Changelogs
Version 1.9.1
Posted
Client: 'mods',' config', 'menufiles', 'shaderpacks'
Server: 'mods'
Updated some stuff and replaced my previous worldgen mods with terrains.
Version 1.9.0a
Posted
Client: 'mods', 'menufiles', 'config'
Server: 'config'
Added:
Fast Quit: Legendary mod.
Version 1.9
Posted
Client: 'config', 'menufiles', 'mods', 'kubejs', 'shaderpacks', 'bin'
Server: 'config', 'mods', 'kubejs', 'libraries', 'fabric-server-launch.jar'
Updated:
Fabric loader (0.11 -> 0.12)
26 Mods
ATB-RP
Added:
A lot of QOL mods. (38 Mods)
Complementary Reimagined
Towers of the wild datapack
Removed:
Beehive Tooltips: Beenfo already does this.
Summary:
Server and Client will now have a compatibility checker for versioning.
Revamped the Help tab.
Added some QOL improvements to overall gameplay.
Added Amethyst Imbuement steel to unification
Unified Bamboo
Removed old "gun balancing" scripts.
Version 1.8
Posted
Client: 'config', 'menufiles', 'mods', 'kubejs', 'shaderpacks'
Server: 'config', 'mods', 'kubejs'
Added:
Bamboo Everything
Bushier Flowers
Removed:
Cull Clouds: Rendering issues
Physics mod: Lag + force disables sodium's particle culling
Smoke Suppression: Unsafe
Fastload's config: Controlled by modmenu now!
Updated:
7 Mods (Bugfix updates)
Options.txt : Fixed flame rendering issues
ATB-RP : Changed dacite textures & options background
Loot tables via KubeJS: Fixed overgrown blocks not dropping their cobbled variants
Sodium config : Tweaks
Complementary Shaders : Added new foliage to it!
Version 1.7.13
Posted
Client: 'bin', 'config', 'menufiles'
Server: 'libraries' , 'fabric-server-launch.jar'
Updated fabric & removed the "realistic explosions" RP.
Version 1.7.12
Posted
Client: 'config', 'mods', 'menufiles'
Server: 'mods'
Removed HT's treechop because it was causing crashes
Version 1.7.11
Posted
Client: 'mods', 'menufiles', 'kubejs', 'shaderpacks'
Server: 'mods', ' 'kubejs'
Langs for fluids, added fuels to the liquid blaze burner & added spectrum, amethyst imbuement to fill in the magic department of my modpack.
Version 1.7.10
Posted
Client: 'mods'
Server: 'mods'
Backported create additions for this modpack so nobody misses out on the fun!
Version 1.7.9
Posted
Client: 'mods', 'config', 'menufiles', shaderpacks'
Server: 'libraries', 'fabric-server-launch.jar', 'mods', 'config'
Lots of changes, too many to mention. But primarily just changed some things around to make the game play quicker.
Version 1.7.8
Posted
Client: 'mods', 'config', 'kubejs'
Server: 'mods', 'kubejs'
Updated:
Simple Animated Guns Recipes
Inbuilt Textures
15 mods
Version 1.7.7
Posted
Client: 'mods', 'config', 'menufiles'
Server: 'mods'
Updated:
FAPI
Added:
Maple Forest
Version 1.7.6
Posted
Client: 'mods', 'config', 'menufiles' , 'shaderpacks', 'kubejs'
Server: 'mods', 'config', 'kubejs'
Tweaks/Fixes:
Fixed Server lang
Fixed Entity rendering issues on server
Updated 22 mods
Fix REI hides for Consistency+'s deprecated blocks
Fixed Recipes
Updated Mythicmetals config
Removed log spam
Tweaked ATB-RP
Added seasons:seasonal_ice to shaders
Added:
Comforts
CTM Refabricated
Eat All The Eggs
Exordium
Expanded Delight
Extended Drawers
Floral Flair
Log Begone
Packet Size Doubler
Spiders 2.0
HT's Treechop.
Version 1.7.5
Posted
Client: 'mods,'config', 'menufiles', kubejs', 'shaderpacks'
Server: 'mods,'config', kubejs'
Added:
Bodacious Berries
More Gems
Version 1.7.4
Posted
Client: 'config', 'kubejs', 'mods', 'menufiles'
Server: 'config', 'kubejs', 'mods'
Summary:
Much Faster Loading times
Stable FPS
Less Clutter
Better Main Menu
Removed: (Mod Cleanup)
3D Skin Layers
Aquatic Torches
Artifality
Better Third Person
Boat Containers
Continuity
Craft Presence: Icon Issues + Supported by discord anyways
Deep Mob Learning
Emissive AE2: Continuity issue
Fey Tweaks
Gear Reborn
Illuminations
Improved End
Inventory HUD: Better FPS
Mipmap Level & Language Fix
Mo' Colours
Packet Size Doubler
Pehkui
Polymorph
Tooltip Fix
Added:
ATB Core: Yes you heard that correctly.
Fastload
Nox Legacy
Updated:
Fancymenu (Config): Main menu adjustments
Physics mod (Config): Consistency among dead mobs
Waila (Config): Sneaky details and location adjustment
C2ME (Config): Sped up chunk loading thanks to room from VMP
Servercore (Config): Prevent Dynamic Simulation Distance
VMP (Config): Increased Chunk Sending Rate
KubeJS Scripts: LGPL-2.1 --> MIT + Redundant code
Credits.txt
Create
Ellemes Container Library
Expanded Storage
Fabric Language Kotlin
Roughly Enough Items
Snow! Real Magic
Visuality
ATB-RP - Small fixes
Comp shaders settings: Fixed RGB values of daylight
Version 1.7.3
Posted
Client: 'config', 'menufiles', 'mods'
Server: 'mods'
Tweaks/Fixes:
Fancy menu version change
Turn off HUD stuff by default to increase FPS
Changed Slate textures
Onsoul fire --> Soul Fire'd
Updated:
REI
Traverse
Version 1.7.2
Posted
Client: 'config', 'mods', 'kubejs'
Server: 'mods', 'kubejs'
Tweaks
Moved buttons in main menu to the left + add modpack version.
Changed buttons to be transparent and translucent black on hover (Via ATB_RP)
Added Raw block furnace smelting recipes for ad astra!
Updated Credits: Mod Changes
Speed up loading from 4 min 30 seconds to 3 minutes.
Removed:
Dynamic FPS
Floral Flair
Macaw's Series
Not enough crashes
Paladin's Furniture Mod
Chirpy's wildlife.
Version 1.7.1a
Posted
Client: 'config', 'mods', 'menufiles'
Tweaks/Fixes:
Changed Panorama with proper rendering
Added a custom loading screen
Fixed incorrect FOV: Removed Custom FOV
Version 1.7.1
Posted
Client: 'config', 'mods'
Server: 'mods
Tweaks/Fixes:
Changed Panorama
Fixed Sync of Credits and Resources
Fixed Options.txt
This is the last update for a while. I've been working too hard on this and I'm going to take a break.
Version 1.7
Posted
Client: 'config', 'kubejs', 'mods', 'shaderpacks'
Server: 'config', 'kubejs', 'mods'
Tweaks/Fixes:
Added Twigs support for shaders PBR
Tweaked Shaders to run faster
Lowered C2ME demand.
Hid old rusted iron from charm and disabled it in charm's config
Fixed Keybinds
Reduced Chunkbuilder demand via VMP
Added Carpet-Fixes' optimisations
Client: 'config', 'kubejs', 'mods', 'shaderpacks'
Server: 'config', 'kubejs', 'mods'
Tweaks/Fixes:
Added Twigs support for shaders PBR
Tweaked Shaders to run faster
Lowered C2ME demand.
Hid old rusted iron from charm and disabled it in charm's config
Fixed Keybinds
Reduced Chunkbuilder demand via VMP
Added Carpet-Fixes' optimisations
Fixed block recipe duplicates
Removed:
Recipe Cache: Replaced by carpet fixes
Waystones: replaced by custom portals
Added:
Carpet Fixes
Custom Portals
Dehydration
Environmentz
Identity
Roughly Enough Trades
Smooth Chunk
Updated:
18 Mods
Version 1.6.11
Posted
Client: 'config', 'mods', 'menufiles'
Server: 'config', 'mods'
Removed:
AE2AO
CC Restitched
Dusk
Klee Slabs
WYML
Fixes:
Backported Create: Server Issues
Updated Sodium: PR of Mem Leak Fixes
Updated: Credits
Added:
Coral Reef
Version 1.6.10
Posted
Client: 'mods'
Server: 'mods'
Updated:
Ad Astra!
Cinderscapes
KubeJS
(OT)BYG
Simple Animated Guns (Replaced with fresh copy): Fixes crash
Sodium Extra
Terrablender
Terrestria
Wild Backport
Version 1.6.9
Posted
nice
Client: 'mods', 'kubejs', 'menufiles'
Server: 'mods, 'kubejs'
Updated:
Iris Shaders (Silently updated)
Create (Silently updated)
Added:
Simple Animated Guns + Kubejs Scripts: Guns made with Create's Mechanical Crafting
Version 1.6.8b
Posted
Client: 'mods', 'config'
Server: 'config'
Updated:
WYML Config: optimised entity spawns
Creeper AI Updated: Reduced frequency of charged creepers
Servercore: Entity Ticking Optimisations
Version 1.6.8a
Posted
Client: 'menufiles', 'mods'
Server: 'mods'
Added:
Creeper Safety: Should now balance creepers as they can be tricked to ignite with fire
Version 1.6.8
Posted
Client: 'config', 'shaderpacks', 'mods', 'menufiles', 'journeymap'
Server: 'mods'
Added:
Another Furniture
Removed:
Too Many Players: Hacky
Healthcare: Redundant by WTHIT
Updated:
Journeymap: Fix Settings
Comp Shaders: Some Foliage Fixes + Settings Tweaks
Options.txt: Removed "Glass Pane Culling Fix": Bugs
Bookshelf Lib
Credits
Wthit: Tweaks
Version 1.6.7
Posted
Client: 'kubejs', 'menufiles', 'config', 'mods', 'shaderpacks'
Server: 'config', 'mods'
Fixes/Tweaks
Shader fixes
Fixed REI Hiding Scripts
VMP
Updated:
Ad Astra!
Complementary Shaders
Geckolib
Credits
Added:
Audio Engine Tweaks
Fey Tweaks
Mipmaplevel & language fix
Smooth Boot
Too Many Players
Very Many Players
WYML
Version 1.6.6
Posted
Client: 'menufiles', 'mods'
Server: 'mods'
Removed:
Chisel & Bits
Added:
Additional Enchanted Miner
Bits & Chisels
Let Me Despawn
Paladin's Furniture
Trap Expansion
Updated:
Applied Energistics
Improved End
Quark Crystals
Version 1.6.5
Posted
Client: 'mods', 'menufiles', 'config', 'kubejs'
Server: 'mods', 'config', 'kubejs'
Tweaks/Fixes
Fixed Create Copper ladder: cheaper alternative to Coxinha Utilities Copper Ladder
Coxinha Utilities copper Ladder more expensive: requires shulker bits n recipe
Fix AE2 Drives not working: Updated AE2AO config
Updated Credits
Fixed Splashes: Removed a bunch of gunk
Removed Redundant Tag Removals off of Mythicmetals items
Removed Iris & flywheel compat: Rendering issues
Updated:
Powah
Version 1.6.4a
Posted
Client: 'mods', 'menufiles'
Added:
Iris & Oculus Flywheel Compat
Version 1.6.4
Posted
Client: 'menufiles', 'mods'
Server: 'mods'
Added:
Quark Crystals
Updated:
Credits.txt
Beyond Earth -> Ad Astra! (Rename)
Blockus
Terrestria
Traverse
Version 1.6.3
Posted
Client: 'config', 'mods', 'menufiles
Server: 'config', 'mods'
Fixes:
Lowered chunk builder threads to 1: Improves FPS stability
Defer Chunk Updates: Higher FPS
Slight altered C2ME config: Less CPU demand
Removed:
Bosses of Mass Destruction: Removed huge entity models for perf; also unused
Computercraft: Create Bridge: Not needed
Deepslate Cutting: Not needed
Enchanted Vertical Slabs (+ Betterend addon): Remove unnecessary blocks; can be done with Chisel and Bits
Version 1.6.2b
Posted
Client: 'mods'
Server: 'mods'
Updated:
Create: Crafts and Additions: REI now works
Tinkers Construct
Version 1.6.2
Posted
Client: 'mods', 'menufiles', 'shaderpacks'
Server: 'mods'
Updated:
9 Mods
Credits
Removed:
Building Wands
Added:
ComputerCraft: Create Bridge
Fabric Seasons
Mining Gadgets
Version 1.6.1
Posted
Client: 'mods'
Server: 'mods'
Updated:
Cinderscapes
Create: Crafts & Additions
Stained Trees
Version 1.6.0a
Posted
Client: 'mods'
Server: 'mods"
Updated Stained Trees and fix some code
Version 1.6
Posted
Client: 'bin', 'config', 'kubejs', 'menufiles', 'mods', 'shaderpacks'
Server: 'config', 'kubejs', 'libraries', 'mods', 'fabric-server-launch.jar'
Updated + Fixes:
19 Mods
KubeJS Scripts: [
- Remove
- Removed Potato Create Copper Ladder
- Fixed More culling train track rendering
- Unified Sulfur
- Added some recipes for sulfur (Higher integration)
- Hid Redundants
- Remove redundant tag patch for stained leaves
]
Shader block.properties: added terrestria foliage.
Credits
TConstruct works!
Create 0.5!
Terrestria now works with C2ME flawless: Thanks Gnify and Ishland!
Removed:
BetterFPS - Render Distance: No
Biome Weather Effects: For my players with potato PC's
CE: I'm sorry but the goo gets annoying
Enhanced Audio: I miss vanilla, sorry!
Falling Leaves: lag
Falling Tree: lag
Little Ants: lag but wonderful mod. I'm gonna miss those ants!
Login Protection: Nah, doesn't work
Planet B: Sorry had to cull
Probably Chests: Glitch + Lag (As a result of the glitches)
Skip Transitions: Completely useless
Temp Charm Fix: Patch Implemented
Traveller's Titles:
VMP: Breaks trains for some reason when going through portals.
Added:
BSVSB: All Video Settings return!
Coxinha Utils: Nice!
MmmMmmMmmMmm: Much Needed
Farming For Blockheads: Should've added this earlier
Packet Size Doubler: Fixes Bottlenecks
Resolution Control+: Extra perf control
Wild Backport: Yes...
Version 1.5.14
Posted
('Client', 'Server') ('mods')
Updated:
Physics Mod
Create: Crafts and Additions
Version 1.5.13a
Posted
('Client', 'Server') ('mods')
Updated:
Tinkers Construct
Version 1.5.13
Posted
('Client: {'mods', 'kubejs'}', 'Server: {'mods', 'kubejs'}')
Bugfixes:
Unified 'createaddition:diamond_grit' into 'modern_industrialization:diamond_dust'
Fixed Default Options
Updated:
Architectury
Applied Energistics 2
Ecologics
Forge Config AI Port
Indium
Macaw's Lights
Very Many Players
Version 1.5.12
Posted
('Client: {'mods', 'config', 'menfiles'}', 'Server: {'mods', 'config'}')
Removed:
Dynamic Asset Generator: Dependency of Excavated Variants
Excavated Variants + Config: HUGE memory leaks, adds 2 minutes to loading time. Just a mess. This means that most of your ores will disappear. I can't fix this. This mod adds ~3k unnecessary blocks.
Version 1.5.11
Posted
('Client: {'mods', config', menufiles'}', 'Server: {'mods'}')
Removed:
Cull Less Leaves + Config: Replaced by More Culling
Added:
More Culling + yosbr/config
Updated:
Beyond Earth
Memory Leak Fix
Credits
Version 1.5.10
Posted
('Client', 'Server') ('mods', 'config', 'kubejs', 'menufiles')
Updated:
KJS Client/ REI Hiding: Hid 'compactmachines:chunkloader_upgrade' as it is unfinished.
Waila (Config): Moved WAILA Menu to top left, under FPS. Add 'Dark' background at 40 Opacity, add NBT data.
Beyond Earth
Little Ants
Credits
Added:
Compact Machines
XP Obelisk
Very Many Players: works now!
Version 1.5.9b
Posted
('Client', 'Server') ('mods')
Updated:
Twilight Forest
Version 1.5.9a
Posted
('Client', 'Server') ('mods', 'kubejs')
Updated:
ATB_KJ Scripts: Removed bewitchment; tags work again.
Physics mod
Removed::
Redundant code in ATB_KJ Scripts
Version 1.5.9
Posted
('Client', 'Server') ('mods')
Updated:
Beyond Earth
KubeJS
Roughly Enough Items
Version 1.5.8b
Posted
('Client', 'Server') ('config', 'kubejs')
Added Tconstruct to Excavated Variants and removed its ores from REI
Version 1.5.8a
Posted
('Client') ('config')
Removed Chisel & Bits from REI so it doesn't clog it up.
Version 1.5.8
Posted
('Client', 'Server') ('mods')
Features/Fixes:
Fix Stained Trees footstep sounds
Updated:
A bunch of mods
Version 1.5.7
Posted
('Client','Server') ('mods')
Updated:
C2ME + Config: Switched off Feature Gen Optimisations
Added:
Tinkers Construct
Twilight Forest
Version 1.5.6
Posted
('Client', 'Server') ('mods')
Removed:
Bewitchment: Perf problems
ExtraTNT: Blast exists...
Fastload: Not good for modpacks
Flytre Lib: Dep of ExtraTNT
Mining Gadgets: Redundant
Version 1.5.5
Posted
('Client', 'Server') ('mods', 'config', 'shaderpacks', 'kubejs')
Features/Fixes:
Modified:
- Waila (Default)
- Options (Default)
Compat for Stained Trees (tags, shaders)
Added a new splash
Removed old FancyMenu File (oops)
Added:
Botania: It works now...
Luggage
More Tags
Paradise Lost: It works now...
Stained Trees: Hmnm... I wonder who made this mod?
Updated:
AE2 Things
Beyond Earth
Biome Makeover
Bookshelf
Ecologics
Fabric Api
FancyMenu
Iris
Iron Chests
Little Ants: Works on servers now (Custom update)
Megane
MemoryLeakFix
Wired Redstone
Version 1.5.4
Posted
('Client', 'Server') ('mods', 'shaderpacks')
Features/Fixes:
Fixed REI Config crash (For real this time): Updated cloth config
Added Traverse & Terrestria Saplings to waving foliage.
Added Raytracing obsidian as an apology (
'Blue Obsidian',
'Blue Weeping Obsidian',
'Blue Crying Obsidian',
'Weeping Obsidian'
)
Updated:
Beyond Earth
Cloth Config
Enderscape
Version 1.5.3a
Posted
('Server', 'Client') ('mods', 'config', 'menufiles', 'kubejs')
Fixes:
- REI Crashes
- Random crashes: Due to Botania
- Ender Dusts weren't unified
- Archived Old/Unused Agape Space (Space DImensions) integration
- Overlapping iron plates from Beyond Earth (Integrated now)
Changes:
- Custom shader supported emissives for most light sources in other mods. More is planned, no ETA's
- Added Excavated Variants support for all new ores
- Added Machine support for crafting desh plates from Beyond Earth
Removed:
- Agape Space (Space Dimensions): Redundant by "Beyond Earth"
- Applied Botanics
- Botania
Added:
- Beyond Earth
- Powah
- LUM Emissives RP
- AE2 Emissives RP
Updated:
- Architectury
- Clothconfig
- Continuity
- Iron Chests
- Roughly Enough Items
Version 1.5.2
Posted
('Server', 'Client') ('mods')
Updated:
Little ants: Prevents server crash now
Version 1.5.1a
Posted
1.5.1a
('Server', 'Client') ('mods')
Removed:
Totally Lit: No integrations
Version 1.5.1
Posted
('Client', 'Server') ('mods')
Updated:
AE2 Additions
Bookshelf
Ecologics
OT(BYG)
Terrestria
Version 1.5
Posted
1.5
('~')('~')
Updated:
46 mods (I need to compress this man)
Fabric Api + Modloader
Removed:
All Yungs Serverside Mods (Server slowdowns)
VMP
Wilderworld (dont even get me started here)
Extra Alchemy
Paradise lost (fix more tags 😠)
Added:
AE2AO
AE2WTLIB
Architect's Palette
Better Animal Models
Bewitchment
Bosses of mass destruction
ComputerCraft: Restitched
Cinderscapes
Companion
Dark Utilities
Deep Mob Learning
Enchanted Vertical Slabs
Enchanted Vertical Slabs: Better End
Extra TNT
Factory Blocks
Flytre Lib
Hydrogen (Ikr cool)
Illuminations
KJS Create
Little Ants
Pehkui
Roughly Enough Resources
Structure Tools
Terrestria
Traverse
Villager Hats
Wired Redstone
Fixes:
- All Foliage waves and interacts with shader lighting
- Unified every material, except blocks. Can't get rid of blocks, no no no!
- Fixed Vanilla Raw Ore Blocks having duplicate furnace/blasting recipes
- Fixed Excavated Variants JSONS
- Added Raw Ore Block processing methods
- Added Mythicmetals machine processing compatibility.
- Fix some random recipe issues
- Remove some duplicate garbage
- Added License for Scripts (LGPL-2.1)
- Some create compat with stuff that really should have it
- Slightly edited Chest Progression
- Broadened Machine Usability. More machines support more recipes
Version 1.4.15
Posted
('Client') ('mods')
Updated:
Fastload: 441 Visual Chunkloading should be in sync now. Should be faster as well.
Version 1.4.14
Posted
1.4.14
('Client') ('mods")
Updated:
Fastload: Fixes some annoying bugs.
Version 1.4.12
Posted
('Client') ('mods')
Removed:
Force Close Loading Screen: Some rendering issues...
Version 1.4.11
Posted
('Client', 'Server') ('mods', 'config')
Added:
Blast: We need an explosive mod.
Updated:
Credits (credits.txt)
Realistic Explosions (via paxi): Made explosion sounds louder
Create
Wilderworld
This is the last update for 1.18.2! Next update (which will probably be in a week or two) will be an update to 1.19.
Version 1.4.10
Posted
('Client', 'Server') ('mods')
Removed:
AE2WTLib
Better Village
Whisper Woods
Added:
AE Additions: It's updated finally...
Extra Generators
Yung's Better Desert Temples
Yung's Better Witch Huts
Updated:
Alternate Current
Bookshelf
Create
Croptopia
GeckoLib
Iris Shaders
JourneyMap
KubeJS
(OT) BYG
Physics Mod
Reese's Sodium Options
Repurposed Structures
Rhino
Wilder World
Version 1.4.9
Posted
('Client','Server') ('mods', 'config', 'shaderpacks')
**Removed:
AE Additions: Breaks with latest AE2
Bits and Chisels: Replaced
Cinderscapes: Breaks with latest FAPI
Enhanced Celestials: Breaks with VMP
More Axolotl Variants Mod: Mixin Error/Unneeded
More Culling: Rendering crashes
Added:
Chisel and Bits: Official port
Very Many Players: Optimises the player entity
Totally Lit: Realistic Torches
Updated:
Credits (credits.txt)
AE2WTLib
Applied Energistics
Biome Particle Weather
Bookshelf Lib
Botania
Create
Croptopia
Expanded Storage
Fabric Api
Fastload
Gecko Lib
Iron Chests
KubeJS
Macaw's Fences
Modern Industrialisation
Naturalist
Purpeille
The Graveyard
Version 1.4.8
Posted
('Client', 'Server') ('mods', 'shaderpacks')
Updated:
REI
Iris Shaders
Complementary Shaders (block.properties): Enderscapes Support
Added:
Enderscape
Fastload
Version 1.4.7
Posted
('Client', 'Server') ('mods')
Added:
Naturalist
Removed:
Grizzly Bear
Version 1.4.6
Posted
('Client', 'Server') ('mods', 'kubejs', 'config', 'shaderpacks')
Removed:
Bedrodium: Exploitative
Debugify: Ripoff of code
Added:
Fast open links and folders
Forget Me Chunk
More Culling
Tie Fix
Tooltip Fix
Updated:
Wilderworld: Actually a backport but it fixes the newer bug... (Leaves decaying for no reason)
KubeJS (Mod and Config): Removed 'Errors' message as it is the result of log spam
C2ME: Default thread count and slightly bumped chunk speed
Complementary Shaders: Add support for future Wilderworld Updates
credits.txt
Falling Tree
Friends & Foes
Memory leak fix
Terrablender
Farmer's Delight: Replaced with fresh copy
Version 1.4.5
Posted
('Client', 'Server') ('menufiles', 'mods')
Updated:
title.png : Fixed the 'e'
Bookshelf Library
Create: Fixed Crash
Rusted Iron
Version 1.4.4
Posted
('Client', 'Server') ('menufiles', 'mods')
Updated:
title.png: Final polishes.
Credits: Removed 'Flywheel' as it is already covered
Create
Memory leak fix
Missingwilds
(OT)BYG
Repurposed Structures
Wilderworld
Version 1.4.3
Posted
('Client', 'Server') ('mods')
Updated:
Bclib
Better End/Nether
Biome Makeover
Rusted Iron
Version 1.4.2a
Posted
('Client') ('mods', 'menufiles')
Updated:
Fancymenu with modernised title logo!
Default setting has VSync off by default!
Version 1.4.2
Posted
(Client & Server) ('mods', 'configs)
Updated:
Ellemes Container Library
KubeJS
(OT)BYG
Version 1.4.1
Posted
(Client & Server) ('kubejs', 'mods')
Patches:
Fixed server crash by adding flywheel (Configured to run on servers)
Removed remaining excavated variants ores from REI
Cleaned up the create META-INF\jars (Removed redundant flywheel)
Version 1.4
Posted
(Client & Server) ('mods', 'config') For server(fabric-server-launch.jar & libraries)
Removed:
Amplified Nether: Crashes
Creatures From The Snow: Weird updates
Creatures From The Warmth: Weird Updates & Boot Crashes
Earthbounds: No
Fabric Seasons: Crazy Lag
Smoothboot: This actually makes boot longer
Tooltipfix: Incompatible with debugify
Twilightforest: This was mostly experimental and testing, will be added later
Added:
3D Skin Layers
Advanced Reborn
AE Additions - Extra Cells 2
Applied Botanics
Aquatic Torches
Bedrodium
Better Biome Blend
Better Fps - Render Distance
Cave Enhancements
Create Deco
Deepslate Cutting
Eating Animation
Ellemes' Container Lib
Entity Collision FPS Fix
Gear Reborn
Macaw's Paths and Pavings
Memory Leak Fix
Missing Wilds
Mo Glass
Paginated Advancements
Raised
Rusted Iron
Server Core
Skip Transitions
Smoke Suppression
Updated:
Additional Additions
Adorn
Advanced Netherite
Space Dimensions
Architectury
Biome Makeover
Biome Particle Weather
Blockus
Bookshelf
C2ME
Charm
Create
Creative Core
Croptopia
Debugify
Dynamic Asset Generator
Dynamic Surroundings
Enhanced Visuals
Excavated Variants
Expanded Storage
Fabric Api
Fancy Menu
Friends and Foes
Iris
Iron Chests
Krypton
KubeJS
Lithium
BYG
Planet B
Promenade
Purpeille
Repurposed Structures
Rhino
Roughly Enough Items
Sound Physics
Tech Reborn
Terrablender
Bumblezone
You're in grave danger
Summary:
Bugfixes, content and optimisations
Version 1.3.8
Posted
(Client & Server) ('kubejs' folder)
Removed some copper equipment duplicates
Version 1.3.7
Posted
(Client & Server) ('mods' folder)
Removed Create Deco due to server crashes
Version 1.3.5
Posted
Hey guess what? Create updated again
Also added mining gadgets...
Version 1.3.4
Posted
Added:
Create Deco
Ok I'm done I'm done! No more updates for the next week
Version 1.3.3
Posted
Updated:
Physics mod
Added:
Boat Container (Boats with chests)
More Babies (Added mob babies)
Ok I swear if there is another god damn mod update I'm going to punch myself
Version 1.3.2a
Posted
CLIENT SIDE ONLY
Added 100% modded leaf/folliage support
Version 1.3.2
Posted
Updated:
AE2Things
AE2WTLib
Applied Energistics
BcLib
Botania
Create
Cull Less Leaves
KubeJS
Macaw's Bridges
More Geodes
BYG
Polymorph
Rhino
Sodium Extra
The Bumblezone
The Graveyard
WTHIT
You're in grave danger
Yung's Better Mineshafts
Added:
Illuminations
Version 1.3.1
Posted
Updated:
Create plus updated (not a datapack anymore as well)
Twilight forest
Version 1.3
Posted
Added:
Create: Crafts and Additions : Yes I know I'm excited too!
Create Plus : Extra compat, Nice!
Paxi: This is just convenient!
Thatched
Twilight Forest: This is indev, please keep this in mind, THERE WILL BE BUGS AND MOST LIKELY GAME BREAKING. PLEASE DON'T GO INTO THEIR DISCORD AND SPAM THEM IF IT BREAKS SOMETHING!!! REPORT IT TO ME INSTEAD!!!
Updated:
Agape Space
Artifality
C2ME
Create
Dynamic Asset Generator
Excavated Variants
Fancy Menu
Modern Industrialisation
Mod Menu
Physics
Some under-the-hood changes:
Excavated Variants now have mining levels
Stopped annoying ass wilderworld entities
Added Honey Raytracing support
Changed Shaderpack default setting
C2ME No Tick View is now enabled due to a patch release
Version 1.2.10a
Posted
Updated:
Purpeille
Removed:
Voidcrafting - Embedded lib in Purpeille updated now!
Version 1.2.10
Posted
Re-updated Purpeille, I am an idiot bc I forgot a dependency. Excuse my retardation
Discuss this update (0)Version 1.2.9
Posted
Updated a bunch of mods.
Excavated Variants is still out of date and this is on purpose. The new version has serious problems and I can't update it for that reason.
Version 1.2.8
Posted
Added:
Artifality : Yes it's back! Now with wraith crystal (Red color)
Version 1.2.7
Posted
Added:
Eldritch Mobs: Basically Infernal Mobs for fabric
Croptopia Chocolaterie: Forgot to add this before
Enhanced Visuals : Max immersion. | Forgot to add this too!
Removed:
"Fuckoffmobs.js" - Now redundant | Was also causing entities to be straight up deleted
Updated:
C2ME config - Patched the "No Mobcap Issue"
Version 1.2.6d
Posted
Updated:
Probably Chests (0.4.2 --> 0.4.3)
Removed:
KubeJS : "fuckoffmobs.js" : Removed entity limits on probably chests mimics as it is now redundant.
Version 1.2.6c
Posted
Removed:
Macaw's Bridges - BYG : Causing 16.6% longer loading times....
Version 1.2.6
Posted
Added:
Advancement Plaques: Why the F*@^ did I remove this to begin with?
Planet B: Cool rocks!
I'm bored so imma put some random stuff here!
Lol, yep that's it. More for later lmao
Version 1.2.5b
Posted
Updated create!
What's with the 69 million updates man wtf
Ans: Idek, I need to sleep more lol. btw why does create update so much dude.
Version 1.2.5a
Posted
Updated like 15 mods.
Added back wilderworld (finally its updated) and building wands.
Fixed:
"player moved to fast" bug - Gotta go fast mod added
cool, yep thats done.
Version 1.2.2
Posted
Updated:
Architectury
C2ME
Create
Geckolib
KubeJS (Server Scripts): "Fuckoffmobs.js": Removed mob cap as it caused huge entity spawning errors and instead mob capped culprit entities!
Version 1.2.0a
Posted
Added "aether shamrock" to shaders
Fixed some mob caps on KubeJS
Version 1.2
Posted
Food Overhaul:
Added:
Croptopia
Farmer's Delight
(Non-food related)
Added:
Better Village
Updated:
Shaders-(block.properties): Added Croptopia, Farmer's Delight and Other mods' leaf/foliage support.
C2ME-config: Changed thread use to 4. Dual-cores are atleast needed for this! (Who the hell has uni-cores these days lmao)
A big update?!?!??! Not much changed though. Why?
Answer: I'm listing this as 1.2 (Yes, the 2nd digit that changes when updating MC versions) because it's essentially saying that 1.1.x is pretty much complete.
Version 1.1.7d
Posted
Client Side
Updated excavated variants texture for morkite ore
Version 1.1.7c
Posted
Updated create:
More compat with mods (not all but more)
But hey! I thought u weren't going to update much at all. I'm not complaining or anything but yeah...
Answer: Yes I am still doing that. These updates a literally tiny and take like 10 minutes.
Version 1.1.7b
Posted
Updated some KubeJS scripts. Really not much at all...
Discuss this update (0)Version 1.1.7
Posted
Updated:
BYG
Mythicmetals decorations
Enhanced Celestials
Dark Enchanting
Fancy Menu
Fixed:
Chest progression recipes: KubeJS server scripts
REI item hiding: KubeJS client scripts
Added:
All Yungs mods
Physics mod + config
Removed:
Very Many Players
Version 1.1.6b
Posted
Fixed:
Modmenu bug upon entering: Shifted Item hiding in rei from config to KubeJS
Fixed chest recipe: KubeJS
Mod cleanliness: Removed Right-Click Harvest due to it being obsolete by charm
Cull leaves looking ugly: Switched for a better alternative.
Version 1.1.6a
Posted
Added:
kubejs/server_scripts/entities.js | To stop the overload of moths spawning. Bugfix!
Version 1.1.6
Posted
Added:
Custom chest progression - KubeJS
Storage-capacity-based tagging for chests
Updated:
Mythicmetals Decorations
Hid unused items - REI Config
Fixed enriched sapphire recipe bug - KubeJS
Journeymap larger and more proportionate - Journeymap config
Fixed text being cut off in Journeymap - Journeymap config
C2ME config in Yosbr not working for servers - C2ME config
Chest recipe system!
Removed:
Yosbr in servers
Old Chests' in expanded storage - KubeJS & REI config
Version 1.1.5d
Posted
Updated:
Fabric loader (0.14.3 --> 0.14.4)
Paradise Lost (1.6.8 --> 1.6.9)
Removed:
More tags (Embedded Lib is updated to current version now)
Version 1.1.5c
Posted
Ok, so I stayed up 'till 3AM doing this update
Fixed modmenu bug where it causes lag and race conditions: REI config updated
Fixed the ingots to be able to craft into eachother for inter-mod compat: KubeJS
Expanded storage GUI not being pre-selected: Done in YOSBR (means its adjustable)
Added back polymorph
Version 1.1.5b
Posted
Updated:
options.txt "yosbr"
Bclib
Better Nether
Fancy menu configs; Create button in "pause menu" is non-intrusive by being on top right. Menu now has fade-in delay!
Removed:
Old, unused configs
Version 1.1.5a
Posted
Fixed:
Obsidian chest recipes being weird.
KubeJS cleanup.
Version 1.1.5
Posted
Big boi update!
Added:
Iron Chests
Macaw's Bridges
Fixed:
Initial timeouts/lag when creating a world: Charm config edited
Integrated iron chests into expanded storage via kubejs: Kubejs scripts
Slightly bumped chunk generation speed: C2ME Config
Removed duplicates and hid useless stuff: Kubejs scripts and REI config
Improved server tick: Removed useless mods
(Hopefully) Fixed texture glitches: removed dashloader
Fixed unearthed dirt gen override: Hyle config
Fixed Carpet crashes: Carpet default config
Fixed Crafting table issues: Removed Polymorph; also not needed
Fixed Sound Engine errors: Replaced Resounding with Sound Physics
Fixed Charm Immutable achievements: Installed a hotfix
Removed any potential biome source issues: Removing Incendium
Version 1.1.2
Posted
Updated C2ME + Config
C2ME now tweakable through updates!
Version 1.1.1g
Posted
Fixed:
Waterfall being too loud and glitchy
Shader foliage mod compat
Version 1.1.1f
Posted
Fixed shader folliage
Removed a bunch of useless mods
Updated Create
Updated menufiles
More fancymenu tweaks
Fixed dashloader (hopefully)
Version 1.1.0
Posted
-Updated the entire modpack to 1.18.2. Too many changes to mention! Please report all bugs.
Discuss this update (0)Version 1.0.9a
Posted
Added:
Carpet
Carpet Extra
Carpet TIS Additions
Config for the ^ to fix bugs and further optimise the game as well as add further enhancements.
Removed Camera Utils:
Cheaty and also don't want a free zoom feature, that is just cheating!
Version 1.0.8c
Posted
Removed:
JourneyMap-Data: No idea why that was there in the first place, but knocked the compression down to 404MB
Version 1.0.8a
Posted
Added:
KubeJS + Scripts: That's right! KubeJS!!!!
Rhino: Dependency of Kube
Version 1.0.8-HOTFIX-2
Posted
Removed:
Paradise Lost: I literally repeated the SAME MISTAKE like a dumbass.
Updated:
Shaderpacks: Added Floral Flair to it!
Version 1.0.7.e
Posted
Added:
Break Progress
Placable Blazerods
Updated:
Complementary Shaders: All modded leaves and foliage now supported.
Version 1.0.7b
Posted
Added:
Paradise Lost: it works now idk why....
Creeper AI Updated: Important
Mobs attempt parkour: this can get funny!
Version 1.0.6
Posted
Removed:
Xaero's world map/minimap: Redundant
Grassy Side Fixes
Added:
Journey Map: The best map mod ever...
Version 1.0.5f
Posted
Updated:
REI + Config: Hid all new EV blocks!
Excavated Variants config: Fixed Blackstone ore gen
Removed:
Farsight: Memory leaks.
Version 1.0.5c
Posted
**Breaking Changes!!**
Removed:
Basic Nether Ores
Basic End Ores
More Ore Stones
^ all 3 above made redundant
Added:
Excavated variants: Fixed all ores to fit surrounding rock
Configs are added to hide it all, and other duplicates
Completely redid Ore Gen
Your old worlds will probably have Holes and way less vanilla ores
Fixed Splash Texts
This is pretty annoying but it needed to be done!
Version 1.0.2b
Posted
Removed:
Emerald Equipment: Redundant
Obsidian Equipment: Redundant
Version 1.0.2a
Posted
Added:
Cleancut
Custom FOV + config
Updated:
yosbr/options.txt
Patched:
FOV going over 180 degrees
Hitting enemies through obstructions now works
Version 1.0.1
Posted
Added:
Basic End Ores & Config
Enriched
Updated:
Credits
Yosbr
Version 1.0.0c
Posted
Updated:
Sodium config:
- Leaf Quality: Fast
- Chunk Builder Threads: Default
Options: Defaulted more things!
- Vsync: On
- Gui: Auto
- FOV Effects: 5% (Fixed bug where high-tier speed effects will glitch out
FOV!
Version 1.0.0b
Posted
Updated mostructures
This fixes all the weird structure generation at the bottom of the end and paradise lost!
Version 1.0.0a
Posted
Some polishes:
Xaero's Worldmap now works thanks to C2ME not being present anymore! So that's added in!
Removed game info: inefficient; replaced with some config updates for mods that are already installed.
Version Release-1.0
Posted
All The Blocks is officially released! After literal months of perfecting, this modpack seems to be in a good state to release now as opposed to 1.18.2. 1.18.2 will have issues of its own and I don't want to release it on a version I haven't tested much! The old title "The Limit Reborn 1.18.1" is now officially abandoned!
Discuss this update (0)