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Al-Koi-Hol updated to version 0.15
- Added various mods including but not limited to damage indicators and minechem
- Repositioned WAILA to be beneath where the damage indicators frame appears to improve visual compatability between it and Infernal Mobs
- Tweaked Infernal Mobs droplist
- Various config changes
+ At the moment, certain balance changes are in favour of making a mod more overpowered than it should be, for fun. This may or may not change, I'm currently unsure. Very few things are nerfed, while a fair few things have been buffed to bring them to be on-par with the more powerful items. I've attempted to not upset balance by making earlygame items from some mods as powerful as endgame items from others, but this is hard to personally judge.
+ Additionally, Necromancy has been added but has a minetweaker file associated to it that limits it's functionality to when it's been appropriately researched. Research requirements are not done because I'm a lazy shit, but it's there anyway.
- Repositioned WAILA to be beneath where the damage indicators frame appears to improve visual compatability between it and Infernal Mobs
- Tweaked Infernal Mobs droplist
- Various config changes
+ At the moment, certain balance changes are in favour of making a mod more overpowered than it should be, for fun. This may or may not change, I'm currently unsure. Very few things are nerfed, while a fair few things have been buffed to bring them to be on-par with the more powerful items. I've attempted to not upset balance by making earlygame items from some mods as powerful as endgame items from others, but this is hard to personally judge.
+ Additionally, Necromancy has been added but has a minetweaker file associated to it that limits it's functionality to when it's been appropriately researched. Research requirements are not done because I'm a lazy shit, but it's there anyway.
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