Viper-Craft Galaxy 2 updated to version 2.0_A7
This update continues our work to perfect this mod. As such we’ve tweaked most of the config files to work out issues we’ve been experiencing, so you don’t have to. Some of these tweaks include things like Harvest Festival disabling water blocks from irrigating farms, or lowering the amount of players required to sleep for the night to be skipped. We’ve also made some changes to the mods. Here is a list of those changes;
-= Updated Mods =-
AppleCore - 2.2.2
Biomes O' Plenty - 5.0.0.2290
Chisel - 0.0.13.29
COFH Core - 4.1.11.16
Extra Utilities - 1.5.1
Forestry - 5.2.17.379
Forge MultiPart CBE - 2.0.0.38
Gendustry - 1.6.5.31
Mekanism - 9.2.2
Mekanism Generators - 9.2.2
Mekanism Tools - 9.2.2.final
OMLib - 3.0.0-119 (alpha)
OpenModularTurrets - 3.0.0-196
RFTools - 6.12
RFTools Dimensions - 5.04
Shadowfacts' Forgelin - 1.5.1
The Lost Cities - 0.0.19 (beta)
Thermal Dynamics - 1.10.2-2.0.10.16
Thermal Expansion - 1.10.2-5.1.9.21
Thermal Foundation - 1.10.2-2.1.5.12
-= Removed Mods =-
AromaBackup - Redundant
DecoCraft2 - Caused major bugs, especially in Creative
Dynamic Lighting - Almost doubled client requirements
-= Added Mods =-
Cooking for Blockheads - Make crafting foods easier
-= Updated Mods =-
AppleCore - 2.2.2
Biomes O' Plenty - 5.0.0.2290
Chisel - 0.0.13.29
COFH Core - 4.1.11.16
Extra Utilities - 1.5.1
Forestry - 5.2.17.379
Forge MultiPart CBE - 2.0.0.38
Gendustry - 1.6.5.31
Mekanism - 9.2.2
Mekanism Generators - 9.2.2
Mekanism Tools - 9.2.2.final
OMLib - 3.0.0-119 (alpha)
OpenModularTurrets - 3.0.0-196
RFTools - 6.12
RFTools Dimensions - 5.04
Shadowfacts' Forgelin - 1.5.1
The Lost Cities - 0.0.19 (beta)
Thermal Dynamics - 1.10.2-2.0.10.16
Thermal Expansion - 1.10.2-5.1.9.21
Thermal Foundation - 1.10.2-2.1.5.12
-= Removed Mods =-
AromaBackup - Redundant
DecoCraft2 - Caused major bugs, especially in Creative
Dynamic Lighting - Almost doubled client requirements
-= Added Mods =-
Cooking for Blockheads - Make crafting foods easier
Comments