Sayva updated to version 1.4.7-9
1.4.7-9 Has been uploaded to Technic successfully, Changelog Below.
#version 1.4.7-9
__________________________________________________
#Tweaked#
#Golems
-Disabled Lapis Golem
#Fish's Undead Rising
-Increases Parasite spawn rate from 10 to 15
#ToroquestRevamped
-Removed infinite emerald villager trade (wtf)
#Deadly World
-Removed underground water and lava pockets
#RogueLikeDungeons
-Heavly Customized rogue like dungeons and removed firework room.
-Increased dungeon spawnFrequency
-Increades upper limit spawnrate
-Decreased vanilla structure spawn distance limit from 100 to 50.
(There are some known bugs with the dungeons, however they
should work fine otherwise, complete bug fixes will be applied
in 1.4.8, stay tuned)
__________________________________________________
#Removed
-Gambling Style
__________________________________________________
#Added
-Rebind
__________________________________________________
#Updated
-Toroquest
-RogueLikeDungeons
The Hopefully Big last update before we begin 1.4.8 Development!
#version 1.4.7-9
__________________________________________________
#Tweaked#
#Golems
-Disabled Lapis Golem
#Fish's Undead Rising
-Increases Parasite spawn rate from 10 to 15
#ToroquestRevamped
-Removed infinite emerald villager trade (wtf)
#Deadly World
-Removed underground water and lava pockets
#RogueLikeDungeons
-Heavly Customized rogue like dungeons and removed firework room.
-Increased dungeon spawnFrequency
-Increades upper limit spawnrate
-Decreased vanilla structure spawn distance limit from 100 to 50.
(There are some known bugs with the dungeons, however they
should work fine otherwise, complete bug fixes will be applied
in 1.4.8, stay tuned)
__________________________________________________
#Removed
-Gambling Style
__________________________________________________
#Added
-Rebind
__________________________________________________
#Updated
-Toroquest
-RogueLikeDungeons
The Hopefully Big last update before we begin 1.4.8 Development!
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