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Al-Koi-Hol updated to version 0.17
- Added VoxelMap (and, appropriately, liteloader)
- Added InfiniBows
- Updated ModTweaker which allowed me to do the following changes
-- SpecialMobs now replace the "default" zombie with a variant that is functionally identical but with the same randomised size aspect that the variants mobs have
-- Thanks to the updated ModTweaker, they can be appropriately scanned for aspects
-- As can all the variant mobs, who have a +1 to an aspect that I deemed appropriate for them (such as Volatus for flying mobs)
--- All of the SpecialMobs have recieved this aspect treatment, including those that are disabled by default.
- On a similar note, "fishing" and "brutish" mobs can no longer be infernal, and neither can silverfish.
- Silverfish SpecialMobs have also been disabled because fishing silverfish (heh) were annoying the fuck out of me in roguelike dungeons during testing.
- Added InfiniBows
- Updated ModTweaker which allowed me to do the following changes
-- SpecialMobs now replace the "default" zombie with a variant that is functionally identical but with the same randomised size aspect that the variants mobs have
-- Thanks to the updated ModTweaker, they can be appropriately scanned for aspects
-- As can all the variant mobs, who have a +1 to an aspect that I deemed appropriate for them (such as Volatus for flying mobs)
--- All of the SpecialMobs have recieved this aspect treatment, including those that are disabled by default.
- On a similar note, "fishing" and "brutish" mobs can no longer be infernal, and neither can silverfish.
- Silverfish SpecialMobs have also been disabled because fishing silverfish (heh) were annoying the fuck out of me in roguelike dungeons during testing.
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