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it looks awesome but doesn't work since I updated to windows ten, crash report:
[B#328] A detailed walkthrough of the error, its code path and all known details is as follows:
[B#328] ---------------------------------------------------------------------------------------
[B#328]
[B#328] -- Head --
[B#328] Stacktrace:
[B#328] at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
[B#328] at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
[B#328] at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
[B#328] at org.lwjgl.opengl.Display.createWindow(Display.java:306)
[B#328] at org.lwjgl.opengl.Display.create(Display.java:848)
[B#328] at org.lwjgl.opengl.Display.create(Display.java:757)
[B#328] at org.lwjgl.opengl.Display.create(Display.java:739)
[B#328] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:452)
[B#328]
[B#328] -- Initialization --
[B#328] Details:
[B#328] Stacktrace:
[B#328] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
[B#328] at net.minecraft.client.main.Main.main(SourceFile:148)
[B#328] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[B#328] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[B#328] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
[B#328] at java.lang.reflect.Method.invoke(Unknown Source)
[B#328] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
[B#328] at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[B#328]
[B#328] -- System Details --
[B#328] Details:
[B#328] Minecraft Version: 1.7.10
[B#328] Operating System: Windows 10 (amd64) version 10.0
[B#328] Java Version: 1.8.0_65, Oracle Corporation
[B#328] Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[B#328] Memory: 181255376 bytes (172 MB) / 296222720 bytes (282 MB) up to 1908932608 bytes (1820 MB)
[B#328] JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048m
[B#328] AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
[B#328] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
[B#328] FML:
[B#328] Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
[B#328] LWJGL: 2.9.1
[B#328] OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
[B#328] GL Caps:
[B#328] Is Modded: Definitely; Client brand changed to 'fml,forge'
[B#328] Type: Client (map_client.txt)
[B#328] Resource Packs: []
[B#328] Current Language: ~~ERROR~~ NullPointerException: null
[B#328] Profiler Position: N/A (disabled)
[B#328] Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
[B#328] Anisotropic Filtering: Off (1)
[B#328] [20:31:50] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:359]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Trueshadowabys\AppData\Roaming\.technic\modpacks\tekkit-legends\crash-reports\crash-2015-12-02_20.31.50-client.txt
[B#328] Starting download of http://cdn.technicpack.net/platform2/pack-icons/735902.png?1449072775, with 3 tries remaining
Love this modpack very well done.For those that want applied energistics "appliedenergistics2-rv2-stable-10" works lake a charm
Our freebuild server is now updated to version 1.1.0 --- IP: legends.unitedworldminers.com ! Have fun! More info here: https://unitedworldminers.com/modded/tekkit-legends/
what is this about ?
what sort of game play is it?
I was wondering what you use instead of the charging bench to charge items such as energy crystals
Whitelisted hamachi tekkit legends server:
-looking for people to work with
Reply if interested
mind if i join ? :)
What are you wanting built, i am interested in helping you get going
What changes to the Start.Bat File do i need to do to fix the "Could not reserve enough space for 2097152KB object heap" error? It is the same kind i get with Tekkit Classic, but the same fix doesnt work, even with the correct file named.
How much memory and free hard drive space do you have?
you are nice
what does this mean and how do I fix this I have no clue
C:\Users\Anthony Neuser\Desktop\TEKKIT SERVER>java -Xmx2G -Xms1G -XX:MaxPermSize
=128m -jar "TekkitLegends.jar" nogui
Java HotSpot(TM) Client VM warning: ignoring option MaxPermSize=128m; support wa
s removed in 8.0
Error occurred during initialization of VM
Could not reserve enough space for 2097152KB object heap
C:\Users\Anthony Neuser\Desktop\TEKKIT SERVER>pause
Press any key to continue . . .
How much memory do you have on your machine and how much free drive space to you currently have?
for god sake add extraultiltties so everyserver does not lagggggggggggg super hard and it also solves the energie makig and qui storage
I need help with my Tekkit: Legends server. I can join and all and when I start the start.bat, it will say
[18:12:03] [Server thread/WARN]: Skipping BlockEntity with id shaleResource
it will say those maybe 7 or 8 times and when I join, whenever i try to right click and modded block, it will disappear, get a modded item and put it in a chest or right click it? it disappears. please help.
Glass fiber cables disconnect after everyone leaves a server. Only way to fix is to break machines and all cables then replace. Please fix this permanently
error downloading tekkit legends http://imgur.com/e5UtQSm
When ever i startup the modpack, the whole minecraft thing is black except a very small bit in the left bottom corner, i've tried resestting the pack several different ways but none change anything.
How do I stop the game from crashing when I'm playing. please I need help and would like to keep playing this mod pack!
I have the same problem
When i try to connect a LV (or MV, HV,) Consumer to a Energy Bridge and then to a RF producer for power up a Quarry, the consumer always explodes except when i use an EV consumer. I use a Generator or Geothermal Generator for generate energy, they produce Low Voltage but the consumers always explodes.
This situation is normal? Or in the current modpack version is bugged?
I kinda had this same situation on a different server. I think the modpack is defunct. However, there is a work-around. If you connect your EU producing devices (e.g. Geothermal Generators, etc.) to a Forestry Electric Engine, it should produce RF which can be used to power the quarry. I do know that generating power using RF and converting to EU seems to work fine (I have a setup like this already). Give it a whirl in a single-player world and let me know your results...
Geothermal Generator->fibre cable->Foresty Electric Engine->Wooden Kinesis Pipe->Golden Kinesis Pipe->Quarry
Whenever I play on a personal world by myself, I can see the recipes for and craft the powersuit items. When I play on a LAN server hosted by someone else, I can see the items in NEI, but I can't see the recipes or even craft any of the items. Any quick and easy solutions I'm missing?
i try to join a server and internal exception java.lang.nullpointerexception pops up what can i do plz help
I'm doing a youtube series on tekkit legends and I added in galacticraft :D
When I run this on a server, My mate keeps crashing when it starts, any ideas?