Metaknight's Adventure Pack updated to version 3.3
At this point, I consider this version of the pack completed - No worries though! A 1.8 version of this modpack (both versions) will be uploaded "soon." (tm)
In other words, unless some issue appears in the 1.7.10 versions, future updates will be to the 1.8 editions.
3.3 - The "Final" Update!
*Most major: options.txt now included in the download, this will reset options; the reason I had it separate earlier was because Optifine had so many settings, but honestly it's just not worth the inconvenience of a separate download for controls now.
*Configured MoVillages villages to spawn slightly less frequently (20 > 24)
*Configured DoomlikeDungeons to spawn slightly more often (7 > 6), mostly because literally in the last like, roughly 50 hours of play, I've seen none of these and ONLY roguelike dungeons.
I'm hoping that this will increase dungeon variety, let me know what you guys think of this change through playing the pack; something I don't have time for.
In other words, unless some issue appears in the 1.7.10 versions, future updates will be to the 1.8 editions.
3.3 - The "Final" Update!
*Most major: options.txt now included in the download, this will reset options; the reason I had it separate earlier was because Optifine had so many settings, but honestly it's just not worth the inconvenience of a separate download for controls now.
*Configured MoVillages villages to spawn slightly less frequently (20 > 24)
*Configured DoomlikeDungeons to spawn slightly more often (7 > 6), mostly because literally in the last like, roughly 50 hours of play, I've seen none of these and ONLY roguelike dungeons.
I'm hoping that this will increase dungeon variety, let me know what you guys think of this change through playing the pack; something I don't have time for.
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