World War Minecraft 10 updated to version 10.3.1
- Added automatic removal of abandoned ships when a player wants to deploy another ship
- Added jammed effects to accelerator for most basic setup errors
- Improved force field with increased breaking and pumping upgrade effect
- Improved network usage when loading an area with a force field (2x faster)
- Improved network usage in beam effects (minor)
- Improved FPS from air leak particles effects
- Improved TPS during jump
- Fixed transporter core deleting itself when removing all scanners
- Fixed transporter core not receiving power from top
- Fixed transporter core requiring too much power while energizing
- Fixed transporter beacon name in OC & CC APIs
- Fixed cloaking core LUA scripts for CC
- Fixed pre-jump checklist loading all ships in the world
- Fixed laser tree farm ignoring extra laser mediums at boot
- Fixed monitor usable with an invalid video channel
- Fixed force field 'ghost' blocks
- Fixed force field not always reforming immediately after changing its translation
- Fixed force field disappearing when reapplying same beam frequency, etc.
- Fixed fluid handling in force field to properly detect all vanilla and modded fluids
- Fixed monitor & camera no longer reporting their video channels
- Added jammed effects to accelerator for most basic setup errors
- Improved force field with increased breaking and pumping upgrade effect
- Improved network usage when loading an area with a force field (2x faster)
- Improved network usage in beam effects (minor)
- Improved FPS from air leak particles effects
- Improved TPS during jump
- Fixed transporter core deleting itself when removing all scanners
- Fixed transporter core not receiving power from top
- Fixed transporter core requiring too much power while energizing
- Fixed transporter beacon name in OC & CC APIs
- Fixed cloaking core LUA scripts for CC
- Fixed pre-jump checklist loading all ships in the world
- Fixed laser tree farm ignoring extra laser mediums at boot
- Fixed monitor usable with an invalid video channel
- Fixed force field 'ghost' blocks
- Fixed force field not always reforming immediately after changing its translation
- Fixed force field disappearing when reapplying same beam frequency, etc.
- Fixed fluid handling in force field to properly detect all vanilla and modded fluids
- Fixed monitor & camera no longer reporting their video channels
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