Changelogs
Version 4.0_Beta
Posted
Fixed Entity Rainbow Flickering
Fixed Loot Allocation Within BattleTowers
Fixed EMC Values On Some Items
Fixed Random World Generation Errors
Fixed One of The Recurring OpenGL Errors
Fixed Abnormally High Bandit Spawn Rate In Twilight Forest
Added More Explorable Dungeons
Added Another Dimension
Added World Bosses
Added More Enemies
Added Quality of Life Changes
Glitches & Bugs I'm looking into:
OpenGL Error: 1281 (Invalid Value)
Render Light Value Error
Some Items Aren't Yet Craftable
Version 3.2_Remade
Posted
Increased Performance whilst loading chunks
Spice of life changes
Version 3.0_Remade
Posted
Updated Mods
Fixed Bugs
Fixed Light Render Modules
Fixed Random LagSpikes
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Will be working on future LootTables for World Generated Chests
Version 2.7_Beta
Posted
Fixxed an Aether issue; certain weapons would duplicate
Tweaked Spawn ratio of Bandits in Aether
Replaced Aether ii with Aether for Dungeon Adventures
Working on Proximity Voice Chat
Version 2.6_Beta
Posted
Tweaked Mechanics
Fixed Crashing When You Shoot a certain entity
Optimized The Nether
Tweaked The Bandit's Spawn-rate in Twilight Forest
Version 2.3_Beta
Posted
Added a Custom Menu.
Quality of Life improvements.
Please dont kill me.
Version 2.2
Posted
Added Ender.IO for Compatibility Mods.
Added Additional Features
Still working on a fix for the last page of Creative Crash
Version 2.1
Posted
More Fixes. Encountered a Bug Im trying to fix.
An AoA Mob (Harmless) is invisible and invincible.
Im currently trying to see If I can fix this issue.
Added Mods though. Enjoy that.
Again... NOTHIN ABOUT THIS PACK IS GOOD. I SWEAR
Version 2.0
Posted
HotFixes/Bug Fixes/ Glitch Fixing
Additions to Pack
Recommended Resolution 1920x1080