Install theaceae

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (theaceae) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select theaceae from the list on the left. The launcher will handle everything else!

theaceae Version 4.28.23.0

created by lilroc125 on Minecraft 1.19.2

Changelogs

Version 4.28.23.0

Posted

Note: Iris and Lithium are no longer on CurseForge, I don't know how this will affect the modpack but if it does I would need to find a workaround.

#Gameplay:
- <Fix various biomes spawning incorrectly in The End>
- <Remove Simple Animated Guns> (This is to improve compatibility between different ingots, rocketships!)

#Performance:
- <Add Smooth Chunk Save>
- <Add Connectivity>
- <Add Structure Essentials> (Attempts to fix various structure locating issues, including treasure maps!(?))
- Disable Dashloader (crashes)

#Resource pack:
- Replace some music in the Main Menu
- Replace some Nether music
- Update Enderman teleport sounds

#Misc:
- <Add more emotes to use in chat>
- Add gif emote files in theaceae assets (unused at the moment)
- Add more backgrounds to the Main Menu
- Update Fabric version
- Update Dynamic Music config
- Fix Main Menu button not working with essential
- Clean up some files in Paxi
- Update few mods

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Version 3.11.23.0

Posted

#Gameplay:
- <Add Farmer's Delight>
- <Add Voice Chat Interaction>
(Sculk sensors and the warden can now hear your voice)
- Add Biome Particle Weather
- <Update BYG config>
(Due to it updating and overhauling many things, the config was outdated and broken, this should attempt to fix that.)
- <Update Dungeon Difficulty config>
(Fixed up the config and experiment with some stuff. Before, it wasn't working at all)
- <Tweak End World Generation> (attempt to fix things)
- <Make Waystones spawn in The Bumblezone>

#Performance:
- <Add Advancements Debug>
(This little mod rewrites one function of the advancements logic to make advancements checking faster, and use less recursion. It should prevent StackOverflowErrors with advancements.)

#Resource pack:
- Replace some tracks
- Update ambient
- Update some misc sounds

#Misc:
- Update changelog menu
- Tweak main menu
- Tweak BetterEnd config
- Move Dungeons Arise config into a unique file
- Don't enable shaders by default
- Update few mods

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Version 2.27.23.0

Posted

#Gameplay:
- <Add Macaw's Windows>
- <Add Cooking for Blockheads>
- <Add Star Wars planets for Ad Astra!>

#Misc:
- <Add Changelog screen>
- Add special screen for eggs
- Tweaked main menu for wider screens
- Update few mods

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Version 2.14.23.1

Posted

#Misc:
- Don't enable shaders by default

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Version 2.14.23.0

Posted

#Gameplay:
- <Add Bosses Of Mass Destruction>
- <Add Beacon Overhaul>
- <Add Incendium> (Huge nether overhaul along with bigger roofs. This WILL(?) mess with older Nether saves!)
- <Add Spellbound enchantments> (Magical enchantments that are interesting)
- <Remove Zenith> (Currently way too unstable and is undergoing a rewrite, will readd once there's progress)

#Resource Pack:
- <Replace and add some music>
- Adjust dynamic music config

#Misc:
- <Add Paxi>
- <Update Main Menu>
- <Migrate default resources into Paxi>
- <Migrate theaceaedatapackloader into Paxi>
- <Updated few mods> (Less crashes, more stable!)
- Add Almost Unified (Localized a lot of ores and ingots, hopefully)
- Add NetherPortalFix
- Fix connecting screen button overlapping with connection text
- Update loading screen (better features to use, more optimized)
- Improve file management and more cleanup
- Remove Load My Resources

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Version 2.2.23.0

Posted

#Gameplay:
- <Made End Goblin Traders spawn in The End and Nether only>
- <Adjust Dungeons Arise loot tables>
- <Adjust Dungeons Arise spawn rates>
- <Adjust Iron Golem loot tables>
- Adjust Zenith configs
- Update few mods

#Misc:
- <Update loading screen> (This is because old layouts aren't compatible with the latest version of the loading screen mod.)
- Add base files for tweaking silver armor crafting methods
- Updated localization files for FancyMenu and DrippyLoadingScreen
- Remove some leftover items reused from older modpacks

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Version 1.27.23.0

Posted

#Misc:
- Exclude unnecessary essential files
- Don't include experimental resource packs
- Update Dynamic Music config
- Remove broken shaderpack
- Updated few mods

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Version 1.26.23.0

Posted

#Gameplay:
- <Add Simple Animated Guns> (Experiment, will remove based on feedback)
- <Add Neutral Animals> (Animals will now fight back if angered)
- Made unbreaking upgrade for paxels more expensive

#Resource pack:
- Fix various dimensions not loading in the Discord RPC
- Update language files

#Misc:
- <Add Immersive Paintings> (Drag and drop custom pictures so they could be displayed as paintings!)
- <Add Customizable Elytra> (Custom Elyra colors!)

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Version 1.24.23.0

Posted

For theaceae visuals, I have a legacy pack in my system before this update, if enough people are interested I will bundle it by default.

#Gameplay:
- <Add BE Style Wither> (Bedrock Edition styled boss fight for the Wither. This is to make things more interesting.)

#Resource Pack:
- <Update theaceae visuals>
- If you experiece performance issues please tell me or xsogon, the pack is very resource heavy! Most notible changes to the pack are:
- <Block textures have more variety>
- <Some mob textures have more variety>
- <Various item textures have been tweaked (ex. axolotls colors in buckets)>
- And more!

#Misc/Performance:
- <Add Dynamic Music>
- Add Debugify
- Add AntiGhost
- Add AntiXray
- Remove forcecloseloadingscreen
- Remove entity collision fix

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Version 1.23.23.0

Posted

This will be the last update for a while apart from bug fixes and tweaks (and maybe questing?). Please mention if you have any issues.

#Gameplay/Economy:
- <Add Zenith> (Mainly overhauls the enchantment system! This is a fabric port of Apothesis, check out the new guide book once you load in!)
- <Add Diamond Economy>
- <Add Diamond Auction House>
- <Add Diamond Chest Shops>
- Diamond family of addons that create a fun way to trade in servers.

#Resource pack:
- <Dropped WIP title from theaceae visuals> (It's good enough, most of the stuff that needs "fixing" are tweaks. Please note, you need to reequip the pack after this change!)
- <Dont include experimental resource packs on first install> (Big oversight lol)
- Automatically equip eating animations pack on first install

#Misc/Debugging:
- <Fix F3 Overflowing off screen> (It did that, updated config so it won't)
- Add Mixin Conflict Helper
- Add Eating Animation
- Adjust combat arrow position
- Update first install config
- Update main menu
- Update loading screen
- Update few mods

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Version 1.22.23.0

Posted

[Introduction to theaceae stable]

If you somehow have *worse* performance after this update, please ping me! These are some dangerous performance mods.

#Performance:
- <Add Enhanced Block Entities>
- <Add FerriteCore>
- <Add Language Reload>
- <Add Cull Less Leaves>
- Remove Lazy Language Loader

#Resource pack:
- Improve pumpkin and shield overlay textures

#Chat:
- Readd AOF Emotes

#Misc:
- <Add Advancement Plaques>
- Adjust smooth swapping config
- Update few mods

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Version Beta1.11.23.0

Posted

#Gameplay:
- <Add Peeping Creepers> (Jumpscare creepers, along with other AI improvements)
- <Add The Twilight Forest> (A request, might remove based on feedback)
- Fix Dynamic Lights

#Resource pack:
- <Added 2 new cave songs>

#Misc:
- Update smooth swap config
- Update smooth scroll config

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Version Beta1.10.23.0

Posted

#Client:
- <Migrate the pack to 1.19.2> (Most of the mods are also on this version so why not? Also allows for more things to be added.)

#Gameplay:
- <Add End Remastered> (Overhauled strongholds and end portals, new worlds now require the player to explore the world more to advance into The End)
- <Add YUNG's Better Strongholds> (Overhauled strongholds)
- <Add Deeper and Darker> (Deep Dark dimension)
- <Add Ad Astra> (Space exploration!)
- <Add Create> (Nerd stuff)
- <Add MC Story Mode Armors>
- <Add MC Dungeons Armors>
- <Add MC Dungeons Artifacts>
- <Add Modern Dynamics>
- <Improve Ender Dragon fight> (Added some stuff, will still need feedback)
- Remove WilderWorld (Buggy and not supported)
- Waystones now spawn in the Bumblezone

#Resource pack:
- Replaced a MC song
- Removed 3d soul torch

#Misc:
- Update few mods

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Version Beta1.3.23.1

Posted

#Misc:
- Update Menu

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Version Beta1.3.23.0

Posted

#Gameplay:
- <Add Creeper Overhaul> (Been wanting to put this in for a while, now it's fixed!)
- <Add Whisperwoods> (Scary stuff, bosses too)
- Made some quantum items unobtainable
- Removed SimplySwords

#Data Packs:
- <Add End Crystal Bossbar>
- <Fix modded End Cities not spawning in correctly>
- Add pack to remove op stuffs
- Remove Global Datapacks

#Resource Pack:
- Actually make redstone not 3d

#Misc:
- <Migrate Datapacks into a mod> (This is so they could actually load)
- Remove Cardinal Components (Unused?)

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Version Alpha 6b

Posted

#Gameplay:
- <Revert some default controls> (People were starting off with my own controls in the pack, I didn't intend this and it has been reverted. FYI some other modded controls still have my own!)
- <Adjust End WorldGen> (A lot of the WorldGen wasn't configured correctly and didn't have any of the new biomes spawning in correctly. Configuration should fix that now.)
- <Remove Waystone chunk XP cost> (Wasn't my intention last update.)

#Resource Pack:
- <Add Colormatic> (Implements custom colors from resource packs)
- <Add missing music track> (I forgor)
- <Replace more music>
- <Fix text colors being incorrect> (Before, text colors involving chests would blend in with the new UI and cause readability issues. I tried using a custom language file as a workaround.)
- Replace some ambient
- Replace some Warden sounds
- Adjust some music volume
- Fix Stonecutter Texture
- Remove 3d soul torch item
- Remove 3d Redstone

#Misc:
- Adjust music duration time

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Version Alpha 6

Posted

#Gameplay:
- <Add Mining Helmet>
- <Fix Waystones not working in the Bumblezone>
- <Adjust XP cap for Waystones in dimensions>
- Add Item Highlighter
- Move View Roll Icon to not conflict with Inventory HUD
- Don't allow Void Totem to work in the Bumblezone
- Disabled Max Enchant X for now (Gameplay issues)
- Disabled "Cloaking" for Eldritch Mobs
- Remove Cavernous (Incompatible)

#Performance/Debugging:
- <Add DashLoader> (Game assets are now cached once the game is opened. First-time runs will be slower!)
- <Add Better FPS Render Distance> (Render distance is now loaded in a 3d circular radius instead of a square radius, improves FPS a little?)
- Add MixinTrace

#Resource Pack:
- <Add Visual Overhaul Resource Pack> (With the help of Xsogon, this resource pack visually enhances all of Minecraft, including different ore varients, aesthetic textures, and more!)
- <Add Continuity>
- <Add Tissou's Zombie Pack> (Optional)
- <Replace some UI with dark versions>
- <Replace a lot of the music throughout the game>
- Replace some splash texts
- Add Item Model Fix
- Add Entity Texture Features
- Adjusted bass volume for some sounds
- Adjusted BetterEnd sound config

#Misc:
- <Add "Insanity" Shaders> (Spooky shaders used for spooky things)
- Add Default Options (Default Options loading)
- Add more to Credits Screen
- Add ToolTipFix
- Disable BiomeBlendMusic in the End
- Remove SimplySwords config
- Update few mods

As always, feedback is needed to fix all this stuff, I'm still having mixed feelings about DashLoader and more.

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Version Alpha 5b

Posted

#Gameplay:
- <Disabled Simply Swords>
- For some reason Simply Swords messes up leaves as seen in the screenshot below. Will enable it once it gets fixed.

#Misc:
- Updated few mods
- Removed all traces of Tectonic

https://cdn.discordapp.com/attachments/610681231960702976/1054545293607174225/image.png

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Version Alpha 5

Posted

#Gameplay:
- <Add Vein Mining Enchantment>
- <Add Max Enchant X> (Maximum Enchantments to level 10)
- <Add Oxidized> (Useful copper!)
- <Add Simply Swords> (More swords)
- <Add Better Combat> (Minecraft Dungeons like combat)
- <Add Combat Roll> (Combat Rolling and related Enchantments)
- <Add Dungeon Difficulty> (Difficulty increases with each dimension and offers the relevant rewards)
- Add Elytra Slot (2 Slots for armor and Elyra)
- Add Adorn (Home decor)
- Disable Totem of Preserving

#Server:
- <Add Flan> (Land claiming, might replace eventually)

#Misc:
- Add Reduced Music Duration
- Add Enchantment Descriptions
- Add warning for using Essential for the first time
- Removed Tectonic (Not compatible)

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Version Alpha 4

Posted

#Gameplay:
- <Added Naturalist> (More animals)

#Resource pack:
- <Updated some music>
- <Updated some Warden sounds> (Scary)

#Client:
- Update window title

Prob the last update until I get feedback or until bugs are reported. So far the pack is stable and there's no problems on my end. Please report anything in the Discord!

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Version Alpha 3b

Posted

- Do not enable shaders by default

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Version Alpha 3

Posted

#Menus:
- <Added Credits screen> (wip)
- <Update most menu visuals> (might revert based on performance)
- Updated logo
- Updated screenshot slideshow
- Replaced loadingscreentips with tips

#Chat:
- <Added Chat Heads>

#Files:
- Cleaned up some files

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Version Alpha 2

Posted

#Gameplay:
- <Added Frost Boater> (Now you're able to use Frost Walker on a boat!)

#Chat:
- <Added AOF Emotes> (Unconfigured, will display emotes eventually.)

#Performance:
- <Added LazyDFU> (Chunks should be faster on loading)
- <Added Starlight> (New lighting engine)
- <Added Force Close Loading Screen> (Minor performance boost for loading worlds)

#Configs:
- Tweaked Minimap config
- Tweaked Better Inventory Config
- Removed Biomepedia from the inventory (eventually I would rather have it moved instead)

A personal note, I would like to hear how this pack runs on potato pcs. Because I know the community for this is very diverse.

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Version Alpha 1b

Posted

- Fix oversight on resources file

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Version Alpha 1

Posted

basic release, still need to do some more menus and balancing, report things in the LRES Discord!

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Latest Update

We are no longer on CurseForge!