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Planar Exodus Classic updated to version 1.4.9
Wow, holy crap, Scud's Curse was because of the most harmless looking TileEntity ever. Let this be a lesson... tile entities are never innocent.
(+) Added Factorization Addons.
(+) Added Redstone Armory! Beware Tombenpotter's Gelid Enderium tools... Might be glitchy!
(*) Updated Tinkers' Mechworks. This fixes the legendary Scud's Curse!
(*) Updated Thaumic Reliquary. Hopefully makes some of the researches less diabolical.
(*) Updated Modular Powersuits.
(+) Electro-Magic Tools infused & compressed solar panels can now be un-infused using shapeless crafting. Go PlexTweaks config!
(+) All variants of stained glass and stained glass panes can now be reverse crafted.
(+) Re-enabled PortalGun sounds. Not sure what was wrong with the sound pack.
(+) Buffed Advanced Solar Panels' night output to 1/2 instead of 1/8th normal output and fiddled with the storage capacities.
(-) Gelid Enderium Axe's ability to summon lightning removed. Don't worry, it can still clear weather.
(-) Disabled Metallurgy bronze tool recipes because they interfere with IC2 bronze tools. How I overlooked this when I disabled the steel recipes, I'll never know.
(+) Factorization now has properly colored intermediate ore processing products for every pure metal in the game, thanks to FZAddons. Then again, who uses Factorization ore processing?
(*) TreeCapitator settings revamped. Changes below.
(*) Generally cleaned up the config (for instance, it was pointing to the wrong place when looking for the Biomes O' Plenty config file)
(+) Set the option "onlyDestroyUpwards" to false, which may let you TreeCapitate Bloodwood trees.
(+) Many tools added to the TreeCapitator axe list: Natura nether wood hatchets, Balkon's Weapons battleaxes, the Thermal Expansion Invar Axe, the Blood Magic Bound Axe, the Redstone Armory Gelid Enderium Axe, all Electro-Magic Tools chainsaws and omnitools, the Project Red gem axes, the Thaumcraft Axe of the Stream, the Forbidden Magic Chameleon Axe and both the regular and the awakened forms of the Ichorium Axe. Yeah. Longest sentence ever in a changelog so far, definitely.
(*) The Electro-Magic tools based off of the IC2 Chainsaw instantly break leaves like shears do but will not drop leaves. The standard IC2 Chainsaw and the GraviSuite Advanced Chainsaw will drop leaves. This can be toggled off for the Advanced Chainsaw.
(*) The Balkon's Weapons battleaxes do not work as axes in Creative Mode because they're considered weapons.
(*) The Redstone Arsenal Flux-Infused Axe doesn't work at all, despite being in the config and being force-enabled by itemID.
(+) Added Factorization Addons.
(+) Added Redstone Armory! Beware Tombenpotter's Gelid Enderium tools... Might be glitchy!
(*) Updated Tinkers' Mechworks. This fixes the legendary Scud's Curse!
(*) Updated Thaumic Reliquary. Hopefully makes some of the researches less diabolical.
(*) Updated Modular Powersuits.
(+) Electro-Magic Tools infused & compressed solar panels can now be un-infused using shapeless crafting. Go PlexTweaks config!
(+) All variants of stained glass and stained glass panes can now be reverse crafted.
(+) Re-enabled PortalGun sounds. Not sure what was wrong with the sound pack.
(+) Buffed Advanced Solar Panels' night output to 1/2 instead of 1/8th normal output and fiddled with the storage capacities.
(-) Gelid Enderium Axe's ability to summon lightning removed. Don't worry, it can still clear weather.
(-) Disabled Metallurgy bronze tool recipes because they interfere with IC2 bronze tools. How I overlooked this when I disabled the steel recipes, I'll never know.
(+) Factorization now has properly colored intermediate ore processing products for every pure metal in the game, thanks to FZAddons. Then again, who uses Factorization ore processing?
(*) TreeCapitator settings revamped. Changes below.
(*) Generally cleaned up the config (for instance, it was pointing to the wrong place when looking for the Biomes O' Plenty config file)
(+) Set the option "onlyDestroyUpwards" to false, which may let you TreeCapitate Bloodwood trees.
(+) Many tools added to the TreeCapitator axe list: Natura nether wood hatchets, Balkon's Weapons battleaxes, the Thermal Expansion Invar Axe, the Blood Magic Bound Axe, the Redstone Armory Gelid Enderium Axe, all Electro-Magic Tools chainsaws and omnitools, the Project Red gem axes, the Thaumcraft Axe of the Stream, the Forbidden Magic Chameleon Axe and both the regular and the awakened forms of the Ichorium Axe. Yeah. Longest sentence ever in a changelog so far, definitely.
(*) The Electro-Magic tools based off of the IC2 Chainsaw instantly break leaves like shears do but will not drop leaves. The standard IC2 Chainsaw and the GraviSuite Advanced Chainsaw will drop leaves. This can be toggled off for the Advanced Chainsaw.
(*) The Balkon's Weapons battleaxes do not work as axes in Creative Mode because they're considered weapons.
(*) The Redstone Arsenal Flux-Infused Axe doesn't work at all, despite being in the config and being force-enabled by itemID.
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