifine seems to do things like these on certain systems, so with a bit of luck that'll fix it already.
could anyone help me, my game keeps crshing and I don't know how to fix it
We'd need more info than that to be able to diagnose the issue. I'd recommend joining the Discord and asking in #general-support -- you can share your logs there, and it's more active.
Okay great! I also got another suggestion is certain elements of Minecraft would hurt Pokemon based on their type. Water, Fire and Ground-type Pokemon would die in the fire/lava, which is something they shouldn't. And Water-types would drown in water, Fire-types can swim in water but not lava like I said, Electric-types would get hurt by lightning during thunderstorms or when it uses it's external move on itself.
That could be neat, though I don't think that's in the cards for 7.0. Might be worth making a post for that on the forums (suggestions board) so it doesn't get buried!
I tried to make my own server by pressing the server download button. This downloads fine, but when I try to run the server.jar file it does not do anything.
Ignore the server download for now, it's outdated and kind of weird. Grab the QOL1 .jar from https://dl.reforged.gg/2CvQ8bP , and then install it using this guide: https://pixelmonmod.com/wiki/index.php?title=Server_installation (if you need more help, join the Discord and go to #server-support -- better place for it)
Will there be battle animations for 7.0? Like for example, you can see a Water-type Pokemon using Water Gun on a Pokemon rather than when it uses Water Gun, it hits itself against a Pokemon, which is more like Tackle than Water Gun.
Yup! They're still very much a work in progress at the moment, but a few early effects have been teased in the Discord already. (mostly in #mc-screenshots)
Hello,
Iam new here i hope iam right so i have problem icant evolve my lampent with duskstone is ther a way to fix it
Just tested this in-game, and it seems to be a bug -- the actual clickable part of Lampent is way below the model. For now, try clicking the shadow below it with your stone. From the testing I did, that should work. (I've put up a bug report for this)
Should now be fixed for the upcoming 7.0!
can you add those laser things when you catch, send out, and retrieve a pokemon?
Laser things? Not sure I follow. Might be good to post on the forums, suggestions placed here will likely get missed.
will 7.0 come out soon?
Hope so, though we don't have an ETA yet. Keep an eye on the Discord, specifically #mc-screenshots and the top channels. Teasers get posted there occasionally, and they're a good way to keep up with progress.
Is there a way to play this on pocket edition? I’ve always wanted to play but don’t have a computer
Nope, sorry -- the non-Java versions are completely different internally, they don't support mods the same way.
how do i add a mini map mad to pixelmon reforged
In Technic, click the pack and then go to Modpack Options (top right) > Open and open the "mods" folder. Drop the mod you want into there, and then start the game. Keep in mind that Technic clears out that folder when the pack updates, so you'll want to repeat this step once 7.0 hits.
my graphics wont load in and everything is white and green what do i do
I don't think this is a good place to diagnose issues like that, but people in the Discord (link to the right) might be able to help. Join the #general-support channel and explain your issues there, should get some replies.
How is the update coming!?
We can't give an ETA, but there's been a lot of recent teasers (attack animations, Ultra Space) in the Discord. Things seem pretty healthy!
It would be nice if the ''statues'' could have as an ''animated model'' option. Imagine having an entrance gym with 2 charizards flying in front !
This is because since customNPC does not work, I find this option easier. I think it's a very good idea, if it's not possible, what are the cons of it? I think it's a brilliant idea.
Thank you for all your work!
I'd love to see this as well, though I'm not too sure how hard it'd be to do. Might be a good suggestion to put on the old pixelmonmod site?
Can anybody help? I can finally craft the orbs, but when i put an element stone and a blank orb into the crafting slots, minecraft crashes and gives an outofbounds error, with the problem being rendering the crafted orb. Anybody encounter this before?
In Technic, go to MODPACKS > Modpack Options > Open > "crash-reports" folder, and find the newest file there. Join the Discord (link to the right), and drag and drop the file into #log-upload. We'll need to see the exact error, but with a bit of luck the people online there will be able to help.
Shut down for the night, and now I can craft orbs...whatever. Please ignore me and my buggy laptop.
Hello, I have been playing pixelmon and im collecting the legendaries in survival, when and how exactly spawns Cresselia?
From what I've seen in the Discord... You have to be in a Mushroom biome, and the moon has to be in its sixth (waning crescent, looks like a ")") phase. This might be difficult to line up with the spawn check interval, so... good luck! Might need some rebalancing at some point.
Actually, going by a discussion in the Discord before, the phase it needs seems to be waxing, not waning. Think somebody might've described that wrong. It should still look like how I explained it, though. Might be good to ask there to be sure?