Version 1.10.21 - Recommended
Website: http://bdew.net/
Freeform Multiblock generators that produce MJ, RF and EU
Advanced Solar Panels Patcher
Fixes several issues in Advanced Solar Panels.
Fixed errors:
Crashing with newer IC2 builds (2.8.191+)
Double Stone Slab duplicating adjacent blocks
Fixes several issues in Advanced Solar Panels.
Fixed errors:
Crashing with newer IC2 builds (2.8.191+)
Double Stone Slab duplicating adjacent blocks
This library mod includes an API for easy addition and integration with AE2's complex API and allows for automatic addition of infinite range-capable wireless terminals. It also has Baubles support built in. All packet handling for the Infinity Booster Cards is handled internally (including baubles syncing!).
What is the Aether II?
The Aether II is the sequel to the highly popular dimension mod "The Aether", set in a hostile paradise miles up in the clouds, the Aether is an entirely different world from what regular players are used to, filled with fantastic creatures and mysterious structures, the Aether is a world brimming with life and history. You'll have to relearn key ideas as the Aether challenges you with twisted materials, terrifying monsters and deep lore if you want to survive and prosper in this strange new land.
As the mod comes closer to a final release, Dungeons, Biomes, NPC settlements will pepper the landscape, offering new and exciting challenges and experiences unique to this mysterious world.
Just construct a Portal of glowstone, ignite it with a bucket of water and you'll be swiftly sent to this dangerous new world designed with adventure in mind!
The Aether II is the sequel to the highly popular dimension mod "The Aether", set in a hostile paradise miles up in the clouds, the Aether is an entirely different world from what regular players are used to, filled with fantastic creatures and mysterious structures, the Aether is a world brimming with life and history. You'll have to relearn key ideas as the Aether challenges you with twisted materials, terrifying monsters and deep lore if you want to survive and prosper in this strange new land.
As the mod comes closer to a final release, Dungeons, Biomes, NPC settlements will pepper the landscape, offering new and exciting challenges and experiences unique to this mysterious world.
Just construct a Portal of glowstone, ignite it with a bucket of water and you'll be swiftly sent to this dangerous new world designed with adventure in mind!
Website: http://ae-mod.info/
ArchitectureCraft provides a wide variety of good-looking architectural features including sloped roofs, glazable window frames, arches and other rounded blocks, classical pillars and entablatures, and railings for balconies and stairways. ArchitectureCraft blocks may be made from almost any vanilla material and many materials added by mods as well.
Library for mods created by BlesseNtumble.
Attribute Fixer
Minecraft uses an attribute system to handle important calculations. It covers everything from armor values, to attack damage, to the maximum health of a mob. This system also introduced attribute caps, which limit how high any value can be. While this usually goes unnoticed, many mods are unknowingly affected by it. This mod significantly increases these caps to allow those mods to work as they were intended.
Minecraft uses an attribute system to handle important calculations. It covers everything from armor values, to attack damage, to the maximum health of a mob. This system also introduced attribute caps, which limit how high any value can be. While this usually goes unnoticed, many mods are unknowingly affected by it. This mod significantly increases these caps to allow those mods to work as they were intended.
B.A.S.E (BASE) is a library used by mods created by both the Team Acronym Coders, and Brass Goggled Coders. For those looking for the Material Creation abilities that were once in B.A.S.E, please see ContentTweaker, as that now has all the ZenScript handling that BASE had.
Bewitchment | A Magical Existence
Bewitchment offers pacts with powerful demons, the ability to become a vampire or werewolf, brew powerful potions, cast rituals, curse your enemies (or friends), and so much more.
Bewitchment offers pacts with powerful demons, the ability to become a vampire or werewolf, brew powerful potions, cast rituals, curse your enemies (or friends), and so much more.
Website: http://www.bibliocraftmod.com/
Website: http://botaniamod.net
Required for Draconic Evolution
Website: https://www.mod-buildcraft.com/
Ever wonder why you can carry a stack of 64 empty chests in your pocket, but you can’t move a filled one with your bare hands? Well, wonder no more!
Carry On is a simple mod that improves game interaction by allowing players to pick up, carry, and place single block Tile Entities (such as Chests, Furnaces, Droppers, Spawners, and your favorite machines from other Tech Mods) using only their empty hands. No items (or pickaxes) required. States, meta data, inventory and NBT data are retained. It also allows you to carry around smaller mobs!
Carry On is a simple mod that improves game interaction by allowing players to pick up, carry, and place single block Tile Entities (such as Chests, Furnaces, Droppers, Spawners, and your favorite machines from other Tech Mods) using only their empty hands. No items (or pickaxes) required. States, meta data, inventory and NBT data are retained. It also allows you to carry around smaller mobs!
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with better performance, stability, and a wealth of new features.
Charset Crafting is a set of Charset modules dedicated to the art of crafting. As this module is a work in progress, behaviour may still be tweaked slightly.
As always, each of the modules can be enabled or disabled manually in modules.cfg.
As always, each of the modules can be enabled or disabled manually in modules.cfg.
This is a module devoted to features which increase the game's immersion, but are impractical or underbalanced compared to vanilla. (For example, barrels do not belong in Immersion as "64 stacks of the same item" is competitive with the Chest's "27 stacks of up to 27 different items". However, in-world stacking does, as "1 stack of items in one block space" is not competitive with either, in any way.)
As always, each of the modules can be enabled or disabled manually in modules.cfg.
immersion.stacks
In-world, immersive stacking! With this module, you can place ingots, stacks, gears, coins and other select objects from any mod inside the game world. Each block space can store up to one stack!
As always, each of the modules can be enabled or disabled manually in modules.cfg.
immersion.stacks
In-world, immersive stacking! With this module, you can place ingots, stacks, gears, coins and other select objects from any mod inside the game world. Each block space can store up to one stack!
For more information, visit the official website!
This is a library mod for Charset modules. It provides no functionality on its own and is supposed to be used in conjunction with one or more of the modules. Note that version numbers do not have to be identical, even though they will often be close to each other. Generally, always use the latest versions available - they are pushed in batches.
If you would rather download Charset as a single, unified JAR, you may find such builds on our website. The builds of Charset on CurseForge are split into separate JARs for convienence of users utilizing the Twitch Client as a modpack building tool.
If you're looking for a 1.10.2 version of this mod, try this. If you're looking for a 1.7.10 or 1.8.9 version, can't help you, but I can point you to faraway lands.
This is a library mod for Charset modules. It provides no functionality on its own and is supposed to be used in conjunction with one or more of the modules. Note that version numbers do not have to be identical, even though they will often be close to each other. Generally, always use the latest versions available - they are pushed in batches.
If you would rather download Charset as a single, unified JAR, you may find such builds on our website. The builds of Charset on CurseForge are split into separate JARs for convienence of users utilizing the Twitch Client as a modpack building tool.
If you're looking for a 1.10.2 version of this mod, try this. If you're looking for a 1.7.10 or 1.8.9 version, can't help you, but I can point you to faraway lands.
Chickens lay eggs. Sometimes drop feather. You can throw eggs. That's it. SO BOOORING! Minecraft is a magical place so why not to add a little bit of magic? Chicken laying gunpowder... bonemeal... snowballs... YEAH! And what if you try to crossbreed them? Iron? Gold? DIAMODS? Just try it!
Website: https://jomlua.games
Coded's Lib mod
Website: http://teamcofh.com/
Allows resource packs to add connected textures, emissive rendering, and much more.
Adds the ability to search for keybinds using their name in the KeyBinding menu, this allows players to easily find a key binding in the menu.
Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them.
Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them.
This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if,
The player has them equipped. (In Hand/Armor).
They are dropped on the ground.
Another player has them equipped in Multiplayer.
On top of that, burning Entities shine light, and Creepers about to explode light up!
You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!
Rewritten from scratch to be a FML Coremod for Minecraft 1.4.2, requires Forge
Boosted efficiency A LOT, I'm positive it cannot be done any better now
Dynamic Lights is now modular! See readme!
Configuration files for Dynamic Light modules can now be found at /config/
Global toggle Button can now be configured via Controls Menu.
The player has them equipped. (In Hand/Armor).
They are dropped on the ground.
Another player has them equipped in Multiplayer.
On top of that, burning Entities shine light, and Creepers about to explode light up!
You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!
Rewritten from scratch to be a FML Coremod for Minecraft 1.4.2, requires Forge
Boosted efficiency A LOT, I'm positive it cannot be done any better now
Dynamic Lights is now modular! See readme!
Configuration files for Dynamic Light modules can now be found at /config/
Global toggle Button can now be configured via Controls Menu.
Website: http://ci.tterrag.com/job/EnderCore/
Website: http://ci.tterrag.com/job/EnderIO/
This mod is an addon to the Chisels & Bits mod. It adds a wrench that rotates/mirrors/translates/inverts chiseled blocks, sculpting wires/spades that remove/add cuboidal/ellipsoidal/cylindrical/conic/pyramidal areas of bits from chiseled/chiselable blocks, a modeling tool that makes chiseled block models of 16^3 areas of blocks in the world, and armor pieces that render chiseled blocks (and any items) as their moving parts. It also allows chisel designs to be edited and bits to be thrown like snowballs.
Website: http://files.minecraftforge.net
FTB Utilities is a mod by LatvianModder. It aims to provide several useful utilities within the FTB Platform ranging from friends list, server configuration utilities, world borders, guide system and many other features.
This mod uses EnderIO's Fluid Conduits as a base but has been modified to support Mekanism Gas instead of fluids. I decided that I wanted to make a mod that adds support for Mekanism Gas mainly so that I can have conduit bundles/intersecting conduits without having to have U shapes to get around pipes for compact machine setups.
I believe I have fixed all the bugs but if you run into any please report them here, not to EnderIO or Mekanism. Part of the reason EnderIO decided against implementing support for Mekanism Gas is because of how many issues they had reported back in 1.7.10 that were due to oddities in Mekanism.
I believe I have fixed all the bugs but if you run into any please report them here, not to EnderIO or Mekanism. Part of the reason EnderIO decided against implementing support for Mekanism Gas is because of how many issues they had reported back in 1.7.10 that were due to oddities in Mekanism.
This core provides:
For Users:
Calculator
Creative RF/FE/EJ Source
ImprovedLAN feature
[WIP] Tesserract
For modders:
Rendering API to make rendering way more efficient and easy.
Utility code, that I put in every mod. (will compact the size of modpack a little bit)
Sound API to make playing of sounds easier.
PacketAPI (no need to use ByteBuffers, now with NBTTagCompound!)
FluidDictionary to make fluid management easier
Fluid and Item Containers&Matchers to compare items using different properties: mod, item/fluid, ~damage, nbt, amount
Math utils (like Expression Evaluator [5+5*5=30])
Smooth gui progress bars for furnace and brewing stand
Multi-hitbox API for blocks that have multiple click areas
Multipart API - put all the things in one block. Even easier than FMP or MCMP! (Use Hammer Microblocks to make everything seamless)
Explosion API - we need big kaboom!!
Shader API - do everything fancy!
Recipe API - we don't need Craft Tweaker! (with easy-to-use modder API)
Wrench API - I don't depend on BC!
Config API - don't make crazy methods for loading configs. Keep calm and use annotations!
Book API - now making books is as easy as adding blocks!
World Gen API - generate world even easier, because it already has some presets for you, like ores.
World Retro Gen API - allows mods to generate their ores even on already generated chunks
Chunkload API - you can keep chunks loaded (for regular users, Use /hc_loadchunk <dim:int> <chunk x:int> <chunk z:int> <time:string(or -1t for unlimited time)(example: 1y2M3d4h5m6t - 1 year, 2 month, 3 day, 3 hour, 4 minute, 5 second and 6 ticks (1 ticks = 50 milliseconds))>)
Custom glint (enchantment) effect colors. Good example is crystals (items) from Lost Thaumaturgy
For Users:
Calculator
Creative RF/FE/EJ Source
ImprovedLAN feature
[WIP] Tesserract
For modders:
Rendering API to make rendering way more efficient and easy.
Utility code, that I put in every mod. (will compact the size of modpack a little bit)
Sound API to make playing of sounds easier.
PacketAPI (no need to use ByteBuffers, now with NBTTagCompound!)
FluidDictionary to make fluid management easier
Fluid and Item Containers&Matchers to compare items using different properties: mod, item/fluid, ~damage, nbt, amount
Math utils (like Expression Evaluator [5+5*5=30])
Smooth gui progress bars for furnace and brewing stand
Multi-hitbox API for blocks that have multiple click areas
Multipart API - put all the things in one block. Even easier than FMP or MCMP! (Use Hammer Microblocks to make everything seamless)
Explosion API - we need big kaboom!!
Shader API - do everything fancy!
Recipe API - we don't need Craft Tweaker! (with easy-to-use modder API)
Wrench API - I don't depend on BC!
Config API - don't make crazy methods for loading configs. Keep calm and use annotations!
Book API - now making books is as easy as adding blocks!
World Gen API - generate world even easier, because it already has some presets for you, like ores.
World Retro Gen API - allows mods to generate their ores even on already generated chunks
Chunkload API - you can keep chunks loaded (for regular users, Use /hc_loadchunk <dim:int> <chunk x:int> <chunk z:int> <time:string(or -1t for unlimited time)(example: 1y2M3d4h5m6t - 1 year, 2 month, 3 day, 3 hour, 4 minute, 5 second and 6 ticks (1 ticks = 50 milliseconds))>)
Custom glint (enchantment) effect colors. Good example is crystals (items) from Lost Thaumaturgy
Website: https://minecraft.curseforge.com/projects/hatchery?gameCategorySlug=mc-mods&projectID=251138
Hatchery adds new meaning to chicken farming in Minecraft. Hatchery adds in new Blocks, AI, and Items to aid payers in farming your own chickens. New blocks include a nest for hatching new born chicks, Nesting pens to harbor adult chickens to produce more eggs at a quicker rate. New Mating AI no longer creates a new chicken but rather a Chicken egg that has to be hatch. Different items allow you to customize your egg hatching to increase change the egg hatches, as well as increasing the speed of hatching.
HWYLA (Pronounced "Hwhy-la", similar to "Coo-Hwhip")
A fork of WAILA by ProfMobius. This fork is permitted under the CC BY-NC-SA 4.0 license.
I intend to update this fork quickly and often.
All plugins/addons/compatibilities created with the official mod are 100% compatible with this fork.
A fork of WAILA by ProfMobius. This fork is permitted under the CC BY-NC-SA 4.0 license.
I intend to update this fork quickly and often.
All plugins/addons/compatibilities created with the official mod are 100% compatible with this fork.
For hundreds of years, Dragons have roamed the lands of the Known World. They are not simply pests and menaces, but the main cause of the loss of many lives. Only a brave few can slay a dragon. Even less can tame one.
Welcome, to Ice and Fire.
Ice and Fire is a mod created by both Raptorfarian and Alexthe666, which hopes to add dragons in a proper way. Currently, Dragons have two types: Ice and Fire. Fire Dragons breathe fire and roam most of the habitable world, whilst Ice Dragons inhabit the coldest places known to man and freeze their prey to death. Both kinds of dragons spawn naturally as adults. And news has reached us of a new discovery: Lightning dragons, powerful nocturnal creatures that deal blasting bolts of lighting to kill their prey.
Welcome, to Ice and Fire.
Ice and Fire is a mod created by both Raptorfarian and Alexthe666, which hopes to add dragons in a proper way. Currently, Dragons have two types: Ice and Fire. Fire Dragons breathe fire and roam most of the habitable world, whilst Ice Dragons inhabit the coldest places known to man and freeze their prey to death. Both kinds of dragons spawn naturally as adults. And news has reached us of a new discovery: Lightning dragons, powerful nocturnal creatures that deal blasting bolts of lighting to kill their prey.
Website: http://ichun.us/mods/ichunutil/
Immersive Tech is an addon for Immersive Engineering.
Basicaly, it adds a new method to produce energy (RF) using the sun.
Basicaly, it adds a new method to produce energy (RF) using the sun.
Industrial Foregoing is a reinvention of the old 1.7.10 Minefactory Reloaded. It will try to mimic the 1.7.10 version and enhance it with new machines and new mechanics.
Inspirations is a mod for Minecraft adding various smaller features to the game. The design is targeted towards vanilla, so instead of game changing features there are many smaller changes.
This mod contains features such as interactive bookshelves, climbable ropes, carpets fitting stairs, and new types of redstone inputs. It is entirely configurable, so each feature can be disabled independently, or you can disable whole modules at once.
This mod currently requires Mantle and Forge 14.23.1.2571 or greater. Feel free to use it in mod packs, provided you link back to this download page (CurseForge mod packs link back automatically though the dependencies page)
For more information, check out the images tab or the Inspirations Wiki on GitHub. You can also come discuss Inspirations on the SlimeKnights Discord.
This mod contains features such as interactive bookshelves, climbable ropes, carpets fitting stairs, and new types of redstone inputs. It is entirely configurable, so each feature can be disabled independently, or you can disable whole modules at once.
This mod currently requires Mantle and Forge 14.23.1.2571 or greater. Feel free to use it in mod packs, provided you link back to this download page (CurseForge mod packs link back automatically though the dependencies page)
For more information, check out the images tab or the Inspirations Wiki on GitHub. You can also come discuss Inspirations on the SlimeKnights Discord.
Iron Backpacks deals with portable storage and item manipulation through tiered backpacks and a system of modular upgrades.
JAOPCA (Just A Ore Processing Compatibility Attempt) is a mod that aims to add ore processing compatibilty to many mods by dynamically adding items, and is inspired by AOBD (Another One Bites the Dust) by ganymedes01.
This mod adds JEI recipes that show breeding and products from Forestry bees, trees and butterflies.
This is a continuation of some of the features of NEI Addons for Minecraft >=1.10 and JEI.
This is a continuation of some of the features of NEI Addons for Minecraft >=1.10 and JEI.
This mod replaces AE2's default JEI integration for the Pattern Terminal.
By default, AE2 forces the player to either have the necessary items for a recipe in their personal inventory or in their ME network.
This mod removes that functionality and allows the player to use JEI's transfer system (the [+] button) to create patterns whether or not the player possesses the items required by the recipe.
By default, AE2 forces the player to either have the necessary items for a recipe in their personal inventory or in their ME network.
This mod removes that functionality and allows the player to use JEI's transfer system (the [+] button) to create patterns whether or not the player possesses the items required by the recipe.
This is a libary mod the provides utilities to mod developers. It has no effect on the game.
Why do I need this?
You probably don't. However, if you're a modder who uses their own site and has an update check, or other kind of access to your web site, you may have come across a problem - you can't access Let's Encrypt resources on the version of Java that Mojang ship with their launcher.
You probably don't. However, if you're a modder who uses their own site and has an update check, or other kind of access to your web site, you may have come across a problem - you can't access Let's Encrypt resources on the version of Java that Mojang ship with their launcher.
This is a companion mod required by all mods from McJty. Starting with RFTools 3.20 this will be required and Deep Resonance (once released) will also require it.
This mod adds only one block, an "ME Capability Adapter", it basically allows Applied Energistics connections over things that proxies capabilities, such as Compact Machines 3 Tunnels.
Requires Applied Energistics 2, obviously. Not tested with Applied Energistics 2 forks (such as Applied Llamagistics), may or may not work.
Also requires Shadowfacts' Forgelin as the mod is now written in Kotlin.
Note: Requires one at both ends, also can only carry 8 channels. This is also something I made for my own use and thought that others may find it useful.
Update: The Full block version can now carry 32 channels, the bus version is limited by the cable it is on. So 8, but it *is* capable of handling 32 channels... assuming you can get multiple of them to link together.
Credits: AE2 Team for AE2 and the textures which I based mine off.
Requires Applied Energistics 2, obviously. Not tested with Applied Energistics 2 forks (such as Applied Llamagistics), may or may not work.
Also requires Shadowfacts' Forgelin as the mod is now written in Kotlin.
Note: Requires one at both ends, also can only carry 8 channels. This is also something I made for my own use and thought that others may find it useful.
Update: The Full block version can now carry 32 channels, the bus version is limited by the cable it is on. So 8, but it *is* capable of handling 32 channels... assuming you can get multiple of them to link together.
Credits: AE2 Team for AE2 and the textures which I based mine off.
Website: http://aidancbrady.com/mekanism/
This library allow mods to load models in format mcx and gltf
There are 2 operation modes in the library:
- Loading models defined in the blockstate json files (ModelLoaderApi.registerDomain(MOD_ID))
- Registering the models directly (ModelLoaderApi.registerModel(id, location))
There are 2 operation modes in the library:
- Loading models defined in the blockstate json files (ModelLoaderApi.registerDomain(MOD_ID))
- Registering the models directly (ModelLoaderApi.registerModel(id, location))
Modpack Configuration Checker is a highly configurable mod that allows modpack creators to customise Minecraft to better support modpacks. It allows features such as displaying webpages on launch to features such as checking the modpack user has assigned enough RAM to the modpack. This mod significantly expands amount of options a modpack author has.
The mod can easily be configured from in game (instructions below). However without configuration Modpack Configuration Checker verifies that at least 2gb of RAM has been assigned to a modpack, greatly increasing performance and minimising crashes.
The mod can easily be configured from in game (instructions below). However without configuration Modpack Configuration Checker verifies that at least 2gb of RAM has been assigned to a modpack, greatly increasing performance and minimising crashes.
ModTweaker is an addon for MineTweaker 3. Minetweaker lets you adjust recipes, remove them entirely, or add new recipes. While it has decent mod support, there are many mods that use custom crafting handlers that are not supported natively. ModTweaker plans to provide additional support for as many of these mods over time as possible.
Have you ever thought bees, what can they make and you search up and find out not really much. well there's honey but that's mainly for food. there's ones that produce sugar, gunpowder and fire proof wax. well that's all well and good but i want more maybe some hard things to get like ores or some rareish blocks. This is why i made this mod it adds well if you read the title more bees to forestry !
This is an Add-on & Dependent to SetyCz - Chickens Mod it expands on his mod to include support for modded Minecraft.
It is a good idea to delete your old config files when you update (As long as you have not edited the configs your self). This Mod has had a few changes and old config settings could cause issues.
It is a good idea to delete your old config files when you update (As long as you have not edited the configs your self). This Mod has had a few changes and old config settings could cause issues.
Overlays:
Chunk Boundaries
Light Level / Mob spawns ( 16 block range )
Item search (only if JEI is installed)
Default Keys:
F9 : Chunk Boundaries
F7 : Light Level / Mob spawns
Chunk Boundaries
Light Level / Mob spawns ( 16 block range )
Item search (only if JEI is installed)
Default Keys:
F9 : Chunk Boundaries
F7 : Light Level / Mob spawns
Website: http://ichun.us/mods/morph/
Morpheus is a server-only mod that adds sleep voting to a forge based server. When a player sleeps, all other players in the same dimension are notified so it is easier to coordinate. Also, you can configure a ratio of players that are required to make it morning (default 50%) messages can be customised in the config and alerts can be turned off if needed.
A mod that enhances the inventory management by adding various additional functions to the usual mouse buttons.
MTLib is a library mod for use by Crafttweaker addons, it does not have to be used, but it does provide some helpful methods and classes to make Crafttweaker addons easier to create.
This includes all of Modtweaker util / helper classes, such as the IUndoable action classes and base command "dump" classes.
This includes all of Modtweaker util / helper classes, such as the IUndoable action classes and base command "dump" classes.
No Recipe Book removes the Recipe Book icon from the player inventory and the crafting GUI, as well as from other GUIs that have it.
This is a Client Side mod. It does not have to be installed on the Server. If it is installed on the Server, it will do nothing.
This is a Client Side mod. It does not have to be installed on the Server. If it is installed on the Server, it will do nothing.
NotEnoughIDs is a coremod that extends hardcoded ID limit for blocks.
Website: https://minecraft.curseforge.com/projects/not-enough-wands?gameCategorySlug=mc-mods&projectID=235595
This is a mod that adds various utility wands to Minecraft. The main strength of this mod is the configurability. For every wand you can configure the following settings:
Availability (not available, only creative, easy recipe, hard recipe)
If it should use durability
If it should use XP
If it should use RF
If (and how often) it can be generated in chests
In addition some wands have specific configuration options. This makes this mod ideal for modpacks where you want to specifically control which wands are available and how.
The wands that are currently available are:
Swapping wand: select a block and make sure you have enough of that block in your inventory. Then you can replace other blocks with that block. Has a single mode, 3x3 mode, 5x5 mode and a 7x7 mode (a bit like the Wand of Equal Trade). In future this wand will also have an undo functionality.
Teleportation wand: right click forward to teleport (by default) 30 blocks. If you right click on a block then the player will be teleported on that block if there is room. If not the player will be teleported next to the block.
Capturing wand: capture any living mob (hostile or not) with a left click. Release it again with a right click.
Building Wand: extend your builds easily with this wand. Has several modes and also features undo for the last two building operations! No more accidental doubling of your floor.
Illumination Wand: light up dark places easily with this wand.
Moving Wand: pick up a block (normal blocks as well as tile entities such as chests, furnaces, spawners, aura nodes, ...) and place it down elsewhere. Configurable to make it more expensive to move some blocks and it is also possible to blacklist blocks from being moved.
Displacement Wand: push or pull blocks or a rectangle of blocks. Works on tile entities as well.
Protection Wand: protect blocks against explosions or harvesting attempts. Every wand can only unprotect blocks protected by the same wand. You can make backups of your wands.
Master Protection Wand: this wand can unprotect blocks protected by any other wand.
Acceleration Wand: this wand accelerates block ticks (like crops, saplings, ...) as well as tile entity ticks (spawners, furnaces, ...). It has three modes related to how fast it should accelerate.
Availability (not available, only creative, easy recipe, hard recipe)
If it should use durability
If it should use XP
If it should use RF
If (and how often) it can be generated in chests
In addition some wands have specific configuration options. This makes this mod ideal for modpacks where you want to specifically control which wands are available and how.
The wands that are currently available are:
Swapping wand: select a block and make sure you have enough of that block in your inventory. Then you can replace other blocks with that block. Has a single mode, 3x3 mode, 5x5 mode and a 7x7 mode (a bit like the Wand of Equal Trade). In future this wand will also have an undo functionality.
Teleportation wand: right click forward to teleport (by default) 30 blocks. If you right click on a block then the player will be teleported on that block if there is room. If not the player will be teleported next to the block.
Capturing wand: capture any living mob (hostile or not) with a left click. Release it again with a right click.
Building Wand: extend your builds easily with this wand. Has several modes and also features undo for the last two building operations! No more accidental doubling of your floor.
Illumination Wand: light up dark places easily with this wand.
Moving Wand: pick up a block (normal blocks as well as tile entities such as chests, furnaces, spawners, aura nodes, ...) and place it down elsewhere. Configurable to make it more expensive to move some blocks and it is also possible to blacklist blocks from being moved.
Displacement Wand: push or pull blocks or a rectangle of blocks. Works on tile entities as well.
Protection Wand: protect blocks against explosions or harvesting attempts. Every wand can only unprotect blocks protected by the same wand. You can make backups of your wands.
Master Protection Wand: this wand can unprotect blocks protected by any other wand.
Acceleration Wand: this wand accelerates block ticks (like crops, saplings, ...) as well as tile entity ticks (spawners, furnaces, ...). It has three modes related to how fast it should accelerate.
Library for OMT and its companion mods. Provides the basic functionality like change owner command and the support for offline mode and RF/EU conversion. In a future update (Soon) it will also provide a tool with which you can instantly mine your owned blocks. Modders who want to make an addon for OMT also depend on this and thus should check out its source, there is probably a lot of stuff you might find useful in here. Uses Code from ComatLayer by MCJty, credits to him for creating this amazing piece of software and allowing us to use it for OMLib.
Website: http://www.openmods.info:8080/
Simple port of the elevator from OpenBlocks to 1.8+
This mod adds computers that can be programmed in Lua 5.2 and 5.3. Computers persist across saves (i.e. execution resumes where the computer was saved when it is loaded again), they are highly modular (there are graphics cards, network cards, redstone cards, ...). If a compatible power generating mod is present, by default they will need power to run - however, like pretty much everything else about the mod, this can be changed in the config.
Website: http://www.openmods.info:8080/
Tinkers' Construct added oreberries in 1.7.10, but they dropped this feature when they moved to newer versions of Minecraft. This mod brings back oreberries and their associated content, and makes them much more configurable than they used to be.
Library of common routines shared between OreCruncher's mods. Does not provide any functionality on it's own.
A Library mod I made to consolidate methods/functions I am commonly using across all of my mods. This will reduce overall filesize and will lead to faster updating and code implementation across all my mods.
I am no longer supporting MC 1.7.10. From here on, the only updated versions will be 1.10.2+
No permission needed to include this in a mod pack
I am no longer supporting MC 1.7.10. From here on, the only updated versions will be 1.10.2+
No permission needed to include this in a mod pack
This is the Forge port of Patchouli, a mod that aims to provide easy to implement, data-driven documentation for minecraft modders and modpack makers alike.
This is the Forge port of Patchouli, a mod that aims to provide easy to implement, data-driven documentation for minecraft modders and modpack makers alike.
Phosphor is a Minecraft mod which works to optimize one of game's most inefficient areas-- the lighting engine. It works on both the client and server, and can be installed on servers without requiring clients to also have the mod. With Phosphor, the amount of time the game takes to generate chunks can be halved for some dimensions, and frame stuttering experienced while traversing the world can be significantly reduced. It's a no-compromises solution for improving performance either in single-player or large multi-player servers, and changes no features or behaviors of the vanilla game.
Phosphor is a Minecraft mod which works to optimize one of game's most inefficient areas-- the lighting engine. It works on both the client and server, and can be installed on servers without requiring clients to also have the mod. With Phosphor, the amount of time the game takes to generate chunks can be halved for some dimensions, and frame stuttering experienced while traversing the world can be significantly reduced. It's a no-compromises solution for improving performance either in single-player or large multi-player servers, and changes no features or behaviors of the vanilla game.
This mod (PlusTiC) adds new Tinkers tools and integration of Tinkers Construct with some other mods, and adds some materials of its own as well…
Transfer any amount of fluid
Unlimited input/output
Works with all forge fluids and all pipe/tanks from other mods
Can transfer multiple liquids on the same pipe
Filtering by fluid type on input and outputs
Multiple inputs and outputs on the same pipe
Smart distribution between valid outputs
Fully supports Forge Multipart (1.7.2+ versions)
Unlimited input/output
Works with all forge fluids and all pipe/tanks from other mods
Can transfer multiple liquids on the same pipe
Filtering by fluid type on input and outputs
Multiple inputs and outputs on the same pipe
Smart distribution between valid outputs
Fully supports Forge Multipart (1.7.2+ versions)
A craftstudio importer and rendering library.
Used in:
- Decocraft
- Camera Obscura (Modjam5)
- New TBA Mod
Used in:
- Decocraft
- Camera Obscura (Modjam5)
- New TBA Mod
Railcraft started off as a simple minecart mod, but it has since become much more than that.
It features a fully fleshed out tech tree, with great effort gone into providing a balanced gameplay.
Railcraft was also one of the pioneer mods when it comes to Multi-Block structures. It features a whole slew of these structures, including the mighty Steam Boiler and the stunningly massive Iron Tanks.
It features a fully fleshed out tech tree, with great effort gone into providing a balanced gameplay.
Railcraft was also one of the pioneer mods when it comes to Multi-Block structures. It features a whole slew of these structures, including the mighty Steam Boiler and the stunningly massive Iron Tanks.
The description can be found on GitHub.
The Fabric version can be found here.
RandomPatches is entirely standalone; you do not need to install any dependencies to use it.
When reporting issues or suggesting enhancements, please use the GitHub issue tracker, and make sure you are on the latest version of the mod for your Minecraft version—it's easier to keep track of things this way. Avoid commenting them on the CurseForge project page or sending them to me in a direct message. Thank you!
The Fabric version can be found here.
RandomPatches is entirely standalone; you do not need to install any dependencies to use it.
When reporting issues or suggesting enhancements, please use the GitHub issue tracker, and make sure you are on the latest version of the mod for your Minecraft version—it's easier to keep track of things this way. Avoid commenting them on the CurseForge project page or sending them to me in a direct message. Thank you!
Capabilities:
- Fixes the Problem of having to restart your Client when your Session is invalid
- Shows whether your Session is valid
- Change Accounts while Minecraft is running
- Fixes the Problem of having to restart your Client when your Session is invalid
- Shows whether your Session is valid
- Change Accounts while Minecraft is running
RebornCore is a core library mod used in TechReborn and other mods. It allows us to ship less duplicate class files, keeping ram usage and bugs to a minimum.
Standalone Jar file for the Redstone Flux API.
Important note for mod developers: Repacking the THIS API or the OLD API (cofh.api.energy) in your mods will cause crashes. Do not do that. :)
If you want capabilities, use Forge Energy - it's literally the RF capability. Having said that, why use this at all?
Frankly, there's not a great single reason, except that interfaces are more performant, reliable, and provide a template for you as a coder to make sure that you didn't screw up somewhere. And they're trivial to cast to capabilities.
Or, maybe you just want pure RF and you don't want all the various new Flux variants to power your stuff. That's 100% fine too. :)
Important note for mod developers: Repacking the THIS API or the OLD API (cofh.api.energy) in your mods will cause crashes. Do not do that. :)
If you want capabilities, use Forge Energy - it's literally the RF capability. Having said that, why use this at all?
Frankly, there's not a great single reason, except that interfaces are more performant, reliable, and provide a template for you as a coder to make sure that you didn't screw up somewhere. And they're trivial to cast to capabilities.
Or, maybe you just want pure RF and you don't want all the various new Flux variants to power your stuff. That's 100% fine too. :)
Redstone Arsenal adds tools and weaponry which harness the power of Redstone Flux, the energy system added by CoFH and Thermal Expansion.
Refined Storage gives players access to all their items at once. These items are stored safely in one of the many storage capabilities that the mod offers. The mod is not only used to get access to items in one handy interface, but it is also used to manipulate items and blocks in the world and from the system with importers, exporters, constructors, destructors, and more! Refined Storage takes the storage aspect of the mod one step further by allowing the player to set up autocrafting. The mod not only stores your items but it also has fluid storage as well!
Render Player API is a client API which provides access to
the class "RenderPlayer" and
the class "ModelPlayer" and
the class "ModelBiped"
while minimizing conflicts between mods.
This is a project for the convenience of the users of the curse client.
All other users and developers should visit the Render Player API Minecraft Forum thread.
the class "RenderPlayer" and
the class "ModelPlayer" and
the class "ModelBiped"
while minimizing conflicts between mods.
This is a project for the convenience of the users of the curse client.
All other users and developers should visit the Render Player API Minecraft Forum thread.
Render Player API Enhancer is a Minecraft Forge core mod which tries to modify third party armor models to use Render Player API.
While the modifications done to those armor models at runtime can be beneficial, this can also lead to a completely malfunctioning system.
While the modifications done to those armor models at runtime can be beneficial, this can also lead to a completely malfunctioning system.
This little addon to Thermal Expansion and EnderIO adds drills and chainsaws. Drills can mine both hard materials, like stone, and soft materials, like dirt! Chainsaws can be used both as axes and as shears. Also, they are all upgradable in a similar fashion to Simply Jetpacks.
RFTools is a mod containing various tools that are related to RF (Redflux) or technology in general. The blocks and items that are in the current version are usable and feature complete. This mod is for 1.7.10, 1.8.9 and 1.9. The major feature in this mod (since 2.00) is the Dimension Builder. With this device, you can make your own dimensions for exploration, mining, building and so on.
RFTools Control is an addon mod for RFTools which adds automation control using a visual grid based programming language. Using opcodes that you arrange in a grid you can move items around, control redstone, check energy (RF) and so on. You can access regular inventories but this mod also supports direct access to a storage scanner controlled system. In the future it will also provide a way to the storage scanner to autocraft items. This is not yet fully implemented however.
This mod requires RFTools. It adds machines and tools to create dimensions using RF power.
Website: dungeons.homelinux.org
Simply Jetpack for 1.10+
This mod is a small addon to Ender IO and ThermalExpansion (more mods to come). It adds jetpacks that can be used to fly and so called Fluxpacks which can be used to charge things in your inventory on the go. The jetpacks and Fluxpacks are powered by RF and are fully compatible with Forge's energy system. (probably Tesla, too, in the future).
This mod is a small addon to Ender IO and ThermalExpansion (more mods to come). It adds jetpacks that can be used to fly and so called Fluxpacks which can be used to charge things in your inventory on the go. The jetpacks and Fluxpacks are powered by RF and are fully compatible with Forge's energy system. (probably Tesla, too, in the future).
Sky Orchards
Resources from Dynamically Configurable Trees.
Sky Orchards is an original mod created for Bacon Donut's Sky Factory IIII modpack by Darkosto available on curse and the twitch launcher.
The mod contains user created tree types for mod pack makers and a few items that can be included in recipes.
Trees randomly spawn on small floating sky islands found throughout your world and can be configured for different dimensions, rarity and other settings.
The mod is designed to be an ideal companion for the Bonsai Trees mod and can provide a unique and fun way to provide resources.
Resources from Dynamically Configurable Trees.
Sky Orchards is an original mod created for Bacon Donut's Sky Factory IIII modpack by Darkosto available on curse and the twitch launcher.
The mod contains user created tree types for mod pack makers and a few items that can be included in recipes.
Trees randomly spawn on small floating sky islands found throughout your world and can be configured for different dimensions, rarity and other settings.
The mod is designed to be an ideal companion for the Bonsai Trees mod and can provide a unique and fun way to provide resources.
Sonar Core is the modding framework used by me as part of Calculator and now Practical Logistics. It features a number of useful Java classes which allow me to work much quicker on adding new stuff. It is currently only used by me, but the source code is still open. Sonar Core has been split from Calculator to allow for the release of Practical Logistics.
Config/Script Dateien für den SpaceRemix Server
Server files
SplashAnimation is a simple utility mod which allows an animation to be played at the very start of the game, which gracefully fades into the loading screen.
Features:
Adds an animation to the start of the loading process!
Doesn't slow down loading (and, by entertaining the end user, makes it seem to pass a bit faster)
A selection of configuration options to customize it for your modpack.
Usage:
Following the tutorial is recommended!
Put your animation frames in animation/000.png, animation/001.png, ... up to the amount of frames you want to have.
Edit config/splashanimation.cfg to set more detailed configuration pertaining to the animation behaviour.
Enjoy!
Features:
Adds an animation to the start of the loading process!
Doesn't slow down loading (and, by entertaining the end user, makes it seem to pass a bit faster)
A selection of configuration options to customize it for your modpack.
Usage:
Following the tutorial is recommended!
Put your animation frames in animation/000.png, animation/001.png, ... up to the amount of frames you want to have.
Edit config/splashanimation.cfg to set more detailed configuration pertaining to the animation behaviour.
Enjoy!
Statues: Rechiseled
A 1.12 port of the old Statues mod.
This port is allowed under the GPL2 Licence
Original Thread
This mod allows you to create posable statues in your (or someone else's) image.
Works with almost any block, just stack 2 on top of each other and right click with a hammer.
Statues can be equipped with any armour or item.
Statues can be coloured with a palette & named with a nametag.
A 1.12 port of the old Statues mod.
This port is allowed under the GPL2 Licence
Original Thread
This mod allows you to create posable statues in your (or someone else's) image.
Works with almost any block, just stack 2 on top of each other and right click with a hammer.
Statues can be equipped with any armour or item.
Statues can be coloured with a palette & named with a nametag.
This mod is a common library which is used by my mods. Enabled full compatibility to make it work together.
SuperMartijn642's Config Lib allows you to specify a config once and it then handles reloading values between world loads, syncing values with clients, and generating values for client- or server-only on its own.
SuperMartijn642's Core Lib adds lots of basic implementations for guis, blocks, tile entities, and network packets that allow for similar code between Minecraft 1.12, 1.14, 1.15, and 1.16!
TechReborn is a remake of GregTech 2.78 and IndustrialCraft 2, from Minecraft 1.4.7, for modern Minecraft. It brings most of GT2.78c’s features and behaviours to Minecraft, with lots of tweaks, and a few additions. It is compatible with a lot of mods.
just a support lib for some technical mods.
Tesseract allows you to transport Items, Fluid and Energy. Tesseracts work at any distance and even across dimensions! Use multiple channels to have different groups of Tesseracts!
IMPORTANT ANNOUNCEMENT: The Midnight is being completely rewritten from the ground up for better stability and performance! For more information on the rewrite, join our Discord server and check out #announcements, or ask us in there directly!
The Midnight is a mod being developed by Cryptic Mushroom that adds a new, mysterious and scary dimension to explore. It is a dimension of darkness; the only light comes from crystals and the various life of the dimension. You may travel willingly to this dimension, though you may unwillingly encounter a rifter and be dragged into this strange and hostile world...
The Midnight is a mod being developed by Cryptic Mushroom that adds a new, mysterious and scary dimension to explore. It is a dimension of darkness; the only light comes from crystals and the various life of the dimension. You may travel willingly to this dimension, though you may unwillingly encounter a rifter and be dragged into this strange and hostile world...
You'll notice this project is a bit of a placeholder at the moment, but the idea here is to provide some farming and ranching related content that doesn't quite fit into Thermal Expansion.
I'm not including all of this in Thermal Foundation because it will have a decidedly agrarian theme, and the point of Foundation is to just provide a base for the Thermal Series.
Strictly speaking, Thermal Expansion is not required, but that will mean that other mods are required to get the other metals (notably, Platinum for Enderium).
So at the moment, it's just Watering Cans. Underwhelming I know, but hey - there's no reason to sit on the content for another month or more while we get the rest ready, right?
I'm not including all of this in Thermal Foundation because it will have a decidedly agrarian theme, and the point of Foundation is to just provide a base for the Thermal Series.
Strictly speaking, Thermal Expansion is not required, but that will mean that other mods are required to get the other metals (notably, Platinum for Enderium).
So at the moment, it's just Watering Cans. Underwhelming I know, but hey - there's no reason to sit on the content for another month or more while we get the rest ready, right?
Thermal Technology marches on. Adds Thermal-style tools and equipment!
For nearly a decade, the Thermal Series mods have been a cornerstone of modded gameplay. They've pioneered gameplay innovations and optimizations used in practically every modern mod in existence. The Forge Energy system was built from Redstone Flux, and many common modded features - side reconfiguration, advanced redstone control, blue/orange input coloring - all started with the Thermal Series.
The Thermal Series is a modular series of mods, allowing players, server owners, and modpack creators to easily choose the aspects which they want and those which they do not, allowing it to fit into a variety of gameplay styles and worlds.
As a set, the mods form a cohesive experience which greatly expands the Minecraft universe in a lore-friendly (but admittedly technological) way.
This module contains "Innovation" - a collection of things which increase player-centric power - useful tools, gadgets, and armor.
The mods are still being updated regularly and the Series is not complete yet! We're working on it and appreciate your patience. Even so, there's a LOT of stuff for both newcomers and veterans. We hope you enjoy the new Thermal Series.
For nearly a decade, the Thermal Series mods have been a cornerstone of modded gameplay. They've pioneered gameplay innovations and optimizations used in practically every modern mod in existence. The Forge Energy system was built from Redstone Flux, and many common modded features - side reconfiguration, advanced redstone control, blue/orange input coloring - all started with the Thermal Series.
The Thermal Series is a modular series of mods, allowing players, server owners, and modpack creators to easily choose the aspects which they want and those which they do not, allowing it to fit into a variety of gameplay styles and worlds.
As a set, the mods form a cohesive experience which greatly expands the Minecraft universe in a lore-friendly (but admittedly technological) way.
This module contains "Innovation" - a collection of things which increase player-centric power - useful tools, gadgets, and armor.
The mods are still being updated regularly and the Series is not complete yet! We're working on it and appreciate your patience. Even so, there's a LOT of stuff for both newcomers and veterans. We hope you enjoy the new Thermal Series.
Website: http://teamcofh.com/
An addon to enhance Tinker's Construct Smeltery system.
This API is a required mod for Immersive Railroading and other train mods in the future. It currently supports 1.12, but will be backported to older mc versions as required (coming soon)
Tree Chopper is a simple mod, which allows chop down whole tree. The only thing you need to do is break the bottom block with an axe.
Stop breaking the tree block by block! Just destroy bottom the of trunk and the whole tree will chop down..
Tree Chopper is universal (clientside and serverside). (Since 1.2.0 can be used as serverside mode, but clientside is recommended - because of non-synchronous visual breaking.)
Supports mods (e.g. Biomes O' Plenty).
Can be deactivated by holding SHIFT.
Config with settings and list of allowed axes and types of wood.
In-game commands. Type "/tch help" for more info
Option to reverse function (chopping with SHIFT)
Option to disable shift function
Stop breaking the tree block by block! Just destroy bottom the of trunk and the whole tree will chop down..
Tree Chopper is universal (clientside and serverside). (Since 1.2.0 can be used as serverside mode, but clientside is recommended - because of non-synchronous visual breaking.)
Supports mods (e.g. Biomes O' Plenty).
Can be deactivated by holding SHIFT.
Config with settings and list of allowed axes and types of wood.
In-game commands. Type "/tch help" for more info
Option to reverse function (chopping with SHIFT)
Option to disable shift function
Unloader checks for unused dimensions every 30 seconds (600 ticks) to unload by default.
An unused dimension is classified by the dimension having no chunks or entities loaded. Once it finds one, it tells forge to unload it.
You can also blacklist dimensions so this mod won't touch them. Overworld is blacklisted by default.
This can free up tick time and RAM for your server or client! (Although it's not a whole lot... Don't expect it to magically fix everything.)
Also helps with TPS commands so you're not getting a bunch of dimensions appearing that you don't need to see.
This can be installed on server or client, but if you're on a server without this mod, you won't get the benefits.
An unused dimension is classified by the dimension having no chunks or entities loaded. Once it finds one, it tells forge to unload it.
You can also blacklist dimensions so this mod won't touch them. Overworld is blacklisted by default.
This can free up tick time and RAM for your server or client! (Although it's not a whole lot... Don't expect it to magically fix everything.)
Also helps with TPS commands so you're not getting a bunch of dimensions appearing that you don't need to see.
This can be installed on server or client, but if you're on a server without this mod, you won't get the benefits.
VanillaFix is a mod that improves performance and fixes bugs and annoyances in vanilla Minecraft. Tripling FPS is common, try it for yourself if you don't believe it! Also, with VanillaFix installed, Minecraft will no longer fully crash, but rather kick you out to the main menu and offer to upload your report to a paste site so that you can easily send it to others (test it by pressing F3 + C in game)!
A Smart Map
Shared code library used by (not)all WanionCane mods!
Wawla is an addon for the popular information utility mod known as Waila. This mod aims to provide additonal information about the minecraft world around you, and build bridges of compatibility between Waila and other popular mods.
Applied Energistics 2 Wireless Crafting Terminal
World Control was the official successor to Nuclear Control 2. However, it's become clear that this dev team can no longer upkeep the mod. Thankfully, Zuxelus, who helped port Nuclear Control to 1.7 many years ago, is back and recontinuing the mod as Energy Control. Find his version here: https://www.curseforge.com/minecraft/mc-mods/energy-control .
Thank you for using NC2 and WC by our team! The mod continues to be open sourced, so any portion of the code may be reused. World Control is as of now effectively discontinued. You are welcome to continue using Nuclear Control 2 and World Control, but it will not be strongly supported. We recommend Energy Control instead, however note that worlds may not be able to transition from World Control/Nuclear Control to Energy Control. Energy Control is also not maintained by us, so if there are issues with it, please approach the developer of that mod (Zuxelus) instead of us.
World Control can still be used in modpacks and the like, but use at your own risk. Note World Control was always WIP and never complete, so recipes weren't implemented by the mod, as well as other features. The features that do exist function similarly to those in Nuclear Control 2.
Thank you for using NC2 and WC by our team! The mod continues to be open sourced, so any portion of the code may be reused. World Control is as of now effectively discontinued. You are welcome to continue using Nuclear Control 2 and World Control, but it will not be strongly supported. We recommend Energy Control instead, however note that worlds may not be able to transition from World Control/Nuclear Control to Energy Control. Energy Control is also not maintained by us, so if there are issues with it, please approach the developer of that mod (Zuxelus) instead of us.
World Control can still be used in modpacks and the like, but use at your own risk. Note World Control was always WIP and never complete, so recipes weren't implemented by the mod, as well as other features. The features that do exist function similarly to those in Nuclear Control 2.
WrapUp is a simple library that wrap up initialization stages by loading last and posting events on Forge's event bus when it loads.
Mods can simply listen to these events to do their initializations last.
Mods can simply listen to these events to do their initializations last.
XNet is a mod which adds a single type of cable: a networking cable. Using networking cables you can instantly transport items, fluids, energy, and information. The main focus of this mod is efficiency and flexibility. Efficiency in that it is possible to make huge cable networks (tested with two chests seperated by a cable of 12000 blocks long) with no lag. The cables themselves are not even tile entities. Flexibility in that the controller allows for really flexible configuration for distributing information.