Changelogs
Version 2.9.3
Posted
(From initial 2.9 release) This update has been over a year in the making, thank you to everyone who's been waiting so patiently, to the awesome RLCraft communities, all the folks helping test things, report bugs, everyone who worked on RLCraft (credited at the end of this changelog) making this update possible, and to my sponsor Bisect Hosting who, without, I wouldn't of had the time to work on RLCraft so much. I really hope you enjoy this update, there is a lot...and I mean a LOT of new stuff, changed stuff, reworked and overhauled stuff...and should theoretically be a whole new beast for you to conquer. Enjoy!
To see all the initial v2.9 changes, please check https://www.curseforge.com/minecraft/modpacks/rlcraft/files/3575903
To see v2.9.1 changes, please check https://www.curseforge.com/minecraft/modpacks/rlcraft/files/3655670
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IMPORTANT INFO:
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- 2.9 and 2.9.1c Worlds ARE (mostly) compatible with 2.9.2/2.9.3 HOWEVER there are 2 commands you will need to run if you insist on staying on old worlds to update quests and loot tables;
/bq_admin default load
/bqs_loot default load
- You will also need to run "/fml confirm" (for servers only) on first boot, to confirm some item registry changes
- NOTICE: If you update from 2.9/2.9.1c to 2.9.2/2.9.3, please note the following:
- New structures will require new chunks to generate
- Races will reset and will need to be re-applied
- JEI will not show enchantment applications correctly (no fix other than new world)
- There is a slight possibility enchantments ID's may shift, though in our testing, enchantment ID's remained the same
- If you were wearing a BackPack, all your items will drop on the ground
- We recommend new worlds, and always make backups
- IF USING SPONGEFORGE or OPENJ9 please check the "For Servers Only.txt" documentation for further info
- 2.8.2 Worlds are NOT compatible with 2.9+. If you attempt to update an old world, you will likely run into issues, crashes, and quests not working.
- USE LATEST FORGE - Due to the recent Log4j exploit found in Java, you will want to use the Forge version ending in 2860 or later! We recommend latest Forge currently.
- Command blocks must be enabled in server.properties, otherwise villages/structures won’t work.
- IF USING OPTIFINE you can no longer use the E3 version, 2.9 and up will need version G5 or later.
- Better Foliage has been updated with shader support. If your leaves/grass are not waving with your shaders, press F8, go to Shader Configuration, and add 100 to the beginning of the Grass and Leaves block ID, so it should look like 10018 and 10031 (Sildur's currently needs this, other shaders may use different ID's though, such as Complementary Reimagined using 10004 and 10008).
- The default allocated 3GB's of RAM should still be perfectly fine for 2.9+. You should not allocate more than 4GB's for your client, as this ends up causing Java garbage collection to go wonky (very scientific I know).
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Server Info:
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- Many performance fixes for servers, to the point where 2.9+ server's should no longer require frequent restarts for clearing RAM/cache (restarts still recommended of course just in case but we ran a 2.9+ server for 2 weeks straight with no restarts and zero issues, so i think that says somethin' at least =P massive credit to Charles for a ton of the insane performance fixes)
Server.Properties Settings:
- NEW: Server's MUST enable "enable-command-block". Set this to TRUE in your server.properties or structures won't generate correctly and villager spawns will be missing.
- "allow-flight" must be TRUE for flying mounts, fairy ring, and more, or the server will wrongly kick players.
- "max-tick-time" must be -1 (that's negative 1) for large structures generating and for pregenning worlds.
- "difficulty" should be 3 (Hard) for the correct balance and features RLCraft is centered around.
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RLCraft v2.9.3 - The "I love old mods breaking forcing me to update" update (Quality Of Life Patch)
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This is just a small update to address the issue with TickProfiler no longer working as the website used to download its libraries has shut down, causing an error upon launch for most users. This small update also introduces some minor Quality Of Life improvements.
Removed:
- TickProfiler (This mod was only used as a debugging tool and will not effect RLCraft's gameplay)
Mods Updated:
- CarryOn
- ShieldBreak
- RLMixins
Changed:
- Atomic Deconstructor no longer works on Bosses (better balance and avoids some issues)
- Modified internally the way Atomic Deconstructor kills mobs for better compatibility
- Because of the above damage change, Atomatic Deconstructor now allows mobs to drop items
- Stonelings can no longer be CarryOned (caused dupe under certain circumstances)
- Parasite Armor (Living & Sentient) now reduce Fear and Viral effects to level 1
- Fixed Magnetic enchantment causing a dupe on SpongeForge servers and changed internal functioning for better performance and to fix memory leaking
- ShieldBreak adds translations keys and es_mx translations (thanks KameiB)
- CarryOn fixed Slime and Magma Cube duplication when picked up (was in Creative only for RLCraft)
- CarryOn fixed bug where dead entities could be picked up
- CarryOn fixed bug where entities and tile entities could be placed in armor stands and item frames
- Lucky Horseshoe can now be reforged with Spectral Silt
- Melon Salad now replenishes 9 thirst
- Fixed Ice Armor having no repair material, can now be repaired and reforged with Ice Chunks
- Added more climbable blocks for the fairy/goblin race
- Fixed Leather Longbow and Leather Crossbow not working for the Questbook
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RLCraft v2.9.2d - Investigative AI, End Structure Overhaul, Combat Rework, and "Dragonsteel" :):):)
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2.9.2 version (b), (c), and (d) HOTFIX:
- Fix faelis heavy armor config
- Fix vanilla saddle dupe
- Fix CarryOn exploit with ungenerated chests
- Fix severe RLArtifacts issue
- Fix menu locked to 60 fps
- Fix milking cooldown carryon exploit
- Fix kobold dupe
- Fix falling block dupe
- Fix XP dupe with corpse complex
- Disabled Quark chat item linking, serious exploit found, will have to revisit later
- Fix crash/freeze with vein pickaxe
2.9.2 Changes Below:
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New Features:
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- Investigative AI!
- Potion dipped weapons returns!!!!
- Combat/Reach fixed and reworked!
- Enchantment reworks!
- New End Cities and Nether Cities!
- All new end structures!
- Reworked Roguelike Dungeons, and new Lycanite water dungeons!
- Rebalanced Lycanite Mob Events!
- New Champion mobs!
- New unique tooltips for classes of items!
- Backpacks finally a bauble!!! >:|
- New secret baubles :)
- Oh god what is that in the Lost Ci- >>>ERROR: MESSAGE INTERRUPTED<<<
- And an absolute a**load of dupes, exploits, bugs, and performance issues fixed =P
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Mods Updated:
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- Better Survival
- Chunk Animator
- CraftTweaker
- Doomlike Dungeons
- Dynamic Trees
- Entity Culling
- First Aid
- FoamFix
- Forgotten Items
- Grappling Hook
- ISeeDragons
- Lycanite's Mobs
- ModTweaker
- Particle Culling
- Recurrent Complex
- RLTweaker
- Scape & Run: Parasites
- ShieldBreak
- Snow! Real Magic!
- Varied Commodities
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Added:
======
- Better Biome Blending
- Brand new animated and emissive textures for S&R Parasites, Defiled Lands, Forgotten Items, and various others, courtesy of ArtsyDy
- Champions
- Frame Void Patch
- Legendary Tooltips!
- Material Tweaker
- ReachFix (replaces PotionCore's reach fix)
- RLArtifacts
- RLCombat (replaces Better Combat)
- RLMixins (several new compatibility fixes and tweaks)
- SpartanFire (RLCraft Edition) [replaces SpartanFire]
- Surge
- Wearable Backpacks (RLCraft Edition) [replaces Wearable Backpacks]
========
Removed:
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- Better Combat (Replaced with RLCombat)
- SpartanFire (Replaced with SpartanFire RLCraft Edition)
- Wearable Backpacks (Replaced with Wearable Backpacks RLCraft Edition)
=======================
Main Updates & Changes:
=======================
Animated Textures & Emissives for RLCraft:
- All new animated and emissive textures for the following mods:
- Advanced Fishing
- Aquaculture
- Armorunder
- Bountiful Baubles
- Defiled Lands
- Familiar Fauna
- Fishing Made Better
- Forgotten Items
- Lycanite's Mobs
- Potion Fingers
- Quark
- Scaling Health
- Simple Difficulty
- Scape & Run: Parasites
- Switchbow
- Trinkets and Baubles
Better Survival:
- Fixes DIPPED WEAPONS! You can now once again (yes, this worked in 2.8.2 lol) dip your weapons into cauldrons filled with potions to apply the effect to your weapon
- Flamed and Iced variants of Dragonbone Better Survival weapons added
- Fixed dupe bug issue regarding Multi Shot/Infinity enchantments and Switch Bows with custom arrows
- Fixed and re-enabled Myrmex weapon variants
- Fixed a dupe bug with Arrow Recovery enchantment
- Stun on Hammers now fixed (defuses creepers and stuns flying/swimming mobs) and duration increased
- Stun and Disarm chances for Hammers and Battleaxes improved (now 15% chance for both)
- Better Survival Stun and Disarm enchantments now increase Stun and Dismarm chances by 10% per level
- Stun potion effect is now registered as a negative potion effect
- Milky is now a positive potion effect
- Nunchakus reworked, swing speed, and bonus damages adjusted
- Nunchakus can no longer swing when shield is raised
- Nunchakus no longer break everything
- Ice n Fire Nunchaku variant textures reworked
- Fixed Dragonbone Dagger recipe
- BattleAxe can now take Axe enchantments
- Spears should no longer accidentally hit yourself upon throwing sometimes
- Spear reach reduced to +0.5 blocks to match new reach with Spartan Weaponry
- Antiwarp Potion Effect should stop all forms of warping/teleporting now
- Fixed Vampirism working on non-living entities (RLMixins)
Bountiful:
- Reworked some bounty board rewards/quests; all fish values increased, min and max required adjusted
- Increased chance for rare bounties to appear (from 27% to 30% per level)
- Increased bounty rarity worth (rare bounties are worth more now, so common is 1x, uncommon is 1.2x, rare is 1.4x, and epic is 2x)
- Added cleansing talisman to rewards pool
Champions:
>>>INFORMATION REDACTED<<<
Dynamic Surroundings:
- Mobs may be a little chattier than usual...
- Enabled Chat Bubbles above player's heads
- Fixed ambient Nether sound not playing
- Added missing armor sounds to wool, ice, sea serpent, deathworm, troll leather, myrmex, umbrium, bookwyrm scale, and golem armor
- Added Canteens, Juices, and Rustic Elixir's/Juices to POTION sound effects
- Added all custom books, papers, and maps to BOOK sound effects
- Added FireFly particle effect to Lily Pads (swamps look a very nice now)
First Aid:
- Fixed negative armor attribute (armor reduction through e.g. Quality Tools) not being displayed correctly
- Fixed a compatability issue with First Aid crashing due to other effects going over the damage cap in very specific circumstances
Forgotten Items:
- Fix Golem Armor Chestplate and Leggings protection values being swapped, Golem Chestplate now has 19 (from 15), Golem Leggings now has 16 (from 20)
- Added new Golem armor item textures courtesy of ArtsyDy
- Fixed exploit where Vein Pickaxe worked on Tile Entities causing issues/dupes (RLMixins)
Ice & Fire:
- Dragons can now have a max health of 1000 (from 800)
- Fixed Dragon bite always doing flat damage no matter their stage/age. Dragon bite will now scale the higher stage and age they are (RLMixins)
- Dragons now heal after eating mobs, equal to their bite damage (RLMixins)
- Fixed Dragon's taking damage at end of render distance when they're technically unloaded and not ticking (RLMixins)
- Fixed Dragon's getting stuck in water, they should now try to fly if in water and has target (RLMixins)
- Fixed placed Dragon/Myrmex eggs despawning for some reason when leaving the area or unloading the chunks (RLMixins)
- Fixed an exploit with Myrmex trades (RLMixins)
- Increased Amphithere bite damage when taming, was 1.0, now 2.0, smile (RLTweaker)
ISeeDragons:
- Fixed statue dupes (thank the lawd)
- Blacklisted all SRParasite mobs from being stoned
- Battletower Golems now have the correct render distance and can be seen from faaaar awaaaay
Legendary Tooltips:
- All new tooltip borders and themes for various items, tiers, groups of items, etc (artwork by Artsy!)
Lycanites:
- Lycanite Mobs are now affected by crouching and invisibility, properly reducing target range
- The following Lycanite Mobs are immune to sneak/stealth and invisibility; Krake, Beholder, Reaper, Banshee, Epion, Grell, Grigori, Joust, Joust Alpha, Lurker, Crusk, Gorger, Serpix, Triffid
- Fixed several memory leaks in Lycanite's Mobs
- Fixed pets/mounts desync when relogging, respawning, or entering new dimensions
- Fixed Pixen not dropping the Trickster Charge
- Fixed Dawon Subspecies Variants not dropping Diamonds
- Volcan Mini-Boss in Lycanite Dungeons now drop Amphibian Soulstones instead of Elemental Soulstones
- Volcans now drop Magma Charges instead of Ember Charges
- Fixed Asmodeus drops (now drops aberrant stone instead of demon stone, no longer drops demon soulstone or wraith sigil, charge drops replaced)
- Slightly increased base speed for Feradons, Wargs, and Dawons
- Added Insomnia back to the Reaper's projectile
- Fixes soul contract not unbinding correctly
- Fixes issues with using multiple Lycanite items in off-hand, killing main-hand items
- Fixed crash with Lycanite fire and Siren's from Ice & Fire
- Added missing damage to Wildkin Arm and Frostweaver Leg parts
- Frostweaver Leg part now slows enemies
- Fixed Ettin Club part not scaling damage and knockback at level 2
- Beholder sight range increased from 32 to 36
- Beholder projectile sound fixed to no longer clip/distort, volume lowered
- Fixed a potential memory leak/crash with Arcane Laser sound
- Underwater Lycanite spawners fixed! Underwater Doomlike Dungeons should now work correctly, get fawked
- Added brand new StreamShrine Lycanite dungeons! Spawns in Deep Ocean, cannot be Tower variant
- Added brand new Streamstone blocks!
- Lycanite dungeon entrances should now generate on the surface properly
- Water Lycanite mobs will no longer be chosen for vanilla dungeon spawners (oops)
- Kobolds, Concapedes, and Quillbeasts can no longer be selected for a dungeon mob spawner kek
- Lycanite Mobs should no longer target stone statues (RLMixins)
- Raider type mobs no longer automatically attack Illagers
- Laser charges/projectiles trace method more accurate (should prevent the laser from going through walls)
- Trace method for Portal placement when using a summoning staff improved and more accurate
- Added Zombie Pigmen to the Nether Portal Spawner (vanilla nether portal spawning is now disabled)
- Kobolds now spawn in daylight
- Paleo Salad now requires Blossom Leaves instead of Oak Leaves to craft
- Lowered mob size scale of Gilded Greatworm boss to 2x (from 3x), fixes severe lag issues when Gilded Greatworm tried to attack any target
- Lycanite Bosses now have a chance send mobs after you (Investigative AI)
- Fixed bug where certain mob events would spawn mobs like crazy if a player was sitting in the death screen (this effected Shadow Games, Cinderfall, and some others)
- Rebalanced and reworked all Lycanite Mob events;
- Most mob events have a slightly longer spawn delay so mobs do not spawn immediately anymore, giving players more time to react
- Many mob events reduced to have a total of 48 mobs (was 60, some remain at 60 for easier events with less powerful mobs)
- Dragon's Roar and Sharknado have a greater delay, with more mobs spawning at once, but less mobs in total
- Poop Party and March of the Gorgomites stream mobs in quicker
- Tsunami now properly spawns Jengus
- Certain events like The Swarm rebalanced to spawn more Vespids than Conbas
Material Tweaker:
- Fixed Myrmex Chitin weapons, tools, and armor not being repairable
- Jungle Myrmex weapons and tools are now repairable with the correct type of Myrmex Chitin, that being Jungle of course
- Blindfold and Earplugs no longer provide armor (get rekt)
- Golem Armor durability buffed >:| >:|
- Golem Armor now gives +4 Armor Toughness (from +4.5, because I like even numbers idk)
- Golem armor now uses steel as its repair/reforging material instead of Obsidian
- Fixed and added repair recipes for all SRParasite weapons
- Fixed armor values on Sea Serpent Chestplate and Leggings being swapped
- Tide Guardian Armor now gives +1 Armor Toughness (from +2.5, shouldn't be better than Dragon Armor >:| )
PotionCore:
- Added Potion Sickness effect when having 13 (ha spooky number) or more positive potion effects at once
- Fixed potioncore.damageResistance attribute doing some whacky incorrect calculations (RLTweaker)
- Reach Potion is now half a block per level to match new Spartan Weaponry Reach effect
- Replaced PotionCore's broken Reach calculations (replaced with ReachFix, more info under RLCombat)
Quark:
- Added more maps to Cartographer, can now find Pathfinder maps to various Defiled Lands biomes, Meadow and Badlands from Traverse, and Glacier biome from Ice And Fire
- Fixed rune recipes
- Fixed sync of sign edit toggle for servers so they can disable it if using sign plugins (RLMixins)
- Enabled linking items to chat so people would stop bugging me lel (removed in hotfix 2.9.2d for causing a serious exploit)
Reskillable:
- Re-enabled Agility 4 requirement on ToolBelt
- Gold and Diamond quivers now require Agility 4 and Agility 8 to wear
- Lucky Horseshoe re-enabled, requires Agility 32
- Flaregun re-enabled (works best with optifine)
- Undershirt now requires 12 Agility (was 4) and 16 defense (was 12) as well as 8 skill points (was 6)
- Broken Heart now requires Magic 16
- Effect Twist now requires 6 skill points (was 8)
- Blacklisted a bunch of foods from the hungry farmer skill, XAT items, ironberries, all raw fish, etc
- Swapped Equipment Infuser and Equipment Station requirements
- Fixed Tenebra Seed not having a farming requirement
- Elytra is now just Agility 32 requirement
Roguelike Dungeons:
- Mobs now get lower enchanted gear at earlier floors, and higher enchanted gear at later floors
- Chance for mobs to get enchanted gear increases 20% per floor of the dungeon
- Both of these changes should fix every mob getting thorns all the damn time, but will still be thorny at deeper floors giggity
- Fixed house entrance generating 1 block too high
- Added Tie Fighters
- Fixed an issue where certain dungeons were not randomizing their generation correctly
- Fixed an issue where hallways were generating too short
- The 2 above changes should make Roguelike Dungeons feel larger and more labyrinth like, with more varied rooms as well
- Fixed cake room (I swear it's not a lie)
- Mob spawner rooms have the mob spawner in the center again (OG way)
- Hidden walls and secret rooms chance increases each floor
- The items Roguelike mobs can wield are more varied
RLCombat (replacing Better Combat):
- Fixed the player's Reach constantly doing incorrect calculations (caused by PotionCore), causing variable Reach distances, and hit detection sometimes not working at certain angles (now using ReachFix)
- A player's Reach is now consistently 4.0 blocks (4.5 for placing blocks), and should feel a lot more solid and responsive
- Reach should now work across the board as intended, and combine correctly from things like Qualities, Spartan Reach weapons, Reach potion effects, etc.
- Fixed jump crits being doable at max reach when it wasn't supposed to be enabled
- Jump crits can now be done if player is within 2 blocks of a mob, otherwise it defaults to random crits like normal
- Crits can only be done at full energy now (weapon cool down)
- Fixed weapon cooldowns in off-hand
- Fixed weapon attributes not applying correctly in off-hand, such as from Quality Tools
- Fixed Reach in off-hand not working (now using ReachFix)
- Fixed attacking multi-part entities in off-hand
- Fixed most enchantments in off-hand
- Fixed Sweeping Edge not working
- General mod compatibility added
RLMixins:
- Eye level changes are now smooth, lowered crouching eye level (similar to newer Minecraft)
- Fixes baubles unequipping when entering End portal due to having Reskillable requirements
- Fixes Flaregun, removes Albedo dependency, Flaregun is now usable and has new features
- Fixes trumpet causing gluttony effect with gluttony pendant
- Fixes render bounding boxes on many Lycanite mobs
- Fixes render bounding boxes on several Ice n Fire mobs
- Fixed a dupe exploit with Toolbelt
- Fixed a dupe exploit with the Switchbow Quiver
- Blights and Infernals no longer enter boats (get rekt)
- Anvils now properly display proper level required instead of saying "Too Expensive"
- Fixed Food Expansion foods deleting entire stack of food upon eating 1
- Fixed Rune: Piercing Capabilities enchantment, now works consistently and does not break other enchantments. No longer incorrectly bypasses the Defense attribute of specific Lycanite Mobs.
- Fixed particles not rendering in certain instances (most notably, dragon breath attacks now correctly spawn particles)
- Canteen's properly get filled with purified water now instead of dirty water from rain
- Fixed the Iron Canteen and Dragon Canteen not being able to collect water from a Rain Collector
- Broken Heart bauble fixed and reworked
- Obsidian Skull bauble fixed
- Added Encumbered Potion Effect for Backpacks
- Nether Wart stew crash fixed
- Bounty Boards can no longer be glitched to break
- Golden Book Wyrm armor can now be repaired with the Golden Osmosis skill from Reskillable
- Undershirt skill from Reskillable now works correctly and has sound effect, slightly reworked in order to work with First Aid
- Infernal Mobs no longer spam your game with particles when game is paused
- Mending will prioritize damaged items first (like newer Minecraft versions)
- Bauble Reforging station no longer removes curse of binding armor
- Fixed the Sweeping Edge enchantment compatibility due to changes in the Sweep Weapon Property. It can only be applied on Sweep 1 weapons.
- Added Cleansing Talisman, this can be combined with any enchanted book to give you an enchanted book of Curse Break
- Added Curse Break potion, made with Cleansing Talisman
- Steel weapons do +2 damage to nether mobs and fire elementals now
- Vanilla Nether Portal Spawner disabled (Lycanites takes this over now)
- Revival potion only works on players now
- Tipped arrows of Revival no longer work (they can be made, just don't do anything)
- Tipped arrows of Curse Break no longer work (they can be made, just don't do anything)
- Fixed teleporting long distances with Grave Scroll causing massive lag (game still breaks if you try teleporting 300k blocks, so don't :P)
- Fixed cow milk cooldown and squid ink collection cooldown not working
- Can no longer shear stoned chickens. Stoned Chickens no longer passively drop feathers
- Fixed rare bug with First Aid that could cause player to enter fake death state
- Fixed bug with Scaling Health that could cause mobs to enter the fake death state if mobs took damage in the same tick that they spawned
- Fixed Stray/Husk mob spawners not working
- Curing a Zombie Villager from a mob spawner will now count towards the "kill" count for that spawner to automatically break
- Clay tool is no longer enchantable on an Enchanting Table
- Fixed exploit with Gorgon head
- Fixed a crash with the Disenchantment Table
- Fixed potion effects not displaying a Roman Numeral above IV on potions higher than level IV (Up to X)
- You can now eat potatoes and carrots even though they require Farming 4 YOOOOOOOOOOOOOO POG
RLTweaker:
- Adds INVESTIGATIVE AI!! Certain (smart) mobs will now search for you or have a chance to search for you if shooting them from far awaaaaaaaaaaaaaaaay. The further you are, the less accurate their search will be. Certain group mobs can call upon friends to search with them.
- Cleanup Worldgen Files mineshaft crash fix, now it does not check for loaded chunks
- Potion sickness and effects from potion sickness are now incurable from Cure (Cure will still cure negative effects from other sources)
- Inebriated and effects from Inebriated are now incurable from Cure (Cure will still cure negative effects from other sources)
- Cure potion effect no longer cures Hunger, Thirsty, Hypothermia, Hyperthermia, or bleed effects
- Fix RealBench dupe bug ( again >:| )
- Fixed Chest Of Drawers (Better Nether) not dropping items it contained when destroyed
- Fixed bauble modifier books (Bountiful Baubles) modifying original item instead of output item in an anvil
Rustic:
- Wine from Rustic now increases duration by 1 minute (at full 1.0 quality) instead of 2 minute, and to a max of 5 minutes instead of 10 (RLTweaker)
- Rustic Ale, Cider, and Mead effects reworked (RLMixins)
- Water Bottles no longer reduce the effect of Inebriation (RLMixins)
- Coffee will now reduce the effect of Inebriation at a higher rate than water bottles did (RLMixins)
ScalingHealth:
- onFire damage type now scales at a 0.5* multiplier with your max hearts (was 3.0, oops)
- drowning damage type now scales at a 0.5* multiplier with your max hearts (was 0.1)
- dragonBreath damage type now scales at a 0.5* multiplier with your max hearts (this is ender dragon, not ice n fire dragons)
- hypothermia, hyperthermia, and parasites damage types now scale at a 0.25* multiplier with your max hearts
- starve damage type now scales at a 0.5* multiplier with your max hearts
- dehydration damage type now scales at a 0.25* multiplier with your max hearts
- outOfWorld damage type will scale 100% with your max hearts
Scape & Run: Parasites:
- yes
ShieldBreak:
- Successfully parrying (timed block) a mob will stun the mob briefly and make them vulnerable, making them take more damage from your next attack within 2 seconds
- A mob breaking/knocking down your shield from a too strong attack will stun you (slowness) and give you the vulnerable effect, making you take more damage for the next 2 seconds
Snow! Real Magic!:
- Added compatibility for Defiled Lands
- Added compatibility for No Tree Punching (stones render on top of snow layers now)
- General performance fixes
So Many Enchantments:
- Many enchantments fixed to work properly with RLCombat/in off-hand now (RLMixins)
- Re-enabled Pandora's Curse because omega f**k you
- Reworked Pandora's Curse, so it now iit wi-l-wllil->>>ERROR: MESSAGE LOST<<< (RLMixins)
- Re-enabled Splitshot, has different spread pattern than Multishot
- Splitshot and Multishot cannot be combined together on the same weapon (RLMixins)
- Re-enabled Rusted curse (not to be confused with Rusting, these work slightly differently, find out :) )
- Tilling is now only applicable to Hoes (RLMixins)
- Purification is now only applicable to Axes (RLMixins)
- Curse of Holding and Decay fixed/reworked (RLMixins)
- Curse Of Possession now properly deletes your item if you die with it, instead of only sometimes (RLMixins)
- Critical Strike now works correctly, added sound effect (RLMixins)
- Atomic Deconstructor now has sound effect and works in off-hand (RLMixins)
- Plowing I and II now have the proper minimum enchantment, allowing them to be obtained on an Enchanting Table and no longer break Book Wyrms (RLMixins)
- Fixed Bluntness not being able to be applied to anything. Now applies to any tool/melee weapon (RLMixins)
- The following curses are slightly more common: Bluntless, Heavy Weight, Rusted (RLMixins)
- Fire enchantments now properly cause mobs to drop cooked food (RLMixins)
- Swifter Slashes reworked; Now goes to level 5, does 20% swing speed per level, and 2% chance to bypass iframes per level (RLMixins)
- Arc Slash reworked and fixed, Now 20% sweep damage per level (from 25%), correctly calculates sweep attacks now, should no longer break other enchantments (RLMixins)
- Curse of Holding now gives debuffs properly when holding an item with this curse, fixed desync issues
- Fixed Burning Shield priority, should work correctly again (RLMixins)
- Fixed Advanced and Supreme versions of Flame/Fire Aspect applying with normal Flame/Fire Aspect (RLMixins)
- Fixed several enchantment descriptions (not RLMixins, I did that 8) )
- Slapped Education and Adept around. Education is now twice as potent as Adept, but doesn't work on bosses, bows, or with Looting/Adv Looting. Adept is half the potency of Education, but works with Looting/Adv Looting, bows, and provides a 3x bonus to bosses. Oh yeah, neither breaks blights anymore, you're welcome >:| (RLMixins)
- Education and Adept cannot be applied together anymore (this didn't do anything anyway as one overwrote the other)
SpartanFire (RLCraft Edition):
- Adds Dragonbone, Iced Dragonbone, Flamed Dragonbone, and Myrmex variants of Glaive and Quarterstaff weapons
- Adds Witherbone Handles and Witherbone Poles, replaces normal handles/poles in all SpartanFire weapon recipes
- Fixes repair materials for all SpartanFire weapons (Iced/Flamed Dragonbone weapons need Dragonbones to repair, Myrmex weapons need Myrmex chitin to repair)
- Fixes damage output for Myrmex SpartanFire weapons
- Fixed not being able to catch Boomerangs in mid-air on a server. The catch method was only being called on the client-side.
SpartanWeaponry:
- Fixed a rendering bug with Quivers that could cause FPS drops for some people
- Replaced Better Combat Rebirth compatibility for the more updated fork called RLCombat. Better Combat Rebirth will no longer work with Spartan Weaponry anymore.
- Fixed attributes from weapons not working correctly in Offhand when dual wielding is enabled in RLCombat
- Fixed Daggers not working with Advanced/Supreme Sharpness enchants when thrown
- Fixed Qualities not working with Crossbows
- Reach I now extends player's reach by 0.5 blocks and Reach II now extends player's reach by 1.0 blocks (was previously 1.0 and 2.0 but due to PotionCore Reach being broken, this was never consistent. With the fixed Reach, 0.5 and 1.0 feels incredibly solid, and now correctly stacks with all other Reach effects)
- Iron and Diamond Bolts reworked; Iron Bolt Range now 1.25x with Damage Base at 2.0x. Diamond Bolt Range now 0.75x with Damage Base at 6.0x.
- Iron and Diamond Arrows reworked to match their Bolt counterparts. Note Iron and Diamond Arrows will still do less damage than their Bolt counterparts as they fly slower, and speed still determines damage.
- Longbows now scale draw time and arrow speed with higher materials (tooltips updated to reflect these)
- Crossbows now scale load time and aim time AND bolt speed with higher materials (tooltips updated to reflect these)
- Fixed damage modifier bugs for throwing weapons where only the most recent damage modifying Weapon Property was being applied and overriding previous ones. This should make Silver and some addon throwing weapons work properly again.
- Fixed Lance! Actually does more damage now based on your speed when on a mount. epic pog poggington
- Battleaxe can now take Axe only enchantments
Structures:
- 32 New End Structures! Credit to the following awesome people who submitted these during the End Structure Competition! Rayquazafallout, ShadowCat, Fonnymunkey, DerZocker97HD, Tybonel13, Hi_Ther3, Samimiliano01, Stranding, RedStar_Gamelock, Frontenac
- Added a ruined variant of RLCraft_PlainsCamp (credit Stingin)
- Added new Nether Cities hooray (thanks Ray!)
- Added new Mega End Cities hooray hooray (also thanks Ray and AgentStarbuck!)
- Added Defiled Cult structure (Ray, and a little me)
- Added Viking House structure for snowy biomes (AgentStarbuck)
- Added Vindicator Viking Mansion structure for snowy biomes (Stranding)
- Added Starter Water Base structure (AgentStarbuck)
- Fixed P_IcyCity structure not being able to generate
- Fixed P_PreysPerch structure not being able to generate, revamped loot tables
- Fixed P_SkyCastle structure not being able to generate
- Fixed P_SnowTemple structure not being able to generate, modified diamond block layout
- Fixed PirateChest generating 1 block too low, hiding the red X
- Fixed Flagship structure having bad spawn conditions that made them way too rare
- Increased spawnrate of PirateHideout (beach biome spawn only)
- Increased spawnrate of RLCraft_PhilbosaurusRex structure
- Increased spawnrate of RLCraft_WilySmile structure
- Increased spawnrate of RLCraft_Lyquix structure
- Increased spawnrate of RLCraft_SwampHut structure
- Slightly adjusted spawnrate of Collin Lore structures
- Lowered generation chance of RLCraft_Vineyard
- Fixed Cathedral of Madness structure missing spires on top (Thanks Ray!)
- Removed command blocks from P_CathedrealOfMadness (they didn't do anything anyway)
- Fixed Waystone in P_Meridor
- Randomized XP tomes a little bit that spawn in 4Towers Dungeon
Trinkets & Baubles:
- Lots of internal code changes, work real gud now
- New item! Ice Dragon's Eye. Works like normal Dragon's eye, except gives Hypothermia immunity, and Ice Resistance (Immune to Hypothermia, Ice Dragon attacks, and ooze/frost fire/ice fire from Lycanites Mobs)
- Dragon's Eye renamed to Fire Dragon's Eye and given new texture.
- Disabled Dragon's Eye recipe using Ender Dragon Head. Only craftable now with Tier 5 Fire and Ice Dragon Skulls
- Dragon's eye Treasury ability now has color specific particles for different treasures you can search for
- Added tooltip to Ender Queen's Crown, prevents Hypothermia
- Ender Queen's Crown now extends a player's Reach by 0.5 blocks (was 1.0) to conform with Spartan Weaponry Reach changes and Reach stacking properly now
- Ender Queen's Crown now has a 25% to teleport the player and negate all damage from a projectile, which uses mana
- Added tooltip to Fire Dragon's Eye, prevents Hyperthermia
- Fixed Arcing Orb FIRIN' MAH LAZER control keybind
- Teddy Bear is now placeable, just cosmetic, no functional effect
- Teddy Bear has secret variants if named correctly on an anvil, try to discover em all!
- Fixed dupe bug with silver and umbrium ores when wearing Dwarf Ring or being Dwarf Race
- Fixed health desync when logging in/out as different races
- Reworked transformations
- Added tons of new climbable blocks to Fairy/Goblin race
- Sea Amulet: Now stacks correctly with Depth Strider, Underwater Strider, and Swift Swimming. Because of this, slightly lowered swim speed attribute from 4 to 3 on Sea Amulet by default. Swimming physics reworked.
- Poison Stone now does 40% damage boost to poisoned enemies (was 50%)
- Fixed a serious dupe involving tamed wolves that could be ridden via the Goblin Race
Varied Commodities:
- Fixed and re-added Leather Skirts
- Skirts now works with Mo'Bends yay
- Slightly increased Holy Hand Grenade explosion radius/damage
- Removed Varied Commodities Bronze Dagger recipe
Wearable Backpacks (RLCraft Edition):
- Backpacks now go into teh shirt bauble slot! (airhorns)
- Backpacks can no longer be placed down in water (you're welcome)
- Backpacks no longer get deleted by placing them in protected areas (Lycanite boss protection, you're also welcome)
- Backpacks no longer have durability or armor
- Backpacks now apply Encumbered effect when wearing, which is -5% speed, -10% mining speed, and -15% attack speed, as well as increased hunger
- Husks and Strays may also spawn now with backpacks
- Backpacks no longer enchantable
==========================
Minor Bug Fixes & Changes:
==========================
- Fixed Spawn Radius ( now correctly spawns players between 10,000 and -10,000, was 5,000 by -5,000 before, because diameter =/= radius Mojang! >:| )
- Fixed (another) exploit with Iron Berry >:|
- Fixed Magikarp Quest
- Fixed broken mob spawner in Jungle Doomlike Dungeons (typo in config)
- Fixed common theme Doomlike Dungeons spawning in SWAMP biomes (typo in config)
- Hid Aqua Culture Fish Fillet items from JEI menu as they're no longer used
- Crafting Wool and Dyes no longer gives XP with the Crafting XP skill in LevelUp
- Skirts can now take ozzy liners and legging liners (you're omega welcome)
- Warp Stone now only has a 30 second cooldown
- Unhid Bronze Sword in JEI
- Bronze Sword now requires Attack 4, and is smeltable
- Removed redundant leather_boots to leather crafting recipe
- Removed redundant recipes from JEI
- Fixed crops being able to grow in Ocean and River biomes during Winter
- Disabled crops from being able to be grown in Badlands
- Crops can now grow in all seasons in a Flower Forest biome (just like Mushroom Island biomes)
- Fixed Deer not spawning in Traverse Forested Biomes
- Added tooltip to Ozzy Liners to make it more obvious they are destroyed upon removal (it already says single install you nerds >:|)
- Added Reforging material for Better Survival Crossbows, now takes Wooden Planks just like normal Bow
- Fixed scaling for Fire Protection, Blast Protection, Advanced Fire Protection, and Advanced Blast Protection enchantments (these previously hit the 80% damage reduction cap before level 4, etc)
- Pimped out Flaming Skull Dungeon structure in Badlands
- Added tooltip for Greenhouse Glass
- Holding and placed Blaze Rods now give off a small amount of heat
- Added Neptunium loot to ocean Doomlike dungeons
- Renamed the Reforging Station from Bountiful Baubles to Baubles Reforging Station to help differentiate it from the Quality Tools Reforging Station
- Fixed Chest Of Drawers (Better Nether) model to cull proper faces now (no more vanishing sides and backs when blocks are placed against it)
- Fixed Fence recipes using Stalagnate and Reeds (Better Nether)
- Nether Wart Soup recipe now requires Black Apples to craft
- Black Apples cannot be bonemealed anymore
- Explosion Potion base is now Thick Potion
- Burst Potion base is now Awkward Potion
- Possibly did something about Herobrine
- Banner bounding box fixed
- Fixed voiding your held item with clicking on an item frame with both left and right click at the same time
- Changed Quark:Grate recipe to output 4 instead of 1 now
- Cobalt shield recipe removed to be treasure only item (this has been in since 2.9, was just missing from changelog)
- Removed L ALT/R ALT drop key shortcut from Inv Tweaks for causing crashes, just use Q
- Added Glacier Cream (opposite of Magma Cream, used for Ice Resistance Potion)
- Snail Shells can be crafted into Slime Balls now
- Neptunium Armor and Tools are now smeltable! Added Neptunium Nugget
- Golem Armor, Myrmex Armor, and Deathworm Armor now have new set bonuses!
- Added new models/textures for living/sentient weapons
- Miner's Ring can now be reforged with Iron
- Cincinnasite Frames now have a crafting recipe
- Added shield smelting recipes
- Hoppers can no longer be explodedededededed
- Crates can no longer be hopper'd into shulkers >:|
- Blacklisted Composter from being used with Hoppers since it was broken anyway
- Removed Thatch to Wheat recipe
- Blacklisted and made Empty Splash and Empty Lingering Potions unusable to avoid exploits
- Made new crafting recipes to convert Empty Splash/Lingering bottles into normal bottles
- Fixed the dreaded stone spear recipe
- Only Rainbow Runes can be turned into Spectral Silt now (since we fixed Rainbow Rune recipe and they're much more obtainable, that and every new structure in the end using an absurd amount of crystal blocks >:| )
- WildBerry Wine no longer infinitely buffs Set Bonus potion effects (oops)
- Maze timeout generation 10 seconds instead of 20 (Recurrent Complex, to fonny's dismay, no I did not disabel mazes entirely rofl)
- Fixed several incorrect and missing enchantment descriptions
- Renamed Sharpshooter enchantment from Defiled Lands to Precision yay
- Scarlite Reaver now gives Leech effect for 1 second to avoid a previous exploit
- Fixed missing tooltip with Umbrium Pellets
- Fixed some typos in Goopaks description
- Wolves/Foxhounds have been blacklisted from CarryOn to avoid a potential dupe and for better compatibility with Wolf Storage
- Crushed F3+A's hopes and dreams, git gud
- Turned clouds back on lel (oops)
- Both Entity Culling and Particle Culling fix some performance issues that help with FPS and should overall be much smoother
- Moo
- Added "Dragonsteel" 🙂 🙂 🙂
- Removed stick recipe from Stalagnate Planks to stop confusing players like Nagzz21 :)
====================
MASSIVE THANK YOU!!!
====================
RLCraft v2.9+ would not have been possible without the following people who spent countless hours, time and effort, helping and working on RLCraft, from their own sheer passion, even changing their mods specifically for RLCraft, massive massive thank you <3
Charles445 (RLCraft team and dev of RLTweaker, SimpleDifficulty, and AIReducer, rewrote/ported/fixed Locks, Bountiful, SoManyEnchantments, etc.)
Fonnymunkey (RLCraft team and dev of CollisionDamage, BBB, ShieldBreak, BQTweaker and expansions, rewrote FishingMadeBetter, RLMixins, RLCombat, rewrote Wearable Backpacks, rewrote Better Survival, rewrote SpartanFire)
Meldexun (RLCraft team and Dev of Entity Culling, ReachFix, BlockOverlayFix, RLDeath, new owner of RLTweaker)
Icebelly (RLCraft team, the epic structure guy)
Artsy (Artist for Simple Difficulty (Rough Life), new Antique Atlas textures/icons, new Enhanced Visual effects, animated Lycanite charges and saddles, Hats, Locks and UI elements, Quest Themes, FishingMadeBetter textures, SRParasites animated textures, and Trinkets & Baubles rings and items)
Hoonts (Artist for Simple Difficulty (Rough Life), Locks, Quest Themes, Crystal Heart textures, and various texture tweaks)
Emerald (Artist for new logos and dragon loading animation)
GoldenAlpharex (Official Wiki Expert)
TwilightStar (Original art featured in a few Quest Book entries)
Titan (RLCraft team)
Xcube (RLCraft team, dev of ISeeDragons)
Rayquazafallout (RLCraft team, insane tester, help with many configs)
Ichttt (Dev of First Aid)
Xzero (Dev of Trinkets & Baubles)
Lycanite (Dev of Lycanites Mobs)
BlockVader (Dev of Better Survival)
Melonslise (Dev of Locks)
ObliviousSpartan (Dev of Spartan Weaponry, Spartan HUD, and Spartan Shields)
Ejektaflex (Dev of Bountiful)
Bl4ckscor3 (Dev of Particle Culling, XP Tome, and Sit)
Yyon (Dev of Grappling Hook)
Tschipp (Dev of Forgotten Items, Carry On, and Callable Horses)
GoblinBob (Dev of Mo'Bends)
Fnar (Dev of Roguelike Dungeons - Fnar's Edition)
WhiteDraco (Dev of Switch Bow)
Yung (Creator of Better Caves, Better Mineshafts, and YUNG's Law)
Harleyoc1 (Dev of Dynamic Trees)
ShelterRin (Dev of So Many Enchantments)
Noppes (Dev of Varied Commodities)
Cursed1nferno (Dev of Bountiful Baubles)
Elenai (Dev of Elenai Dodge)
EnderLanky (Dev of Advanced Hook Launchers)
CreativeMD (Dev of Enhanced Visuals and Item Physics)
Macaw (Dev of Macaw's Bridges)
TheAwesomeGem (Dev of Fishing Made Better)
Dhanatry & Cephelo (S&R Parasites Team)
Jared (Dev of Crafttweaker)
Paulevs (Creator of LUM resource pack)
Snownee (Dev of Snow Real Magic!)
Phantom_Fantasia (Original questbook concept)
Version 2.9.2d
Posted
RLCraft v2.9.2d - Investigative AI, End Structure Overhaul, Combat Rework, and "Dragonsteel" :):):)
2.9.2 version (b), (c), and (d) HOTFIX:
- Fix faelis heavy armor config
- Fix vanilla saddle dupe
- Fix CarryOn exploit with ungenerated chests
- Fix severe RLArtifacts issue
- Fix menu locked to 60 fps
- Fix milking cooldown carryon exploit
- Fix kobold dupe
- Fix falling block dupe
- Fix XP dupe with corpse complex
- Disabled Quark chat item linking, serious exploit found, will have to revisit later
- Fix crash/freeze with vein pickaxe
(From initial 2.9 release) This update has been over a year in the making, thank you to everyone who's been waiting so patiently, to the awesome RLCraft communities, all the folks helping test things, report bugs, everyone who worked on RLCraft (credited at the end of this changelog) making this update possible, and to my sponsor Bisect Hosting who, without, I wouldn't of had the time to work on RLCraft so much. I really hope you enjoy this update, there is a lot...and I mean a LOT of new stuff, changed stuff, reworked and overhauled stuff...and should theoretically be a whole new beast for you to conquer. Enjoy!
To see all the initial v2.9 changes, please check https://www.curseforge.com/minecraft/modpacks/rlcraft/files/3575903
2.9.2 Changes Below:
===============
IMPORTANT INFO:
===============
- 2.9 and 2.9.1c Worlds ARE (mostly) compatible with 2.9.2 HOWEVER there are 2 commands you will need to run if you insist on staying on old worlds to update quests and loot tables;
/bq_admin default load
/bqs_loot default load
- You will also need to run "/fml confirm" (for servers only) on first boot, to confirm some item registry changes
- NOTICE: If you update from 2.9/2.9.1c to 2.9.2, please note the following:
- New structures will require new chunks to generate
- Races will reset and will need to be re-applied
- JEI will not show enchantment applications correctly (no fix other than new world)
- There is a slight possibility enchantments ID's may shift, though in our testing, enchantment ID's remained the same
- If you were wearing a BackPack, all your items will drop on the ground
- We recommend new worlds, and always make backups
- IF USING SPONGEFORGE or OPENJ9 please check the "For Servers Only.txt" documentation for further info
- 2.8.2 Worlds are NOT compatible with 2.9+. If you attempt to update an old world, you will likely run into issues, crashes, and quests not working.
- USE LATEST FORGE - Due to the recent Log4j exploit found in Java, you will want to use the Forge version ending in 2860 or later! We recommend latest Forge currently.
- Command blocks must be enabled in server.properties, otherwise villages/structures won’t work.
- IF USING OPTIFINE you can no longer use the E3 version, 2.9 and up will need version G5 or later.
- Better Foliage has been updated with shader support. If your leaves/grass are not waving with your shaders, press F8, go to Shader Configuration, and add 100 to the beginning of the Grass and Leaves block ID, so it should look like 10018 and 10031 (Sildur's currently needs this, other shaders may use different ID's though, such as Complementary Reimagined using 10004 and 10008).
- The default allocated 3GB's of RAM should still be perfectly fine for 2.9+. You should not allocate more than 4GB's for your client, as this ends up causing Java garbage collection to go wonky (very scientific I know).
============
Server Info:
============
- Many performance fixes for servers, to the point where 2.9+ server's should no longer require frequent restarts for clearing RAM/cache (restarts still recommended of course just in case but we ran a 2.9+ server for 2 weeks straight with no restarts and zero issues, so i think that says somethin' at least =P massive credit to Charles for a ton of the insane performance fixes)
Server.Properties Settings:
- NEW: Server's MUST enable "enable-command-block". Set this to TRUE in your server.properties or structures won't generate correctly and villager spawns will be missing.
- "allow-flight" must be TRUE for flying mounts, fairy ring, and more, or the server will wrongly kick players.
- "max-tick-time" must be -1 (that's negative 1) for large structures generating and for pregenning worlds.
- "difficulty" should be 3 (Hard) for the correct balance and features RLCraft is centered around.
=============
New Features:
=============
- Investigative AI!
- Potion dipped weapons returns!!!!
- Combat/Reach fixed and reworked!
- Enchantment reworks!
- New End Cities and Nether Cities!
- All new end structures!
- Reworked Roguelike Dungeons, and new Lycanite water dungeons!
- Rebalanced Lycanite Mob Events!
- New Champion mobs!
- New unique tooltips for classes of items!
- Backpacks finally a bauble!!! >:|
- New secret baubles :)
- Oh god what is that in the Lost Ci- >>>ERROR: MESSAGE INTERRUPTED<<<
- And an absolute a**load of dupes, exploits, bugs, and performance issues fixed =P
=============
Mods Updated:
=============
- Better Survival
- Chunk Animator
- CraftTweaker
- Doomlike Dungeons
- Dynamic Trees
- Entity Culling
- First Aid
- FoamFix
- Forgotten Items
- Grappling Hook
- ISeeDragons
- Lycanite's Mobs
- ModTweaker
- Particle Culling
- Recurrent Complex
- RLTweaker
- Scape & Run: Parasites
- ShieldBreak
- Snow! Real Magic!
- Varied Commodities
======
Added:
======
- Better Biome Blending
- Brand new animated and emissive textures for S&R Parasites, Defiled Lands, Forgotten Items, and various others, courtesy of ArtsyDy
- Champions
- Frame Void Patch
- Legendary Tooltips!
- Material Tweaker
- ReachFix (replaces PotionCore's reach fix)
- RLArtifacts
- RLCombat (replaces Better Combat)
- RLMixins (several new compatibility fixes and tweaks)
- SpartanFire (RLCraft Edition) [replaces SpartanFire]
- Surge
- Wearable Backpacks (RLCraft Edition) [replaces Wearable Backpacks]
========
Removed:
========
- Better Combat (Replaced with RLCombat)
- SpartanFire (Replaced with SpartanFire RLCraft Edition)
- Wearable Backpacks (Replaced with Wearable Backpacks RLCraft Edition)
=======================
Main Updates & Changes:
=======================
Animated Textures & Emissives for RLCraft:
- All new animated and emissive textures for the following mods:
- Advanced Fishing
- Aquaculture
- Armorunder
- Bountiful Baubles
- Defiled Lands
- Familiar Fauna
- Fishing Made Better
- Forgotten Items
- Lycanite's Mobs
- Potion Fingers
- Quark
- Scaling Health
- Simple Difficulty
- Scape & Run: Parasites
- Switchbow
- Trinkets and Baubles
Better Survival:
- Fixes DIPPED WEAPONS! You can now once again (yes, this worked in 2.8.2 lol) dip your weapons into cauldrons filled with potions to apply the effect to your weapon
- Flamed and Iced variants of Dragonbone Better Survival weapons added
- Fixed dupe bug issue regarding Multi Shot/Infinity enchantments and Switch Bows with custom arrows
- Fixed and re-enabled Myrmex weapon variants
- Fixed a dupe bug with Arrow Recovery enchantment
- Stun on Hammers now fixed (defuses creepers and stuns flying/swimming mobs) and duration increased
- Stun and Disarm chances for Hammers and Battleaxes improved (now 15% chance for both)
- Better Survival Stun and Disarm enchantments now increase Stun and Dismarm chances by 10% per level
- Stun potion effect is now registered as a negative potion effect
- Milky is now a positive potion effect
- Nunchakus reworked, swing speed, and bonus damages adjusted
- Nunchakus can no longer swing when shield is raised
- Nunchakus no longer break everything
- Ice n Fire Nunchaku variant textures reworked
- Fixed Dragonbone Dagger recipe
- BattleAxe can now take Axe enchantments
- Spears should no longer accidentally hit yourself upon throwing sometimes
- Spear reach reduced to +0.5 blocks to match new reach with Spartan Weaponry
- Antiwarp Potion Effect should stop all forms of warping/teleporting now
- Fixed Vampirism working on non-living entities (RLMixins)
Bountiful:
- Reworked some bounty board rewards/quests; all fish values increased, min and max required adjusted
- Increased chance for rare bounties to appear (from 27% to 30% per level)
- Increased bounty rarity worth (rare bounties are worth more now, so common is 1x, uncommon is 1.2x, rare is 1.4x, and epic is 2x)
- Added cleansing talisman to rewards pool
Champions:
>>>INFORMATION REDACTED<<<
Dynamic Surroundings:
- Mobs may be a little chattier than usual...
- Enabled Chat Bubbles above player's heads
- Fixed ambient Nether sound not playing
- Added missing armor sounds to wool, ice, sea serpent, deathworm, troll leather, myrmex, umbrium, bookwyrm scale, and golem armor
- Added Canteens, Juices, and Rustic Elixir's/Juices to POTION sound effects
- Added all custom books, papers, and maps to BOOK sound effects
- Added FireFly particle effect to Lily Pads (swamps look a very nice now)
First Aid:
- Fixed negative armor attribute (armor reduction through e.g. Quality Tools) not being displayed correctly
- Fixed a compatability issue with First Aid crashing due to other effects going over the damage cap in very specific circumstances
Forgotten Items:
- Fix Golem Armor Chestplate and Leggings protection values being swapped, Golem Chestplate now has 19 (from 15), Golem Leggings now has 16 (from 20)
- Added new Golem armor item textures courtesy of ArtsyDy
- Fixed exploit where Vein Pickaxe worked on Tile Entities causing issues/dupes (RLMixins)
Ice & Fire:
- Dragons can now have a max health of 1000 (from 800)
- Fixed Dragon bite always doing flat damage no matter their stage/age. Dragon bite will now scale the higher stage and age they are (RLMixins)
- Dragons now heal after eating mobs, equal to their bite damage (RLMixins)
- Fixed Dragon's taking damage at end of render distance when they're technically unloaded and not ticking (RLMixins)
- Fixed Dragon's getting stuck in water, they should now try to fly if in water and has target (RLMixins)
- Fixed placed Dragon/Myrmex eggs despawning for some reason when leaving the area or unloading the chunks (RLMixins)
- Fixed an exploit with Myrmex trades (RLMixins)
- Increased Amphithere bite damage when taming, was 1.0, now 2.0, smile (RLTweaker)
ISeeDragons:
- Fixed statue dupes (thank the lawd)
- Blacklisted all SRParasite mobs from being stoned
- Battletower Golems now have the correct render distance and can be seen from faaaar awaaaay
Legendary Tooltips:
- All new tooltip borders and themes for various items, tiers, groups of items, etc (artwork by Artsy!)
Lycanites:
- Lycanite Mobs are now affected by crouching and invisibility, properly reducing target range
- The following Lycanite Mobs are immune to sneak/stealth and invisibility; Krake, Beholder, Reaper, Banshee, Epion, Grell, Grigori, Joust, Joust Alpha, Lurker, Crusk, Gorger, Serpix, Triffid
- Fixed several memory leaks in Lycanite's Mobs
- Fixed pets/mounts desync when relogging, respawning, or entering new dimensions
- Fixed Pixen not dropping the Trickster Charge
- Fixed Dawon Subspecies Variants not dropping Diamonds
- Volcan Mini-Boss in Lycanite Dungeons now drop Amphibian Soulstones instead of Elemental Soulstones
- Volcans now drop Magma Charges instead of Ember Charges
- Fixed Asmodeus drops (now drops aberrant stone instead of demon stone, no longer drops demon soulstone or wraith sigil, charge drops replaced)
- Slightly increased base speed for Feradons, Wargs, and Dawons
- Added Insomnia back to the Reaper's projectile
- Fixes soul contract not unbinding correctly
- Fixes issues with using multiple Lycanite items in off-hand, killing main-hand items
- Fixed crash with Lycanite fire and Siren's from Ice & Fire
- Added missing damage to Wildkin Arm and Frostweaver Leg parts
- Frostweaver Leg part now slows enemies
- Fixed Ettin Club part not scaling damage and knockback at level 2
- Beholder sight range increased from 32 to 36
- Beholder projectile sound fixed to no longer clip/distort, volume lowered
- Fixed a potential memory leak/crash with Arcane Laser sound
- Underwater Lycanite spawners fixed! Underwater Doomlike Dungeons should now work correctly, get fawked
- Added brand new StreamShrine Lycanite dungeons! Spawns in Deep Ocean, cannot be Tower variant
- Added brand new Streamstone blocks!
- Lycanite dungeon entrances should now generate on the surface properly
- Water Lycanite mobs will no longer be chosen for vanilla dungeon spawners (oops)
- Kobolds, Concapedes, and Quillbeasts can no longer be selected for a dungeon mob spawner kek
- Lycanite Mobs should no longer target stone statues (RLMixins)
- Raider type mobs no longer automatically attack Illagers
- Laser charges/projectiles trace method more accurate (should prevent the laser from going through walls)
- Trace method for Portal placement when using a summoning staff improved and more accurate
- Added Zombie Pigmen to the Nether Portal Spawner (vanilla nether portal spawning is now disabled)
- Kobolds now spawn in daylight
- Paleo Salad now requires Blossom Leaves instead of Oak Leaves to craft
- Lowered mob size scale of Gilded Greatworm boss to 2x (from 3x), fixes severe lag issues when Gilded Greatworm tried to attack any target
- Lycanite Bosses now have a chance send mobs after you (Investigative AI)
- Fixed bug where certain mob events would spawn mobs like crazy if a player was sitting in the death screen (this effected Shadow Games, Cinderfall, and some others)
- Rebalanced and reworked all Lycanite Mob events;
- Most mob events have a slightly longer spawn delay so mobs do not spawn immediately anymore, giving players more time to react
- Many mob events reduced to have a total of 48 mobs (was 60, some remain at 60 for easier events with less powerful mobs)
- Dragon's Roar and Sharknado have a greater delay, with more mobs spawning at once, but less mobs in total
- Poop Party and March of the Gorgomites stream mobs in quicker
- Tsunami now properly spawns Jengus
- Certain events like The Swarm rebalanced to spawn more Vespids than Conbas
Material Tweaker:
- Fixed Myrmex Chitin weapons, tools, and armor not being repairable
- Jungle Myrmex weapons and tools are now repairable with the correct type of Myrmex Chitin, that being Jungle of course
- Blindfold and Earplugs no longer provide armor (get rekt)
- Golem Armor durability buffed >:| >:|
- Golem Armor now gives +4 Armor Toughness (from +4.5, because I like even numbers idk)
- Golem armor now uses steel as its repair/reforging material instead of Obsidian
- Fixed and added repair recipes for all SRParasite weapons
- Fixed armor values on Sea Serpent Chestplate and Leggings being swapped
- Tide Guardian Armor now gives +1 Armor Toughness (from +2.5, shouldn't be better than Dragon Armor >:| )
PotionCore:
- Added Potion Sickness effect when having 13 (ha spooky number) or more positive potion effects at once
- Fixed potioncore.damageResistance attribute doing some whacky incorrect calculations (RLTweaker)
- Reach Potion is now half a block per level to match new Spartan Weaponry Reach effect
- Replaced PotionCore's broken Reach calculations (replaced with ReachFix, more info under RLCombat)
Quark:
- Added more maps to Cartographer, can now find Pathfinder maps to various Defiled Lands biomes, Meadow and Badlands from Traverse, and Glacier biome from Ice And Fire
- Fixed rune recipes
- Fixed sync of sign edit toggle for servers so they can disable it if using sign plugins (RLMixins)
- Enabled linking items to chat so people would stop bugging me lel (removed in hotfix 2.9.2d for causing a serious exploit)
Reskillable:
- Re-enabled Agility 4 requirement on ToolBelt
- Gold and Diamond quivers now require Agility 4 and Agility 8 to wear
- Lucky Horseshoe re-enabled, requires Agility 32
- Flaregun re-enabled (works best with optifine)
- Undershirt now requires 12 Agility (was 4) and 16 defense (was 12) as well as 8 skill points (was 6)
- Broken Heart now requires Magic 16
- Effect Twist now requires 6 skill points (was 8)
- Blacklisted a bunch of foods from the hungry farmer skill, XAT items, ironberries, all raw fish, etc
- Swapped Equipment Infuser and Equipment Station requirements
- Fixed Tenebra Seed not having a farming requirement
- Elytra is now just Agility 32 requirement
Roguelike Dungeons:
- Mobs now get lower enchanted gear at earlier floors, and higher enchanted gear at later floors
- Chance for mobs to get enchanted gear increases 20% per floor of the dungeon
- Both of these changes should fix every mob getting thorns all the damn time, but will still be thorny at deeper floors giggity
- Fixed house entrance generating 1 block too high
- Added Tie Fighters
- Fixed an issue where certain dungeons were not randomizing their generation correctly
- Fixed an issue where hallways were generating too short
- The 2 above changes should make Roguelike Dungeons feel larger and more labyrinth like, with more varied rooms as well
- Fixed cake room (I swear it's not a lie)
- Mob spawner rooms have the mob spawner in the center again (OG way)
- Hidden walls and secret rooms chance increases each floor
- The items Roguelike mobs can wield are more varied
RLCombat (replacing Better Combat):
- Fixed the player's Reach constantly doing incorrect calculations (caused by PotionCore), causing variable Reach distances, and hit detection sometimes not working at certain angles (now using ReachFix)
- A player's Reach is now consistently 4.0 blocks (4.5 for placing blocks), and should feel a lot more solid and responsive
- Reach should now work across the board as intended, and combine correctly from things like Qualities, Spartan Reach weapons, Reach potion effects, etc.
- Fixed jump crits being doable at max reach when it wasn't supposed to be enabled
- Jump crits can now be done if player is within 2 blocks of a mob, otherwise it defaults to random crits like normal
- Crits can only be done at full energy now (weapon cool down)
- Fixed weapon cooldowns in off-hand
- Fixed weapon attributes not applying correctly in off-hand, such as from Quality Tools
- Fixed Reach in off-hand not working (now using ReachFix)
- Fixed attacking multi-part entities in off-hand
- Fixed most enchantments in off-hand
- Fixed Sweeping Edge not working
- General mod compatibility added
RLMixins:
- Eye level changes are now smooth, lowered crouching eye level (similar to newer Minecraft)
- Fixes baubles unequipping when entering End portal due to having Reskillable requirements
- Fixes Flaregun, removes Albedo dependency, Flaregun is now usable and has new features
- Fixes trumpet causing gluttony effect with gluttony pendant
- Fixes render bounding boxes on many Lycanite mobs
- Fixes render bounding boxes on several Ice n Fire mobs
- Fixed a dupe exploit with Toolbelt
- Fixed a dupe exploit with the Switchbow Quiver
- Blights and Infernals no longer enter boats (get rekt)
- Anvils now properly display proper level required instead of saying "Too Expensive"
- Fixed Food Expansion foods deleting entire stack of food upon eating 1
- Fixed Rune: Piercing Capabilities enchantment, now works consistently and does not break other enchantments. No longer incorrectly bypasses the Defense attribute of specific Lycanite Mobs.
- Fixed particles not rendering in certain instances (most notably, dragon breath attacks now correctly spawn particles)
- Canteen's properly get filled with purified water now instead of dirty water from rain
- Fixed the Iron Canteen and Dragon Canteen not being able to collect water from a Rain Collector
- Broken Heart bauble fixed and reworked
- Obsidian Skull bauble fixed
- Added Encumbered Potion Effect for Backpacks
- Nether Wart stew crash fixed
- Bounty Boards can no longer be glitched to break
- Golden Book Wyrm armor can now be repaired with the Golden Osmosis skill from Reskillable
- Undershirt skill from Reskillable now works correctly and has sound effect, slightly reworked in order to work with First Aid
- Infernal Mobs no longer spam your game with particles when game is paused
- Mending will prioritize damaged items first (like newer Minecraft versions)
- Bauble Reforging station no longer removes curse of binding armor
- Fixed the Sweeping Edge enchantment compatibility due to changes in the Sweep Weapon Property. It can only be applied on Sweep 1 weapons.
- Added Cleansing Talisman, this can be combined with any enchanted book to give you an enchanted book of Curse Break
- Added Curse Break potion, made with Cleansing Talisman
- Steel weapons do +2 damage to nether mobs and fire elementals now
- Vanilla Nether Portal Spawner disabled (Lycanites takes this over now)
- Revival potion only works on players now
- Tipped arrows of Revival no longer work (they can be made, just don't do anything)
- Tipped arrows of Curse Break no longer work (they can be made, just don't do anything)
- Fixed teleporting long distances with Grave Scroll causing massive lag (game still breaks if you try teleporting 300k blocks, so don't :P)
- Fixed cow milk cooldown and squid ink collection cooldown not working
- Can no longer shear stoned chickens. Stoned Chickens no longer passively drop feathers
- Fixed rare bug with First Aid that could cause player to enter fake death state
- Fixed bug with Scaling Health that could cause mobs to enter the fake death state if mobs took damage in the same tick that they spawned
- Fixed Stray/Husk mob spawners not working
- Curing a Zombie Villager from a mob spawner will now count towards the "kill" count for that spawner to automatically break
- Clay tool is no longer enchantable on an Enchanting Table
- Fixed exploit with Gorgon head
- Fixed a crash with the Disenchantment Table
- Fixed potion effects not displaying a Roman Numeral above IV on potions higher than level IV (Up to X)
- You can now eat potatoes and carrots even though they require Farming 4 YOOOOOOOOOOOOOO POG
RLTweaker:
- Adds INVESTIGATIVE AI!! Certain (smart) mobs will now search for you or have a chance to search for you if shooting them from far awaaaaaaaaaaaaaaaay. The further you are, the less accurate their search will be. Certain group mobs can call upon friends to search with them.
- Cleanup Worldgen Files mineshaft crash fix, now it does not check for loaded chunks
- Potion sickness and effects from potion sickness are now incurable from Cure (Cure will still cure negative effects from other sources)
- Inebriated and effects from Inebriated are now incurable from Cure (Cure will still cure negative effects from other sources)
- Cure potion effect no longer cures Hunger, Thirsty, Hypothermia, Hyperthermia, or bleed effects
- Fix RealBench dupe bug ( again >:| )
- Fixed Chest Of Drawers (Better Nether) not dropping items it contained when destroyed
- Fixed bauble modifier books (Bountiful Baubles) modifying original item instead of output item in an anvil
Rustic:
- Wine from Rustic now increases duration by 1 minute (at full 1.0 quality) instead of 2 minute, and to a max of 5 minutes instead of 10 (RLTweaker)
- Rustic Ale, Cider, and Mead effects reworked (RLMixins)
- Water Bottles no longer reduce the effect of Inebriation (RLMixins)
- Coffee will now reduce the effect of Inebriation at a higher rate than water bottles did (RLMixins)
ScalingHealth:
- onFire damage type now scales at a 0.5* multiplier with your max hearts (was 3.0, oops)
- drowning damage type now scales at a 0.5* multiplier with your max hearts (was 0.1)
- dragonBreath damage type now scales at a 0.5* multiplier with your max hearts (this is ender dragon, not ice n fire dragons)
- hypothermia, hyperthermia, and parasites damage types now scale at a 0.25* multiplier with your max hearts
- starve damage type now scales at a 0.5* multiplier with your max hearts
- dehydration damage type now scales at a 0.25* multiplier with your max hearts
- outOfWorld damage type will scale 100% with your max hearts
Scape & Run: Parasites:
- yes
ShieldBreak:
- Successfully parrying (timed block) a mob will stun the mob briefly and make them vulnerable, making them take more damage from your next attack within 2 seconds
- A mob breaking/knocking down your shield from a too strong attack will stun you (slowness) and give you the vulnerable effect, making you take more damage for the next 2 seconds
Snow! Real Magic!:
- Added compatibility for Defiled Lands
- Added compatibility for No Tree Punching (stones render on top of snow layers now)
- General performance fixes
So Many Enchantments:
- Many enchantments fixed to work properly with RLCombat/in off-hand now (RLMixins)
- Re-enabled Pandora's Curse because omega f**k you
- Reworked Pandora's Curse, so it now iit wi-l-wllil->>>ERROR: MESSAGE LOST<<< (RLMixins)
- Re-enabled Splitshot, has different spread pattern than Multishot
- Splitshot and Multishot cannot be combined together on the same weapon (RLMixins)
- Re-enabled Rusted curse (not to be confused with Rusting, these work slightly differently, find out :) )
- Tilling is now only applicable to Hoes (RLMixins)
- Purification is now only applicable to Axes (RLMixins)
- Curse of Holding and Decay fixed/reworked (RLMixins)
- Curse Of Possession now properly deletes your item if you die with it, instead of only sometimes (RLMixins)
- Critical Strike now works correctly, added sound effect (RLMixins)
- Atomic Deconstructor now has sound effect and works in off-hand (RLMixins)
- Plowing I and II now have the proper minimum enchantment, allowing them to be obtained on an Enchanting Table and no longer break Book Wyrms (RLMixins)
- Fixed Bluntness not being able to be applied to anything. Now applies to any tool/melee weapon (RLMixins)
- The following curses are slightly more common: Bluntless, Heavy Weight, Rusted (RLMixins)
- Fire enchantments now properly cause mobs to drop cooked food (RLMixins)
- Swifter Slashes reworked; Now goes to level 5, does 20% swing speed per level, and 2% chance to bypass iframes per level (RLMixins)
- Arc Slash reworked and fixed, Now 20% sweep damage per level (from 25%), correctly calculates sweep attacks now, should no longer break other enchantments (RLMixins)
- Curse of Holding now gives debuffs properly when holding an item with this curse, fixed desync issues
- Fixed Burning Shield priority, should work correctly again (RLMixins)
- Fixed Advanced and Supreme versions of Flame/Fire Aspect applying with normal Flame/Fire Aspect (RLMixins)
- Fixed several enchantment descriptions (not RLMixins, I did that 8) )
- Slapped Education and Adept around. Education is now twice as potent as Adept, but doesn't work on bosses, bows, or with Looting/Adv Looting. Adept is half the potency of Education, but works with Looting/Adv Looting, bows, and provides a 3x bonus to bosses. Oh yeah, neither breaks blights anymore, you're welcome >:| (RLMixins)
- Education and Adept cannot be applied together anymore (this didn't do anything anyway as one overwrote the other)
SpartanFire (RLCraft Edition):
- Adds Dragonbone, Iced Dragonbone, Flamed Dragonbone, and Myrmex variants of Glaive and Quarterstaff weapons
- Adds Witherbone Handles and Witherbone Poles, replaces normal handles/poles in all SpartanFire weapon recipes
- Fixes repair materials for all SpartanFire weapons (Iced/Flamed Dragonbone weapons need Dragonbones to repair, Myrmex weapons need Myrmex chitin to repair)
- Fixes damage output for Myrmex SpartanFire weapons
- Fixed not being able to catch Boomerangs in mid-air on a server. The catch method was only being called on the client-side.
SpartanWeaponry:
- Fixed a rendering bug with Quivers that could cause FPS drops for some people
- Replaced Better Combat Rebirth compatibility for the more updated fork called RLCombat. Better Combat Rebirth will no longer work with Spartan Weaponry anymore.
- Fixed attributes from weapons not working correctly in Offhand when dual wielding is enabled in RLCombat
- Fixed Daggers not working with Advanced/Supreme Sharpness enchants when thrown
- Fixed Qualities not working with Crossbows
- Reach I now extends player's reach by 0.5 blocks and Reach II now extends player's reach by 1.0 blocks (was previously 1.0 and 2.0 but due to PotionCore Reach being broken, this was never consistent. With the fixed Reach, 0.5 and 1.0 feels incredibly solid, and now correctly stacks with all other Reach effects)
- Iron and Diamond Bolts reworked; Iron Bolt Range now 1.25x with Damage Base at 2.0x. Diamond Bolt Range now 0.75x with Damage Base at 6.0x.
- Iron and Diamond Arrows reworked to match their Bolt counterparts. Note Iron and Diamond Arrows will still do less damage than their Bolt counterparts as they fly slower, and speed still determines damage.
- Longbows now scale draw time and arrow speed with higher materials (tooltips updated to reflect these)
- Crossbows now scale load time and aim time AND bolt speed with higher materials (tooltips updated to reflect these)
- Fixed damage modifier bugs for throwing weapons where only the most recent damage modifying Weapon Property was being applied and overriding previous ones. This should make Silver and some addon throwing weapons work properly again.
- Fixed Lance! Actually does more damage now based on your speed when on a mount. epic pog poggington
- Battleaxe can now take Axe only enchantments
Structures:
- 32 New End Structures! Credit to the following awesome people who submitted these during the End Structure Competition! Rayquazafallout, ShadowCat, Fonnymunkey, DerZocker97HD, Tybonel13, Hi_Ther3, Samimiliano01, Stranding, RedStar_Gamelock, Frontenac
- Added a ruined variant of RLCraft_PlainsCamp (credit Stingin)
- Added new Nether Cities hooray (thanks Ray!)
- Added new Mega End Cities hooray hooray (also thanks Ray and AgentStarbuck!)
- Added Defiled Cult structure (Ray, and a little me)
- Added Viking House structure for snowy biomes (AgentStarbuck)
- Added Vindicator Viking Mansion structure for snowy biomes (Stranding)
- Added Starter Water Base structure (AgentStarbuck)
- Fixed P_IcyCity structure not being able to generate
- Fixed P_PreysPerch structure not being able to generate, revamped loot tables
- Fixed P_SkyCastle structure not being able to generate
- Fixed P_SnowTemple structure not being able to generate, modified diamond block layout
- Fixed PirateChest generating 1 block too low, hiding the red X
- Fixed Flagship structure having bad spawn conditions that made them way too rare
- Increased spawnrate of PirateHideout (beach biome spawn only)
- Increased spawnrate of RLCraft_PhilbosaurusRex structure
- Increased spawnrate of RLCraft_WilySmile structure
- Increased spawnrate of RLCraft_Lyquix structure
- Increased spawnrate of RLCraft_SwampHut structure
- Slightly adjusted spawnrate of Collin Lore structures
- Lowered generation chance of RLCraft_Vineyard
- Fixed Cathedral of Madness structure missing spires on top (Thanks Ray!)
- Removed command blocks from P_CathedrealOfMadness (they didn't do anything anyway)
- Fixed Waystone in P_Meridor
- Randomized XP tomes a little bit that spawn in 4Towers Dungeon
Trinkets & Baubles:
- Lots of internal code changes, work real gud now
- New item! Ice Dragon's Eye. Works like normal Dragon's eye, except gives Hypothermia immunity, and Ice Resistance (Immune to Hypothermia, Ice Dragon attacks, and ooze/frost fire/ice fire from Lycanites Mobs)
- Dragon's Eye renamed to Fire Dragon's Eye and given new texture.
- Disabled Dragon's Eye recipe using Ender Dragon Head. Only craftable now with Tier 5 Fire and Ice Dragon Skulls
- Dragon's eye Treasury ability now has color specific particles for different treasures you can search for
- Added tooltip to Ender Queen's Crown, prevents Hypothermia
- Ender Queen's Crown now extends a player's Reach by 0.5 blocks (was 1.0) to conform with Spartan Weaponry Reach changes and Reach stacking properly now
- Ender Queen's Crown now has a 25% to teleport the player and negate all damage from a projectile, which uses mana
- Added tooltip to Fire Dragon's Eye, prevents Hyperthermia
- Fixed Arcing Orb FIRIN' MAH LAZER control keybind
- Teddy Bear is now placeable, just cosmetic, no functional effect
- Teddy Bear has secret variants if named correctly on an anvil, try to discover em all!
- Fixed dupe bug with silver and umbrium ores when wearing Dwarf Ring or being Dwarf Race
- Fixed health desync when logging in/out as different races
- Reworked transformations
- Added tons of new climbable blocks to Fairy/Goblin race
- Sea Amulet: Now stacks correctly with Depth Strider, Underwater Strider, and Swift Swimming. Because of this, slightly lowered swim speed attribute from 4 to 3 on Sea Amulet by default. Swimming physics reworked.
- Poison Stone now does 40% damage boost to poisoned enemies (was 50%)
- Fixed a serious dupe involving tamed wolves that could be ridden via the Goblin Race
Varied Commodities:
- Fixed and re-added Leather Skirts
- Skirts now works with Mo'Bends yay
- Slightly increased Holy Hand Grenade explosion radius/damage
- Removed Varied Commodities Bronze Dagger recipe
Wearable Backpacks (RLCraft Edition):
- Backpacks now go into teh shirt bauble slot! (airhorns)
- Backpacks can no longer be placed down in water (you're welcome)
- Backpacks no longer get deleted by placing them in protected areas (Lycanite boss protection, you're also welcome)
- Backpacks no longer have durability or armor
- Backpacks now apply Encumbered effect when wearing, which is -5% speed, -10% mining speed, and -15% attack speed, as well as increased hunger
- Husks and Strays may also spawn now with backpacks
- Backpacks no longer enchantable
==========================
Minor Bug Fixes & Changes:
==========================
- Fixed Spawn Radius ( now correctly spawns players between 10,000 and -10,000, was 5,000 by -5,000 before, because diameter =/= radius Mojang! >:| )
- Fixed (another) exploit with Iron Berry >:|
- Fixed Magikarp Quest
- Fixed broken mob spawner in Jungle Doomlike Dungeons (typo in config)
- Fixed common theme Doomlike Dungeons spawning in SWAMP biomes (typo in config)
- Hid Aqua Culture Fish Fillet items from JEI menu as they're no longer used
- Crafting Wool and Dyes no longer gives XP with the Crafting XP skill in LevelUp
- Skirts can now take ozzy liners and legging liners (you're omega welcome)
- Warp Stone now only has a 30 second cooldown
- Unhid Bronze Sword in JEI
- Bronze Sword now requires Attack 4, and is smeltable
- Removed redundant leather_boots to leather crafting recipe
- Removed redundant recipes from JEI
- Fixed crops being able to grow in Ocean and River biomes during Winter
- Disabled crops from being able to be grown in Badlands
- Crops can now grow in all seasons in a Flower Forest biome (just like Mushroom Island biomes)
- Fixed Deer not spawning in Traverse Forested Biomes
- Added tooltip to Ozzy Liners to make it more obvious they are destroyed upon removal (it already says single install you nerds >:|)
- Added Reforging material for Better Survival Crossbows, now takes Wooden Planks just like normal Bow
- Fixed scaling for Fire Protection, Blast Protection, Advanced Fire Protection, and Advanced Blast Protection enchantments (these previously hit the 80% damage reduction cap before level 4, etc)
- Pimped out Flaming Skull Dungeon structure in Badlands
- Added tooltip for Greenhouse Glass
- Holding and placed Blaze Rods now give off a small amount of heat
- Added Neptunium loot to ocean Doomlike dungeons
- Renamed the Reforging Station from Bountiful Baubles to Baubles Reforging Station to help differentiate it from the Quality Tools Reforging Station
- Fixed Chest Of Drawers (Better Nether) model to cull proper faces now (no more vanishing sides and backs when blocks are placed against it)
- Fixed Fence recipes using Stalagnate and Reeds (Better Nether)
- Nether Wart Soup recipe now requires Black Apples to craft
- Black Apples cannot be bonemealed anymore
- Explosion Potion base is now Thick Potion
- Burst Potion base is now Awkward Potion
- Possibly did something about Herobrine
- Banner bounding box fixed
- Fixed voiding your held item with clicking on an item frame with both left and right click at the same time
- Changed Quark:Grate recipe to output 4 instead of 1 now
- Cobalt shield recipe removed to be treasure only item (this has been in since 2.9, was just missing from changelog)
- Removed L ALT/R ALT drop key shortcut from Inv Tweaks for causing crashes, just use Q
- Added Glacier Cream (opposite of Magma Cream, used for Ice Resistance Potion)
- Snail Shells can be crafted into Slime Balls now
- Neptunium Armor and Tools are now smeltable! Added Neptunium Nugget
- Golem Armor, Myrmex Armor, and Deathworm Armor now have new set bonuses!
- Added new models/textures for living/sentient weapons
- Miner's Ring can now be reforged with Iron
- Cincinnasite Frames now have a crafting recipe
- Added shield smelting recipes
- Hoppers can no longer be explodedededededed
- Crates can no longer be hopper'd into shulkers >:|
- Blacklisted Composter from being used with Hoppers since it was broken anyway
- Removed Thatch to Wheat recipe
- Blacklisted and made Empty Splash and Empty Lingering Potions unusable to avoid exploits
- Made new crafting recipes to convert Empty Splash/Lingering bottles into normal bottles
- Fixed the dreaded stone spear recipe
- Only Rainbow Runes can be turned into Spectral Silt now (since we fixed Rainbow Rune recipe and they're much more obtainable, that and every new structure in the end using an absurd amount of crystal blocks >:| )
- WildBerry Wine no longer infinitely buffs Set Bonus potion effects (oops)
- Maze timeout generation 10 seconds instead of 20 (Recurrent Complex, to fonny's dismay, no I did not disabel mazes entirely rofl)
- Fixed several incorrect and missing enchantment descriptions
- Renamed Sharpshooter enchantment from Defiled Lands to Precision yay
- Scarlite Reaver now gives Leech effect for 1 second to avoid a previous exploit
- Fixed missing tooltip with Umbrium Pellets
- Fixed some typos in Goopaks description
- Wolves/Foxhounds have been blacklisted from CarryOn to avoid a potential dupe and for better compatibility with Wolf Storage
- Crushed F3+A's hopes and dreams, git gud
- Turned clouds back on lel (oops)
- Both Entity Culling and Particle Culling fix some performance issues that help with FPS and should overall be much smoother
- Moo
- Added "Dragonsteel" 🙂 🙂 🙂
- Removed stick recipe from Stalagnate Planks to stop confusing players like Nagzz21 :)
====================
MASSIVE THANK YOU!!!
====================
RLCraft v2.9+ would not have been possible without the following people who spent countless hours, time and effort, helping and working on RLCraft, from their own sheer passion, even changing their mods specifically for RLCraft, massive massive thank you <3
Charles445 (RLCraft team and dev of RLTweaker, SimpleDifficulty, and AIReducer, rewrote/ported/fixed Locks, Bountiful, SoManyEnchantments, etc.)
Fonnymunkey (RLCraft team and dev of CollisionDamage, BBB, ShieldBreak, BQTweaker and expansions, rewrote FishingMadeBetter, RLMixins, RLCombat, rewrote Wearable Backpacks, rewrote Better Survival, rewrote SpartanFire)
Meldexun (RLCraft team and Dev of Entity Culling, ReachFix, BlockOverlayFix, RLDeath, new owner of RLTweaker)
Icebelly (RLCraft team, the epic structure guy)
Artsy (Artist for Simple Difficulty (Rough Life), new Antique Atlas textures/icons, new Enhanced Visual effects, animated Lycanite charges and saddles, Hats, Locks and UI elements, Quest Themes, FishingMadeBetter textures, SRParasites animated textures, and Trinkets & Baubles rings and items)
Hoonts (Artist for Simple Difficulty (Rough Life), Locks, Quest Themes, Crystal Heart textures, and various texture tweaks)
Emerald (Artist for new logos and dragon loading animation)
GoldenAlpharex (Official Wiki Expert)
TwilightStar (Original art featured in a few Quest Book entries)
Titan (RLCraft team)
Xcube (RLCraft team, dev of ISeeDragons)
Rayquazafallout (RLCraft team, insane tester, help with many configs)
Ichttt (Dev of First Aid)
Xzero (Dev of Trinkets & Baubles)
Lycanite (Dev of Lycanites Mobs)
BlockVader (Dev of Better Survival)
Melonslise (Dev of Locks)
ObliviousSpartan (Dev of Spartan Weaponry, Spartan HUD, and Spartan Shields)
Ejektaflex (Dev of Bountiful)
Bl4ckscor3 (Dev of Particle Culling, XP Tome, and Sit)
Yyon (Dev of Grappling Hook)
Tschipp (Dev of Forgotten Items, Carry On, and Callable Horses)
GoblinBob (Dev of Mo'Bends)
Fnar (Dev of Roguelike Dungeons - Fnar's Edition)
WhiteDraco (Dev of Switch Bow)
Yung (Creator of Better Caves, Better Mineshafts, and YUNG's Law)
Harleyoc1 (Dev of Dynamic Trees)
ShelterRin (Dev of So Many Enchantments)
Noppes (Dev of Varied Commodities)
Cursed1nferno (Dev of Bountiful Baubles)
Elenai (Dev of Elenai Dodge)
EnderLanky (Dev of Advanced Hook Launchers)
CreativeMD (Dev of Enhanced Visuals and Item Physics)
Macaw (Dev of Macaw's Bridges)
TheAwesomeGem (Dev of Fishing Made Better)
Dhanatry & Cephelo (S&R Parasites Team)
Jared (Dev of Crafttweaker)
Paulevs (Creator of LUM resource pack)
Snownee (Dev of Snow Real Magic!)
Phantom_Fantasia (Original questbook concept)
Version 2.9.1c
Posted
RLCraft v2.9.1c - QoL and Performance Update
2.9.1 b and c hotfix (again...sorry!), fixes baubles and enchantments that effect jump not working, fixes fishing proficiency in levelup breaking with new Fishing Made Better update, fixes filleting stacking issue, fixes crashes with gambling pickaxe:
(From initial 2.9 release) This update has been over a year in the making, thank you to everyone who's been waiting so patiently, to the awesome RLCraft communities, all the folks helping test things, report bugs, everyone who worked on RLCraft (credited at the end of this changelog) making this update possible, and to my sponsor Bisect Hosting who, without, I wouldn't of had the time to work on RLCraft so much. I really hope you enjoy this update, there is a lot...and I mean a LOT of new stuff, changed stuff, reworked and overhauled stuff...and should theoretically be a whole new beast for you to conquer. Enjoy!
To see all the initial v2.9 changes, please check https://www.curseforge.com/minecraft/modpacks/rlcraft/files/3575903
2.9.1 changes below:
================
IMPORTANT INFO:
================
- 2.9 Worlds ARE compatible with 2.9.1
- 2.8.2 Worlds are NOT compatible with 2.9. If you attempt to update an old world, you will likely run into issues, crashes, and quests not working.
- USE LATEST FORGE - Due to the recent Log4j exploit found in Java, you will want to use the Forge version ending in 2860 or later! We recommend latest Forge currently
- Command blocks must be enabled in server.properties, otherwise villages/structures won’t work
- IF USING OPTIFINE you can no longer use the E3 version, 2.9 will need version G5 or later.
- Better Foliage has been updated with shader support. If your leaves/grass are not waving with your shaders, press F8, go to Shader Configuration, and add 100 to the beginning of the Grass and Leaves block ID, so it should look like 10018 and 10031 (Sildur's currently needs this)
- The default allocated 3GB's of RAM should still be perfectly fine for 2.9. You should not allocate more than 4GB's for your client, as this ends up causing Java garbage collection to go wonky (very scientific I know)
==========
Server Info:
==========
- Many performance fixes for servers, to the point where 2.9 server's should no longer require frequent restarts for clearing RAM/cache (restarts still recommended of course just in case but we ran a 2.9 server for 2 weeks straight with no restarts and zero issues, so i think that says somethin' at least =P massive credit to Charles for a ton of the insane performance fixes)
Server.Properties Settings:
- NEW: Server's MUST enable "enable-command-block". Set this to TRUE in your server.properties or structures won't generate correctly and villager spawns will be missing.
- "allow-flight" must be TRUE for flying mounts, fairy ring, and more, or the server will wrongly kick players.
- "max-tick-time" must be -1 (that's negative 1) for large structures generating and for pregenning worlds.
- "difficulty" should be 3 (Hard) for the correct balance and features RLCraft is centered around.
=============
Mods Updated:
=============
- Anvil Patch (Lawful)
- BedBreakBegone
- BQTweaker
- CreativeCore
- CraftTweaker
- Doomlike Dungeons
- Fishing Made Better
- Lycanite Mobs
- Particle Culling
- RLTweaker
- Simple Difficulty (Rough Life)
- Spartan Weaponry
- Trinkets & Baubles
- Varied Commodities
- Wolf Armor & Storage
=======
Added:
=======
- 2 new structures! Rare nether portal structures courtesy of Chiom and Felix from the building competition!
- 17 new hats! Courtesy of Artsy, these hats will only be rewarded through village bounties!
- Spartan Defiled (new spartan weapons made of umbrium!)
- Better Suffocation Overlay (fix rendering with head/camera clipping inside certain blocks)
=========
Removed:
=========
- Baco Difficulty (no longer needed)
- Removed InControl (unused)
======================
Main Updates & Changes:
======================
BedBreakBegone:
- Rewrote to replace both bed and non-bed spawning, not just bed spawning, so stuff like Waystones should respawn properly
Better Survival:
- Removed myrmex weapons due to broken behaviour (already crafted myrmex weapons are unusable)
Dynamic Trees:
- Fixed incorrect check causing leaves to force chunk loading (huge performance improvement)
- Fixed tree potions consuming the entire stack upon use
Fishing Made Better:
- Fishing line will no longer snap automatically over a long period of time
- Fixed default reproduction time config making fish take forever to reproduce
- Added 1m forgiveness buffer when reeling in loot so lag shouldn't delete items
- Added End dimension blacklist to 2 lava fish in default config to prevent them from showing up in The End
- Added additional debug info in fish tracker when in creative mode
- Reworked baitbox to properly require and use bait based on average weight and not total population
- Added tooltip to baitbox to clarify function
- Modified reel in speed based on weight to fix issues with heavier fish being uncatchable/annoying
- Increased default reel speeds of all reels
- Performance fixes, added handshake logic to reduce amount of packets required to sync server and client when fishing succeeds/fails/ends etc, cleanup of some imports/warnings in logs
Lycanites:
- HUGE performance boost! Models now rendered using VBOs and your GPU, significantly improving performance when rendering many Lycanite mobs at a time (mob events should be smooth as butter now :) )
- Removed credit from summoning pedestal, this way they can't be used for AFK farms anymore, so mobs killed by summoned mobs from the summoning pedestal no longer count as player kills
- Summoning pedestal now only lasts for 20 seconds with 1 redstone (was 60 seconds per 1 redstone)
- Summoning pedestal portal and particles effect will turn off once the summoning pedestal runs out of redstone charge
- Summoning pedestal particles animation changed
- Lycanite mobs can spawn on snow layers again yay!
- Wooden Paxel renamed to Hard Wood Paxel, as it is the equivalent of stone tools, not wood
- Vespid Stinger lvl 3 now deals Penetration lvl 2 for 2 seconds (was lvl 3 for 3 seconds)
- Xaphan Spine lvl 3 now deals Penetration lvl 3 (was lvl 2)
- Xaphan Spine lvl 2 now deals Penetration lvl 2 (was lvl 1)
- Ettin club drop chance 5% → 10%
- Tweaked underground spawner: mobCountMin: 8 → 6; tickRate: 800 → 900; limit: 32 → 24 (essentially underground mob spawns should be toned down a bit)
- Ereped drill and ettin club now do damage
- Reaper claw and Clink Scythe now throw projectiles with primary attack instead of secondary
- Belphegor arm now throws projectiles with secondary attack instead of primary
- Shovel parts now work on snow
- Fixed darklings not spawning during Amalgalich battle
- Summoning staffs work in the Lost Cities now
- Beastiary’s summoning page now has a message about needing rank 2
- All equipment parts can now be crafted into something
- Fixed skylus issue
- Fixed offhand soulstone removing main hand item
- Aegis attack you if you attack iron golems
- Fixed soul contracts
RLTweaker:
General:
- Pathfinding Chunk Cache Fix: Stops ghost chunkloading when creating pathfinding chunk caches
- Mob speed cap now 2048 (was 48) This should fix Morock randomly stopping when flying too fast
- Motion checker now checks all entities instead of just mobs (speed cap)
- Fixed Iron Berry and Iron Berry Juice causing you to fly sky high
Battle Towers:
- Enforce Tower Destruction Config: Prevents clients from changing the tower destruction config
- Remove Unloaded Tower Destroyers: Removes tower destroyers from unloaded worlds
Better Survival:
- Replace Combo Handler: Replaces the blindness and combo handler entirely for performance
- Replace Enchantment Handler: Replaces the enchantment handler entirely for performance
Charm:
- Disable Magnetic Enchantment: Option to disable the effect of Magnetic without unregistering it to avoid packet issues. Use this if the enchantment is broken.
- Fix Charged Emerald Crash: Fix charged emeralds crashing when being fired from a dispenser. (thanks Rainy Afternoon)
Dynamic Surroundings:
- Environment Service Delay: Delay the environment service for village detection so it runs every second instead of every tick
Ruins:
- Remove RUINSTRIGGER Functionality: Removes the command block RUINSTRIGGER feature, as nothing used it and it causes issues with player chunkloading
Serene Seasons:
- Replace Random Update Handler: (requires patch chunkTicks) Replaces the random update handler with a faster alternative for performance.
Spawner Control:
- Remove World Ticks: Removes world ticks, which are used to create smoke particles and remove obsolete spawners, to save performance.
Patches:
- chunkTicks: Enables features for ticking chunk blocks
- serverCompatibility: Attempt to be compatible with alternative server software
The effects of the serverCompatibility setting are listed below
CatServer:
- Charm beacon fix
- Disenchanter crash fix
- LootTweaker fix
- Realbench patch fix
Mohist:
- Charm beacon fix
- LibrarianLib crash fix
- LootTweaker fix
- Realbench patch fix
Sponge:
- LootTweaker fix
- Pathfinding Chunk Cache patch is skipped if sponge is detected (skipped regardless of the serverCompatibility setting)
Simple Difficulty (Rough Life):
- Inspirations Cauldron compatibility, can now drink from cauldrons, fixes for canteens used on cauldrons
- Tile entities are now separate heat calculations by default (heater + campfire will work now)
- Using campfires no longer removes items while in creative
- Renamed Cloth armor to Wool armor as some players got confused if this actually warmed you up or not
Spartan Weaponry:
- Fixed Throwing Weapon items disappearing when the projectile despawns (meaning trees will stop eating them now lel)
- Reduced the xp cost for replacing enchanted throwing weapon ammo from 2 levels per enchantment level to 1 level. This should prevent the possibility of replacing ammo for a heavily enchanted throwing weapon being too expensive to work in the Anvil.
Trinkets & Baubles:
- Re-added the ability to assign multiple keys to the T&B Keybinds.
- Added a button to toggle the "Always Show Mana Bar" option in the Race Gui.
- Changed the Dragons Eye Growl sound to be in the Player sound Category, instead of the "Record" Category
- The Teddy Bear now doesn't require empty hands to give the sleeping bonus, but not required being equipped as a bauble when sleeping
Wolf Armor & Storage:
- Added Mo'Bends compatibility!
- Textures updated
==========================
Minor Bug Fixes & Changes:
==========================
- Disabled version checker on Reborncore
- Disabled default config check in Reborncore
- Disabled seasonal hats from Reborncore as they broke with Mo'Bends
- Lock smelting recipes reduced to 3 nuggets each (was 4)
- Roofed Forests have higher chances to spawn spooky things :)
- Particle Culling update should fix rare shader conflict with particles suddenly being culled indefinitely after a long time
- Lowered weight of Vineyard spawn in villages
- Lowered weight of RLCraft_cryo_bit structure, removed Mountain spawns, only spawns in Hills now
- Can no longer CarryOn parasite mobs (oops)
- Living Greataxe & Scythe now deal 15 damage (was 12), Sentient Greataxe and Scythe now deal 20 damage (was 17)
- Fixed small placement animation issue with Fancy Block Particles on Furnaces
- Saddle renamed to "Basic Saddle"
- Grapes only give half thirst droplet upon consuming (was 1 full droplet)
- Performance fix (again) for Deathworm AI
- Blacklisted Cabinets from CarryOn due to glitched block state bug
- Skirts are now smeltable good lord you're welcome >:|
- Fixed Chainmail Skirt not having a level requirement
- Removed Gold Feather Ingot and Iron Feather Ingot, unused item
- Fixed stair recipes for defiledlands stairs
- Added charm crates and bookshelves to the hopper/dropper blacklist due to bug/exploit
- Minecarts with chests no longer give xp from the Level up crafting skill
- Changed/fixed the Lunar Grue altar image from the quest book
- Removed gold/iron ingot + feather recipe
- Fixed recipe conflict with mossy stone brick stairs and slabs
- Blacklisted weapon racks, tall lamps, banners and saplings (dynamic trees) from carry on for causing ghost blocks/dupes
- Fixed missing custom painting loot in Roguelike Dungeons
- Fixed heart crystal ore and cincinnasite ore not having smelting recipes
====================
MASSIVE THANK YOU!!!
====================
RLCraft v2.9 would not have been possible without the following people who spent countless hours, time and effort, helping and working on RLCraft, from their own sheer passion, even changing their mods specifically for RLCraft, massive massive thank you <3
Charles445 (RLCraft team and dev of RLTweaker, SimpleDifficulty, and AIReducer, rewrote/ported/fixed Locks, Bountiful, SoManyEnchantments, etc.)
Fonnymunkey (RLCraft team and dev of CollisionDamage, BBB, ShieldBreak, BQTweaker and expansions, rewrote FishingMadeBetter)
Icebelly (RLCraft team, the epic structure guy)
Artsy (Artist for Simple Difficulty (Rough Life), new Antique Atlas textures/icons, new Enhanced Visual effects, animated Lycanite charges and saddles, Hats, Locks and UI elements, Quest Themes, FishingMadeBetter textures, and Trinkets & Baubles rings and items)
Hoonts (Artist for Simple Difficulty (Rough Life), Locks, Quest Themes, Crystal Heart textures, and various texture tweaks)
Emerald (Artist for new logos and dragon loading animation)
GoldenAlpharex (Official Wiki Expert)
TwilightStar (Original art featured in a few Quest Book entries)
Titan (RLCraft team)
Xcube (RLCraft team, dev of ISeeDragons)
Rayquazafallout (RLCraft team, insane tester, help with many configs)
Ichttt (Dev of First Aid)
Xzero (Dev of Trinkets & Baubles)
Lycanite (Dev of Lycanites Mobs)
Melonslise (Dev of Locks)
ObliviousSpartan (Dev of Spartan Weaponry, Spartan HUD, and Spartan Shields)
Ejektaflex (Dev of Bountiful)
Meldexun (Dev of Entity Culling)
Bl4ckscor3 (Dev of Particle Culling, XP Tome, and Sit)
Yyon (Dev of Grappling Hook)
Tschipp (Dev of Forgotten Items, Carry On, and Callable Horses)
GoblinBob (Dev of Mo'Bends)
Fnar (Dev of Roguelike Dungeons - Fnar's Edition)
WhiteDraco (Dev of Switch Bow)
Yung (Creator of Better Caves, Better Mineshafts, and YUNG's Law)
Harleyoc1 (Dev of Dynamic Trees)
ShelterRin (Dev of So Many Enchantments)
Noppes (Dev of Varied Commodities)
Cursed1nferno (Dev of Bountiful Baubles)
Elenai (Dev of Elenai Dodge)
EnderLanky (Dev of Advanced Hook Launchers)
CreativeMD (Dev of Enhanced Visuals and Item Physics)
Macaw (Dev of Macaw's Bridges)
TheAwesomeGem (Dev of Fishing Made Better)
Dhanatry & Cephelo (S&R Parasites Team)
Jared (Dev of Crafttweaker)
Paulevs (Creator of LUM resource pack)
Snownee (Dev of Snow Real Magic!)
Phantom_Fantasia (Original questbook concept)
Version 2.9
Posted
RLCraft v2.9 - Quests, Hats, Cave Update, Nether Update, Update Update I Literally Can't Remember Everything We Updated Because We Updated So Much !@#$ Holy %^&* Update
This update has been over a year in the making, thank you to everyone who's been waiting so patiently, to the awesome RLCraft communities, all the folks helping test things, report bugs, everyone who worked on RLCraft (credited at the end of this changelog) making this update possible, and to my sponsor Bisect Hosting who, without, I wouldn't of had the time to work on RLCraft so much. I really hope you enjoy this update, there is a lot...and I mean a LOT of new stuff, changed stuff, reworked and overhauled stuff...and should theoretically be a whole new beast for you to conquer. Enjoy!
IMPORTANT INFO:
- 2.8.2 Worlds are NOT compatible with 2.9. If you attempt to update an old world, you will likely run into issues, crashes, and quests not working.
- USE LATEST FORGE - Due to the recent Log4j exploit found in Java, you will want to use the Forge version ending in 2860 or later! We recommend latest Forge currently
- Command blocks must be enabled in server.properties, otherwise villages/structures won’t work
- IF USING OPTIFINE you can no longer use the E3 version, 2.9 will need version G5 or later.
- Better Foliage has been updated with shader support. If your leaves/grass are not waving with your shaders, press F8, go to Shader Configuration, and add 100 to the beginning of the Grass and Leaves block ID, so it should look like 10018 and 10031 (Sildur's currently needs this)
- The default allocated 3GB's of RAM should still be perfectly fine for 2.9. You should not allocate more than 4GB's for your client, as this ends up causing Java garbage collection to go wonky (very scientific I know)
=====================================
The TLDR List of major changes and updates:
=====================================
- Updated to latest Forge to patch Log4j exploit
- Quests! Over 340 quests for you to explore...or not! Completely optional :) (alt title: for the completionists out there!)
- Tough as Nails replaced with our own mod Simple Difficulty (Rough Life...ha get it?) bringing tons of features and enhancements to drinking and thirst, HUD elements, temperature mechanics, and more
- Taming system, mounts, pets, and saddles completely overhauled
- Spartan Weaponry received a full rebalance of all weapons, including melee, ranged, and throwing
- Armor received a full rebalance in how damage reduction is applied to locations and how that reduction is scaled between different tiers of armor
- All new underground generation revamping caves, caverns, mineshafts, vanilla dungeons, underground biomes, and more...
- Running into a wall too fast may hurt :)
- A lot of structures overhauled and revamped
- Battletowers reworked a ton, new spawn conditions, battletower golem AI overhauled, many more fixes.
- Lost City dimension completely overhauled
- Boss progression revamped
- Locks! That BattleTower loot might be a little harder to get into now >:)
- Fishing completely overhauled and reworked fishing mechanics and loot!
- All new parkour mechanics in the forms of new agility skills and new enchantments
- Nether overhaul, all new sub biomes with new plants and foliage variety + unique structures, building blocks, and unique resources
- New enchantments, plus many other enchantments reworked
- New mobs, mob reworks, new models and animations for many mobs
- Villages pimped out
- Many dungeon's reworked
- Antique Atlas revamped with all new textures and icons
- All new (and old) race rings, now only found in Lost Cities
- CARPET ON STAAAAAAAAAIRS!!!
- This changelog is likely incomplete, because after working over a year on this, I literally cannot remember every single thing we've done for 2.9...but it was a hell of a lot lol, so here's what I remember =P
=========
Server Info:
=========
- Many performance fixes for servers, to the point where 2.9 server's should no longer require frequent restarts for clearing RAM/cache (restarts still recommended of course just in case but we ran a 2.9 server for 2 weeks straight with no restarts and zero issues, so i think that says somethin' at least =P massive credit to Charles for a ton of the insane performance fixes)
Server.Properties Settings:
- NEW: Server's MUST enable "enable-command-block". Set this to TRUE in your server.properties or structures won't generate correctly and villager spawns will be missing.
- "allow-flight" must be TRUE for flying mounts, fairy ring, and more, or the server will wrongly kick players.
- "max-tick-time" must be -1 (that's negative 1) for large structures generating and for pregenning worlds.
- "difficulty" should be 3 (Hard) for the correct balance and features RLCraft is centered around.
======
Added:
======
- Better Questing!
- Classy Hats! To go with Quests of course :)
- Simple Difficulty! (ROUGH LIFE) Our replacement mod for Tough As Nails
- Quark! New mobs, underground biomes, building blocks, tons of features and quality of life improvements
- YUNG's Better Caves! All new cave and cavern generation
- YUNG's Better Mineshafts! All new enhanced mineshaft generation, biome specific themes
- Better Nether
- Scape and r->>ERROR: INFORMATION REDACTED<<<
- Locks!
- Dynamic Trees for Defiled Lands
- SetBonus! You'll have to experiment to see what armor sets give special bonuses
- Charm!
- Inspirations!
- Rustic!
- Fishing Made Better!
- Bountiful!
- Entity Culling
- Particle Culling
- RealBench! (oh yeah, it's back)
- Roguelike Dungeons - Fnar's Edition
- Macaw's Bridges
- Better Nether! Complete overhaul of the nether with new sub biomes and features!
- Callable Horses
- Shield Break! Timed blocking and better shield mechanics
- Controlling
- Elenai Dodge
- Spartan HUD
- Astikor Carts
- Bed Break Begone
- Collision Damage
- Content Tweaker
- Giant Pla->>ERROR: INFORMATION REDACTED<<<
- Goo->>ERROR: INFORMATION REDACTED<<<
- MmmMmmMmmMmm
- Pigstep...yes we did
- New Dynamic Trees Traverse compatibility patch
- YUNG's Law
- Toast Control
- Fx Control!
- In Control!
- Mixin Compat
- Mixin Bootstrap
- Added LUM (Better Nether emissives), Animated Emissives for Ice n Fire flamed/iced weapons (including Spartan Weaponry),
- And of course new structures! Including a few special structures from the community!
========
Removed:
========
- Removed Tough As Nails (This has been replaced with our own mod made specifically for RLCraft called Rough Life (aka Simple Difficulty)
- Removed Lost Souls (no longer needed)
- Removed Baubles HUD (replaced by Spartan HUD)
- Removed old Dynamic Trees Traverse compat patch (Replaced by the newer version of this mod)
- Removed Roguelike Dungeons (replaced by Roguelike Dungeons - Fnar's Edition)
- Removed Swing Through Grass (caused exploit)
- Removed Campfire (no longer needed)
- Removed Campfire Spit (no longer needed)
- Removed Dragon Steel :)
- Removed Herobrine
=================
Updates & Changes:
=================
Simple Difficulty (Rough Life):
- This now replaces Tough As Nails
- New UI overhaul with new animations for temperature globe indicator
- New models and textures for all items and blocks
- Outer ring of temperature globe indicates ambient temperature around you, inner circle of temperature globe indicates temperature of you the player
- Going in shade now slightly cools you off (you're welcome)
- Holding items in your hands can heat you up (for example, torches and magma blocks)
- Heat sources can stack now up to a limit of +3 heat, for example 1 fire source block adds +5 heat to the player, plus more heat for every extra fire block there is nearby, stopping at +8 heat in total.
- Dirty water now has a small chance of giving you parasites! Better filter that water :)
- New Iron Canteen! Has 6 uses.
- New Dragon Skull Canteen! Crafted with dragon skull and dragon heart, has 8 uses, and auto-purifies dirty water.
- Potions now refill thirst.
- Many edibles like apples and watermelon can now refill a little thirst
- Soups and stews refill a decent portion of thirst!
- Juices and purified water are stackable up to 8!
- Campfire spit now included, holds up to 8 food items and provides XP now
- New Frost Rods and Frost Powder added, used for potions and heating/cooling coils, dropped from Frost Lycanite Mobs
- Healing salve now requires Aloe Vera (rustic)
- Jelled slime armor as been replaced with the new ice armor (made with ice chunks)
- Lowered chance for mobs to drop bandage and healing items from 1 in 10 to 1 in 25
Lycanites:
New Features:
- New Tameable Mob: Necrovore
- New Summonable Mob: Tpumpkyn
- New Farmable Mob: Bobeko (replaces the Yeti)
- New Tameable Mob: Balayang (replaces the Manticore)
- New Mountable Mob: Grell
- New Summonable Mob: Vorach
- New Summonable Mob: Grigori
- Remastered Mob: Ignibus
- New Mob Event: Aberrant Assimilation
- New Models: Maka, Maka Alpha, Jouste, Jouste Alpha, Arisaur, Yale, Aspid, Vespid, Vespid Queen
- New equipment parts!
- Crafted equipment now has sharpness and mana!
- New Block Added: Equipment Station - For repairing crafted equipment and recharging their mana
- New Dungeon and Block Theme Added: The Ashen Mausoleum
- Several new animated Charge Item Textures.
- Many new projectiles have enhanced effects
- Several new Spawn Egg Item Textures.
- Vespid Hive Building is finally back and has been upgraded! Vespid Hives now produce Honey and the Vespid Queen can become friendly if you feed her enough insect treats where her swarm will no longer attack you... mostly...
- Soul Contracts added for trading Soulbound Pets!
Lycanite Boss and Boss Progression Rebalance:
Rahovart:
- Base Health decreased to 3000 (from 4000)
- Defense increased to 4 (from 2)
- Armor will remain 0
- Experience drop decreased to 4000 (from 10000)
- Nether Star drops decreased 1-2 (from 1-8)
- Demonic Soul Cube requires Biotite to craft
- Drops Demonic Hearts on death
- Rahovart's Arena can now only be summoned in the Nether.
Asmodeus:
- The Asmodeus boss fight has been improved and is now more difficult due to a new hitscan attack and minion changes.
- Base Health will remain 4000
- Defense increased to 4 (from 2)
- Armor increased to 10 (from 0)
- Experience drop decreased to 8000 (from 10000)
- Nether Star drops decreased 1-3 (from 1-8)
- Aberrant Soulcube requires Demonic Hearts to craft
- Drops Corrupted Skulls on death
- Asmodeus's Arena can now only be summoned in the End and at least 500 blocks away from the exit portal.
Amalgalich:
- BaseHealth increased to 5000 (from 4000)
- Defense increased to 4 (from 2)
- Armor increased to 20 (from 0)
- Experience drop increased to 12000 (from 10000)
- Nether Star drops decreased 1-4 (from 1-8)
- Removed Beast Soulstone drop
- Removed Aberration Soulstone drop
- Undead Soulcube requires Corrupted Skulls to craft
- Amalgalich's Arena can now only be summoned in the Lost Cities.
Lycanite Taming Revamp:
- Rank 2 knowledge is now required to tame and summon creatures
- Rank 2 knowledge is now obtained by killing (25 knowledge), feeding (50 knowledge) , breeding (200 knowledge), or using the Soulgazer on creatures (100 knowledge).
- 1000 knowledge of a creature must be reached to obtain Rank 2 knowledge
- Rank 1 knowledge is still obtained by discovering the creature initially
- Knowledge cannot be obtained from already tamed mounts/pets
- Each creature requires a varying amount of Reputation to tame once Rank 2 Knowledge is obtained
- Creatures become friendly after gaining enough reputation. Reputation can be lost by attacking the creature, in which case they will become hostile again
- Various Treat item crafting recipes have been adjusted and rebalanced.
- Added creature type saddles, for example, a Roc, being an Avian creature, will require an Avian saddle
Lycanite Forges building requirements increased:
- Level 1 Forge = 12 Building (from 6)
- Level 2 Forge = 18 Building (from 12)
- Level 3 Forge = 24 Building (from 18)
Lycanite Creature Balance Changes:
- Lycanite Mob armor and defense reworked, the following mobs now have natural armor: Asmodeus, Amalgalich, Aegis, Archvile, Calpod, Clink, Concapede, Crusk, Geonach, Erepede, Eyewig, Geken, Gorger, Gorgomite, Herma, Ignibus, Khalk, Krake, Lobber, Lurker, Morock, Quetzodracl, Roa, Salamander, Serpix, Sutiramu, Vapula, Volcan, Vorach, Xaphan, Zoataur
- Blaze Rod and Blaze Powder drops rebalanced, removed from many creatures like tremors and xaphans where it didn't make sense
- Frost Rod and Frost Powder added to many frost Lycanite mobs
- Ender Pearl drops rebalanced as well, removed from things like Wraamon
- Bone drops removed from many mobs where it didn't make sense
- All other drops from Lycanite Mobs got a full rebalance
- A couple mob's health rebalanced like the Argus that now has 50 health (was 20)
- Summon costs for creatures were rebalanced
- Bag sizes for mounts/pets were rebalanced
In Depth Lycanite Mob Changes (before & after):
Abaia:
- summoning cost: 4 → 1
- glowstone drop: 1-8 → 1-6
Aegis:
- defense: 3 → 2
- armor: 0 → 8
- damage: 4 → 3
- summoning cost: 2 → 4
Afrit:
- changed drop: blaze rod → blaze powder
Archville:
- armor:0 → 4
- summoning cost: 6 → 5
Argus:
- health: 20 → 50
- damage: 4 → 8
- summoncost: 2 → 5
Arix:
- now drops frost powder: 1-2 25%
Aspid:
- removed from mushroom island
- spawn weight decreased: 16 → 12
Banshee:
- health: 25 → 20
- soul sand drop: 1-6 100% → 1-3 50%
- removed ender pearl drop
- added soul powder (quark): 1-1 5%
- ender eye drop: 10% → 5%
Behemoth:
- spawn weight reduced: 4 → 2
- health: 40 → 100
- defense: 2 → 3
- speed: 24 → 28
- skull drop: 25% → 20%
Beholder:
- element: removed gravity, added arcane
- ghast tear drop: 25% → 20%
- gunpowder drop: 1-3 50% → 1-4 75%
- glowstone drop: 4-16 → 2-6
- ender eye drop: 1-2 → 1-1
Calpod:
- armor: 0 → 4
Cinder:
- summoning cost: 2 → 3
Clink:
- armor:0 → 4
- element: gravity → arcane
Cockatrice:
- element: removed gravity, added arcane
- prismarine crystal drop: 75% → 50%
Conba:
- added spawn: animal
- element: gravity → arcane
Concapede:
- creature type: arthropod → insect
- spawn weight: 1 → 4
- armor: 0 → 4
Crusk:
- defense: 3 → 2
- armor: 0 → 8
Cryptkeeper:
- element: gravity → arcane
Darkling:
- creature type: arthropod → insect
- ender pearl drop: 100% → 10%
Dawon:
- element: gravity → arcane
Djinn:
- summoning cost: 2 → 3
- feather drop: 50% → 25%
- removed chorus fruit drop
- added cloudsbluff (rustic) drop: 1-4 5%
Eechetik:
- slime balls drop: 100% → 50%
- brown mushroom drop: 1-1 100% → 1-2 75%
- red mushroom drop: 2-3 100% → 1-3 75%
Epion:
- spawner: added "sky_deadly"
- element: void → shadow
Erepede:
- armor: 0 → 4
- element: gravity → arcane
Ettin:
- creature type: brute → anthronian
Eyewig:
- creature type: arthropod → insect
- armor: 0 → 4
Frostweaver:
- creature type: arthropod → arachnid
Geist:
- removed ender pearl drop
Geken:
- creature type: beast → reptile
- armor: 0 → 8
- added drop: algae(aquaculture) 1-3 100%
Geonach:
- defense: 3 → 2
- armor: 0 → 8
- summoning cost: 2 → 3
Gorger:
- defense: 3 → 2
- armor: 0 → 8
Gorgomite:
- creature type: arthropod → insect
- armor: 0 → 4
Grue:
- ender pearl: 1-2 → 1-1
- obsidian: 50% → 25%
Herma:
- creature type: arthropod → aquatic
- defense: 3 → 2
- armor: 0 → 8
Ignibus:
- defense: 3 → 2
- armor: 0 → 12
- changed drop: scorch fire charge → prime ember charge
Ika:
- creature type: aquatic → worm
Ioray:
- speed: 36 → 42
Jengu:
- speed: 22 → 36
- summoning cost: 2 → 3
Jouste.
- creature type: arthropod → insect
- armor: 0 → 4
Jouste alpha:
- creature type: arthropod → insect
- armor: 0 → 4
Khalk:
- creature type: beast → reptile
- spawn weight: 1 → 2
- defense: 5 → 4
- armor: 0 → 16
Krake:
- armor: 0 → 4
Lobber:
- creature typo: brute → golem
- defense: 3 → 2
- armor: 0 → 8
- removed blaze powder drop
- added blaze rod drop: 1-2 20%
Lurker:
- creature type: arthropod → insect
- armor: 0 → 4
- element: removed shadow, added chaos
Maug:
- changed drop: leather → frosty fur
Morock:
- armor: 0 → 8
- removed bone drop
- prismarine shard drop: 6-12 → 4-12
- prismarine crystal drop: 3-6 → 2-4
Pixen:
- removed spawner: "snowy"
- glowstone drop: 1-8 → 1-4
Quetzodracl
- armor:0 → 8
- prismarine shard drop: 6-12 → 4-12
- prismarine crystal drop: 3-6 → 2-4
Raiko:
- bone drop: 1-3 → 1-2
- added drop: fish bones (aquaculture) 1-1 5%
Reaper:
- reduced spawnGroupMax: 3 → 1
- summoning cost: 6 → 4
- can naturally spawn in Spooky biomes now
Reiver:
- added frost rod drop: 1-1 10%
Roc:
- bone drop: 1-3 → 1-2
Salamander:
- creature type: beast → amphibian
- armor: 0 → 4
- removed blaze rod drop
Serpix:
- defense: 3 → 2
- armor: 0 → 8
- added frost powder drop: 3-6 100%
Shade:
- ender pearl drop: 100% → 50%
Spectre:
- ender pearl drop: 100% → 50%
- ender eye drop: 50% → 25%
- chorus fruit drop: 1-10 → 1-6
Sutiramu:
- creature type: arthropod → arachnid
- armor:0 → 4
- element: removed gravity, added arcane
Sylph:
- removed glowstone drop
- added silver nugget drop: 1-4 50%
Tarantula:
- creature type: arthropod → arachnid
Thresher:
- creature type: aquatic → reptile
Tremor:
- firework charge drop: 1-1 → 1-2
- removed blaze powder and blaze rod drops
Triffid:
- changed drop: log → vine
Troll:
- creature type: brute → arthronian
- spawn weight: 4 → 5
- summoning cost: 6 → 4
- changed drop: log → stone
- removed bone and leather drops
Uvaraptor:
- bone drop: 1-3 → 1-2
Vapula:
- defense: 3 → 2
- armor: 0 → 8
- element: gravity → arcane
Ventoraptor:
- bone drop: 1-3 → 1-2
Vespid:
- element type: arthropod → insect
- spawn weight: 8 → 2
- spawn group minimum: 3 → 1
- spawn group maximum: 6 → 5
- spawns in light: false → true
- clay drop: 1-16 → 1-8
- propolis drop: 1-4 → 1-3
- veswax drop: 1-4 → 1-3
Vespid queen:
- Creature type: arthropod → insect
- spawn weight: 2 → 1
Volcan:
- spawn weight: 8 → 4
- armor: 0 → 4
- damage: 2 → 4
Wendigo:
- added frost rod drop: 1-2 20%
- removed frosty fur drop
- added bone drop: 1-3 100%
Wildkin:
- creature type: brute → arthronian
Wisp:
- glowstone drop: 100% → 75%
Wraamon:
- removed ender pearl and rabbit meat drops
- chorus fruit drop: 1-3 50% → 1-2 20%
Xaphan:
- armor: 0 → 4
- slime ball drop: 1-2 100% → 1-3 50%
- bone drop: 100% → 50%
- removed blaze rod drop
Bobeko (old Yeti):
- no longer summonable
- frosty fur drop: 1-2 25% → 1-3 100%
Zephyr:
- glowstone drop: 1-8 → 1-6
- gunpowder drop: 1-3 → 1-4
Zoataur:
- defense: 4 → 3
- armor: 0 → 12
- removed bone and leather drops
- prismarine shard drop: 6-12 → 4-12
- prismarine crystal drop: 3-6 → 2-4
More Tweaks:
- Xaphan farms no longer work (get rekt)
- Soulstones now requires magic skill: 8 (to match summoning staffs)
- Iron Paxel replaced with Steel Paxel and uses Steel ingots to craft
- Lowered spawn chance of Djinn
- Concapede will spawn in all Jungle type biomes
- Fixed Uvaraptor not spawning in all Jungle type biomes
- Fixed Ventoraptors not spawning in all Plains type biomes
- Fixed Reapers not spawning naturally in Spooky type biomes
- Fixed Pixen not spawning in all Forest type biomes, removed Pixen's from Snowy type biomes
- Removed Lycanite Staves (replaced with new lycanite mob parts)
- Acid now creates Diorite when mixing with water.
- Poison now creates Andesite when mixing with water.
- Acid now destroys items.
- Mobs spawned from Lava, Acid, Poison and Ooze will no longer drop items unless they are dealt player damage in some form.
- Overhauled how tamed pets credit their owners when getting kills and dealing damage.
- Removed the speed boost pets get when following their owner as it was making for buggy looking behavior.
- Overhauled the loot tables of each dungeon.
- The dungeon crystal light blocks now all have a subtle animation.
- The Soulgazer will now display a tooltip and durability bar to reflect a player's study cooldown time.
- Several item descriptions have been updated.
- Mobs hunting other mobs will now path less frequently to help server performance.
- Area harvesting with Equipment will no longer mass destroy blocks that have Block Entities like Chests, Furnaces, etc.
- Lycanite mobs should no longer attack vindicators, illusioners, or evokers
- Quills and Aether charges added to Order element group
- Aegis now take double damage when in attack mode.
- Bag sizes of various pets and mounts have been changed.
- Jengu now move at double speed in water, 1.5X when in rain.
- Improved the spawning accuracy of the fishing spawner.
- Mycelium is no longer craftable
- Undead soulstone can now be used to get pets
- Halved the amount of xp needed for leveling equipment parts
- Added new projectile particles and animations
-Lycanite Mob Equipment Parts rebalance (some parts are new but got some changes):
Spriggan Heart summoning cooldown changed to level 1: 15 second cooldown, level 2: 10 second cooldown, level 3: 5 second cooldown
Darkling Skull leech duration changed to level 1: 1 second, level 2: 1.5 seconds, level 3: 2 seconds
Grue Claw level 3 invisibility buff lowered to 3 seconds (from 4)
Reaper Claw spectral bolt projectile cooldown now level 1: 3 seconds, level 2: 2 seconds, level 3: 1 second
Banshee Eye fear effect duration now level 1: 1 second, level 2: 2 seconds, level 3: 3 seconds
Xaphan spine: effect duration now: level 1: 1s, level 2: 2s, level 3: 3s; effect strength: lv1 and 2: 1, level 3: 2
Ioray stinger: projectile cooldown change: level 1: 6s, level 2: 4s, level 3: 2s
Apollyon claw strength duration changed: lv1: 1s; lv: 2s, lv:3s
Argus tail effect duration: lv1: 1s, lv2: 2s, lv3:3s. Projectile cooldown: 1s
Clink scythe: projectile cooldown: 0.25s
Conba butt: projectile cooldown: level 1: 1.2s
Stryder heart: projectile cooldown: level 1: 1.2s
Eyewig eye: projectile cooldown: level 1: 1.2s
Gamma sphere: projectile cooldown: level 1: 2.25s, level 2: 1.5s, level 3 :0.75s
Lacedon head: weight effect duration: lv1: 3s, lv3: 5s
Remobra wing: poison strength: lv3: 2
Serpix mandible: projectile cooldown: lv1: 0.75s, lv2: 0.5s, lv3: 0.25s
Spriggan root: poison duration: level2: 3.5s, level3: 4s
Ventoraptor skull: effect duration: level 2: 2.5s, level 3: 3s
Vespid stinger: level 1: poison strength: 1 duration: 3s; levels 2 and 3: poison strength: 2
Warg skull: effect duration: level 3: 1s
Wendigo antler: projectile cooldown: lv1: 1.5s; lv2: 1s; lv3: 0.5s
Djinn cloud: effect duration lv3: 2s
- Spectre's from Void (void spawner) now respects light levels
- Chance to spawn wraamon from Chorus Trees reduced to 5% (from 20%)
Fixes:
- Fixed a bug where pressing the dismount and sneak keys at the same time could result in players becoming stuck.
- Fixed a crash caused by laser projectiles in some cases.
- Fixed a crash when parsing certain configs when the client is set to certain languages.
- Fixed a client side memory leak, this takes a long time to become significant.
- Fixed server-side crash caused by Spriggan Heart when used with no Summoning Sets.
- Large Mob movement performance optimisations, this should help reduce their impact on servers.
- Fixed Concapede Behaviour.
- Fixed the Darkness spawner spawning mobs in too high a light level.
- Fixed mounts/pets dealing more damage when holding certain weapons
- Fixed mounts/pets/summons not being attacked back when attacking other mobs (especially vanilla mobs)
- Fixed dupe bug with acid and water creating infinite gravel
- Looting enchants should work on Lycanite Mobs now
- Removed charges + bottle = bottle o'enchanting
- Fixed items that are inside containers being deleted when the container block is broken
- Fixed dupe using lycanites pets inventory
- Fixed mounted combat
- Shields no longer block projectiles 360º
- Shields no longer block projectiles that are not supposed to be able to be blocked (ex. Wisp Lightball, as this passes through everything, so don't get hit!)
- Fixed Vespid Hives
- Fixed several memory leaks
- Fixed boss altars removing bedrock
- Fixed many projectiles having "ripper" quality meaning they passed through shields and hit you anyway and were unblockable. Fixes not being able to block projectiles from: Reaper, Xapahans, Grell, Cinders, Reavers, Astaroths, Quill Beasts, and Serpix's
- Prime Ember, Aetherwave, Lightball, and Throwing Scythe's will still have "ripper", these are fired from: Sylphs, Clinks, Wisps, and Ignibus
- Looting now doesn’t on soulstone drops from dungeon minibosses and altar minibosses (still works on normal bosses)
Armor Rebalance!:
- Armor has been rescaled accordingly so Dragon armor, Tide Guardian armor, and Golem armor no longer all hit the 80% damage reduction cap. Previously, there was no difference between these armors because they gave you SO much armor, exceeding the reduction cap.
- Every armor/armor toughness multiplier and offset for Head, Body, Legs, and Feet locations (First Aid) have been modified and rebalanced
Stats (Multiplier = armor point multiplier per location, Offset = starting armor points:
- Toughness Multiplier is now 1.0 (was 3.0) across all locations
- Head Armor Multiplier is now 4.0 (was 6.0)
- Head Armor Offset is now 3.0 (was 1.0)
- Chest Armor Multiplier is now 2.0 (was 2.5)
- Chest Armor Offset is now 3.0 (was 0.0)
- Legs Armor Multiplier is now 2.0 (was 3.0)
- Legs Armor Offset is now 4.0 (was 0.0)
- Feet Armor Multiplier is now 3.0 (was 6.0)
- Feet Armor Offset is now 3.0 (was 0.0)
- Overall, multipliers were lowered, so armor scales more smoothly and doesn't hit the 80% reduction cap too quickly, while offsets were raised, making early game armor like leather to armor feel exactly the same, so this mainly affects the later tier armors.
Example:
- RLCraft 2.8.2 Head Armor, Multiplier and Offset, was 6 + 1 giving us 7. Now in RLCraft v2.9, it is 4 + 3, which still gives us 7, meaning Leather armor has not changed, and is still 7 armor points, but won't scale as effectively with each tier of armor as the multiplier is now only 4.
- "What does this mean for headshots?" Glad you asked.
Helmets in 2.8.2:
- Leather Helmet = 7 Locational Armor
- Chainmail/Iron Helmet = 13 Locational Armor
- Diamond Helmet = 19 Locational Armor
- Dragon/Tide Helmet = 25 Locational Armor
- Golem Helmet = 31 Locational Armor
How many arrows to the head does it take from a Skeleton to kill you in 2.8.2:
- Leather Helmet = 2 shots
- Chainmail/Iron Helmet = 3 shots
- Diamond Helmet = 6 shots
- Dragon/Tide Helmet = 8 shots
- Golem Helmet = 8 shots
Helmets in 2.9:
- Leather Helmet = 7 Locational Armor
- Chainmail/Iron Helmet = 11 Locational Armor
- Diamond Helmet = 15 Locational Armor
- Dragon/Tide Helmet = 19 Locational Armor
- Golem Helmet = 23 Locational Armor
How many arrows to the head does it take from a Skeleton to kill you in 2.9:
- Leather Helmet = 2 shots
- Chainmail/Iron Helmet = 3 shots
- Diamond Helmet = 4 shots
- Dragon/Tide Helmet = 6 shots
- Golem Helmet = 8 shots
- These were unenchanted with no qualities. As you can see, the only armors that ended up changing given these testing parameters, were Diamond, Dragon and Tide Guarding armor. Hope this helps understand the armor rebalance a bit better.
Quark:
- All new underground biomes
- All new building blocks from new stone deposits including Marble, Slate, Jasper, and Limestone
- All new stone deposit generation
- Biotite added to the end dimension, only generating when Ender Dragon is defeated
- Dyed planks
- Double Doors open together
- Crystal Caves
- Blossom tree
- New item frames, item frames can be placed on floors now
- New chests
- Tons of new decorational blocks
- Ancient Tomes
- Ancient tomes need to be held in the offhand and right clicked to merge with the item in your main hand, as the anvil recipe is removed (RLTweaker)
- Crabs LEL "it's f#$*&ing RAWWW!
- New Archeologist can be found underground with unique trades
- New Mob: Stonelings, found deep underground (can be tamed with diamonds)
- Heart of Diamond dropped from Stonelings, used in important recipes. You can also use it on a stone block to get a tamed Stoneling!
- New generations like revamping vanilla dungeons, adding pirate ships, etc
- Animals eat food from the ground
- Items on the ground flash before despawning
- Runes to color your enchanted tools!
- Parrot eggs (use beetroot seeds)
- Chests in boats!
- Shear chickens for feathers
- Enderman >>>ERROR: INFORMATION REDACTED<<<
- Sheep with wool now have armor
- New mob: foxhound, found in the nether (can be tamed with coal)
- You can place blaze rods!
Charm:
- Villages are now decorated with new blocks and interiors are much more lively
- Watch out! Illusioners and Vindicators have been seen roaming in r->>>ERROR: MESSAGE LOST<<<
- Crates, aka mini-shulker boxes
- Barrels
- New music discs
- New enchantments, potions, and curses
- Lanterns and decorations
- New Mob: Spectre, don't let this ghost touch you :)
- Composter
- Abandoned crates underground you can break to get items
- Suspicious Soup...HMMM...
Inspirations:
- CARPETS ON STAIRS BOI
- New unique bookshelves
- Tons of decorative items and blocks
- Cauldron overhaul! Cauldrons can be used to brew some potions, stews, and soups now. Can also be used for purifying water.
- Cauldrons act as early game brewing, can only brew vanilla potions, and requires double the ingredients to brew correctly.
- Barometer >:|
- and photometer!
- Anvil can break and smash certain blocks and items
- Squids can be milked to give ink using a bottle without killing them
Rustic:
- Honey (from Vespids)
- Brewing and Alchemy
- New plants and trees
- Barrels, Cabinets, and more storage options
- Many decorational blocks, lanterns, chandeliers, etc
- New wine's and elixirs, alternative to brewing through the Farming skill tree (Reskillable).
- New crops, grapes, hot chili peppers, and tomatoes
- Many of the new unique rustic crops and herbs cannot be bonemealed due to how powerful they are!
Astikor Carts:
- Carts for item and entity transportation pullable by mounts including some Lycanite mounts
- Can also be used for plowing
Callable Horses:
- Allows you to summon a bound horse mount to your location without needing to soulbind like in Lycanites (warning: they are not immortal)
ClassyHats:
- Over 100 custom-made-for-RLCraft cosmetic hats given as quest rewards
- Phantom prism now used to craft the Phantom thread, which can be used to turn armor invisible for cosmetic customization
CollisionDamage:
- Oops, tripped, fell, died, git gud
EntityCulling and ParticleCulling:
- Prevents entities and particles that can’t be seen from being rendered, greatly improving performance.
- Fully compatible with Optifine and Shaders
Macaw’s Bridges:
- Bridges, bridges, bridges!
- Tons of custom bridges for all your building needs
RealBench:
- The return of the king! Dupe bugs have been patched (RLTweaker), and now RealBench has been readded
- Keeps crafting materials in the workbench when you leave it
- Renders crafting materials above the workbench in-world
ShieldBreak:
- Shields can now only withstand up to a certain amount of damage based on their durability, after which the shield will be knocked down and given a cooldown for usage
- Shields are now more responsive, and actually start protecting you when the model shows it being fully raised
- Attacks can now be parried if the shield is raised right before it gets hit, knocking back the enemy further and ignoring the amount of damage that would have been done
- Weapons like axes and halberds have a chance to break the shield and cause a large cooldown on it regardless of damage or parrying
- Shields can no longer be held up indefinitely against very fast spammy attacks (ex. Cinder fire, Vapula crystals, Astaroth laser beams, etc. Don't get hit!)
More Info:
-Shield raise delay has been changed from 5 ticks to 2 ticks
-TIMED BLOCKING! Raise your shield within' 0.5 seconds of an incoming attack in order to successfully time a block
-Timed blocks will play a deeper thunk sound if done correctly, and push back mobs twice as far
-Timed blocks will always block an attack, despite strength of attack or power of your shield
-The amount of damage your shield can withstand before being breached is based on the shields maximum durability (Shield Power)! This means better shields protect against more damage. A shield with 100 durability means it can passively block up to 1 attack damage. A shield with 1000 durability means it can passively block up to 10 attack damage, and so on.
-Shields can be breached by any attack now from any mob. Shields are only breached if the damage dealt exceeds the shields Blocking/Shield Power. A cool down will be given to your shield that scales more the more damage was dealt that went above your shields blocking power.
-Shield breaching plays a item break sound effect, just as axes do when disabling a shield
BetterCaves:
- Completely revamps cave generation, resulting in large caverns, underground water and lava lakes, and various types of satisfying tunnel systems
BetterMineshafts:
- Completely revamps mineshaft generation, new mineshaft designs, different mineshafts based on biome, and different mineshaft materials
BedBreakBegone:
- Patches issues with beds randomly giving an obstruction message on respawning
Bountiful:
- Village-based bounty system
- Bounty boards are located at villages and structures that have villagers, every so often villagers will post bounties requesting you do to something for them
- Various bounties will give random rewards based on the value and rarity of the bounty
Locks:
- Chests can be randomly locked when found, though is not an indicator as to the quality of the loot inside
- Certain chests in specific dungeons may be always locked, chests containing a nether star will always be locked
- Lockpicks can be crafted and used to pick locks open. There is a hidden mechanic that adds a bit of skill to this, but I'll leave that up to you to discover.
- Locks can be enchanted with various effects, have fun finding out what they do :)
Elenai Dodge:
- New movement system, including dodging, wall jumping, and ledge grabbing (funnily enough, these same mechanics come from another mod of mine RLCoop for Unreal)
- All 3 new mechanics are unlocked in the Agility skill tree in Reskillable
Forgotten Items:
- Custom remodeled and retextured Golem armor for RLCraft
BetterQuesting (And BQTweaker, expansions, etc):
- Over 340 custom quests across 18 chapters
- Serves as a guide for beginners as well as a goal for completionists
- Rewards only cosmetic hats, does not lock any game progress behind quests, and is not required to be followed to play the pack
- Many custom made quest themes specifically for RLCraft
- Completely custom written, designed, and language-file compatible
RLTweaker:
- Several performance tweaks and enhancements, including worldgen cleanup, collision modifications, particle threading, and a lot more I definitely already forgot lol
- All Zombies now break doors
- Mobs more reliably walk through open doors (oh no)
- Brings back the correct damage tilt effect from older versions of Minecraft! POG!
- Witches can now throw a variety of funny potions! (be careful!)
- Lightning is no longer a global sound! Lightning can be heard up to 100 chunks away
- Ender Dragon killed sound only plays in The End now
- End Portal activation sound is no longer global
- fix lots of things omg (mod specific changes will be listed with (RLTweaker) next to them)
So Many Enchantments:
- Advanced Protection fixed, no longer applies to body locations it is not on which caused it to stack and multiply several times over
- Inner Beserk fixed, now applies to the correct item
- Fix for advanced looting, advanced lure, and advanced luck of the sea
- Fix for Adept, will no longer cause mobs to drop XP that are not supposed to
- Fixed Rune: Arrow Piercing
- Fixed Reinforced sharpness
- Fixed Flame enchantments duration. Lesser Flame: 2s; Advanced Flame: 15s; Supreme Flame: 30s
- Sweeping Edge radius reworked
- Disabled Difficulty's Endowment (redundant enchantment for RLCraft)
- Disabled Combat Veterency (broken enchantment)
- Disabled Rune: Resurrection (broken enchantment)
- Disabled Subject Mathematics
- Removed Splitshot (this is replaced with Multishot now)
- Lifesteal max is now 2 (from 4)
- Natural Blocking max is now 2 (from 3)
- Swifter Slashes max is now 3 (from 5)
- Unsheathing max is now 1 (from 2, as 2 did nothing)
- Evasion max is now 1 (from 3)
- Parry max is now 1 (from 3)
- Pushing max is now 1 (from 2)
- Strafe max is now 4 (from 6)
- Empowered defense max is 2 (from 4)
Better Survival:
- Multishot max is 4 (from 3)
- Added tooltip descriptions of weapons
- Range enchantment isn’t as powerful (RLTweaker)
- Adden myrmex and dragonbone nunchaku recipes
- Added steel weapons variants
Switch Bow:
- Fixed a bunch of arrow exploits and bugs
- Lightning effect performance fixed for Lightning Storm arrows
- Scope enchant fixed
- Fixed hopper exploit
- Fixed burial arrows breaking blocks they shouldn't
- Changed recipes of some arrows such as the burial arrow, frost arrow, etc.
Realistic Torches:
- Matchbox recipe now uses ore dictionary for any variant of wooden slabs
- Lit torches now last 8 hours in real time (was 4 hours)
Bountiful Baubles:
- Added additional messages for wormhole requests (accept/decline, failure reasons, etc)
- Fixed weird crash with wormhole potions
- Fixed wormhole/recall potions behaving weirdly and glitching the player when used while on a mount
- Magic Mirror is now usable! (requires magic:32)
- Added more items to the disintegration tablet silt recipes
Wolf Armor & Storage:
- Wolf armor can now be equipped by right clicking an unarmored wolf with the item
- Configuration is now synced between the client and the server
- Fixed an issue where wolf chest contents would remain in their inventory when the chest is removed
- Fixed an issue with armor rendering half values backwards in the wolf's inventory
- Removed the old armored wolf entity.
First Aid:
- Armor values applied by non-armor gear (such as baubles) are now applied correctly and globally to all body parts
- Collateral damage now only takes armor from hit location into account (example, getting hit in the legs, but damage is transferred to chest, as leg hearts are already empty, will only take leg armor into account)
- Enchantments no longer protect you from absolute damage sources (example, fall damage, fire, etc)
- Color range on paper doll enhanced to be more accurate, red color now indicates below 25% health, and a limb that loses all hearts will now black out entirely similar to an empty heart container
- Recipes for healing items like bandage modified
ItemPhysic:
- HOLY!@#$ YOU CAN NOW PICKUP ITEMS THROUGH GRAAAAAAAAASSSSSSSSSSSSSSSSSSS
- Fixed items not being visible on soul sand
- Items rotate slower when stuck in cobwebs
- Added several items to burn list that should now be burnable in lava
Trinkets & Baubles:
New Features:
- New Race Rings! Dragon, Elf, Faelis, Goblin, Titan
- New mana system!
- New transformation foods and potions for the new races
- New baubles: Arcing Orb, Faelis Claw, Teddy Bear
- Arcing Orb grants dodge ability, can stun enemies, and gives you a LASER!
- Faelis Claw increases attack damage and causes bleeding
- Teddy Bear provides a buff upon sleeping, and makes player immune to fear and insomnia from Lycanites
- New items, Mana Candy and Mana Crystals used in crafting and restoring mana
- Race transformation can now be made permanent through the use of the foods
- Each race now has a whole new set of attributes like different speeds, health, attack damages, jump heights, and more
- New recipes for trinkets like the ring of enchanted eyes, wither ring, shield of honor, etc.
Changes:
- Dragon's Eye bauble can only be crafted now with a stage 5 fire dragon skull (and ender dragon head)
- Enderqueen's Crown now gives +1 reach, and has a 1 in 20 chance of spawning an endermen/ignoring damage (from 1 in 50 originally)
- Shield Of Honor now ignores damage every 5 hits you take (was 10), gives you Resistance 1 (does not stack), and has a 10% chance of ignoring fatal headshots (was 2%)
- Ring Of Enchanted Eyes now gives +1 to Luck
- Polarized Stone uses mana now instead of hunger
- Stone Of Greater Inertia now multiplies your overall speed by 1.5x (50% boost)
- Stone of the Sea recipe changed to use Neptunium now
- Poison stone recipe changed to use Bezoar now
- Fairy ring properly scales health now via percentage based on your max health
- Dwarf ring properly scales health now via percentage based on your max health
- Damage reduction for races like Fairy ring now works properly
- Poison stone bonus reduced from 100% to 50%
- Stone of the sea no longer stacks with depth strider
- Permanent races from race foods are not lost on death
- Removed restoration potion and added restoration serum
Set Bonus:
>>>INFORMATION REDACTED<<<
- Sorry! The information you seek seems to have been deleted...guess you'll just have to find out on your own :)
Level Up Reloaded:
- Stealth has been reworked! (RLTweaker)
- Stealth now also works on lycanites mobs (not bosses) (RLTweaker)
- Pimped out the treasure skill in level up with more items in loot tables for digging
- Fixed crafting xp dupes
- Fixed some tooltips having the wrong percentage
- Wood Cutting skill now has 20 levels and has been made much cheaper since this was learned to only be doing 4% per level
Mo'Bends:
- New update enhanced performance with many optimizations, overhauls all animations, and adds new ones for wolves, spiders, and more
- Enabled player mo'bend animations now that we made many mods with attachables compatible
- Caestus is now set to use the punching animation
Mob Spawners:
- Block hardness increased from 5 to 15 (mining a mob spawner with lower tier tools will be slower, though a gold pickaxe is faster than diamond)
- Removed heart crystal shards and some healing items as drops from mob spawners when mined
- Slightly adjusted and rebalanced other drops
- Fixed squid ink accidentally dropping from mob spawners (lel)
Battletowers:
- Loot rebalance, ender pearls, xp bottles, and xp books, diamonds, emeralds, and diamond gear have been adjusted to account for double roll chances
- Spawn rate decreased slightly from 700 to 800 blocks apart
- Generation fix for towers so they no longer spawn in a predictable pattern (RLTweaker)
- Battletower Golem fires a new projectile that destroys blocks, and leaves a fire trail when flying near blocks (custom Lycanites Mobs projectile by Shivaxi) (RLTweaker)
- Battletowers no longer show up in the lost cities (RLTweaker)
- Battletower Golem's new projectile can paralyze a player temporarily from a direct hit (Lycanites Mobs + RLTweaker)
- Battletower Golem can no longer drown (RLTweaker)
- Battletower Golem can’t stay in boats (RLTweaker)
- Fixed Battletower Golem storing momentum/velocity when not active (aka fishing pole exploit) (RLTweaker)
- Battletower Golem is heavier and will be harder to yeet off of towers (but not impossible) (RLTweaker)
- Battletower Golem AI much more aggressive now, fixed randomly losing targets (RLTweaker)
- Fix for exploding towers damaging players who weren't near due to conflict with infernal mobs (RLTweaker)
- Battletower Golem can no longer be hurt by anvils or other falling blocks (RLTweaker)
- Battletower Golem can no longer suffocate in blocks (RLTweaker)
- Battletower Golem can no longer be pushed by pistons (RLTweaker)
- Battletower Golem can no longer be harmed by Lycanites Mobs fluids (RLTweaker)
- Battletower Golem is no longer pickable with a quetzodracl
Grappling Hook:
- Grappling hook weight, speed, and length adjusted and rebalanced
- Several fixes and improvements to the mod and mechanics
- Grappling Hook will no longer magically protect you from all fall damage
- Grappling Hook no longer works in Lycanite boss arena's
- Grappling Hook no longer grapples mobs
- New enchantments added, double jump, wall running, and sliding
- Enchantments fixed on Grappling Hooks
Advanced Hook Launchers:
- Added maximum weight of mobs that can be hooked
- Web hook can no longer attach to mobs
Reskillable:
- Golden Osmosis now only requires 6 skill points to unlock, and magic requirement lowered to 12
- Dodge, Wall Jump, and Ledge Grab traits added under agility
- Clicking on an unlocked trait will lock it and give you a refund (RLTweaker)
Spartan Weaponry Rebalance!:
(base damage represents that item at wood tier)
(damage multiplier means how much damage is added per material upgrade)
MELEE:
- Rapier base damage now 1.5 (was 2.5) and Unarmored Damage Bonus 100% (was 200%)
- Saber base damage now 3.0 (was 4.5) and Chest Damage Bonus 50% (was 100%)
- Katana base damage now 4.5 (was 3.5) and Chest Damage Bonus 50% (was 100%)
- Longsword base damage now 7.5 (was 4.5) and attack speed 1.3 (was 1.4)
- Greatsword base damage now 4.5 (was 6.0) and damage multiplier 1.5 (was 2.0) and attack speed 1.2 (was 1.4)
- Halberd base damage now 7.5 (was 6.5) and damage multiplier 1.5 (was 2.5)
- Hammer base damage now 7.5 (was 6.0) and damage multiplier 0.5 (was 1.0) and attack speed 0.9 (was 0.8)
- Glaive base damage now 5.0 (was 4.0) and damage multiplier 2.0 (was 1.0)
- Javelin base damage now 1.0 (was 1.5) and damage multiplier 2.0 (was 0.5)
- Mace base damage now 3.5 (was 4.0) and damage multiplier now 1.5 (was 1.0)
- Pike base damage now 5.0 (was 4.0) and damage multiplier now 1.5 (was 0.5)
- Quarterstaff base damage now 5.5 (was 1.5) and damage multiplier 0.5 (was 1.0) and attack speed 2.0 (was 1.4)
- Spear base damage is now 5.0 (was 4.5) and damage multiplier now 0.75 (was 0.5)
- Warhammer base damage now 6.0 (was 4.0) and damage multiplier 1.5 (was 1.0)
- Dagger base damage now 2.0 (was 2.5)
- Lance base damage now 2.0 (was 4.0) and Riding Damage Bonus 200% (was 100%)
- Battleaxe base damage now 7 (was 5.0)
RANGED:
- Wooden arrow base damage now 1.0 (was 0.2) and range multiplier 0.75 (was 1.5)
- Iron arrow base damage now 2.5 (3.0) and range multiplier 1.0 (was 0.75)
- Diamond arrow base damage now 3.0 (was 3.5)
- Bolt base damage now 1.5 base damage (was 4.0) and range multiplier 2.0 (was 1.0)
- Diamond bolt base damage now 2.0 (was 5.0) and range multiplier 2.5 (was 1.25)
- Arrow rebalance, Wooden arrow base damage now 1 (from 0.5), Iron arrow base damage now 3 (from 2) and Diamond arrow base damage now 4 (from 3), this fixes Iron arrows accidentally doing less damage than normal arrows
- Wooden arrows now only need wood, sticks, and paper to craft, making them much easier to obtain very early game
Range increases speed of arrow/bolt which affects damage, so while base damages may look low, range was raised, giving bolts sniper-like speed and precision, and a decent damage buff.
More Spartan Weaponry Changes:
- Throwing weapons have been overhauled to have a combination of ammo, durability and still be enchantable!
- Two Handed weapons now have a set damage reduction if trying to dual wield or having a shield or another item in offhand.
- Two Handed 1 is now a 25% reduction in damage
- Two Handed 2 is now a 50% reduction in damage
- Saber, Rapier, and Katana will no longer apply bonus damage to mobs with enough natural armor (All Dragons from Ice & Fire, bosses, and Lycanite Mobs with armor now, listed under Lycanite Mob changes above)
- New enchantments for throwable weapons and crossbows:
Return (backported from vanilla's Loyalty) - Causes Throwing Weapons to return to the player after landing on the ground - Max Levels: 3
Hydrodynamic (backported from Spartan Weaponry 2.x) - Allows Throwing Weapons to work better underwater. Incompatible with Incendiary - Max Levels: 1
Supercharge [NEW] - Reduces charging time with Throwing Weapons - Max Levels: 2
Expanse [NEW] - Increases total ammo capacity for Throwing Weapons - Max Levels: 2
Rapid Load (backported from vanilla's Quick Charge) - Decreases Crossbow loading time - Max Levels: 3
Spreadshot (backported from vanilla's Multishot) - Fires two extra Crossbow bolts in a spread around the original bolt - Max Levels: 1
Sharpshooter [NEW] - Reduces aiming time with Crossbows - Max Levels: 2
- Crossbows can now be enchanted with other enchantments from Better survival and SME
- Daggers now have a backstab bonus
- Changed quarterstaff recipe
- Added, uniformed and re-did a ton of smelting recipes
- Added Steel Weapons and Shields
- Fixed sweeping on Greatsword (used to only work on one side, now sweeps full area)
- Sweep damage bonuses (like on Greatsword) now work with enchantments (aka sharpness)
- Fixed Warhammer armor piercing
Fishing overhaul!
- All fish from vanilla, Aqua Culture, and Advanced Fishing have now been merged under one loot pool (don't need different fishing poles now)
- New fishing minigame! Arrows keys are used to adjust line tension in order to catch your fish. Different fish can act differently and sporadically based on the type of fish, weight and size of the fish, etc
- Fishing poles are now modular! Different bobbers, reels, and hooks can drastically change how you fish (this maked vanilla fishing rods unusable, but can be used as a part for the new fishing rods)
- All fish are biome specific, dimension specific, and even height specific (yes there's underground fish now)
- Certain fish will only be catchable at certain times of the day or night or if it is raining or not
- Scaling recipes added for many fish to procure items from fish
- Filleting fish is now based on weight in terms of how many fish slices they can be cut up into
- Fish can be transported and bred now
- New fish tracker tool
- New bait box block (used for fish breeding)
- Removed Aquaculture enchantments (no longer needed with new fishing mechanics and parts)
- Lava fishing and Void fishing added (replaces Blazing Fishing Rod. This rod is now unusable)
- New mob spawns added for fishing in Lava and fishing in the Void (Lycanites)
Doomlike Dungeons:
- New update includes uber awesome generation technique to not cascade your mom
- Boss rooms now have taller ceilings (this fixes some bosses not able to spawn)
- Boss rooms made larger so bosses can properly spawn now
- Tweaked loot tables slightly
- Replaced Quillbeast spawners in doomlike dungeons with Jabberwock and Warg spawners
Structures:
- Fixed certain structures always spawning with the same villager and villager trades
- Adjusted wheat farm in RLCraft_PlainsWindmill
- Added waystone and bounty board to RLCraft_SmallTown
- Added bounty board to RLCraft_FriendlyOutpost
- Added a new boss to the RLCraft_MegaBattleTower, find out and have fun :)
- Added structures from Top 10 donation marathon stream
- Rebalanced loot in several Ruins structures, including sunken ships, floating platform, ocean castle (both on water and sky variants), and more
- Rebalanced loot pools that affect many Recurrent Complex structures like 4Towers, College of Evil, Friendly Outpost, Mega Battle Tower, Plains City, Ocean City, and more
- Added some new decorations to Ocean Castle structure
- Removed glowstone and nether wart from Underwater Base structure, replaced with new Quark lanterns
- Added unique rare loot to elemental structures from Ruins (ever notice that one tiny island in the sky? Might have something now related to the Air element =) )
- Added waystone and bounty board to Plains City, Island/Ocean city, and Plains Town
- Fixed villager trading exploit found in Ice City
- Several new secret structures added...no I'm not telling you what they are, they're secret of course :)
Antique Atlas:
- Added all new colored tiles and textures for the atlas
- Added new textures to support defiled lands and traverse biomes
- Added new icons
- Disabled auto marking of villages and nether portals due to OVERFLOW INTEGER
Enhanced Visuals:
- All new visual effects for new damage types including: lightning, collision damage, parasites, wither, etc.
Disenchanter:
- Disenchanting table now made with Golden Book Wyrm Scales
- Disenchanting table now requires Magic 24 to use (Reskillable)
- Enchanted books now get "destroyed" on an enchanting table (normal book gets returned)
- Other items that don't have durability but can be disenchanted will now be destroyed properly
Better Nether!:
- All new sub-biomes
- New vegetation and nether plants
- New decorational blocks
- New ore, Cincinnasite (use it to craft Steel)
- New generations and features throughout the Nether
- Respawner statue!
Lost Cities:
- Revamped rooms in buildings to add new decorations and more
- Revamped loot in lost cities, for each section of the cities, having unique loot based on its location in the city
- Portal to the lost cities no longer uses emerald blocks, now it uses >>>ERROR: INFORMATION LOST. PLEASE SEE QUESTS IN GAME FOR MORE ASSISTANCE<<<
- >>>ERROR: MALFUNCTION 1337<<< ...have overtaken the Lost Cities! Whatever you do do not->>>ERROR: TRANSMISSION LOST<<<
Potion Rings:
- Some ring recipes changed such as the resistance ring
- Resistance effect level modified
- There have been some reports about players finding rings that are not in the JEI, what could they be?
Potions:
- Potions are now stackable up to 8 (as are juices)
- Mundane potions cannot be crafted with redstone anymore
- Thick potions cannot be crafted with glowstone anymore
- Thicks potions are now crafted with Bone Mushroom Spores (found on bone reefs in The Nether only)
New Potion Recipes:
- Potion Of Health Boost: Gives extra hearts - Crafted with Heart Containers in Thick Potion
- Potion Of Levitation: Levitation effect - Crafted with Feathers in Mundane Potion
- Potion Of Feather Falling: Slow falling effect - Crafted with Feathers in Thick Potion
- Potion Of Wings: Gives creative flight - Crafted with Pixie Dust (from Familiar Fauna, not Ice And Fire) in Thick Potion
- Potion Of Mending: Repairs currently equipped items slowly - Crafted with Dragon Hearts in Thick Potion
- Potion Of Knock Up: Launches player/mob into air - Crafted with Rabbit Foot in Mundane Potion
- Potion Of Detonation: Causes explosion at effected player/mob - Crafted with Dynamite (Spartan Weaponry) in Mundane Potion
- Potion Of Thundering: Causes lightning strike at effected player/mob - Crafted with Electric Eel (Aqua Culture) in Thick Potion
- Potion Of Spontaneous Combustion: Sets effected player/mob on fire - Crafted with Ember Charge (Lycanites) in Thick Potion
- Potion Of Guarding (Iron Skin): Gives extra armor - Crafted with Dragon Flesh in Thick Potion
- Potion Of Diamond Skin: Gives extra armor toughness - Crafted with Block Of Diamond (may change later?) in Thick Potion
- Potion Of Spines: Gives effected player/mob a thorns like effect - Crafted with Vile Spine in Thick Potion
- Potion Of Spiders: Allows climbing up walls (become spiderman) - Crafted with Cobweb in Thick Potion
- Potion Of High Step: Step up blocks without jumping - Crafted with Rabbit Foot in Thick Potion
- Potion Of Immovability: Effected player/mob cannot be knocked back - Crafted with Obsidian Bream (Advanced Fishing) in Thick Potion
- Potion Of Cure: Cures all negative status effects - Crafted with Immunizer (Lycanites) in Thick Potion
- Potion Of Poison Antidote: Effected player/mob cannot be poisoned - Crafted with Immunizer (Lycanites) in Mundane Potion
- Potion Of Concussion: Cause mobs around you to explode without taking explosion damage yourself - Crafted with Blastem Fruit in Thick Potion
- Potion Of True Shot: Extra projectile damage - Crafted with Skeleton Skull in Thick Potion
- Potion Of Fumbling (Klutz): Reduced projectile damage (splash one of these on a skeleton lel) - Crafted with Skeleton Skull in Mundane Potion
- Potion Of Wither Purity: Cannot be withered - Crafted with Wither Skeleton Skull in Thick Potion
- Potion Of Long Arms: Extra reach when attacking - Crafted with Crab Leg in Thick Potion
- Potion Of Penetration: Reduced armor - Crafted with Sea Serpent Fang in Mundane Potion
- Potion Of Magic Focus: Extra magic damage - Crafted with Dragon Blood in Thick Potion
- Potion Of Magic Inhibition: Reduced magic damage - Crafted with Fermented Spider Eye in Mundane Potion
- Potion Of Vulnerability: Reduced damage resistance - Crafted with Totem Of Undying in Mundane Potion
- Potion Of Scattering: Random teleportation - Crafted with Ender Pearl in Thick Potion
- Potion Of Escape: Teleports to surface if underground - Crafted with Eye Of Ender in Thick Potion
======================
Bug Fixes & Minor Tweaks:
======================
- Removed crafting recipes for ore blocks due to dupe bug
- Fixed an FPS stutter issue caused by Sound Filters
- Fixed Bow not requiring agility anymore.
- Fixed rare bug with particles dying after an extended amount of time
- Fixed memory leak with Lost Cities causing major lag/stuttering (RLTweaker)
- Removed level requirements for dragon pet armor
- Skeletons, Zombies, and Creepers now have the same small chance that Wither Skeletons have to drop their head
- Toolbelt no longer requires levels to use
- Removed Dwarf and Fairy ring as potential loot in Doomlike Dungeons, Mega Battle Towers and Shivaxi Monument, slight tweak/rebalance to boss chest loot (for Doomlike Dungeons)
- Varied Commodities Pedestals are now craftable
- Warp Stone is now craftable
- Surface rocks will mostly be normal stone rocks due to changes with how Andesite/Diorite/Granite spawn
- Bone Spore Mushrooms now give XP when harvested
- Slightly increased chance weight of fishing up Neptune's Bounty with AquaCulture fishing
- Slightly lowered the chance you should run into a dragon skeleton in deserts/snow biomes
- Changed the amount of percentage gain from each Fortune level for the gamble pickaxe from 10% to 5% (you can get Fortune 4 from using the new ancient tomes, making the maximum duplication chance 50%)
- Removed skill requirements for hook shots (they could be used regardless lel)
- Gold Battleaxe got a super omega nerf for being super omega OP (forgot skill requirements cuz typo lel)
- Aspids no longer spawn on mushroom islands
- Vanilla shield now requires 12 defense, as the vanilla shield, round shield, and big shield are the only shields that can use the Better Survival enchantments
- Fixed right clicking on item frames with a weapon in off-hand deleting your off-hand weapon
- Deathworms and Myrmex now stand still while players are far away, to fix chunk loading problems (AIReducer)
- Moved overlay text up a little bit and gave it a drop shadow (RLTweaker)
- Fix for enchantments spawning that shouldn't (RLTweaker)
- Fix for containers not closing when players are far away (RLTweaker)
- Fix for some mobs destroying blocks they really shouldn’t (RLTweaker)
- Fix for hoppers pulling from and inserting into blocks they really shouldn’t (RLTweaker)
- Fix for lightning being so loud that it can be heard almost everywhere (RLTweaker)
- Fix for broadcasted sounds being heard everywhere (RLTweaker)
- Even more fixes for mobs building up speed for 12 hours and transporting to parallel universes (RLTweaker)
- Fix for a lot of anvil dupes (RLTweaker)
- Aquaculture biomes aren’t bugged now (RLTweaker)
- Neptune’s Bounty can give you ingots now (RLTweaker)
- Miner’s ring doesn’t dupe anymore (RLTweaker)
- Tunneling enchantment doesn’t break chests (RLTweaker)
- Carry On can’t make glitched chests anymore (RLTweaker)
- Fix for hippocampus inventory being broken (RLTweaker)
- Fix for gorgons resurrecting players in a glitched state (RLTweaker)
- Fix for waystone scrolls crashing the game (RLTweaker)
- Fix for level up skills being used by pets (RLTweaker)
- Fix for myrmex queens creating like a billion hives when being carried around (RLTweaker)
- Fix for myrmex queens having the wrong type of trades (RLTweaker)
- Fixes for various clever Ice and Fire dupes (RLTweaker)
- Fix for gorgons getting distracted by player statues and punching them (they still stare menacingly though) (RLTweaker)
- Fix for spawner control crashing sometimes (RLTweaker)
- Fix for waystone names getting messed up because of RLTweaker, lmao (RLTweaker)
- Various other fixes and tweaks for mods that got added in this version (RLTweaker)
- Fixed red death worm armor not being able to have liners
- Fishing spear is now unusable. Can be turned into a sea serpent fang
- Snow Real Magic: now works with rocks and tall grass and accumulation
- Fix for deathworm xp exploit (RLTweaker)
- Added blocks that have a right click interaction or GUI window when interacting with them that still do the animation to the fancy block particles blacklist
- Random crit chance lowered to 20% chance (was 30%)
- Sirene spawns slightly reduced
- Dragon bones now stack up to 16 (from 8)
- Return Scrolls and Bound Scrolls no longer set your spawn
- Fixed crash using Return Scroll and Bound Scrolls in Lost Cities (RLTweaker)
- Steel has been enabled, custom alloy can be crafted then smelted to create steel ingots
- Added reforging materials to myrmex stinger weapons (material: jungle/desert myrmex chitin)
- Added repairing material to Spartan’s obsidian shields (material: obsidian)
- Fixed player xp drop: players now drop 30% of their xp on death with a maximum of 1000 xp
- Changed recipes for cooling and heating goo
- Fixed an issue where sound filters caused your game to stutter
- Snow Villages rarity increased
- Snow Villagers no longer trade Sapphires for Snow (wtf ice n fire)
- Atlas's no longer auto mark Villages due to a super awesome fun time memory leak :)
- Spartan Shields will now only take damage from direct entity sources (mobs, arrows, etc) while blocking and not indirect damage sources such as Lava and Cacti
- Fixed Blindness making mobs have a 2 block sight range, now only reduces mob vision by 50%
- Bosses, dragons, endermen, krakes (already blind kek), and shadow mobs can no longer be given blindness
- Added recipe for myrmex resin glass
- Added new Arcane trinket quality for mana regeneration (trinkets & baubles)
====================
MASSIVE THANK YOU!!!
====================
RLCraft v2.9 would not have been possible without the following people who spent countless hours, time and effort, helping and working on RLCraft, from their own sheer passion, even changing their mods specifically for RLCraft, massive massive thank you <3
Charles445 (RLCraft team and dev of RLTweaker, SimpleDifficulty, and AIReducer, rewrote/ported/fixed Locks, Bountiful, SoManyEnchantments, etc.)
Fonnymunkey (RLCraft team and dev of CollisionDamage, BBB, ShieldBreak, BQTweaker and expansions, rewrote FishingMadeBetter)
Icebelly (RLCraft team, the epic structure guy)
Artsy (Artist for Simple Difficulty (Rough Life), new Antique Atlas textures/icons, new Enhanced Visual effects, animated Lycanite charges and saddles, Hats, Locks and UI elements, Quest Themes, FishingMadeBetter textures, and Trinkets & Baubles rings and items)
Hoonts (Artist for Simple Difficulty (Rough Life), Locks, Quest Themes, Crystal Heart textures, and various texture tweaks)
Emerald (Artist for new logos and dragon loading animation)
GoldenAlpharex (Official Wiki Expert)
TwilightStar (Original art featured in a few Quest Book entries)
Titan (RLCraft team)
Xcube (RLCraft team, dev of ISeeDragons)
Rayquazafallout (RLCraft team, insane tester, help with many configs)
Ichttt (Dev of First Aid)
Xzero (Dev of Trinkets & Baubles)
Lycanite (Dev of Lycanites Mobs)
Melonslise (Dev of Locks)
ObliviousSpartan (Dev of Spartan Weaponry, Spartan HUD, and Spartan Shields)
Ejektaflex (Dev of Bountiful)
Meldexun (Dev of Entity Culling)
Bl4ckscor3 (Dev of Particle Culling, XP Tome, and Sit)
Yyon (Dev of Grappling Hook)
Tschipp (Dev of Forgotten Items, Carry On, and Callable Horses)
GoblinBob (Dev of Mo'Bends)
Fnar (Dev of Roguelike Dungeons - Fnar's Edition)
WhiteDraco (Dev of Switch Bow)
Yung (Creator of Better Caves, Better Mineshafts, and YUNG's Law)
Harleyoc1 (Dev of Dynamic Trees)
ShelterRin (Dev of So Many Enchantments)
Noppes (Dev of Varied Commodities)
Cursed1nferno (Dev of Bountiful Baubles)
Elenai (Dev of Elenai Dodge)
EnderLanky (Dev of Advanced Hook Launchers)
CreativeMD (Dev of Enhanced Visuals and Item Physics)
Macaw (Dev of Macaw's Bridges)
TheAwesomeGem (Dev of Fishing Made Better)
Dhanatry & Cephelo (S&R Parasites Team)
Jared (Dev of Crafttweaker)
Paulevs (Creator of LUM resource pack)
Snownee (Dev of Snow Real Magic!)
Phantom_Fantasia (Original questbook concept)
Version 2.8.2
Posted
RLCraft 2.8.2 Changelog - THE BOSS UPDATE
Note: This is a small update to bring most of the mods up to date and lay the groundwork for the upcoming v2.9 quest book update. And because I know a million people will ask, no Ice n Fire has not been updated yet as that'd require a LOT of balancing changes and would take a lot longer. I hope to include the new Ice n Fire in v2.9.
IMPORTANT: If using Optifine, please still use version E3 for 1.12.2, the latest versions F4 and F5 will CRASH.
IMPORTANT 2: You do NOT need to generate a new world, HOWEVER, there are some new structures you won't see unless you travel to new un-generated land/terrain, and some Lycanite ID's have changed, mainly creature charges and food, so those will vanish upon loading old worlds and changes need to be confirmed. Servers, remember to do "/fml confirm" when loading old worlds in 2.8.2.
Overall Quick Summary:
This update adds a new boss, Amalgalich, fixes overall boss health accidentally being capped, fixes some HUGE lag issues for servers regarding multimine and some other AI, allowing small servers with 10 to 20 players to run smoothly now without tweaking anything, brings lycanites up to date with pet and mount leveling, lycanite part leveling, all new parts and abilities from lycanite tools, new models for a lot of lycanite creatures, some new mobs from lycanites, few new structures, and generally a lot of quality of life improvements/bug fixes. All notes and changes listed below.
General:
-BOSSES have gotten a rather significant health boost. Scaling Health was accidentally capping mob health to 2048, when bosses like Lycanite bosses were supposed to have around 5000 health. This cap has now been increased to 69420 (lmao) fixing boss health...so if you defeated a Lycanite boss before...go do it again now =).
-Oh, side note, you can no longer place or break blocks when near a Lycanite boss, have fun =).
-Fixed a HUGE lag issue regarding multimine, omegapog! Should no longer kill servers.
-Added AI Reducer made by Charles, fixes another massive lag issue regarding Myrmex, Death Worms, and a few things via rabbits and villagers AI, thanks Charles!
-Added RLTWeaker, specially made mod for RLCraft (THANKS CHARLES, POG
Version 2.8.1
Posted
RLCraft v2.8 (THE STRUCTURE UPDATE & THE MOST QUALITY OF LIFE THAT EVER QUALITIED OF LIFED)
>>>over 100 new structures hoozah! more details below 4 + 3 + (4 * 2) (DMG Bonus) = 15 damage
This should prevent weapons getting lucidrously powerful with extremely strong enchantments (aka, no more one-shotting dragons with sabers/rapiers Mr SystemCollapse).
Lycanite's Mobs update!
-Back-ported the AI overhaul from 1.14.4 versions of Lycanites Mobs:
-Added Creature Groups (different to Creature Types) which affect how mobs interact with other entities such as the predator group, monsters group, inferno group, etc.
-Added Creature Diets which can be viewed in the Beastiary, these affect which items can be fed to pets to heal them as well as which items can be fed to farmable creatures to breed them.
-The AI overhaul should drastically improve summon/pet AI. (no longer attacking armor stands, properly adhering to commands)
-Fixed a bug with Defensive and Assist pet stances where pets would not defend or assist their owner at all.
-Some creature behaviour is now slightly different, for example Quillbeasts are now neutral, this is all tied into the new creature groups system.
-Fixed bestiary not syncing correctly at times causing players bestiary to appear empty.
-Fixed some foods not applying their buff (yes chupacabra meat gives leech again =D).
-(because of the above change, foods do NOT instant heal any longer! They only give their potion effect now, similiar to RLCraft v2.5 behaviour)
-Fixed being able to spam X ability on mounts, flying feradons, etc.
-Fixed a bug where fused elementals summoned from Summoning Pedestals were not added to each pedestal's summoning limit.
-Fixed a bug where Equipment Parts like the Iron Paxel weren't harvesting blocks correctly.
-Fixed a crash caused by invisibility when using various other mods (this includes the Grue Claw crash).
-Fixed some text positioning in the Beastiary Creature tab.
-Added missing language entry for Infected Conba.
-Fixed a server exploit that allowed flying.
-Fixed a crash with other mods when the player is invisible (Grue Claw Lv 3).
-Fixed a bug where redstone block updates could spawn Xaphans rapidly.
-Fixed Wisps and Sylphs not rendering their hair and wings when Optifine was installed.
-Fixed a bug where Subspecies sizes weren't being loaded (a new feature from the 1.14.4 back port).
-Water only mounts will now move at only 10% speed when on land.
-Underground mobs will only spawn at y 50 and below (was y 60).
-Cinders spawn rate in the nether only has been toned down (now separate spawner for them that is dimension specific).
-Entities with a width or height larger than 4 are now considered heavy for picking up (no more picking up dragons/battletower guardians with the Roc omegalawl).
-Pets and minions set to Assist will now attack enemies hit by any attack from the player, previously they only responded to melee attacks.
-All behaviours like aggressive, assist, defensive, passive, should now work correctly. Pets/mounts should correctly follow player when set to follow mode.
-Pets/mounts/minions set to Aggressive no longer attack passive mobs (yay don't have to worry about walking into a village with your your summons out lol).
-Food fixes, most foods now give the correct buff for the correct amount of time (swift swimming still does not work for now).
-Dungeon bosses now have boss bars! Dungeon boss rooms size increased to fix certain bosses getting stuck like Tyrant Dragon.
-Lycanite mini bosses no longer lurable or tamable with treats.
-Pet/Mount respawn timer set to 3 minutes (was 5) and timer is now shown next to respawn bar.
-Rahovert and Asmodeus had a slight height scale miscalculation, causing them to shoot over you instead of at you at times. Both bosses are now deadly accurate >:)
Better Survival update!
-Tons of bug fixes!
-Nunchucks re-enabled! (just for PewDiePie) No longer crashing.
-Spears re-enabled! No longer crashing.
-Tunneling enchant re-enabled! No longer crashes server.
-Multishot enchant re-enabled! No longer duping arrows.
-Hammer slam attack can now crush more blocks (wool, glass and infested blocks).
-Explosions caused by blasting enchantment no longer breaks blocks.
-Blasting and multishot are now mutually exclusive.
-Changed how penetration works (now (2+lvl)*10% of damage ignores armor).
-All enchantments now have a description (Enchantment Descriptions mod)
-Player's hand no longer swings if he is using nunchakus.
-Crossbow now appeares fully loaded when it should.
-Status effects added by this mod now work correctly.
-Status effects added by this mod now have icons.
-Nunchakus now spin in multiplayer.
-Shields now apply attribute modifiers correctly.
-Range enchant fixed, arrows will no longer gain infinite velocity and cause crash (lul).
-Dragonbone and chitin varients of weapons added!
-Silver weapons from Better Survival now correctly do undead bonus damage!
No Tree Punching update!
-Fixes JEI recipes not showing for all knives now including flint knife.
-Fixes a crash involving MultiMine and Sponge.
-Fixes rocks causing entity collision and interfering with mob pathfinding (dragons should no longer spin me right round baby rought round).
-Fixes mattocks mining slowly on generic wood items.
-Fixes double tall grass and double ferns not dropping plant fiber.
Dynamic Surroundings update!
-Waterfall splash sound should no longer linger after the waterfall effect is gone. Yay!
Dyanamic Trees update!
-Fix crash when mining Rooty Block with ProportionalDestructionParticles(thanks Tommsy64)
-Fixed a bug with subterranean generation(thanks satyrnidae)
-Fixed ArithmeticException startup crash(thanks ruudschouten)
-Fixed StackOverflow crash in BlockBranch(thanks fonnymunkey)
XP Tome update!
-Fixed XP dupe bug by "repairing" xp tomes on an anvil.
Trinkets & Baubles update!
-Added silver, sapphire, hephastite, umbrium, and scarlite ores to dragon eye search.
-Dragon's eye growl effect won't play if sneaking.
-Dragon's eye now makes you immune to hyperthermia from Tough As Nails! (aka too hot)
-Dragon's eye now has a block detection range of 5 height and 10 radius (down from 6 height and 12 radius)
-Fairy ring now lets you fly! With the downside of lowering your hearts while wearing the ring.
-Dwarf ring now lowers your hearts while wearing it.
-Dwarf ring fortune effect will not stack with other fortune effects anymore.
-Wearing the Poison Stone now lets you deal 2x damage to enemies that are poisoned.
-Ring of Enchanted Eyes prevents blindness.
-Stone Of The Sea now prevents thirst effect when drinking dirty water from Tough As Nails!
-Slightly lowered swim speed while wearing Stone Of The Sea.
-Ender Queen Crown now makes you immune to Hypothermia from Tough As Nails! (aka too cold)
-Wearing the Ender Queen Crown will not let you get drops or XP from killing endermen anymore.
-Wearing the Ender Queen Crown makes water damage you!
-Wearing the Ender Queen Crown now allows for a 1 in 50 chance of spawning an endermen when you take damage, that will attack and kill whatever attacked you.
-Wither Ring now allows you to leech health off enemies that have wither applied to them.
-Polarized Stone now drains your hunger when repelling projectiles.
-Lowered speed that Stone of Greater Inertia grants slightly.
-You will take 25% of fall damage with the Stone of Greater Inertia now (instead of 0%) and 50% knockback resist.
-Stone of Inertia Null grants immunity to fall damage and knockback.
-Re-enabled Stone of Inertia Null and Stone of Greater Inertia, now only drop from ultra infernal mobs.
-New bauble! Shield Of Honor! Grants resistance effect, 1 in 50 chance to ignore headshots (first aid compat), 50% resistance to explosions, and every 10th hit you take (only counted if 1 full heart of damage) will be ignored!
Bountful Baubles update!
-Fixed recall potions not respecting non-bed spawn points (yes this means they should work with Wastones now, pog).
-Made ender dragon scales drop over a greater area so that they're less likely to fall in the portal.
Varied Commodities update!
-Recipe book fixed! POG!
-You can dye couches and other wool items by right clicking it with a dye in your hand (also fixed a crash with this)
-Barrels/Crates fixed! Now shows item tooltips! Also works with inventory tweaks! OMEGAPOG!
-Fixed dupe bug with weapon racks and sword pedestal.
Added Snow! Real Magic!
-Snow layer will fall like sand. If it touches a water source, it will become ice.
-Snow layers will accumulate during snow storms.
-Snow layers will have thinner bounding box.
ANOTHER HUGE THANK YOU to everyone who helped so much with v2.8:
Lycanite (for being an absolute BOSS developer fixing up all the issues and quirks just for this release!!)
fonnymunkey (for tons of testing!)
Icebelly (for all the new awesome structures!)
joeyjoejoeshabidoo (more testing!)
Tehmadtitan (all the testing!!)
Block_Vader (for coming back to develop Better Survival and fix it up due to the popularity of RLCraft! Huge thanks!)
AlcatraazEscapee (for lots of speedy fixes to No Tree Punching!)
Ferreusveritas (for taking the time to fix the incredibly difficult crash with Dynamic Trees!)
XCube & Charles445 (for both of their AMAZING work on the ISeeDragons mod, tons of coding help, patching up every last little bug and issue!)
XzeroAir (for fixing up and adding RLCraft specific compatibility and options into Trinkets & Baubles! POG!)
Pyrofab (for a great rework of the potion rings and fixing some critical issues!)
And anyone else I may have messed, all the devs updating their mods, all the testers on discord who helped make this release as solid as it is and spent endless hours testing out 2.8. Huge huge props.
Version 2.8
Posted
RLCraft v2.8 (THE STRUCTURE UPDATE & THE MOST QUALITY OF LIFE THAT EVER QUALITIED OF LIFED)
Yes old worlds are compatible, you will get a message about missing entries as some enchantments were removed, this is normal, just click yes to accept changes and your world should load fine.
FOR LOW END PC'S - Press F8, disable Better Foliage, press P, disable Fancy Block Particles
DO NOT USE OPTIFINE F4 - This version will crash, please stick with Optifine E3 for 1.12.2 if you're going to use Optifine.
General Fixes/Changes:
-FIXED THE INVINCIBLE MOB BUG WOOOOOOOOOOOOOOO POGPOGPOG (thank you So Many Enchantments rofl).
-Nerfed the bajeezus out of the battle burrito omegalul (lasts 2 minutes now instead of 10, christ why was this so OP).
-Dragon max health increased to 800 (was 600, this is the max health a dragon CAN have, based on how high level it is).
-Dragon max attack damage increased to 30 (was 20, this is the max damage a dragon CAN have based on how high level it is, this is only for melee/bite damage).
-Increased Troll health to 100 (was 50).
-Increased base health of Sea Serpents to 50 (was 20, this is base health, based on level of sea serpent, generally they'll have around 100 to 300 health now).
-Increased Cyclops health to 200 (was 150).
-Slightly decreased chance for snow village to spawn.
-Subspecies from Lycanites are now more powerful! Uncommon and rare mobs with special tags will now do more damage, be faster, attack faster, have more health, etc, best to avoid early game.
-Summoning Pedestal from Lycanites now only lasts 1 minute for 1 redstone (down from 10 minutes) and requires 8 building and 8 magic (was 4 for both).
-Slightly lowered chance for tremors to spawn from explosions.
-Disabled Ancient Sword Mastery enchantment as was causing server wide crash.
-Disabled Rusted curse enchantment for causing rare crash.
-Disabled Rune: Revival for causing dupe bug.
-Disable Subject Mathematics and Subject History for being hella broken.
-Disabled Quarrying enchantment (did nothing).
-Fixed broken furnace recipe from Ice and Fire that would smelt air into silver ingots (wtf ice n fire rofl) causing Smelting and Smelter enchantments to spawn silver from Ice and other blocks.
-Disabled Magical Rune Blessing for crashes and making cows blow you up? what?
-Disabled Vitality enchantment from Better Survival (not to be confused with Strengthened Vitality), this is supposed to speed up natural regen, but natural regen is disabled, so this enchant does nothing.
-Fixed durability of silver spartan weapons to 460 (was 48).
-Fixed dupe bug with smelting daggers.
-Fixed some broken loot in doomlike dungeons loot table (again).
-Added recipes for bronze coins to bronze ingot and vice versa, as smelting a bronze dagger now gives 4 bronze coins (nuggets).
-Lowered spawn chance of tumbleweed slightly, rebalanced tumbleweed drops (diamonds should be more rare now).
-Slightly raised chance of fishing up neptune's treasure.
-Added neptunium armor and golum armor to armorunder list so they can be used with warming/cooling liners.
-Added quivers to reforging station, can now be reforged with leather.
-Added all missing baubles to reforging station (hopefully).
-Slight nerf, Iron Arrows now do x2 damage (from x3) and Diamond Arrows now do 3x damage (from 4x).
-Slight buff, throwable weapons like knives, axes, boomerangs, and javelins now do more damage.
-Fixed Reskillable farming skills so all 3 skills can be unlocked now.
-Removed snow layer recipe becuz reasons.
-Iron Skin skill only goes up to level 5 for a max of 25% damage resist now instead of 10 levels for 50% damage resist. Unfortunately players already above 5 will not get set back to 5.
-Dragon skeletons are now more rare to find.
-Disabled Fire Starter item from No Tree Punching, to fix exploit with getting infinite perma torches via the Fire Pit item.
-Endermen are now friendly towards Endermites (yeah you saw this coming come on lol).
-Added Slimes to Carry On blacklist as picking them up could dupe them.
-Update to Carry On fixes Anti-Cheat system: The player can't carry more than one block or entity at once.
-Fixed Tide Arrows to be craftable with all types of Sea Serpent Scales.
-Uncommon variants (verdant, Azure, etc) and Rare (Lunar Grue, etc) lycanite mobs have had a slight buff in speed and damage now (before only difference was more health).
-Slightly increased scale variance from Lycanite Mobs (just means mobs can be different sizes now).
-Disabled version checker for Dynamic Surroundings and Orelib (yay less chat spam).
-Battletowers now have a 60% chance to spawn normal and a 40% chance to spawn underground (was 50/50).
-Slightly rebalanced loot in battletowers to compensate for double gen chances (loot tables sometimes spawn twice due to a bug, lowered spawn chances of diamonds and emeralds mainly, was never supposed to be generating that much lol)
-Fixed qualities not appearing on crossbows.
-Fixed super exploit with being able to pickup mob spawners (CarryOn) and then put them in your Toolbelt like an item lawl.
-Added new quality for bows "Legendary" with +15% to projectile damage.
-Fixed a number of generations like Ocean Castle (never spawned, not the floating castle, different one) Underwater Base (broken generation, the square flat sandstone structures in water), Floater (floating ocean structure with end portal frames, chests were empty, loot tables fixed now) and many more.
-Fixed EVEN MORE structures that were NEVER generating from Ruins due to outdated templates/conflict with No Tree Punching. Manually went through and fixed all 187 Ruins structures, a good 100 of them which probably never spawned in anyone's world before. There should be TONS more structures generating now. Re-balanced the weights of these as well and fixed a lot of broken generation stuff with them. (note this is Ruins, not Recurrent Complex, which spawns the sunken island and sometimes floating towns...which are not fixed and I honestly kinda like them, so =P).
-Fixed a bunch of Recurrent Complex structures that were not generating due to outdated presets (this fixes biome preset spam in logs). Rebalanced some weights, you'll see more varied buildings in villages now, also the big village library loot will actually spawn with custom enchantments now.
-Added 5 new RLCraft specific made structures by IceBelly! RLCraft 4 Towers Dungeon, RLCraft Underground Farm, RLCraft Underground Town, and RLCraft Small Town! These structures were added to Recurrent Complex and will generate randomly in your world! Thanks IceBelly for making these awesome structures!
ISeeDragons ADDED!! (massive thank you to XCUBE for coding this just for RLCraft!)
-Render distance fix for dragons, sea serpents, cyclops, and battletower guardian, can now be seen 128 blocks away!
-Tide Guardian armor can be repaired again!
-Fixes for other unrepairable items such as golem armor (now uses obsidiant to repair), neptunium armor/tools, and spartanfire fire/ice weapons!
-You can no longer just crouch to get out of a dragon's jaws/cyclops hand when it picks you up, so now you're pretty much f'd if that happens Sharpness V : Before patch -> (4 + 3 (Ench. Bonus)) * 3 = 21 damage : After patch -> 4 + 3 + (4 * 2) (DMG Bonus) = 15 damage
This should prevent weapons getting lucidrously powerful with extremely strong enchantments (aka, no more one-shotting dragons with sabers/rapiers Mr SystemCollapse).
Lycanite's Mobs update!
-Back-ported the AI overhaul from 1.14.4 versions of Lycanites Mobs:
-Added Creature Groups (different to Creature Types) which affect how mobs interact with other entities such as the predator group, monsters group, inferno group, etc.
-Added Creature Diets which can be viewed in the Beastiary, these affect which items can be fed to pets to heal them as well as which items can be fed to farmable creatures to breed them.
-The AI overhaul should drastically improve summon/pet AI. (no longer attacking armor stands, properly adhering to commands)
-Fixed a bug with Defensive and Assist pet stances where pets would not defend or assist their owner at all.
-Some creature behaviour is now slightly different, for example Quillbeasts are now neutral, this is all tied into the new creature groups system.
-Fixed bestiary not syncing correctly at times causing players bestiary to appear empty.
-Fixed some foods not applying their buff (yes chupacabra meat gives leech again =D).
-(because of the above change, foods do NOT instant heal any longer! They only give their potion effect now, similiar to RLCraft v2.5 behaviour)
-Fixed being able to spam X ability on mounts, flying feradons, etc.
-Fixed a bug where fused elementals summoned from Summoning Pedestals were not added to each pedestal's summoning limit.
-Fixed a bug where Equipment Parts like the Iron Paxel weren't harvesting blocks correctly.
-Fixed a crash caused by invisibility when using various other mods (this includes the Grue Claw crash).
-Fixed some text positioning in the Beastiary Creature tab.
-Added missing language entry for Infected Conba.
-Fixed a server exploit that allowed flying.
-Fixed a crash with other mods when the player is invisible (Grue Claw Lv 3).
-Fixed a bug where redstone block updates could spawn Xaphans rapidly.
-Fixed Wisps and Sylphs not rendering their hair and wings when Optifine was installed.
-Fixed a bug where Subspecies sizes weren't being loaded (a new feature from the 1.14.4 back port).
-Water only mounts will now move at only 10% speed when on land.
-Underground mobs will only spawn at y 50 and below (was y 60).
-Cinders spawn rate in the nether only has been toned down (now separate spawner for them that is dimension specific).
-Entities with a width or height larger than 4 are now considered heavy for picking up (no more picking up dragons/battletower guardians with the Roc omegalawl).
-Pets and minions set to Assist will now attack enemies hit by any attack from the player, previously they only responded to melee attacks.
-All behaviours like aggressive, assist, defensive, passive, should now work correctly. Pets/mounts should correctly follow player when set to follow mode.
-Pets/mounts/minions set to Aggressive no longer attack passive mobs (yay don't have to worry about walking into a village with your your summons out lol).
-Food fixes, most foods now give the correct buff for the correct amount of time (swift swimming still does not work for now).
-Dungeon bosses now have boss bars! Dungeon boss rooms size increased to fix certain bosses getting stuck like Tyrant Dragon.
-Lycanite mini bosses no longer lurable or tamable with treats.
-Pet/Mount respawn timer set to 3 minutes (was 5) and timer is now shown next to respawn bar.
-Rahovert and Asmodeus had a slight height scale miscalculation, causing them to shoot over you instead of at you at times. Both bosses are now deadly accurate >:)
Better Survival update!
-Tons of bug fixes!
-Nunchucks re-enabled! (just for PewDiePie) No longer crashing.
-Spears re-enabled! No longer crashing.
-Tunneling enchant re-enabled! No longer crashes server.
-Multishot enchant re-enabled! No longer duping arrows.
-Hammer slam attack can now crush more blocks (wool, glass and infested blocks).
-Explosions caused by blasting enchantment no longer breaks blocks.
-Blasting and multishot are now mutually exclusive.
-Changed how penetration works (now (2+lvl)*10% of damage ignores armor).
-All enchantments now have a description (Enchantment Descriptions mod)
-Player's hand no longer swings if he is using nunchakus.
-Crossbow now appeares fully loaded when it should.
-Status effects added by this mod now work correctly.
-Status effects added by this mod now have icons.
-Nunchakus now spin in multiplayer.
-Shields now apply attribute modifiers correctly.
-Range enchant fixed, arrows will no longer gain infinite velocity and cause crash (lul).
-Dragonbone and chitin varients of weapons added!
-Silver weapons from Better Survival now correctly do undead bonus damage!
No Tree Punching update!
-Fixes JEI recipes not showing for all knives now including flint knife.
-Fixes a crash involving MultiMine and Sponge.
-Fixes rocks causing entity collision and interfering with mob pathfinding (dragons should no longer spin me right round baby rought round).
-Fixes mattocks mining slowly on generic wood items.
-Fixes double tall grass and double ferns not dropping plant fiber.
Dynamic Surroundings update!
-Waterfall splash sound should no longer linger after the waterfall effect is gone. Yay!
Dyanamic Trees update!
-Fix crash when mining Rooty Block with ProportionalDestructionParticles(thanks Tommsy64)
-Fixed a bug with subterranean generation(thanks satyrnidae)
-Fixed ArithmeticException startup crash(thanks ruudschouten)
-Fixed StackOverflow crash in BlockBranch(thanks fonnymunkey)
XP Tome update!
-Fixed XP dupe bug by "repairing" xp tomes on an anvil.
Trinkets & Baubles update!
-Added silver, sapphire, hephastite, umbrium, and scarlite ores to dragon eye search.
-Dragon's eye growl effect won't play if sneaking.
-Dragon's eye now makes you immune to hyperthermia from Tough As Nails! (aka too hot)
-Dragon's eye now has a block detection range of 5 height and 10 radius (down from 6 height and 12 radius)
-Fairy ring now lets you fly! With the downside of lowering your hearts while wearing the ring.
-Dwarf ring now lowers your hearts while wearing it.
-Dwarf ring fortune effect will not stack with other fortune effects anymore.
-Wearing the Poison Stone now lets you deal 2x damage to enemies that are poisoned.
-Ring of Enchanted Eyes prevents blindness.
-Stone Of The Sea now prevents thirst effect when drinking dirty water from Tough As Nails!
-Slightly lowered swim speed while wearing Stone Of The Sea.
-Ender Queen Crown now makes you immune to Hypothermia from Tough As Nails! (aka too cold)
-Wearing the Ender Queen Crown will not let you get drops or XP from killing endermen anymore.
-Wearing the Ender Queen Crown makes water damage you!
-Wearing the Ender Queen Crown now allows for a 1 in 50 chance of spawning an endermen when you take damage, that will attack and kill whatever attacked you.
-Wither Ring now allows you to leech health off enemies that have wither applied to them.
-Polarized Stone now drains your hunger when repelling projectiles.
-Lowered speed that Stone of Greater Inertia grants slightly.
-You will take 25% of fall damage with the Stone of Greater Inertia now (instead of 0%) and 50% knockback resist.
-Stone of Inertia Null grants immunity to fall damage and knockback.
-Re-enabled Stone of Inertia Null and Stone of Greater Inertia, now only drop from ultra infernal mobs.
-New bauble! Shield Of Honor! Grants resistance effect, 1 in 50 chance to ignore headshots (first aid compat), 50% resistance to explosions, and every 10th hit you take (only counted if 1 full heart of damage) will be ignored!
Bountful Baubles update!
-Fixed recall potions not respecting non-bed spawn points (yes this means they should work with Wastones now, pog).
-Made ender dragon scales drop over a greater area so that they're less likely to fall in the portal.
Varied Commodities update!
-Recipe book fixed! POG!
-You can dye couches and other wool items by right clicking it with a dye in your hand (also fixed a crash with this)
-Barrels/Crates fixed! Now shows item tooltips! Also works with inventory tweaks! OMEGAPOG!
-Fixed dupe bug with weapon racks and sword pedestal.
Added Snow! Real Magic!
-Snow layer will fall like sand. If it touches a water source, it will become ice.
-Snow layers will accumulate during snow storms.
-Snow layers will have thinner bounding box.
ANOTHER HUGE THANK YOU to everyone who helped so much with v2.8:
Lycanite (for being an absolute BOSS developer fixing up all the issues and quirks just for this release!!)
fonnymunkey (for tons of testing!)
Icebelly (for all the new awesome structures!)
joeyjoejoeshabidoo (more testing!)
Tehmadtitan (all the testing!!)
Block_Vader (for coming back to develop Better Survival and fix it up due to the popularity of RLCraft! Huge thanks!)
AlcatraazEscapee (for lots of speedy fixes to No Tree Punching!)
Ferreusveritas (for taking the time to fix the incredibly difficult crash with Dynamic Trees!)
XCube & Charles445 (for both of their AMAZING work on the ISeeDragons mod, tons of coding help, patching up every last little bug and issue!)
XzeroAir (for fixing up and adding RLCraft specific compatibility and options into Trinkets & Baubles! POG!)
And anyone else I may have messed, all the devs updating their mods, all the testers on discord who helped make this release as solid as it is and spent endless hours testing out 2.8. Huge huge props.
Version 2.7.1
Posted
This is a hotfix for the issue with the new loading screen causing a hang or crash for a few users, removed CustomLoadingScreen for now. 2.7 and 2.7.1 are fully backwards compatible, if 2.7 works fine for you then you don't even need to update. Servers do not need to update, please use the server pack for 2.7 found here: https://www.curseforge.com/minecraft/modpacks/rlcraft/files/2800990
RLCraft v2.7 (Quality Of Life Update)
IS IT SAFE TO UPDATE OLD WORLDS? SHORT ANSWER, YES, BUT SCROLL TO BOTTOM OF CHANGELOG FOR MORE INFO!
FOR THE LOVE OF GOD DO NOT MERGE FILES IF DOING A MANUAL INSTALL. THIS IS NOT A SIMPLE PATCH YOU APPLY ON TOP OF THE PREVIOUS VERSION. IT'S ITS OWN FULL VERSION AND YOU MUST INSTALL LIKE ITS FRESH.
YOU CAN KEEP CURRENT KEYBINDS AND SETTINGS BY COPYING OVER YOUR OPTIONS.TXT FILE IN THE PROFILE FOLDER BEFORE UPDATING!
New Custom Menu!
-Massive thank you to flyingperson23 creating an all new look for RLCraft! custom main menu and buttons, custom loading screen and window icon!
Lycanites Mobs UPDATE!
-Summoning focus and spirit recharge rate dramatically reduced (back to how it used to be in v2.5 RLCraft, thank you Lycanite adding these options back in on request!).
-Allows rare subspecies (like Lunar Grue) to naturally despawn now (again thank you Lycanite for adding this feature on request!).
-Fixed crash when attacking with certain Lycanite weapons that try to turn the player invisible.
-Blacklisted Lycanite blocks from being able to be picked up using Carry On to fix a few bugs with that.
-Slightly lowered spawn rate of banshees in mineshafts.
No Tree Punching UPDATE!
-Fixes a crash when fire would destroy log blocks.
-Fixes silk touch not working on things like Stone and Leaves.
-Attack damages of iron/gold/diamond knives were lowered, allowing me to re-enable them.
-Fixes custom wood not working with No Tree Punching recipes (Fir wood and Tenebra wood can now be chopped with an axe!).
-Disabled Small Ceramic Vessel due to technically infinite storage (vessels inside vessels).
-Fixes a crash when trying to place a ceramic vessel inside of itself (small vessels are disabled anyway now, recommend you take any items out of them before updating).
-Fixes some wood saw recipes found in the second pass overriding others which fixes a bug where oak planks recipe would be removed if traverse was present (as it's fir logs were caught in the second pass).
-Removed plant fiber drops from tall flowers which fixes duplication bug / infinite plant fiber.
-Improved detection of axes for the purposes of chopping. Ore dictionary values for `toolAxe` and `toolWeakAxe` should no longer be necessary (although they will still work). Only current known problem is with Ice and Fire, they have fixed this on their end, just waiting for an update to be released.
-Birch wood to paper recipe had to be changed to 2 birch wood = 4 paper now due to NPT update conflict.
Bountiful Baubles UPDATE!
-new update adds a teleport request system for wormhole potions - target players must now accept the teleport in order for it to occur. Requests will expire after 20 seconds.
Spartan Weaponry UPDATE!
-Semi-fix: Extended Reach now works on other mouse button keybinds. Keyboard keybinds will still not work however.
-Adds new Crosshairs for the Crossbow (which displays inaccuracy) and Throwing Weapons (which displays charge).
-Balance Changes: Reduced damage multiplier for the Caestus to 0.5, so the Studded Caestus only does 3 damage per hit.
-Increased the damage resistance time when a weapon using the Quick Strike (i.e. the Caestus) to 15 ticks (5 ticks before mob can he hit again) to prevent auto-clicker spam (spamming caestus too fast now will result in no damage being done).
Sit UPDATE!
-Sitting now only works when you're not already sitting somewhere..
-Sitting now only works when you right click the top of a slab/stair block.
-Fixes sitting being possible on slabs/stairs that have a block above them, causing suffocation damage
Wearable Backpacks UPDATE!
-Various fixes, including explosion dupe bug, better stability, etc.
Potion Fingers UPDATE!
-On request, Pyrofab has fixed some issues in the original Potion Fingers mod. Potion Fingers will now be replaced with Potion Fingers REDUX to fix the following issues:
-Fixed potion effects not properly being removed.
-Slightly modified the recipes to make these a bit more difficult to obtain early on, as they proved to be slightly OP (especially regen ring).
-Potion Fingers REDUX uses the same ID names as Potion Fingers, so you will not lose any Potion Finger rings you've already created!
XP Book changed to XP Tome!
-A reworked version of the xp book mod by bl4ckscor3 on request specifically for RLCraft!
-Fixes XP dupe bug
-Fixes using the book/tome causing enchantments to re-roll on an enchanting table
-XP Tome uses the same ID names as XP Book, so you will not lose any XP Books you've already created!
Minor Generation Tweaks!
-Fixed a bunch of generations generating at the wrong Y level, causing uneven terrain (mostly noticeable in ocean generations where the water didn't line up) This may fix a number of things spawning in the sky as well, but it can still happen.
-Slightly lowered spawn chance for Three Towers wizard tower generation.
-Slightly lowered spawn chance for the giant oak mushroom shaped tree.
Everything Else!:
-Multimine updated to latest version.
-CompatSkills updated to latest version.
-Switch Bow updated to latest version.
-Enhanced Visuals updated to latest version, fixes hot/cold overlay effect flickering when holding items or in other menus.
-Forgotten Items updated to latest version, fixes a rare crash and adds cooldowns for wind and ender talisman
-Fixed Forgotten Items using non-vanilla items in the crafting recipes for runes (all runes should be craftablable now and the recipe won't pick an item that cannot be crafted).
-Blacklisted backpacks from Fancy Block Particles to try and prevent a bug/crash.
-Fixed dupe glitch with smelting shovels and the smelting proficiency skill, shovels will now give 4 nuggets backs instead of an ingot, diamond shovels will use diamond coins from varied commodities in place of nuggets, 9 diamond coins make 1 diamond, and 1 diamond can be broken into 9 diamond coins.
-Fixed Umbrium shovel not being smeltable.
-Regenerated Ruins.txt and disabled stick showing nbt data when hitting a block with a stick.
-Modified dagger recipe as it conflicts with knife recipe, daggers are now 1 stick and 1 ingot placed diagonally above the stick, instead of directly above.
-Disabled Multishot enchantment to fix dupe bug.
-Removed fairy ring and dwarf ring as potential drops from infernal mobs, now only findable in doomlike dungeons.
-Disabled recurrent complex posting its status every time entering the world.
-Blacklisted Slimes from Carry On to prevent dupe bug (you can no longer pickup slimes).
-Blacklisted Backpacks and Doors from working with multimine (fixes door dupe bug and may fix a crash with backpacks).
-Allowed full jump with fairy/dwarf ring.
-Manually fixed saw recipes with latest 2.0.18 No Tree Punching with CraftTweaker script.
-Saw + Planks now gives 4 sticks (was 2).
-Myrmex armor and tools, flamed and iced dragonbone weapons, tide armor, and neptunium armor and tools can now all be reforged on a reforging station (still cannot be repaired currently on an anvil, next update with ice n fire will fix that)
-Added BacoDifficulty, made for RLCraft, to prevent certain things like command blocks from structures that generate accidentally setting the difficulty to peaceful and turning off the daylight cycle. Big thanks Kristi71111!
-Dragons are still assholes.
-artemislib / flamelib removed, old dependencies no longer needed, also fixes glitch with fairy ring where you could see through walls if too close.
IS IT SAVE TO UPDATE MY WORLD GOING FROM:
2.6.3 TO 2.7
-Yes, no conflicts or major changes, your world will load with no issues
2.6.2 to 2.7
-Yes, however due to necessary roll back of Ice n Fire, dragonsteel items will vanish, and opening a dragon beastiary book in 2.7 that was made in 2.6.2 will crash your client. Simple fix is to toss the beastiary away (throw it in lava) and make a fresh one.
2.5 to 2.7
-Yes, however because of the update to Lycanites with the prefix change, upon loading your world you will see missing entries. This is fine, click yes to continue (servers need to do /fml confirm). If you had lycanite items, most will be missing until you re-obtain them. Lycanite dungeons that had generated will vanish, but new ones will be able to generate if you explore new terrain. Doomlike Dungeons may have empty spawners because of the lycanites name change, but new Doomlike Dungeons that generate will be fine.
Also yes I know about the new Ice n Fire update 1.8.2, but I cannot include it in this version just yet as it only just came out and it will require a lot of testing and tweaking to get working with RLCraft correctly. This version could not be delayed any further as 2.7 fixes some major issues once again, so Ice n Fire 1.8.2 will be coming in RLCraft v2.8!
KNOWN ISSUES:
-Some structures will still be floating, I know.
-Recurrent Complex has a memory leak after running a world for a long period of time (mostly servers have to worry about this) you can avoid be deleting the "reccomplex-structuredata.dat" file located in your "World/Data" folder. You can also set this file to read-only, to prevent it from being written to. No bad side effects, it's only to save positional data which isn't needed for survival worlds
-Old worlds will still show debug info when hitting things with a stick. This is because the ruins config loads into the world folder. You can replace "ruins.txt" located in your World folder with the new "ruins.txt" found in the Config folder.
MASSIVE THANK YOU to the following people who helped me with various parts of v2.7 here:
Akinsoft
flyingperson23
fonnymunkey
Icebelly
Jdd666
joeyjoejoeshabidoo
Kristi71111
Max
SecondAmendment
Version 2.7
Posted
RLCraft v2.7 (Quality Of Life Update)
IS IT SAFE TO UPDATE OLD WORLDS? SHORT ANSWER, YES, BUT SCROLL TO BOTTOM OF CHANGELOG FOR MORE INFO!
YOU CAN KEEP CURRENT KEYBINDS AND SETTINGS BY COPYING OVER YOUR OPTIONS.TXT FILE IN THE PROFILE FOLDER BEFORE UPDATING!
New Custom Menu!
-Massive thank you to flyingperson23 creating an all new look for RLCraft! custom main menu and buttons, custom loading screen and window icon!
Lycanites Mobs UPDATE!
-Summoning focus and spirit recharge rate dramatically reduced (back to how it used to be in v2.5 RLCraft, thank you Lycanite adding these options back in on request!).
-Allows rare subspecies (like Lunar Grue) to naturally despawn now (again thank you Lycanite for adding this feature on request!).
-Fixed crash when attacking with certain Lycanite weapons that try to turn the player invisible.
-Blacklisted Lycanite blocks from being able to be picked up using Carry On to fix a few bugs with that.
-Slightly lowered spawn rate of banshees in mineshafts.
No Tree Punching UPDATE!
-Fixes a crash when fire would destroy log blocks.
-Fixes silk touch not working on things like Stone and Leaves.
-Attack damages of iron/gold/diamond knives were lowered, allowing me to re-enable them.
-Fixes custom wood not working with No Tree Punching recipes (Fir wood and Tenebra wood can now be chopped with an axe!).
-Disabled Small Ceramic Vessel due to technically infinite storage (vessels inside vessels).
-Fixes a crash when trying to place a ceramic vessel inside of itself (small vessels are disabled anyway now, recommend you take any items out of them before updating).
-Fixes some wood saw recipes found in the second pass overriding others which fixes a bug where oak planks recipe would be removed if traverse was present (as it's fir logs were caught in the second pass).
-Removed plant fiber drops from tall flowers which fixes duplication bug / infinite plant fiber.
-Improved detection of axes for the purposes of chopping. Ore dictionary values for `toolAxe` and `toolWeakAxe` should no longer be necessary (although they will still work). Only current known problem is with Ice and Fire, they have fixed this on their end, just waiting for an update to be released.
-Birch wood to paper recipe had to be changed to 2 birch wood = 4 paper now due to NPT update conflict.
Bountiful Baubles UPDATE!
-new update adds a teleport request system for wormhole potions - target players must now accept the teleport in order for it to occur. Requests will expire after 20 seconds.
Spartan Weaponry UPDATE!
-Semi-fix: Extended Reach now works on other mouse button keybinds. Keyboard keybinds will still not work however.
-Adds new Crosshairs for the Crossbow (which displays inaccuracy) and Throwing Weapons (which displays charge).
-Balance Changes: Reduced damage multiplier for the Caestus to 0.5, so the Studded Caestus only does 3 damage per hit.
-Increased the damage resistance time when a weapon using the Quick Strike (i.e. the Caestus) to 15 ticks (5 ticks before mob can he hit again) to prevent auto-clicker spam (spamming caestus too fast now will result in no damage being done).
Sit UPDATE!
-Sitting now only works when you're not already sitting somewhere..
-Sitting now only works when you right click the top of a slab/stair block.
-Fixes sitting being possible on slabs/stairs that have a block above them, causing suffocation damage
Wearable Backpacks UPDATE!
-Various fixes, including explosion dupe bug, better stability, etc.
Potion Fingers UPDATE!
-On request, Pyrofab has fixed some issues in the original Potion Fingers mod. Potion Fingers will now be replaced with Potion Fingers REDUX to fix the following issues:
-Fixed potion effects not properly being removed.
-Slightly modified the recipes to make these a bit more difficult to obtain early on, as they proved to be slightly OP (especially regen ring).
-Potion Fingers REDUX uses the same ID names as Potion Fingers, so you will not lose any Potion Finger rings you've already created!
XP Book changed to XP Tome!
-A reworked version of the xp book mod by bl4ckscor3 on request specifically for RLCraft!
-Fixes XP dupe bug
-Fixes using the book/tome causing enchantments to re-roll on an enchanting table
-XP Tome uses the same ID names as XP Book, so you will not lose any XP Books you've already created!
Minor Generation Tweaks!
-Fixed a bunch of generations generating at the wrong Y level, causing uneven terrain (mostly noticeable in ocean generations where the water didn't line up) This may fix a number of things spawning in the sky as well, but it can still happen.
-Slightly lowered spawn chance for Three Towers wizard tower generation.
-Slightly lowered spawn chance for the giant oak mushroom shaped tree.
Everything Else!:
-Multimine updated to latest version.
-CompatSkills updated to latest version.
-Switch Bow updated to latest version.
-Enhanced Visuals updated to latest version, fixes hot/cold overlay effect flickering when holding items or in other menus.
-Forgotten Items updated to latest version, fixes a rare crash and adds cooldowns for wind and ender talisman
-Fixed Forgotten Items using non-vanilla items in the crafting recipes for runes (all runes should be craftablable now and the recipe won't pick an item that cannot be crafted).
-Blacklisted backpacks from Fancy Block Particles to try and prevent a bug/crash.
-Fixed dupe glitch with smelting shovels and the smelting proficiency skill, shovels will now give 4 nuggets backs instead of an ingot, diamond shovels will use diamond coins from varied commodities in place of nuggets, 9 diamond coins make 1 diamond, and 1 diamond can be broken into 9 diamond coins.
-Fixed Umbrium shovel not being smeltable.
-Regenerated Ruins.txt and disabled stick showing nbt data when hitting a block with a stick.
-Modified dagger recipe as it conflicts with knife recipe, daggers are now 1 stick and 1 ingot placed diagonally above the stick, instead of directly above.
-Disabled Multishot enchantment to fix dupe bug.
-Removed fairy ring and dwarf ring as potential drops from infernal mobs, now only findable in doomlike dungeons.
-Disabled recurrent complex posting its status every time entering the world.
-Blacklisted Slimes from Carry On to prevent dupe bug (you can no longer pickup slimes).
-Blacklisted Backpacks and Doors from working with multimine (fixes door dupe bug and may fix a crash with backpacks).
-Allowed full jump with fairy/dwarf ring.
-Manually fixed saw recipes with latest 2.0.18 No Tree Punching with CraftTweaker script.
-Saw + Planks now gives 4 sticks (was 2).
-Myrmex armor and tools, flamed and iced dragonbone weapons, tide armor, and neptunium armor and tools can now all be reforged on a reforging station (still cannot be repaired currently on an anvil, next update with ice n fire will fix that)
-Added BacoDifficulty, made for RLCraft, to prevent certain things like command blocks from structures that generate accidentally setting the difficulty to peaceful and turning off the daylight cycle. Big thanks Kristi7111!
-Dragons are still assholes.
IS IT SAVE TO UPDATE MY WORLD GOING FROM:
2.6.3 TO 2.7
-Yes, no conflicts or major changes, your world will load with no issues
2.6.2 to 2.7
-Yes, however due to necessary roll back of Ice n Fire, dragonsteel items will vanish, and opening a dragon beastiary book in 2.7 that was made in 2.6.2 will crash your client. Simple fix is to toss the beastiary away (throw it in lava) and make a fresh one.
2.5 to 2.7
-Yes, however because of the update to Lycanites with the prefix change, upon loading your world you will see missing entries. This is fine, click yes to continue (servers need to do /fml confirm). If you had lycanite items, most will be missing until you re-obtain them. Lycanite dungeons that had generated will vanish, but new ones will be able to generate if you explore new terrain. Doomlike Dungeons may have empty spawners because of the lycanites name change, but new Doomlike Dungeons that generate will be fine.
Also yes I know about the new Ice n Fire update 1.8.2, but I cannot include it in this version just yet as it only just came out and it will require a lot of testing and tweaking to get working with RLCraft correctly. This version could not be delayed any further as 2.7 fixes some major issues once again, so Ice n Fire 1.8.2 will be coming in RLCraft v2.8!
KNOWN ISSUES:
-Some structures will still be floating, I know.
-Recurrent Complex has a memory leak after running a world for a long period of time (mostly servers have to worry about this) you can avoid be deleting the "reccomplex-structuredata.dat" file located in your "World/Data" folder. You can also set this file to read-only, to prevent it from being written to. No bad side effects, it's only to save positional data which isn't needed for survival worlds
-Old worlds will still show debug info when hitting things with a stick. This is because the ruins config loads into the world folder. You can replace "ruins.txt" located in your World folder with the new "ruins.txt" found in the Config folder.
Version 2.6.3
Posted
RLCraft v2.6.3 HOTFIX (putting the RL back in RLCraft, will be far easier moving forward after this update):
WARNING, IF YOU HAD A 2.6.2 WORLD AND ARE UPDATING TO 2.6.3, THE ICE N FIRE BEASTIARY WILL CRASH YOUR GAME TRYING TO OPEN IT. REMOVE IT AND MAKE A NEW BEASTIARY
Forge 2847 reverted to 2838
◦ Changed to Forge 2838 for better compatiblity and stability with spongeforge servers
Iceandfire 1.8.0 reverted to 1.7.1
◦ The dragons were nerfed way too hard and had issues like getting stuck on trees in the most recent version of Iceandfire and it has been decided to revert the mod to it's previous version to keep RLCraft's difficulty up. Dragons are supposed to be assholes
Spartanfire 0.07 reverted to 0.0.5
◦ Since Iceandfire was reverted back to 1.7.1 certain items in Spartanfire 0.07 didn't exist anymore and would cause the client to crash when loading the game
Lycanitesmobs updated to 2.0.0.7
◦ Fixed an issue where mobs were being assigned to the vanilla spawner too early and were missing biomes added by various mods, thanks to Lycanite
◦ Minions and Pets will no longer drop experience, thanks to Lycanite
◦ Re-buffed underground spawns to match spawning in RLCraft v2.5 since new Lycanite's nerfs it by default
◦ Tweaked further spawns from air, end, and endsky spawners
◦ This update also fixes some issues with Eechetik (plague range and movement speed) and Wraamon (health)
WearableBackpacks 3.1.3 → 3.1.2
◦ Changed version to prevent a duplication glitch present in 3.1.3
FoodExpansion 1.3.3
◦ Fixed an issue where the player could consume any soup without actually using the soup, making it unlimited
→ Mushroom, Rabbit, Beetroot, Melonsalad, Carrot Soup, Blaze Cream, etc...
Better Survival
◦ Disabled Tunneling enchantment (caused server crash)
◦ Blacklisted all Nunchuks and Spears from Better Survival (caused client crash)
Doomlike Dungeons
◦ Fixed serialization errors due to wrong item names in chests config with Doomlike Dungeons
Scalinghealth reverted to 1.3.36+140
◦ REVERTED ScalingHealth to fix damage variation bug
Added Enchantment Descriptions
Version 2.6.2
Posted
-Removed Reforged and Morpheus, these were NOT supposed to be added
-Cleaned up config folder
Version 2.6.1
Posted
RLCraft v2.6.1 HOTFIX:
-Disabled Pandora's Curse from So Many Enchantments (this was pretty broken)
-Fixed Doomlike Dungeons spawners so they use Lycanite Mobs again
-Dragon's received a slight buff to compensate for the nerf that Ice n Fire 1.8.0 introduced
-Lowered tinitus ear ringing from explosions even more (might have accidentally increased it in v2.6 LUL 5head)
These changes are configs only, v2.6 and v2.6.1 are backwards compatible for servers, so servers don't need to worry about updating immediately
Version 2.6
Posted
RLCraft Changelog v2.5 to v2.6:
GENERAL:
-Updated ALL mods to latest, updated forge to latest (tons of bug fixes, crash fixes, stability fixes, etc)
-IMPORTANT WARNING: Lycanite's update changes a lot of base class names, so some lycanite weapons/items you have MAY get deleted from your world! There's no way to avoid this unfortunately. This also means any Lycanite dungeons that have spawned are suddenly going to vanish, due to the changing of the block names (new ones can generate though). However you will keep pets, minions, and summons, and some certain items. PLEASE be aware of this before you update worlds built in RLCraft v2.5. It's safe to convert the world but just be aware of these unavoidable changes.
ADDITIONS:
-Waystones now cost no XP if traveling to another waystone under 2000 blocks away
-Added crafting recipe for Waystone, requires Nether Star. Waystones YOU place are breakable, but naturally generated ones remain unbreakable
-Added ability to reforge flamed and iced dragon weapons on a reforging station (quality tools) with dragon bones (ice n fire update may have also fixed this)
-Ice n Fire update adds dragonsteel forged weapons and armor, level 30 requirements, plus tons of new items and features (go explore!)
-Spartan Weaponry update, battle staff and glaives added, improvements to boomerang (comes back even if hitting a wall) and much more!
-Re-Added shovels to smelting recipes
-Added recipe for flint n steel + unlit torches to make lit torches (like matchbox and unlit torches do)
-Added all new weapons and armors to reskillable lists for level requirements, extending endgame quite a bit
-Added bronze weapons to level requirements, smelting recipes, and disabled other broken bronze items (apparently stymphalian birds drop bronze ingots wut?)
-Added Lawful Anvil Patch, anvil's will no longer incur an XP cost each time you repair an item
-Sitting in the darkness can be...bothersome now >:)
-Mushroom Stew now requires 69420 magic levels because it's broken, idk
FIXED/CHANGED:
-Hopefully improved stability and performance with the latest forge, all mods up to date, and some tweaks and configurations, to help the lag when running larger servers, added Phosphor
-REMOVED RealBench mod as it caused a massive duplication bug
-Updated all new weapons and armors into the Reskillable tables so they require the appropriate levels, new armors added to all warm/cool liner recipes
-Explosions can no longer destroy items (was an annoying issue with dragons destroying all your items as well when killing you) lightning however will still destroy items
-Ice n Fire update lets you see dragon's from MUCH further away, render distance greatly increased
-Fixed dupe bug with string n cobweb
-Blacklisted all blocks from Varied Commodities in Fancy Particles, fixing the rotation bug upon placing them down
-Blacklisted all Lycanite mobs in Carry On, fixing dupe bug and fixes killing your pets/mounts
-Fixed greenhouse glass recipe to give 4 greenhouse glass instead of 1
-Blur time and intensity from explosions reduced in half. Beep tinitus effect slightly lowered
-Added lycanite summoning pedestal to reskillable, requires 4 building and 4 magic now
-Disabled Lycanite's version checker (yay no more chat spam)
-First Aid mod was updated so that even leather helmets should protect from skeletons one-shot headshotting now, fixed poison tick damage not playing
-First Aid mod was updated to correctly display locational armor now, which is just a display change, actual armor values haven't been changed
-Added recipes for the flipflop liners and for flipliners making the auto chestplate and auto leggings liners (auto warming/cooling armor liners)
-Fixed entrances for doomlike dungeons, they will now generate properly and can have more than 1 entrance (only for newly generated doomlike dungeons of course, not already existing ones in your world)
-Slightly lowered water mobs spawn rate in lycanites waterfloor.json config
-Lowered the time siren's can lock you into "love mode" significantly (from 60 to 20 seconds)
-Disabled right clicking to auto harvest crops as it bypassed crop level harvest requirements
-Modified crafting recipe for simple campfire to use matchbox as it's already lit on placing, now gives off heat, but less heat than a tough as nails campfire, which is harder to craft
-Re-enabled fairy ring and dwarf ring as non-craftable loot found in high tier dungeons
-Buffed dragon base attack damage, as the 1.8.0 ice n fire update nerfs dragon fire breath attack (won't be so much crazy fire everywhere now)
-Disabled the ability to use recall and warp potions interdimensionally to fix crash (it never really worked right anyway)
-Fixed wool and jelled slimed armor not warming/cooling you! (was conflict with quality tools, blacklisted from quality tools so these items no longer receive qualities) WILL ONLY APPLY TO NEWLY CREATED ITEMS
KNOWN ISSUES:
-Very very rarely there will be a mob that spawns with negative health, making it invincible. call it a feature (i have no idea what causes this)
-Dragons are still assholes
THANKS:
-Lycanite for updating Lycanite's Mobs to 2.0.0.5 to fix the langauge issues for this release of RLCraft!
-Ichttt for updating First Aid to fix crash conflict with Wearable Backpacks for this version of RLCraft!
-joeyjoejoeshabidoo for a ridiculous amount of testing!
-All my patrons for helping me test RLCraft v2.6 in time for release!
Version 2.5
Posted
changelog v2.4 to v2.5
Quick summary of what's new!
-Lava fishing!
-Lycanite forges added, build custom weaponry out of mob parts
-New fishing poles for unique fish and treasures, including Neptunium Armor
-New enchantments added from fishing mod and update from So Many Enchantments
-Lost Souls mod added so buildings in the Lost Cities can be haunted
-New shields! Check recipes for iron, diamond, silver shields, etc, with shield bash mechanic
Added:
-Advanced Fishing mod
-Aquaculture mod
-Lost Souls mod
-Spartan Sheilds mod
-Added a bunch more baubles and trinkets to the reforging recipe list to be able to be reforged at a reforging station
-Added lycanite equipment forges to reskillable since they're usable now (requires building)
-Configured Lost Souls, added more mobs and items and adjusted settings for balance, changed messaging about haunted buildings to be more immersive
-Disabled override of vanilla fishing from Advanced Fishing so Fishing Proficiency still works from LevelUp (only with vanilla fishing pole, Fishing Proficiency won't work with the new fishing poles from Aquaculture)
-Added new fishing poles from Aquaculture to reskillable
-Added custom recipe for blazing fishing pole from Advanced Fishing
-Added neptunium tools and armor to reskillable
-Added spartan shields to reskillable
Changed:
-Updated all mods to latest
-Buffed Aegis attack damage from 1 to 4 (should actually stand a chance now and be able to defend villagers better)
-Fireworks only requires 4 agility now (why was this so high before)
-Allowed Recall and Wormhole potions to work inter-dimensionally
-Wither Skull only requires 8 building and 8 magic now (again, not sure why this was so high)
-Made a slight change to the way Scaling Health scales health for mobs that MAY fix the rare invincible mob bug
-Lowered shears requirement to 2 gathering (was 4)
-Lowered fishing rod requirement to 4 gathering (was 8) due to new fishing poles
Fixed:
-Removed the default umbrium_nugget furnace recipe so my own recipes take precedence instead, smelting umbrium tools/armor now give umbrium ingots like they were supposed to
-Fixed all the reskillable syntax for items that require levels and have a durability (previously only full durability items were being taken into account)
-Removed the duplicate sin amulet recipe
-Fixed reskillable requirements missing from some armor and other mistakes with it
-Added a few more things to the blacklist of CarryOn like Tough As Nails cooling/heating coils which caused a crash