Changelogs
Version 1.3.5.6
Posted
If anyone mentions that this project was about aliens for two weeks. I want you to know, you have no proof. And you shouldn't join our discord and laugh at my ineptitude. But seriously, apologies all - I was deploying another project at night. I should not have done that, definitely won't do it again.
Discuss this update (0)Version 1.3.4.2
Posted
Added a mod to detect achievement gain. Utilize this by adding your own /playerGainAch PLAYER ACHIEVEMENT command.
Discuss this update (0)Version 1.3
Posted
War of the Ring Update 1.3: Eve of War
Major changes include
Removed Pledge alignment for hired troops
Revamped all troops
New armor and models
Hundreds of new blocks
Added new tools, weapons, and mount armor
Major changes to the look of Erebor
Version 3.1.5.7
Posted
https://www.dropbox.com/s/77ss6aumo0vuqb1/changelog-3.1.5.7.txt?dl=0
Discuss this update (0)Version 3.1.5.6
Posted
https://www.dropbox.com/s/836kb9v6gddpz5d/changelog-3.1.5.6.txt?dl=0
Discuss this update (0)Version 3.1.1
Posted
Added East Gate of Moria and updated the Race Select UI
Discuss this update (0)Version 3.1
Posted
The 3.1 Update
https://www.dropbox.com/home/Production%20Season%203?preview=changelog-3.1.txt
Version 3.0.1
Posted
https://www.dropbox.com/scl/fi/0xg32lordsa0mgzbrbgbi/3.0.1-Update.gdoc?dl=0&rlkey=jw7eljt8b485jk9yyfjcvo54v
Discuss this update (0)Version 1.9.6
Posted
Race Selection GUI Added, MPM Point of View Fix.
NOT SEASON III
Version 1.9.5.3
Posted
Removed cosmetic mods to help with lag, but we have a "Heavy" pack for those that can handle it
Discuss this update (0)Version 1.9.5
Posted
Hotfix for Wizardry Mod to fix crashes, you need to update or face the wraith of an exited game!
Discuss this update (0)Version 1.9.4
Posted
Legendary Weapons, new Armor, new Legendary Artifacts, Magic for Roles, Carpenter's Block for you crazy builders, we have upgrades to Seats, we have a new Event Map coming out, there is too much to explain here. Join us, help us, let's create the best server we can
Discuss this update (0)Version 1.9.3.3
Posted
Hey guys, your RAM needs to be updated to 4Gbs minimum. Please do this or you will crash, and if you crash, you are gonna have a bad time.
Discuss this update (0)Version 1.9.3.2
Posted
The Official "Slayer, get your stuff together and update properly" update
Discuss this update (0)Version 1.9.3
Posted
Event Map Update - Now you can view the current status of the War of the Ring! View each Seat, each Spawn, each Kingdom and event location!
We have also updated to 35.4, and have fixed too many bugs to list here!
Version 1.9.2
Posted
Updated the mods for LOTRMC 35.2, and Armorer's Workshop!
Discuss this update (0)Version 1.9
Posted
The War of the Ring has just finished Season 1 and now we enter Season 2!
Discuss this update (0)Version 1.8.7
Posted
GroupBuild:
We utilize a plugin called PlotMeSquared. Which creates a world full of plots of land that players can claim. Each player can have as many plots as they need, and will have creative as well. You can invite others to help you, and you can gain access to WorldEdit if you are trusted. Builds that are used in Middle-Earth will earn Renown, and if you would like to rule them you can! All inventory holding blocks (chests, crates, boxes) will be removed. Also, any build that you create on the server, you can use ANYWHERE else. However, you cannot disallow us to use the build. Contact the staff team to get a copy of your area!
Keywords:
Groupbuild - the world in which we have out PlotMe world based in.
PlotMeSquared - the plugin that we use to create our plot system for giving players a creative place to build.
Gameplay Rules:
You are allowed to have as many plotme plots as you would like.
Server Rules:
You are not allowed to spawn NPCs in GroupBuild.
You are not allowed to have survival in GroupBuild.
You are not allowed to have creative NOT in GroupBuild
Commands/Keybinds:
/groupbuild - The command to switch worlds between GroupBuild and Middle-Earth.
/middleearth - the command to switch worlds between GroupBuild and Middle-Earth.
Version 1.8.6
Posted
Store/Multiplier:
The Store is aimed to help us pay for the different services that allow War of the Ring MC to exist. The server, the store, the website, the Online Map, the advertising, and more take a decent amount of money to keep going. However, we will never allow that to impact one person’s gameplay. That is why all of our packages are global OR purely cosmetic. The four current package types are: PrimaPacks, five different levels; if one player purchases one, they and EVERYONE that logs in within the next 24 hours will get one. Then we have Titles that each individual can buy. Finally our multipliers! You can buy a McMMO or Renown Multiplier for 1,6,12,24 hours. You can even combine them to have a 4x multiplier for EVERYONE on the server! Feel free to check us out and help support what we do now, and what we want to accomplish in the future!
Keywords:
McMMO Multiplier - only ever able to be 2x. This multiplier will increase the ammount of experience gained from McMMO by two.
Renown Multiplier - only ever able to be 2x. This multiplier will increase the amount of renown earned by two.
Gameplay Rules:
There can be only one multiplier active at one time of each, this means that there can be a McMMO and Renown multiplier active at the same time.
Server Rules:
Renown Tokens and Renown Scrolls are exempt from the 2x multiplier.
Commands/Keybinds:
/store - This will bring up the store main menu for the player.
/multiplier - This will bring up the multiplier main menu for the player.
Version 1.8.5
Posted
Event Calendar:
Each day in a month we have a different event going on and a daily reward to earn. Our second season: The Riddles of the Ring, has the current Structure:
Sunday: Main Storyline
All events that pertain to the main storyline.
Monday: Build Day
All events that pertain to building, recruiting builders, planning builds
Tuesday: Sail/Sale Day
All events that pertain to our various sales, and Archimedes show off!
Wednesday: Artifact Day
All events that pertain to the quests and release of artifacts(rings, weapons, palantiri)
Thursday: Flash Mob Refresh
All events that pertain to the Arena and the weekly mob and drop that occur there.
Friday: Raid/Battle Day
All events that pertain to the different custom events that we create and run for our users.
Saturday: Siege Day
All events that pertain to the War of the Ring and the various sieges that will help determine the fate of Middle-Earth
Every single one of these days has a different event correlated with it. View our Calendar Events, Rewards, and all of May’s events via /calendar.
Keywords:
Events - there are different events for each day during the month.
Daily Bonus - there are different items that you can get for logging in every single day! All you have to do is login and redeem them!
Gameplay Rules:
There is only one event per day typically. If one has to be moved, then there may be some overlap.
Server Rules:
The rules that make up each event vary but will be gone over beforehand, or in this document. Regardless, these aren’t meant to confuse you, but give you something to do!
Commands/Keybinds:
/calendar - this will bring up the main menu for the calendar plugin.
Version 1.8.2
Posted
Palantiri:
The last type of items you can find are the Palantiri! Each has a custom use that plays into the War of the Ring. Do you want to see how many troops an enemy has? Do you want to hide yours from the view of prying eyes? You will need to complete the quest to find out how you can use one of these!
Keywords:
Palantiri are artifacts that help in the War of the Ring. Each can do something different than the other, such as viewing Seat’s Troops or hiding yours away from the prying eyes of others.
Gameplay Rules:
Palantiri have specific uses that can only be used once per day.
Server Rules:
Palantiri follow the same ownership rules that Legendary Weapons and Rings of Power follow.
Commands/Keybinds:
/artifact - The main menu for all things related to the artifacts for this plugin.
Version 1.8.1
Posted
Legendary Weapons:
Then we have Legendary Weapons! These simply overpowered weapons are one of a kind, and very hard to come by in Middle-Earth. Each weapon comes from a hero from the first or second age, and their history may help you find out where they lay… until someone else wields them. Players with Roles can use Legendary Weapons as well! However, they can only wield one, similar to the Rings.
Keywords:
Legendary Weapon - a unique, powerful, weapon that is one of a kind. Typically released as apart of an event, these weapons are treated the same as Rings of Power.
Legendary Weapon Bearer - one player per weapon, one weapon per player.
Gameplay Rules:
Legendary Weapons follow the same ownership rules as Rings of Power.
Server Rules:
Losing a legendary weapon yields a punishment of death. I am kidding, please let us know so that we can fix this.
Commands/Keybinds:
/weapon - This will bring up the main menu for the Legendary Weapons plugin
Version 1.8
Posted
Rings of Power:
There are a multitude of special items in play in War of the Ring MC. The first would be the Rings of Power. Every single Ring of Power is on the Map. Each one has a different buff or debuff that will apply to you, or your enemies, or your allies! You can only bear one Ring at a time, so you need to choose wisely. Of course you can search and find one, or complete the quest that accompanies a Ring, but you will need to gift it to another player. Some of the Rings have a negative modifier that will reduce your alignment with the good races of Middle-Earth… be careful of your greed. The One Ring is also in play, and once it is released the Main Storyline will startup with the Council of Elrond!
Keywords:
Ring of Power - one of the twenty rings of power that we have on the server.
Ring Power - each one has different effects that the bearer can use to help or harm themselves, their target, their allies, or their enemies.
Ring cooldown - each one of the rings has a cooldown that increases with the power level of the item.
Gameplay Rules:
A player is only allowed to possess one Ring of Power at a time, they can temporarily hold onto one to give to someone else. However, as far as the plugin is concerned there can only be one bearer per ring, and one ring per player.
Server Rules:
Dying in an event or a duel with a ring of power means that you will be forced to give it up to whichever player killed you. If you think there is some error and that you shouldn’t lose your ring, you are probably wrong, however, please make sure you notify staff as soon as an issue arises. Remember screenshots will help you!
Commands/Keybinds:
/bearer or /ring - This command will bring up the main menu for the Rings of Power Plugins.
Version 1.7.8
Posted
Sieges:
Once the Siege location is selected (let’s use Minas Tirith), then anyone that wants to bring troops will need to make their way to Minas Tirith. Some players may not be able to march there in time, but they can still participate as a player. This is where strategy comes into play as you and your Kingdom decide which Seat to take. Each week a Kingdom gets to choose their target as we polish this system, but that means every single Saturday another choice is made in the War of the Ring.
Keywords:
Siege - the main event for our server. Two sides enter for claiming of a seat.
Attackers - those who are trying to capture a Seat.
Defenders - those who are trying to defend their Seat from capture.
NPC Troops - these are the troops that will automatically be spawning around you and your allies/enemies.
Waypoints - these are the different capture points that need to be taken in sequential order to capture the Seat.
Gameplay Rules:
Each player that participates will join one side, and will be able to commit any troops that they have brought with them.
There is only one life per each player currently.
Any artifacts or legendary weapons or rings that are brought to Sieges are eligible to be taken by someone who defeats a bearer.
Server Rules:
Sieges are sometimes finicky, and with the amount of testing and work we continually do on them, there are times that a restart may be required. This will revert all deaths, loses of artifacts, and troops loses.
Commands/Keybinds:
/battle - You should be able to bring up the battle you are currently at via this command.
Version 1.7.5
Posted
Kingdoms:
From one seat, the only natural next step is to create a Kingdom! Each Kingdom will need to have a Capital and a King! Then other Seats will be able to rally/join the Kingdom. Each Seat gains Kingdom Allegiance. The Kingdom Allegiance comes from every single resident, in every single Seat, in the Kingdom. With this Allegiance, each Kingdom can start a Siege against an opposing Kingdom and Seat.
Keywords:
Kingdom - A collection of Seats all rallied to one capital and one King.
Capital Seat - a seat that is the currently designated capital of that Kingdom.
King - the main ruler of the Kingdom.
Prince - the second in command of the Kingdom.
Gameplay Rules:
Each player can only reside at one seat, and by extension seats can only be rallied to one kingdom. This means that a player can only have one kingdom at a tme.
Server Rules:
Currently the Siege schedule is mixed between the active Kingdoms and until we add a purchasing option, this will stay as such.
Commands/Keybinds:
/kingdom - This will bring up the main menu for the Kingdom’s Plugin
Version 1.7
Posted
Troops:
Once you have your Seat setup with custom titles, warps, homes, troops, Loyalty, and have positions filled, you will be a force to be reckoned with! Council Members and higher will be able to transfer and move troops. They will have to be at the Seat to transfer them. Once you have your army, they will be marching with you. These means you won’t be able to teleport anywhere, and you will have to walk, run, ride a horse/ship, or swim to where you want to fight! Once you have your troops in the position you would like, you can encamp them! This means they will stay there until you are ready to march again. You can now freely move about and even teleport again.
Keywords:
Troops - Each player can move one army at a time.
Marching Troops - Your troops are marching with you, and you cannot teleport as a result.
Encamped Troops - Your troops are encamped in the area that you left them, you can now teleport as a result. This can be used in case you forgot something at home and need to quickly return to get it.
Transfer Troops - You can transfer between Seats and your Army, back and forth, and even from army to army. However, they must be the same troop type.
Gameplay Rules:
Each player can only have one army at a time, and it can either be marching with them or encamped in a specific position.
In order to actually move troops, you will need to be residing at a seat, and have a position of Council, Deputy, or Mayor. Then you can transfer troops from seat to army, or vice versa. However, they must have the same troops type.
Server Rules:
Players are still able to teleport via the waypoint system with troops marching or encamped. This is not on purpose and is an unfixable bug. If you try to teleport to a waypoint while marching troops, you will freeze your game and require a full restart.
Commands/Keybinds:
/troops - This will bring up the main menu for your troops, from here you can view their status.
Version 1.6.3
Posted
Seats/Loyalty:
Each Seat has Loyalty, a per Seat point system that is gained upon each login from that Seat’s Residents. Then each resident can Pledge Loyalty, and directly convert some of their Renown into Seat Loyalty. This will remove from the Current Renown, never your Total Renown. Then Seat Loyalty can be used to buy more Council Positions, and even buy Troops!
Keywords:
Seat Loyalty - The primary seat currency that allows the Seat leaders to purchases things to help their seat such as Council Positions and Troops.
Pledge Loyalty - Each member of each seat can pledge loyalty that will take some of their renown and turn it into loyalty.
Gameplay Rules:
Each day that a player logs on, they earn Loyalty for their Seat. However, they can also Pledge Loyalty once a day to further increase it. However, pledging loyalty will take from that player’s current renown.
Server Rules:
Loyalty is currently the only way to unlock Council Positions, they price doubles for every single council position purchased.
Commands/Keybinds:
/seat %seat% Loyalty - this will bring up the Seat Loyalty Menu for that seat
Version 1.6.2
Posted
Seats/Troops:
Seats also require a troop type: Gondor, Rohan, Lothlorien, etc. Once the Mayor selects the Troop Type, then each resident can start working together to create their army! There are typically three different levels: Levy, Armored, and Mounted (some have more). Each requires a different armor set, but each require a Food Item, Wood Item, and Weapon. The weapon will specify which troop type will be created: swordsman, spearman, archer, etc. While making troops does take time, it can go even faster with Seat Loyalty.
Keywords:
Troop Type - Each Seat gets to select one troop type that will represent that Seat’s Troops.
Troop Levels - There are normally 3 levels for Troops: Levy, Armored, and Mounted. Each has more requirements than the last, but are harder to defeat.
Troop Kind - There are a few different troop kinds, such as Archer, Swordsman, Spearman, Hammerman, and more for you to select when creating your own army.
Gameplay Rules:
Each member of each seat can help create troops for their seat.
Server Rules:
Hired Troops are not allowed in Sieges, and the only allowed troops in Sieges are Seat Troops
Commands/Keybinds:
/seat %seat% Troops - This will bring up the Seat Troops main menu for your Seat.
Version 1.6.1
Posted
Seats/Warps:
To encourage the use of Seats we have made it where no other Seat can be set up next to you. This will also add to the protection that you have for your base. Also, each resident of that Seat can create a Home to easily teleport to. Furthermore, the Mayor and Deputy can create five different warps that their residents can use: Mines, Front Gate, Treasury, etc.
Keywords:
Seat Warp - this is one of five locations that you can set a warp for, and teleport to.
Gameplay Rules:
Seat Warps have to be within 500m of your Seat Throne.
Server Rules:
You can have a limit of 5 warps at your Seat.
Commands/Keybinds:
/seat %seat% Warps - This will bring you to your Seat Warps.
Version 1.6
Posted
Seats/Overview:
Those are the primary rewards that the player can use Renown on. However, there are more strategic decisions they can make with their Renown and the War of the Ring. Seats are protected areas that players intend to use to make a base. We already have a lot of Seats such as Minas Tirith, Erebor, Barad-Dur, and more. Each Seat has 4 different positions: the Mayor (leader), the Deputy (2nd in command), the Council Members (officers), and Residents (members). The Mayor and Deputy can invite, uninvite, kick, ban, promote, demote all of their residents. Each of these positions can have a custom title. Let’s be honest does “Barad-Dur Deputy” make sense? How about “Barad-Dur Reaver”? Sounds better.
Keywords:
Seat - a build/town/city/fort/place of power that you have deemed yours.
Seat Throne - The center of your Seat, you must be within 500m of this position to be able to edit troops correctly.
Seat Position - Each player that resides at a Seat has a position. There are allowed to be one mayor, one deputy, none or more council members, and none or more residents.
Position Title - Each position at each seat can have a custom title, one that allows the player to show off that they live at a specific seat.
Gameplay Rules:
Each player can only reside at one seat at a time.
Server Rules:
You are allowed to create your Seat anywhere that does not interfere with another seat, event, or spawn,
Commands/Keybinds:
/seat - This will bring you to the Seat Main Menu.
/seats - This will bring up all of the available Seats.
Version 1.5.9
Posted
PrimaPacks:
Our main store offering would be the PrimaPacks. These are packs that contain various items, a title to use, and a gear piece to equip! These come in five different levels, each one better than the last. While these are in our store, once someone buys one, every single player that logs in - within 24 hours of purchase - will also get a PrimaPack! In addition, these can be bought with Renown or even earned through Quests!
Keywords:
PrimaPack - Each pack contains a random Title, a random Gear Piece, and a bunch of random items.
PrimaPack Types - Bronze, Iron, Silver, Gold, Mithril are the current available packs.
Gameplay Rules:
PrimaPacks can be unlocked from ranking up, purchasing with renown, and buying from the store.
Server Rules:
If you did not unlock a PrimaPack, you need to notify staff immediately. We don’t joke around with your money, or anyone else’s money on the server.
Commands/Keybinds:
/packs - This will take you to the PrimaPacks main menu, where you can see your packs, redeem them and purchase more.
Version 1.5.5
Posted
Gear:
Another purchase comes in the form of customizable Kits! Gone are the days of having to buy access to different kits. Each weapon and armor has been added to our Gear System to allow you to unlock any weapon, helmet, chestplate, spear, leggings, bow, boots, battleaxe, warhammer, dagger, crossbow, and more. Then once a day you can Redeem your Gear! One day you could get all Gondorian Armor, another day all dwarven, another day all Mithril! You can buy each piece, or unlock them with Gear Tokens, and of course in our PrimaPacks! Each Gear Piece can only be equipped at certain Ranks, and with that in mind, any random unlocks will only have items you can immediately use!
Keywords:
Gear Slot - The different slots that you can place an item in: Helmet, Chestplate, Leggings, Boots, Primary, and Tool.
Gear Level - The rarity and the required rank to unlock and use this piece.
Gear Redeem - You are able to redeem your entire Gear Kit once every 24 hours.
Gameplay Rules:
Gear Kits can be redeemed every 24 hours, the kit does not have to be fully set to redeem as well.
Gear can be unlocked via Renown, Gear Tokens, PrimaPacks and Quests.
The Gear Pieces that you unlock via PrimaPacks SHOULD be immediately useable, however if you have unlocked everything available, you will start unlocking items that are unavailable to you (you aren’t a high enough rank).
Server Rules:
Any abuse of the Gear System will result in blocking from its use.
Commands/Keybinds:
/gear - this command will bring you to the Gear Main Menu
Version 1.5
Posted
Titles:
Once you start going through the Ranks, and start earning some Renown, you might want to start using some of it! The simplest thing to buy would be Titles! Titles can be unlocked and customized immediately after purchase! There are over 300 Titles, and you can customize them via /title. Each title has a level, type, and description. With each being a suffix, you can combine them with your Race Prefix or your Seat Prefix to show off exactly who you want to play as. Titles can be unlocked from Title Tokens, which allow you to buy any title you want. Then finally from PrimaPacks, our store offering!
Keywords:
Title - the suffix of your character’s title.
Title Level - the rarity of that Title, can search by Title Levels
Title Type - the type for that Title, can search by Title Types
Title Description - the description for that Title
Role Title - The custom titles for each role.
Nickname - you can unlock a nickname at the rank of Bondsman, you must ask for one to be applied.
Gameplay Rules:
You can only have one active title at a time, however you can customize it via /title.
Role Titles override all other title customization options.
If you reside at a Seat, you will unlock the Seat Prefix for your Title, as well as the Position Suffix to represent your position in that Seat!
Titles can be unlocked via Renown, via Title Tokens, PrimaPacks, and Quests!
Server Rules:
Any manipulation of titles that result in derogatory titles will result in the removal of that title and inability to customize titles
Commands/Keybinds:
/title - the main menu for titles
/titles - View all of the titles that we have, and find them by our different filters.
Version 1.4
Posted
Roles:
There are a multitude of different characters from the works of J.R.R. Tolkien, and they are here too! You can become your favourite character if you work hard towards it! Each Rank unlocks more Roles for you to become! However, you must reach the Race and Rank requirement! Each Role comes with a custom title, nickname, and RolePlay Gear. Each player with a Role must act like their character or risk losing it. In addition, inactivity can lead to losing that Role! The RolePlay Gear is designed to be used in Events, otherwise the player is allowed to use any gear! These Roles are not just given out to random players, but earned through hard work and dedication: only the true leaders, fighters, explorers, and more will earn these Roles!
Keywords:
Role - each character that is alive during the Third Age has been added, then some custom ones to ensure that you can find the right fit for you!
Role Race - Each Roles require a specific Race to unlock.
Role Rank - Each Roles require a specific Rank to unlock.
Role Class - Each Role has a single Class, which determines the Role Gear
Role Gear - Each Role has a set of Gear that they are required to use in Events.
Gameplay Rules:
There are four classes: Melee, Tank, Ranged, and Magic/
Melee: +Damage, /Armor, /Speed
Tank: -Damage, ++Armor, -Speed
Ranged: +Damage, -Armor, +Speed
Magic: ?Damage, +Armor, +Speed
The Role Gear is in a state of constant change, and our team is only so large, while we try to ensure the best combat, things take time.
Roles can Redeem their Gear once a day in the case they lose it.
Server Rules:
If you are a Role, you cannot use Role Gear. Using Role Gear will result in its removal, and removal of that player’s role (if they distributed the gear to you).
You should not have extra sets of your Gear, there is no reason to need your Role Gear more than once per day.
Commands/Keybinds:
/role - The Role Main Menu.
/roles - View all of the roles with different filters.
/roles %role% - View information about that Role.
Version 1.3.5
Posted
Renown/How to use:
Now what is all of this Renown business used for? The first is your rank, each amount you earn brings you closer to the next Rank. That is your Total Renown, you can never lose it! However, this is also your Current Renown. Which is spendable! Think about it this way, not only do you earn experience to rank up, but you can also use it on things you want from the server!
If you do spend it, it doesn’t slow down your rank progress either!
Keywords:
Renown - Server Experience earned directly by the player from the daily bonus (on login), from McMMO, quests, tokens, and more.
Total Renown - Your Total Renown directly determines your Rank
Current Renown - Your Current Renown is how much Renown you currently have to spend on bonuses.
Gameplay Rules:
Renown can currently be spent on: Titles, Gear, PrimaPacks, buying a Seat, and converting Renown into Loyalty.
Anything that you buy with your own Renown will only reward you, while the store will earn a purchase for everyone!
If you spend your Renown, it will not come from your Total Renown, only your Current Renown.
Server Rules:
If you find any bug that deals with Renown, please report it!
Commands/Keybinds:
/title - view your title and the titles you can buy
/gear - view your gear and what you can buy
/primapacks - view the primapacks you can buy
/seat create - Create your own Seat when you reach enough Renown
/seat %seat% Loyalty Pledge - Convert your player Renown into Seat Loyalty.
Version 1.2
Posted
Ranks:
Each player also has a Rank. There are 20 achievable ranks currently, and every player starts off at Yokel. They way you rank up is through server experience, or what we call Renown.
Renown can be earned through ranking up via McMMO: mining, fighting, building, etc. You also earn a Daily Bonus for each log in. The daily bonus consists of your Rank Renown, what you earn from having a Liege Lord, from having Vassals, and residing or leading a Seat.
Keywords:
Rank - each player has one rank that has a minimum Renown requirement, an abbreviation, and roles that are unlocked by achieving that rank.
Gameplay Rules:
Each player only has one Rank, and unless abuse or an error has happened, you will not lose your Rank.
Server Rules:
You used to be able to donate for Ranks, if you are by any chance a returning old player, this is no longer true!
Commands/Keybinds:
/rank - View your Rank and how close you are to ranking up.
/ranks - View all of the ranks, and clicking on one will give you more information about it!
Version 1.1.6
Posted
Fellowships:
If you are going to be playing with a group of people, you can start a Fellowship! Each fellowship has a name, players, leader, and rules. The leader can invite players, or leave it open for anyone to join. They can disallow PvP or Map Location Viewing, or enable both! These are designed to allow you to play with your friends without accidents happening! In fact, every single player is automatically added to a Fellowship! Your Race Fellowship will show you where the Race Spawn is, and everyone who is that Race as well! However, by default there is still PvP, and map location viewing is off!
Keywords:
Fellowship - a group of players that are grouping together and then create a fellowship. This can be modified to dis-allow team-killing, can show map locations, and more.
You can add fellowships to banner protections to allow for quicker additions of players.
Gameplay Rules:
You can be in as many fellowships as you would like, however this can impact who you can or cannot damage.
You can also share Waypoints with your Fellowship, which can be useful for your homes/bases.
Server Rules:
You will be automatically placed into a Race Fellowship once you select one. You can leave that fellowship, but you will join back the next time you re-join.
Commands/Keybinds:
“L” Menu - the LOTRMC Menu is how you can set up your fellowship and edit it.
Version 1.1.5
Posted
Banners:
After you have located the spot in which you want to build, you will need to protect it using Banners! You will need to construct the banner of your Race and place it upon a metal block. The better the metal block, the wider the radius of your protected area! Now this will stop players from being able to destroy your home, and it will keep your enemies from spawning around you! You can invite other players to reside at your home with you too, all you have to do is add their IGN to the banner!
Keywords:
Banner - A placeable block that can go on walls, or on blocks. For protection it will have to go on one of the “metal blocks” such as a Bronze Block, Iron Block, or Gold Block. Each one has an increasing protection size
Bandits - NPCs that will spawn and try to take your stuff, you can stop them from spawning near you by using these Banners.
Gameplay Rules:
We have two ways to protect builds, for your personal builds you will need to use the banner protection system. For the larger builds, we use WorldGuard, as it allows more dynamic control for the different protected structures.
Server Rules:
Abusing any protections will result in losing your own protections. If you find an error, please notify staff so we can fix it, and reward you!
Commands/Keybinds:
Right Click on the Banner when you place it to see the different options.
Version 1.1
Posted
Gameplay Basics:
Now that you have your people’s friendship, you should be able to safely live in that biome. However, you will need to protect yourself! While you won’t lose any items if you die, you should still be cautious! You should look at the Options Menu and make sure that your “Player Location” is set to Off. Then you need to make sure you have saved your home. You can do this via the Map and set a Waypoint, but also via /sethome. This way will provide you with coordinates, and we will keep a log file for you incase you lose your home.
Keywords:
Map Location - You can decide whether or not you want to have players able to see your location in the world
Waypoint - These are locations that you can teleport to, if you have been to that biome.
Custom Waypoint - These are locations that you can set, and use as a home or base
Home - Our official Home plugin is another way you can save your location. This functionality allows use to have a backup, and the coordinates in case you “lost” this home.
Gameplay Rules:
Your Rank determines how many Homes you can have. The first rank allows 1 home, the second allows 2.
Players will hunt you down and kill you if you leave your Map Location open to everyone!
Whatever your way of having a home, I cannot suggest enough to write down the coordinates of your home!
Server Rules:
You are not allowed to have homes in certain places such as Race Spawns, Overworld, other player’s seats, etc
Commands/Keybinds:
“L” Menu - the LOTRMC Menu is how you can set Map Location and other Options.
/sethome - This will set a home
/home %home%- This will either go to your singular home, or if you have more, you will have to name it.
/homes - This will show all of your homes
/delhome %home% - This will delete the home that you have named %home%
Version 1.0.7
Posted
Alignment:
Upon selection of a race, you will earn a custom title, such as Dol Amroth Man. Now the inhabitants of Middle-Earth know your origins, but your destiny is in your hands. Each Race has different allies and enemies, and defeating their enemies will earn you alignment for them. While killing their friends or people, will anger them! There are also different types of quests that will also help build your relationship with some races! In the beginning, each player should try to find their place to live and the people they want to live with, however you can always re-select your race after 3 days (or you can convince staff to help you out).
Keywords:
NPC - Non-playable Character/Mob/AI
Sphere of Influence - an area of Middle-Earth around the homes of different factions that will determine whether killing a specific NPC will result in a gain or loss of alignment.
Ally - Hitting an ally faction will lose alignment for that Race, and the one you are trying to gain for.
Enemy - Hitting an enemy faction will lose alignment for that Race, but gain it for the one you are going for.
Neutral - Hitting a neutral NPC will lose alignment for that Race, but do nothing positive or negative with yours.
Gameplay Rules:
Each NPC Faction (Race) has different enemies, allies, and neutral Factions. Killing one may impact another.
Each NPC Faction (Race) has a sphere of influence, where killing NPCS outside of it will not gain or negate alignment for that race.
Server Rules:
Your alignment will be reset upon each Race change. We are working to improve this so that those that go from Evil to Evil will not lose their Evil alignment.
Commands/Keybinds:
“L” - Navigate to the Faction Map to see all of them, their allies/enemies, and their spheres of influence.
Version 1.0.6
Posted
Race Spawn:
After you select your Race, you will be teleported to your Race Spawn! Every single race has a protected spawn where you can go to for protected trading! There is a Stable-master who can provide you with items and eggs for a mount! Then the bartender will provide you with basic food and drink from that area. Then in the marketplace: a blacksmith for your race’s weapons, a carpenter for their blocks, and an armorer to suit you with armor! Finally there is the QuestMaster who will help you find quests in the world! Once you leave that area, it is unprotected! You will need to make friends with the people of your area and earn their alignment to live safely.
Keywords:
Race Spawn - Each Race has a specific spawn besides the Gundabad Uruks and the Mt. Gundabad Orcs.
NPC - Non-playable Character/Mob/AI
Stable-master - The NPC Trader in charge of Mount related items.
Bartender - The NPC Trader in charge of Food/Drink related items.
Armorer - The NPC Trader in charge of armor items of that race.
Blacksmith - The NPC Trader in charge of armor items of that race.
Carpenter - The NPC Trader in charge of building items of that race.
QuestMaster - The NPC in charge of discussing Quests.
Gameplay Rules:
You are allowed to go to any Race Spawn to trade, however this does not mean it will be easy going there.
The NPC Traders have different numbers of stock, so it will take time to gain more.
Server Rules:
Killing any player in their spawn SHOULD not happen. If it is possible to happen, you need to inform staff. Renown for Bugs is a very real thing. Banning for being a cheating ass is equally real.
Camping any player in their spawn is not allowed.
Commands/Keybinds:
/spawn - Will take you to your Race Spawn
/quest - The command the QuestMaster informs you about
Version 1.0.5
Posted
Race:
Once you have joined, you will need to make your way to the Race Hall. This place is where each player can select which faction they want to fight for. Will it be the Shire Hobbits? How about Mordor Orcs, or maybe the Isengard Uruk-hai? Or will you be one of the factions that no one knows about, or even ones we have added?
Keywords:
Race - A faction or sub-faction from LOTRMC that has been made into an official Race that players can be. Such as Lothlorien Elf, or Dorwinion Man, or Blue Dwarf.
Race Hall - Where each player has to select a race
Gameplay Rules:
A player can only have one race at a time.
There are some races that are not open to the public, but after playing and earning the trust of staff, you can become them: Maia, Nazgul, Ent. (Purchasing things from our store does not equal trust)
Server Rules:
You must wait 3 days before you can switch, or if you find someone from staff that will help you, they can do it earlier.
Commands/Keybinds:
/race - Will show your Race
/races - Will show all of the Races
/warp racehall - Will teleport you to the Race Hall.
Version 1.0
Posted
The War of the Ring MC is a MineCraft Server taken to the next level. Using a few mods and custom plugins, we have tried to faithfully recreate an entire world of Lord of the Rings. When the user joins the server, they immediately enter Middle-Earth. Middle-Earth is the world in which The Hobbit and The Lord of the Rings take place, and now you can walk, build, destroy, and fight in it! With over 200 unique biomes, with new blocks, mobs, flowers, items, mounts, and more, simply walking around will provide you with a brand new, refreshing experience!
Keywords:
War of the Ring MC - The Server Name
WOTRMC - The Server Abbreviation
Middle-Earth - the geographical/political map that the world of Lord of the Rings and The Hobbit are based.
Biome - Area of land with unique terrain, vegetation, blocks, mobs, and more.
Gameplay Rules:
You will need to take a look at your controls to make sure that you don’t have conflicts
MorePlayerModels has a bug that creates a black-screen that disallows the player to see. This can be fixed in the MorePlayerModels screen: “Point of View: No” needs to be set.
KeepInventory is on - this means you cannot lose any items from death. PvE or PvP or PvG (player vs gravity), you will keep your items.
PvP - allowed, no renown or silver coin lose as of right now.
Server Rules:
MorePlayerModels - this is a mod that allows you to edit your player model, or become another mob type. Any sort of abuse of this mob will result in you losing permission to use this mod.
The player is not allowed in the Overworld. Currently Utumno is not functioning properly, while we try to fix it, it is currently off limits. There are plenty of opportunities to face the enemies of Utumno ;)
Commands/Keybinds:
/menu - the overall menu for the custom plugins we have.
/discord - the command to get the discord details
/middle-earth - will take you to the main spawn of Middle-Earth
/groupbuild - will take you to our PlotMe world.
“F12” - should bring up the MorePlayerModels Mod Menu