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Planar Exodus Classic updated to version 1.4.4
Ash updated PlexTweaks, so another update had to be pushed. Yay for changelogs! I'm really good at them.
(*) PlexTweaks updated to version 1.2.0! The changes are as follows:
(+) Flamestring to String is now a shapeless crafting recipe. You no longer need the MT to do this, and it has been disabled in the MT (this was only a temporary workaround)
(+) Added a few Biomes O' Plenty based recipes: Hardened Sand to 2 Sand, Hardened Dirt to 2 Dirt, Hardened Ice to 2 Ice. These are all shapeless recipes
(-) Removed some stray, improper Manyullyn transmutation recipes, finishing the standardization that 1 Manyullyn = 3 Ardite.
(*) Updated the ancient Equivalency Thaumcraft shard handling: no, 3 Entropy is not equivalent to 1 Order (Equivalency thinks they're still Dull and Vis Shards). Now they should transmute 1:1.
(*) The internal memory efficiency was improved significantly.
(*) ICBM is a very silly mod. It overwrites its own ItemIDs with itself. Computers and ammo kinda aren't the same thing. I never woulda guessed. If you had any ICBM items (EXCEPT Sulfur, Saltpeter and Posion Powder) they probably don't exist anymore. I changed a lot more IDs than I had to.
(*) Fixed still more Factorization ItemID conflicts. These were entirely my fault. I was trying to give it IDs starting at 12000, but I accidentally used one set of 10 twice. Factorization being the wonderful mod it is let the modpack function anyway.
(*) PlexTweaks updated to version 1.2.0! The changes are as follows:
(+) Flamestring to String is now a shapeless crafting recipe. You no longer need the MT to do this, and it has been disabled in the MT (this was only a temporary workaround)
(+) Added a few Biomes O' Plenty based recipes: Hardened Sand to 2 Sand, Hardened Dirt to 2 Dirt, Hardened Ice to 2 Ice. These are all shapeless recipes
(-) Removed some stray, improper Manyullyn transmutation recipes, finishing the standardization that 1 Manyullyn = 3 Ardite.
(*) Updated the ancient Equivalency Thaumcraft shard handling: no, 3 Entropy is not equivalent to 1 Order (Equivalency thinks they're still Dull and Vis Shards). Now they should transmute 1:1.
(*) The internal memory efficiency was improved significantly.
(*) ICBM is a very silly mod. It overwrites its own ItemIDs with itself. Computers and ammo kinda aren't the same thing. I never woulda guessed. If you had any ICBM items (EXCEPT Sulfur, Saltpeter and Posion Powder) they probably don't exist anymore. I changed a lot more IDs than I had to.
(*) Fixed still more Factorization ItemID conflicts. These were entirely my fault. I was trying to give it IDs starting at 12000, but I accidentally used one set of 10 twice. Factorization being the wonderful mod it is let the modpack function anyway.
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